Apple II

Apple II

In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in...

1 - 2 - 3 Sequence Me

Apple II - Released - 1991

1 - 2 - 3 Sequence Me is an educational game for the Apple II. The player must place items in the order that they are performed. The player can be shown pictures, text, or a combination of both. The game was made in 1988, but not released until 1991.

221 B Baker St.

221 B Baker St.

Apple II - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering locales to collect clues, and then piecing the clues together. Among the fifteen locations available are a pub, a park, and a bank, and each location is brought to life with voice synthesis. Each location will have a clue, but not all clues will be useful. Before solving the case, players must visit Scotland Yard for a badge. Players might also want to use a badge to lock a location with a useful clue, requiring other players to detour to the locksmith. Once a player believes they have solved the case, they must return to Baker Street and answer a quiz. If the player is incorrect, the other players can continue.

221 B Baker Street Case Library 2

221 B Baker Street Case Library 2

Apple II - DLC - 1987

221 B Baker Street Case Library 2 is an expansion pack for 221 B Baker Street. It contains another 30 all-new cases, bringing the total number of cases up to 90 (base game + both case library expansion packs).

2400 A.D.

2400 A.D.

Apple II - Released - 1987

Metropolis was founded in 2213 A.D. by the United Stellar Council as the capital city of the planet XK-120, a mining planet and center of learning throughout the galaxy. That was the past. In 2315 A.D., Metropolis is invaded by the Tzorg. The new conquerer leave the planet but install a Robot Patrol System to keep the locals in check. Now the only resistance against the Tzorg occupation is a small group of resistance fighters of the Underground network. In the year 2400 A.D. the final hope to overthrow Tzorg rule over the city is to infiltrate the Tzorg Authority Complex through a recently discovered secret route, access the terminals, and shut down the robots; that is, if they had a computer specialist. That's where the protagonist comes in. As part of yet another shipment of miners from other conquered Tzorg lands to replace the 'disappearances' of past workers, the hero has been contacted by the Underground to join their struggle against the Tzorg. The contact leaves instructions: find Spider, contact the Underground, good-bye and good luck. 2400 A.D. is a top-down role-playing game that has similarities to Ultima games, though with simpler gameplay mechanics. The city of Metropolis is divided into five areas: Center, North, South, East, West. All of which are indicated by borders, guarded and patrol by different kinds of robots. Non-player characters also frequent the city. An attempt to communicate with them will open dialog boxes, where the player must type in keywords for further information. Exploration and transportation may be conducted via three approaches: walking, using the "slidewalk" (automated sidewalk), or by using subway system. The city contains a few merchants where the player may purchase some items. More curious items such as weapons and personal devices, however, are rumored to be sold by the Underground. Throughout the city, there are also power nodes, which allow the player to recharge weapons and other devices. Use of these power nodes are illegal by the Tzorg Authority, prompting a possible robot dispatch to the area, or if any robots are in the immediate vicinity, to attack the character. The main character has four primary attributes: Energy (equivalent to hit points and strength combined), Dexterity, IQ, and Affinity. During character creation, the player may allocate 99 points among these attributes. These attributes will increase during gameplay when the character performs certain actions. Affinity, for example, may increase when the character talks to NPCs. Combat initiates when the player character attacks or is attacked by an enemy robot. Before engaging in combat, the hero must first equip a ranged weapon in the inventory (a maximum of eight items) and recharge the weapon. The character cannot attack if no charged weapon is equipped. Combat flows in real time, pausing when the player selects an attack. The protagonist may only shoot in a diagonal or vertical direction, while robots have the advantage to attack in all nine directions. If the character is hit, all attributes will be decreased. The attributes will return to their original scores over time. If the protagonist succeeds in defeating a robot, he may search the remains and obtain money. Defeat will result in imprisonment and confiscation of items at the Rehabilitation Center, where the protagonist must also register regularly to avoid being thrown into prison. Robots will re-spawn after a certain amount of time.

3 in 1 College & Pro Football

3 in 1 College & Pro Football

Apple II - Released - 1984

3 in 1 College & Pro Football is a text-based American football simulator. An all-strategy football simulator done entirely in text. Players can use existing teams, draft players from existing teams, or create their own from scratch. Gameplay involves selecting offensive and defensive plays for teams, and watching a text-based readout of the action. A text-based scorecard and timer help inform the player at all times. While the game contains real team and player names, they are not licensed.

3-D Docking Mission

3-D Docking Mission

Apple II - Released - September 1, 1978

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

3-D Skiing

3-D Skiing

Apple II - Released - 1981

3-D Skiing is a series of two winter sports-related arcade games for the Apple II. Ski Slalom features a series of flags, which the player must ski through. The game is played from a 3-D perspective from behind the player, and the player must move laterally to avoid incoming obstacles. Points are awarded based upon how fast and accurate the player is at avoiding them. There are 3 difficulty levels that determine course speed, and 3 courses to choose from. Ski Jumper features a small character who attempts to maximize their distance traveled after jumping.

3-D Space Battle

Apple II - Released - 1979

3-D Space Battle is a 1-player space shooter for the Apple II. The player flies a spaceship from a first person perspective, with the goal of shooting alien vessels. A small radar screen in the bottom right of the screen shows the location of vessels. The player can take a limited number of hits before their ship is destroyed. The player has limited fuel, and must attempt to destroy as many vessels as possible.

50 Mission Crush

50 Mission Crush

Apple II - Released - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

A Christmas Adventure

Apple II - Released - October 1, 1983

A Christmas Adventure is a customizable adventure game by Bitcards, released just prior to Christmas 1983. You have been whisked to Santa's workshop to help him save Christmas. Typing simple two-word commands, you explore the workshop, defeat a few evil elves, and eventually save the holiday. The game was designed so that certain texts and graphics could be updated such that Santa explicitly calls on your gift recipient to save the day.

A City Dies Whenever Night Falls

Apple II - Released - 1982

A City Dies Whenever Night Falls is a 1-player arcade game for the Apple II. The player controls a large turret which can move horizontally to various locations atop the skyscrapers of a city. Gameplay occurs in cycles, where every day the people of the city attempt to build up their buildings taller, and every night alien spacecraft descend upon the populace blasting their buildings lower. The player must confront UFOs and other threats. At the heart of the city lies a reactor, and if it is breached, the city is destroyed and it's game over. The player can also lose the game by having all their cannons destroyed, and they have 5 cannons per day. The player's goal is to survive as many days as possible against progressively more furious alien assaults.

A la Recherche de Karine

Apple II - 1992

A Mind Forever Voyaging

A Mind Forever Voyaging

Apple II - Released - 1985

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game designed and implemented by Steve Meretzky and published by Infocom. AMFV was not a conventional Infocom adventure, having only a single puzzle near the end of the game. Unlike most other Infocom titles, particularly those written by Steve Meretzky, the game had a serious tone and a political theme, attributes which the company would revisit with the following year's Trinity. The game is among Infocom's most respected titles, although it was not a commercial success. It was also the first of the "Interactive Fiction Plus" line, meaning that AMFV had greater memory requirements, unlike earlier Infocom games that used a less advanced version of the company's Z-machine interpreter. It is Infocom's seventeenth game. The game was explicitly intended as a polemical critique of Ronald Reagan's political policies.

A.E.

A.E.

Apple II - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb, and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

A2-FS1 Flight Simulator

A2-FS1 Flight Simulator

Apple II - Released - 1979

SubLogic Flight Simulator was the first realistic flight simulation game ever produced, and the first of a series. This is the game that would eventually become what we know today as the MicroSoft Flight Simulator series.

ABC: Alphabet Beasts & Co.

Apple II - Released - 1983

Alphabet Beasts & Co. is an educational game for children that teaches them about spelling and numbers. The game is divided into three sections. The first part involves pressing a letter on the keyboard. Doing this will bring up a scene that includes something or someone beginning with that letter. Below this is information describing the scene. The word in uppercase letters is what is in that scene. Pressing the letter again will cause the game to draw it bigger over three lines. Pressing a number takes children to the numbers section. Whatever number that is pressed will be printed in big letters on the right side of the screen. Like the first section, pressing the number again causes the game to print the number over three lines. Above this area is a blank picture, and when a number is pressed, a dragon will appear from the right side and flame the picture, causing the picture to reveal a picture with something resembling the number, and the dragon will be duplicated a number of times next to the picture depending on what number the child presses on the keyboard (unless they pressed the number '0'). Pressing the [Space] bar allows children to play “Creature Features”. This involves them using the joystick to cycle through different heads, bodies, and legs (one at a time) then pressing [Return] to make their selection. Once all these features have been selected, the character they just made will appear in a random scene. After a few moments, they can repeat the process.

ABM: Anti-Ballistic Missile Game

ABM: Anti-Ballistic Missile Game

Apple II - Released - 1982

An early Missile Command clone which puts the player in charge of defending the US East Coast from a nuclear attack. Enemy warheads rain down from the sky, targeting six cities (Boston, New York City, Philadelphia, Baltimore, Washington and Richmond) and the five anti-ballistic missile bases positioned between them, commanded by the player. The central, leftmost and rightmost launchers are equipped with standard 1-kiloton missiles, while the other two sport 5-kiloton ones that produce larger blasts. Incoming missiles are destroyed when caught within the ABM's blast radius, and some of them may explode in a fireball of their own, setting off a possible chain reaction (which can be taken advantage of to save shots). Especially dangerous are the MIRVs, which in mid-flight release their payload of additional warheads aimed at multiple targets. The game is over when all six cities are destroyed, and the final score awards both ammo conservation and the number of incoming missiles intercepted.

Accolade's Comics featuring Steve Keene Thrillseeker

Apple II - Released - 1987

A young boy reads his favorite comic book about secret agent Steve Keene. The story begins when agent Keene's boss sends him on one of two missions: to Vienna to investigate the mysterious disappearance of a famous professor, or to solve the mystery of strange self-replicating non-functioning fire hydrants. While reading from page to page like a comic magazine you can interact with the characters when you choose what Keene should do or say; sometimes you even can take control over Keene to surpass action sequences.

Acey-Deucey

Acey-Deucey

Apple II - Released - 1982

Acey-Deucey is an adaptation of the card game with the same name (also known as In-Between). The game can be played by up to four human players and there is also an option to add an AI controlled player. Each player is presented with two cards with faces up and between them one with the face down. The player then places a bet on whether the value of third card will fall in between the two other cards. If it is the money is won and if not the money is lost. There are two variations of the game: pot game and break the bank. The money in the pot/bank can be chosen by the players. Each player start out with $50 and the minimum amount of the pot/bank is $500.

Acid Trap

Apple II - Released - 1982

A single-screen platformer made in 1982 by Demetrius Cross. The goal of the each level is to make it to the exit. However standing in your way there are a bunch of monsters/obstacles such as bats, robots, and alien-like creatures just to name a few.

Addition Magician

Addition Magician

Apple II - Released - 1984

Addition Magician is an educational game teaching math aimed at players aged six to ten. The game is built around a cube that there are nine numbers within. The player's task is to draw walls around the numbers so that a certain target sum is reached in every created box. So for example if the sum should be six, the players has to draw walls around five plus one, two plus four, one plus two plus three etc. Each game consists of a preselected number of boards that have to be completed. If the player succeeds with all boards he is awarded a prize. Before starting a game it is also possible to choose a target sum and how fast the game should be when playing against the clock. The game can be played by one or two players. In the two player mode the screen is split and each player has his own game board and the one that finish first wins.

Advanced Blackjack

Advanced Blackjack

Apple II - Released - 1983

Advanced Blackjack is a blackjack simulator and teaching tool for the Apple II. Designed to teach a player to improve their blackjack skills, the program allows the player to practice betting, counting cards, or a focus on difficult hands. The player is also able to play a blackjack game against the computer, or have the computer play for them. The computer can also assist the player by telling them the ideal play in each situation, and only allowing them to play the best moves. The player can also receive a summary of their total blackjack performance.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Apple II - Released - 1989

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Apple II - Released - 1989

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of distinct characters and more than 1,200 interesting and exotic items, spells and other treasures and that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple II - Released - 1989

The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.

Adventure Construction Set

Adventure Construction Set

Apple II - Released - 1985

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure Creator

Adventure Creator

Apple II - Released - 1987

Accept the challenge: Create your own adventure fantasy. If you've ever dreamed of designing your own computer adventure game, pinch yourself. You are not dreaming now. You are holding in your hands Adventure Creator, a remarkably sophisticated software program that can make your dream a reality. Adventure Creator is, quite simply, everything you need to design a challenging adventure game for you to enjoy- or a friend to attempt. Start by building an adventure-world: up to 100 rooms are at your disposal. Make them as perilous as you please. Build complex mazes. Booby-trap them with heat bars and populate them with ferocious and friendly creatures. Hide the treasures cleverly. Use every trick in the program to make the quest a difficult one. Once the environment is prepared, the quest is on. Either you or a friend must use cunning and skill to explore the rooms, navigate hazards, outwit creatures, and emerge victorious, laden with treasure. You may also choose to let the computer design the adventure for you. Just collect your supplies- a creature detector, time nullifier, energy points, and more- and you're off on you quest! Any way you play it, you'll find Adventure Creator complex, creative, challenging- and utterly addictive.

Adventure Double Feature

Adventure Double Feature

Apple II - Released - March 5, 1984

"Adventure Double Feature", published by Scholastic Wizware, includes two adventure games in the style of a Twistaplot (or Choose Your Own Adventure) style found in their Microzine series. This software title includes two adventures: "Adventures in Microzone" and "Northwoods Adventure"

Adventure in Time

Adventure in Time

Apple II - Released - 1981

Eons ago, a great weapon was constructed, which could end the human race as we know it. This weapon was eventually dismantled, and pieces distributed through multiple time zones of Earth's history. Alas, a document containing the location of these pieces has gone missing, and the player must hunt the criminal Nostradamus through time to save the human race. Adventure in Time is a text-based adventure game, that requires the player to adventure through multiple time zones. All commands are typed via VERB NOUN entries. The player must gather inventory and solve text-based puzzles, and can hold up to 6 items at a time. The player starts out in the future, after being drugged and left incapacitated by the criminal responsible. They must explore a variety of time zones, including Stonehenge, ancient Rome, and the Mesozoic era, to gather the missing pieces of the all powerful weapon before Nostradamus can construct it, and use it to destroy the human race.

Adventure Master

Adventure Master

Apple II - Released - 1984

Adventure Master is one in a series of adventure creation programs that were popular in the mid-80s and allows you to create text-adventures with some graphics. The system uses a simple two-word parser, so you are limited to commands like "Go North" or "Get Thingamajig". The creation process is not overly complex: You can create rooms, objects and descriptions and add graphical illustrations and words to the parser. Graphics are limited to 160x96 4-color mode; there is also a limit of about ten pictures per created game It also included one complete and two unfinished sample adventures: - Becca in Outlaw Cave - Clever Catacombs (finished) - Wild Trails

Adventure Quest IV

Adventure Quest IV

Apple II - Released - 1988

Strategy Simulations. The tension rises, as you carefully study your next move...on that threatens your very existence! Will you finally capture your opponents playing piece or be forced to sacrifice the entire match? Plot intricate strategies, block opponents moves and above all, never lose your objective! Play the challenging strategy games that demand a cool head and a hot plan of attack! Adventure Games. Discover new and uncharted territories; go where no human has dared to go! Encounter demented creatures, strange worlds and life threatening situations...will the passageway lead to the cache of jewels or the castle dungeon? Keep your senses alert and step cautiously or this journey may be your last! Games Included: Mind Master: Attempt to guess the secret codes in this puzzle game. Options allow for any combination of human and computer players. Rubies Cube : A computerized version of the popular puzzle Rubix Cube; players twist and turn a 3x3x3 cube to attempt to make each of the six faces of the cube a uniform color. Concentration: A memory game where two players compete by attempting to find matching cards in a deck. Players take turns picking two cards from the deck; if they match, a point is earned and they get to pick 2 more cards. The first player to earn 14 points wins. Simple Simon: A computerized version of the memory game; the computer will quickly display a series of numbers on the screen. Players need to type in the same numbers in the same sequence. Each time a correct response is given, the game proceeds to the next round with more numbers and a quicker pace. Wagons West: A strategy/adventure game simulating a journey on the Oregon Trail in 1847. Players need to safely complete the 2040 mile journey by carefully buying supplies, hunting for food, defending from attacks, and more. Galactic Empires: A strategy game where multiple players attempt to control the most worlds in the galaxy by games end. Stoneville Manor: An adventure game where players need to search for and open the safe of the late Mr. Stone in order to inherit his entire estate. Star Trader: A strategy game where players need to invest in trading companies in order to control the galaxy.

Adventure Writer

Adventure Writer

Apple II - Released - 1983

An adventure game design system from CodeWriter Corporation in 1983.

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

Adventures in Flesh

Apple II - Released - 1983

Adventures in Flesh is an anatomy-based adventure game for the Apple II. The player controls a small medical submarine, which has been shrunk to bacterial size by the Micro-Miniaturization Lab of the National Institute of Research. You will be injected within the human body with the goal of exploring the host and discover any diseases or afflictions. The player controls their sub via VERB NOUN commands. The player must navigate throughout the human body, and can use the 'Symptoms" command to determine what problems their patient may suffer. The player can also use the commands 'Diagnose', 'Blast", and 'Analyze'. The player uses text commands to navigate their sub. There are two possible goals, to try to traverse between two parts of the human body with limited moves, or to diagnose and treat all afflictions the patient may have.

Adventures in Narnia: Dawn Treader

Adventures in Narnia: Dawn Treader

Apple II - Released - 1984

This second game of C.S. Lewis' Narnia fantasy series is based on the third book. It has board game type play and came with the novel, game cards, and dice to be used in the gameplay. You are at the helm of the ocean ship Dawn Treader and must navigate through various hazards you encounter. There are storms, hurricanes, and sea serpents on your way to the islands. Once landed, your adventure will lead you to meet a dragon, invisible one-legged creatures, and more. Ultimately you will reach Aslan's Country and World's End and go on sub-adventures where you will use the cards and dice to see if you will be successful.

Aeronaut

Apple II - Released - 1984

Age of Adventure

Age of Adventure

Apple II - Released - July 31, 1986

Billed as "the greatest adventures in history," this game was actually two games in one: The Return of Heracles and Ali Baba and the Forty Thieves. Both games are somewhat similarly constructed, as they were built on an engine that is a precursor to Stuart Smith's Adventure Construction Set. Control multiple characters via a top-down perspective on various quests throughout the mythological past. Find items, increase your stats, battle monsters, and explore the land in these turn-based RPGs. Both games feature a cooperative component that lets any number of players play together, simply by dividing up the available characters.

Agent USA

Agent USA

Apple II - Released - 1984

Agent USA is a 1984 computer game designed to teach children spelling, US geography, time zones, and state capitals. The game was developed by Tom Snyder Productions and published by Scholastic. It was released for the Apple II, IBM PC, Commodore 64, and Atari 8-bit computers. A giant mutated television set known as the "Fuzzbomb" has begun infecting cities across America and turning people into walking balls of TV static. The player controls a secret agent assigned to defeat the Fuzzbomb and rescue fuzzed people

Air Raid Pearl Harbor

Apple II - Released - 1990

Air Raid Pearl Harbor is a tactical naval warfare focused on the Japanese raid on Pearl Harbor. The player can control either the Japanese or American forces based around Pearl Harbor during the raid. The player can choose the day of the initial invasion, and have to deal with historic weather conditions. Players control submarines, air forces, and their main naval forces, and must set the direction and speed of their vessels, as well as engage in combat with enemy forces. The player can split and merge their forces to choose whether they should travel in different directions, and must carefully manage their fighter craft compliment from their aircraft carrier. Ultimately, the victor is the player who destroy the other's forces.

Air Traffic Controller

Air Traffic Controller

Apple II - Released - 1980

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Airheart

Airheart

Apple II - Released - 1986

Operating a floatation device similar to Toobin', but jet-propelled, you challenge for supreme title of “Airheart” as you navigate or fight against robotic defenses. The robots themselves can harm you and the craft, destroying them without removing their pod they will reemerge. Spirit guardians will instruct you to gather certain items like a sword or goblet before you can enter the last battle and free the infant boy prince. Beware of the bubbles that encase you or dangers on and underwater. Later re-released as Deluxe version titled Typhoon Thompson in Search for the Sea Child for 16-bit computers.

Akalabeth: World of Doom

Akalabeth: World of Doom

Apple II - Released - July 1, 1980

Once, the land of Akalabeth was peaceful and quiet. But then came Mondain, an evil and ambitious man who created dungeons and populated them with foul creatures. The noble warrior British was able to drive Mondain from Akalabeth, but the monsters he brought with him remain. As either a fighter or a mage, it is your job to explore Akalabeth, descend into the dungeons and vanquish the beasts dwelling within. On an overhead map of the land, one can find the dungeons, towns where one may buy supplies, weapons and armor, and a castle, where one will be given quests by Lord British. To fulfill such a quest, a certain type of creature must be destroyed in a dungeon. Inside the dungeons, the view switches to a first-person perspective. Fight, explore and find treasure on your way to complete a quest. Each successive quest will require you to destroy a stronger monster, which will reside on a deeper dungeon level than the one before it. Akalabeth is the precursor to the Ultima series.

Alcazar: The Forgotten Fortress

Alcazar: The Forgotten Fortress

Apple II - Released - 1985

In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown. The strategy map gives you an overview of the countryside, it's fortresses and your location in it. What perils lurk in these mysterious castles? Which path is quick and safe? The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to follow the path. Each castle has it's own sought-after objects and these objects are always guarded by the castles main demon. Objects to look for are for example: a rope, a gun, raw meat, water or a raft. Collect them and use them properly to master the legendary Alcazar fortress. The game gives you clues and tells, for example, which monsters are nearby. Some monsters are really hard to kill. The game can be played at four difficulty levels.

ALF

ALF

Apple II - Released - 1987

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

Alge-Blaster Plus!

Alge-Blaster Plus!

Apple II - Released - 1989

Alge-Blaster Plus! is the second game in the Alge-Blaster series of educational games that teaches algebra. This version consists of five activities: - Learn gives instructions step by step on how to solve the various problems that the player comes across. - Solve is essentially the same as the original Alge-Blaster. The player gets to solve ten algebra problems and will then get a result at the end. It can be played with or without hints. - Translate gives the player a phrase and the player has to choose the corresponding expression from a list of four. It can also be vice versa with the player having to pick the phrase that matches the expression. - Graph shows a grid with a number of dots and the player either has to enter the coordinates of a dot or find the dot that corresponds with the coordinates given. - Alge-Blaster Game is a science fiction themed game played on a grid similar to the previous activity. The player's task is to protect a space station from asteroids which is done by controlling four laser cannons located in the corners of the grid. These are then controlled by entering slopes (for example 2/3). In addition to shooting the asteroids it's possible to block them by constructing webs. This is done by entering the two pairs of coordinates that the web should stretch between. The following subjects are included in the game: - Integers - Order of Operations - Monomials & Polynomials - Factoring - Equations - Systems of Equations - Algebraic Fractions - Radicals - Quadralic Equations

Alge-Blaster!

Alge-Blaster!

Apple II - Released - 1985

Alge-Blaster! is an educational game that teaches algebra for 7th to 12th grade. The game deals with five subjects each with a number of topics. For all topics there are three different activities. The first one is study the steps where the program gives instructions on how to solve a problem. The second is called build your skill and the third one solve it. These two works the same with player answering problems one at a time and then gets a result at the end. The difference is that the player can ask for a hint in the former.

Algebra Arcade

Apple II - Released - 1983

Algebra Arcade is an educational game which despite its title is not an arcade game. It does include some aliens however and these appear on a coordinate grid. The player's task is to zap as many of these so called algebroids as possible and this is done by typing in equations. When the entered equation is plotted a whirlwind will follow its path and knock off any algebroids that it passes through. For each algebroid that is taken out the player earns some points. At the same time it is necessary to avoid the ghost that is also located on the grid. If it is hit the Graph Gobbler will appear and munch the equation and the player will be without any points. The player will also be sent to a committee which can penalize the player by taking away some turns. The game can be played by one or two players who each has ten turns. Extra turns are given for scoring 10,000 points, clearing all the algebroids or by finding the Graph Gobbler which is invisible on the grid.

Algernon

Apple II - April 18, 1987

"Algernon" is a 1987 educational program designed by Tom Bretl, programmed by Larry Bank, and distributed by Sunburst Communications. The game sharpens estimation and spatical reasoning skills while providing an enjoyable and challenging introduction to programming logic

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Apple II - Released - 1982

Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves. Your party is chosen from a range of 17 characters, and can feature humans, dwarves, elves, and halflings. They can be controlled in a turn-based fashion by one player or in a co-operative mode. As you look for the princess, you'll come across hoards of gold ducats, with which you can buy armor and weapons. There are also runes offering hints. Vicious animals (such as tigers and scorpions) will gleefully chop you up if you're not careful.

Alice in Wonderland

Alice in Wonderland

Apple II - Released - 1985

Alice in Wonderland is an adventure platformer based upon the two Alice books by Lewis Carrol and created using the same engine as Below the Root. However, whereas that game had more of a focus on role playing, Alice has more of a focus on puzzle solving. Puzzles come in a variety of forms including many inventory based puzzles, and more appropriately, given the subject matter, riddles. Also, there are many physical puzzles primarily taking the form of how to get from here to there through jumping and using inventory items to change Alice's size. The plot is more inspired by the Alice books than strictly adapting them. Especially the game tries to adapt Carrol's sense of humor in its rhymes and puns. Interestingly, Alice's end of conversations are driven by selecting emotions rather than typing words, and it is possible to anger NPCs and have them stalk off, leaving you to wait until a pre-appointed hour when they will reappear. The time can be discovered by looking at one of the various clocks throughout the game. Time is important because the game must be completed before the Red King wakes, although this isn't much of an issue especially since the game can be saved whenever and mistakes easily taken back.

Alien Addition

Apple II - Released - April 27, 1982

Alien Addition is an educational game that mixes maths problems with the gameplay of a shoot 'em up. The player controls a cannon left and right along the bottom of the screen and has to shoot down the aliens space ships that appear above him. There are five ships in a row and they slowly begin descending down the screen. Each ship has a maths problem written on it and to shoot it down the player has to enter the correct answer for the ship above him. The player is destroyed if any ship reaches the bottom. The game otherwise runs for a fixed time which can be customized by the player. Other customization options include skill level (1 to 9) and problem range (3, 6 or 9).

Alien Ambush

Alien Ambush

Apple II - Released - 1982

A rather simple, yet original, vertical space shooter. You control a small space fighter tasked with extermination of hordes of alien spaceships. At first, different slow moving motherships attack you in four separate waves. When hit they release two smaller but much faster moving shuttles. To progress to the next attack wave the player must shoot down both the mothership and the two shuttles capsules while evading getting hit by either. In later stages two motherships will appear on the screen at the same time and their movement speed will gradually increase. The game loops endlessly until the player runs out of lives.

Alien Downpour

Apple II - Homebrew - May 16, 2017

You are Deuce Darkstar on a secret, daring, foolhearty mission to infiltrate the Domain of Shmup and stop the Alien Downpour they are preparing to rain down upon all you know and love. You know it's a suicide mission, but you eat suicide missions for breakfast and you're mighty hungry. Created to celebrate the 40th birthday of the Apple II line, Alien Downpour pays tribute to old-school shoot-'em-up action. There are sectors upon sectors of hostile space baddies to vanquish, bosses to defeat, and obstacle-course sections to test the player's agility - complete with references to fondly-remembered past games (and to Apple II history).

Alien Munchies

Alien Munchies

Apple II - Released - April 27, 1983

Alien Munchies is a 1-player arcade game for the Apple II. The player controls a spaceman armed with a large barbecue. He can move horizontally on the bottom of the screen trying to catch aliens as they fall from the sky, so he can grill and eat them. If an alien fall to the ground, the barbecue will explode when the player runs into them. The player has a small gun which can shoot vertically upwards, that can be used to shoot aliens or propane tanks. The player has a limited supply of propane, which continues to decline as the play continues. They player can shoot and collect propane tanks to increase their fuel. The player starts with 3 lives, and it's game over when all are lost or if the player runs out of propane.

Alien Rain

Alien Rain

Apple II - Released - 1980

Alien Rain (also called Apple Galaxian) is a clone of the arcade game Galaxian. It is a shoot-'em-up where a formation of aliens attack your starfighter at the bottom of the screen. The alien peel off from the group, singly or in formation and attack you, the pattern depending on what type of alien it is. Once all aliens are killed, you move to a new level, indicated by a flag at the bottom. The game was released for the Apple II as Alien Rain

Alien Typhoon

Alien Typhoon

Apple II - Released - 1981

Alien Typhoon is an enhanced version of Apple Galaxian (Alien Rain),with more aliens on screen. In essence it is a variant of the arcade game Galaxian. It is a shoot-'em-up where a formation of alien ships attack your lone starship at the bottom of the screen. The aliens peel off from the formation and attack you in different patterns, depending on the color of the ship. The two ships at the top are the motherships and they bring an escort of two red aliens with them to guard them, but if you can shoot the escort and then the mothership, you'll score lots of points.

Aliens: The Computer Game

Aliens: The Computer Game

Apple II - Released - July 1, 1987

Activision's game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get through (at the cost of permanently destroying the door). Alien bio-mass must also be destroyed before it spawns facehuggers, and the Aliens themselves leave lethal puddles of acid when killed (and so shouldn't be killed in front of doors!). Aliens prowl the complex and are attracted to gunfire. They will home in on nearby characters and attack, requiring the player to aim that character's gun to defend against the rushing Alien (a headshot kills instantly, while three to the body do the same). If an Alien attacks a character the player is not controlling, they will "capture" that character (indicated by a yellow status light). The player must guide another character to the position of the hostage and kill the guarding Alien to rescue them. If not, the captured character will be lost. Ammunition for all characters is limited, and refilled only by making a trip to the complex's armory. Similarly, a medical bay can replenish any damage. Characters also have limited stamina, used up with every move made. When stamina is low, the player must find a safe spot for that character to rest up. The complex also houses a generator controlling the lights, which the Aliens can destroy, or the Marines can then repair.

Alivader

Apple II - Homebrew - 1980

Alivader is a 1-player arcade game for the Apple II. You're part of the Earth Protection Force. In the year 2001, mother earth is invaded by alien forces. The player's mission is to destroy as many alien ships as possible in 999 time units. The player controls a small ship which moves horizontally on the bottom of the screen and fires vertically upwards. Alien bombers are worth 50 points. They drop bombs which prevent the player from moving horizontally past that point. The upper alien ships which scroll continuously from the left are worth 20 points for each ship destroyed. Developed by T. Aki and released into the public domain by Baked Apple Users Group in 1980.

Alkemstone

Alkemstone

Apple II - Released - 1981

The player must explore 3D mazes in search of clues to a puzzle. There are no monsters or other dangers in the maze, but the clues, if put together, will lead to the location of the Alkemstone, a place in the real world. The first person to find the stone wins $5000 cash. This is perhaps the first computer 'treasure quest' game ever.

Alter Ego: Female Version

Alter Ego: Female Version

Apple II - Released - 1986

Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age. The gameplay consists of a series of situations where a decision has to be made. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. Then the player gets presented with the outcome and goes on to the next situation. Every decision has long-time consequences and influences the personality, health and which situations await further down the road. Some decisions may even result in an early death or instant game over. Every life phase is represented by a life tree where the situations are lined up; the motive of the situation card shows the general theme of the situation. After reaching a certain age, additional life options can be undergone at any time. Here the player can change his lifestyle and manage his love and professional life. The game exists in two variations which depict a male or female life.

Alter Ego: Male Version

Alter Ego: Male Version

Apple II - Released - 1986

Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age.

Alternate Reality: The City

Alternate Reality: The City

Apple II - Released - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Apple II - Released - 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to his disposal. Even the six guilds (plus two additional ones) found their way into the dungeon; this time the player even may become a member. An important change in gameplay is that all items have a weight associated with them - carrying too much is bad for speed and endurance. The dungeon is separated from the city and after entering there is no turning back. Save games can be imported, but the player loses all potions but sixteen.

Amazon

Amazon

Apple II - Released - 1984

Amazon is a graphical text adventure game by Michael Crichton (yes that Michael Crichton). You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened. The game features three difficulty levels, timed sequences and action-based mini games. Included in the folder is a map of the Amazon rainforest and a technical briefing of your mission from the NSRT home office.

America: Coast to Coast

America: Coast to Coast

Apple II - Released - February 28, 1984

"America Coast to Coast" is a 1984 educational game developed by NeoSoft and licensed to multiple publishers

Amnesia

Amnesia

Apple II - 1986

The protagonist wakes up in a hotel room in midtown Manhattan with no clothes and no money, and what is worse, no memory. Soon he discovers that some man wants to kill him and he is wanted for murder in Texas. Now his quest is to find out what exactly is going on, who he is and how to set things right. The defining feature of Amnesia is the inclusion of the whole of Manhattan, more specifically about 4000 separate locations, 650 streets and the subway system. For this reason the original package includes a map and the "X-Street Indexer" (a code wheel for finding the nearest cross street when aligning the avenue name with the street address number), so that the player can find his way. The game also simulates the time of day which, for example, means that stores close and open at the correct time. Most puzzles are inventory or conversation-based and it is often required to be at right place at the right time. Additionally the player needs to take care about surviving, so he needs to take jobs to earn money, buy food and find shelter at night. This is represented by the score which is divided into three parts: detective (plot advancement), character (how he interacts with Manhattan's citizens) and survivor.

Android Nim

Apple II - Released - 1980

Android Nim is a representation of the mathematical game Nim. Players take turns removing a desired quantity from a number of distinct heaps. The player to remove the last item wins, but a player can only remove items from a single heap per turn. In this version the heaps are represented by text-mode animated androids and removing items is done by selecting which lasers to fire. The player can only play against the computer. The Apple II version was published by Scott Adams' Adventure International.

Android Wipe-Out

Android Wipe-Out

Apple II - Released - June 10, 1983

Android Wipe-Out is a 1-player arcade game for the Apple II. The player controls a small spaceship on the bottom of the screen which can move horizontally, while firing vertically. Above the player is a large maze with 2 exits. Androids run about the maze, and if they reach the 2 exits, they will run along the bottom of the screen and destroy the player's ship. If the player shoots all the androids on the screen, they will advance to a more difficult level with more faster moving androids. The player starts with 3 lives, and if all are lost its game over.

Andromeda Conquest

Andromeda Conquest

Apple II - Released - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

Ankh

Ankh

Apple II - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty then it is game over.

Anna's Gram

Apple II - Released - 1987

This game was a recurring feature on several of Softdisk's disk subscriptions; each time it appeared on a particular platform, it contained different puzzles. It's a combination word game/sliding tile puzzle, in which letters must be manipulated and rearranged within a constrained area in order to spell out words. Several words can be worked on simultaneously, and the letters that appear in the last word of each set are determined by the positions of the letters in earlier words.

Apple '21'

Apple '21'

Apple II - Released

Apple '21' is a digital adaptation of a Las Vegas Blackjack game. Up to three player can play at the same time and challenge the dealer. A game starts with each player being offered a loan with the maximum value being $1000. The players then get to choose an amount to bet for before the cards are being dealt. The loan offer will reappear any time a player runs out of funds and a player can quit the game by rejecting the offer. Once cards have been dealt a player can choose one of four options by entering the corresponding number on the keyboard: hit, stand, double or split. The aim of the game is to beat the dealer by getting closer to 21 without getting busted by going over. Players can leave and new ones can join at any time during the game.

Apple Adventure!

Apple Adventure!

Apple II - Released - 1982

This is the Apple-published complete version of the original Colossal Cave Adventure, written by Don Woods and based on Will Crowther's idea. As one of the first text-based games, you explore a cave system and solve puzzles.

Apple Bowl

Apple Bowl

Apple II - Released - 1979

In the early days of the Apple II, Apple published user-contributed programs on cassette tape collections called the "Apple Software Bank." These cassettes were made available at authorized Apple dealrs. Here, Apple bowl is an early bowling simulator using the Apple II's high-resolution graphics mode.

Apple Cider Spider

Apple Cider Spider

Apple II - Released - 1983

The player as a spider has to make their way through several obstacles to the top of an apple cider conveyor. Therefore the apples on the conveyor, the squeezing mechanisms and various living creatures disturb the player. Jumping over obstacles and climbing the thick threads, the player struggles doughtily, gaining points and progressing from level to level.

Apple Derby

Apple Derby

Apple II - Released - May 1, 1978

Apple Derby is a horse betting game. Up to ten players can be entered into the game and each starts out with $200. There are five horses with different odds to bet on and for each race each player picks one horse to bet on and enters the amount of money to be spent. Once all bets have been made the race will begin and the players can watch it from a top down perspective. A game can contain up to ten races and the player with the most money wins. A player that loses all money is removed from the game and the game ends prematurely if only one player has money left.

Apple Graphics Games

Apple II - Released - 1983

Apple Graphics Games are a series of 10 games with hi-res graphics designed to teach the player how to program for the Apple II. The series comes with a manual fully documenting the coding for each game. There are 10 games in total: Match - The player attempts to match 30 different pieces with the 20 on a board. The player has a limited time, and scores a point for each piece successfully matched Piano - The player creates a a song by typing notes onto sheet music. The song can be replayed at any time. Pairs - A matching card game played on a large 14 x 10 grid Catch - The player moves horizontally to try to catch balls as they drop from the sky Boxes - Two players compete by attempting to draw boxes on a grid Poker - 2-player 5 card stud poker game Equate - 2 player math game, where players must search a large board of numbers for 3 numbers that provide the answer to the problem A x B +- C = Spiral - The player has the computer draw a spiral my entering drawing instructions and number of repetitions Lander - A Lunar Lander clone, where the player tries to land on columns by controlling the thrust of their landing craft Spider - Arcade game where player controls a fly attempting to eat spider eggs

Apple Panic

Apple Panic

Apple II - Released - 1981

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color, they may require from 1 to 3-level falls, so you may have to dig several aligned holes. Besides, the deeper the fall, the higher you score. Each level is timed so you must take out all the apples quickly, or you'll lose. If you're successful, the next levels will feature more and more enemies than the previous one.

Apple Spice

Apple Spice

Apple II - Released - 1991

Apple Stellar Invaders

Apple Stellar Invaders

Apple II - Released - 1980

Apple Stellar Invaders is a 1 player space-themed arcade game for the Apple II. Based upon Space Invaders, the player controls a small ship which can move horizontally left and right, and fire vertically. There are 3 defensive shields which can block the aliens' or player's shots. The player's goal is to shoot all alien vessels on the screen. The player received 1 point per alien destroyed for the first row, 2 points for the second row, and so on. Alien saucers appear above the screen for bonus points. The player starts with 5 lives, but it's game over if all lives are lost or if the invaders reach the bottom of the screen. The vessel can be controlled with the keyboard or game paddles.

Apple Trek

Apple Trek

Apple II - Released - 1978

APPLE-TREK was a Star Trek game that appeared on many computers of this era, both mainframe and micro. Rather than “Klingons”, this game involved hunting “Klarnons”.

Apple-Oids

Apple-Oids

Apple II - Released - 1981

Apple-Oids is a clone of Asteroids for the Apple II. Instead of shooting asteroids, the player controls a spaceship which shoots marauding apples. The game starts with a spaceship in the middle of the screen which can be moved or rotated to fire upon apple-shaped asteroids. Initially, there are a number of large apples on the screen, but as the player shoots a large apple, it breaks into 2 medium-sized apples. The medium-sized apples will break into 2 smaller apples when shot, and the small apples will be entirely destroyed when shot. The player beats a stage by destroying all the initial apples. There are successively more apples on each stage. The player can randomly teleport about the screen by entering hyperspace, but they risk placing themselves in the way of an encroaching apple. Intermittently, an alien saucer will enter the screen, which the player can fire upon. The player starts with a total of 3 ships. If they are hit, they lose one ship. Large apples are worth 20 points, medium are 50, and small asteroids are worth 100 points. A large saucer nets 200 points while a small saucer nets 1000 points. The player gets an extra ship every 10,000 points. When the player is out of ships, it's game over. The asteroids in Apple-oids are in the shape of apples.

Apventure to Atlantis

Apventure to Atlantis

Apple II - Released - 1982

Apventure to Atlantis is the fourth game in a series that began with Dungeon Campaign, one of the earliest CRPGs, in 1978. Wilderness Campaign (1979) offered a similar approach to gameplay but in an overland map rather than a dungeon. Odyssey: The Compleat Apventure (1980) fused the two approaches by offering both a wilderness map and a dungeon map (along with a new sea map) in the same game. (Links are to my posts on the three games.) The games were created and programmed by Robert Clardy and published by Synergistic Software. Apventure is a direct sequel to Odyssey, beginning on the island, and in the castle, conquered by the player at the end of that game. The back story does a good job elaborating on the story of Odyssey without contradicting it. In Odyssey, we learned that the game world, the Sargalo Sea and its islands, was separated from the rest of the world by a wizard called the High One. He figured if he could wall off the Sargalo Sea from its enemies, he could use the years to better develop the martial capacities of his citizens and be ready to contend with exterior threats when the wall came down. Unfortunately, he ended up walling some evil types inside as well, and they eventually overthrew him. The quest in Odyssey was about usurping the usurper.

Aquatron

Aquatron

Apple II - Released - 1984

Aquatron is a side-scrolling shooter in which the player controls a spaceship over a planet completely covered with water. Unfortunately the planet is under attack and in each level, the player has to kill the steadily increasing opposition. The spaceship can be turned and is able to move both over and under water. Ammo and shield (depleted after enemy hits) are limited, but can be replenished by collecting parachutes which are dropped by the home base (a zeppelin) which is stationed somewhere over the planet. One of the most important tasks is to keep it alive because the spawn points (an additional respectively new base appears) are far between - which means the player may have to survive without replenishment for a few levels when the base is destroyed. Enemies also drop parachutes which turn into submarines after reaching the water surface. The game has no defined end and is played for reaching a high-score.

Arcade Album #1

Arcade Album #1

Apple II - Released - April 20, 1982

Arcade Album #1 is a compilation of 3 previously released arcade games by Penguin Software. The following games are included: Thunderbombs, Spy's Demise, The Spy Strikes Back!

Arcade Boot Camp

Arcade Boot Camp

Apple II - Released - 1984

You play as a little helmet with legs, whose goal is to improve his video game playing skills.Game play consists of walking to 5 separate arcade stations to play individual mini-games. Players are given a performance rank for each mini-game by military insignia: Driver Education - The player attempts to steer their vehicle on a quickly moving winding road. Survival Training - The player must survive progressively more complex environmental challenges while trying to clear out the level.. Chopper Practice - The player must collect numbered cargo loads in progressively more complex mazes. Higher levels involve cannons firing at the player, as well as requirements for dropping off loads of cargo on landing pads. Players must move quickly, or they will run out of fuel while flying. Obstacle Course - The player must avoid being hit by falling bombs, moving rocks, and cannonfire in progressively more complex stages. The player must survival to the count of 10 to advance to the next stage. On later stages, they can receive bonus points for collecting a flag in the stage. Target Practice - The player must shoot various targets before elapsed time expires. They only get so many misses, and it's game over. The player is ranked on shot accuracy and total time to stage completion.

Archon II: Adept

Archon II: Adept

Apple II - Released - 1985

The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay. Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both. Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other face-to-face. The board also shifts from time to time, making the strategy less predictable.

Archon: The Light and the Dark

Archon: The Light and the Dark

Apple II - Released - 1984

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the real-time combat takes place on a dark square, the dark monster gets a health bonus (longer life bar). On a light square the light side gains an advantage. There are also some squares whose color changes over time (from afternoon, to dusk, to night, to dawn etc.), which adds an extra layer of strategy to the game. Unlike chess the two sides are not identical. Both sides consist of mythological creatures. For example the light side has among others unicorns, valkyries and a djinni while the dark side features basilisks, banshees and manticores. The differences are not just cosmetic. Two special pieces are the light wizard & the dark sorceress, they can both cast magical spells like: imprison a unit on the board, shift the flow of time (change day/night cycle to your advantage), bring one unit back from the dead etc. The different pieces have their own movement restrictions regarding the number of squares they're allowed to travel on the board and whether or not they can jump over other units (like the knight in chess). Units also behave different in combat; some units are faster than others, some use melee attacks while others fire projectiles. Archon can be played with either one or two players. The NES version, which was released a few years after the other versions, has improved graphics for the real-time combat part. Each type of square has it's own colored background and the unit sprites are larger.

Arcticfox

Arcticfox

Apple II - Released - 1986

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Ardy

Ardy

Apple II - Released - August 18, 1987

Ardy the Aardvark is a maze-game inspired by, and a near clone of, the arcade game Anteater. The player navigates the tongue of the animal as it moves through an underground maze. The objective is to eat drops of food lying underground while trying to evade worms, stinging ants and spiders. While the worms can pass through the tongue and only cause aardvark’s death when being directly in touch with his tip of the tongue, other critters will instantly kill the player upon touching any part of the tongue. The lowest levels of the underground area usually have two special objects which clear out the whole screen from enemies if touched by Ardy’s tongue.

Argos

Argos

Apple II - Released - 1983

Argos is a shoot 'em up game made up of three stages, each with different gameplay. The player's task is to defend Earth from the alien race Znark who are leaving their doomed home planet Argos. In the first round the Argonians attack Earth's defense satellite from a base on Saturn. The player has to launch missiles from the satellite (which is located in the top left corner of the screen) and destroy all aliens as they swirl around the screen. In the second round the task is to defend the last surviving city on earth which is being attacked by jet bombers. The player attacks them with two anti-jet guns on the ground and has to kill them off before the city's protecting force field is destroyed. In the third round the Argonians attack the city streets with missiles, bombs, spaceships and parachuters. The player controls a tank left and right and has to shoot missiles at the enemies.

Arkanoid

Arkanoid

Apple II - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Artesians

Apple II - Released - 1983

Artesians is a 1-player arcade game for the Apple II. Driven by your desire for a special beer, you have been driven to don a burglar's mask and enter the secret Artesian Brewery. Once inside, you must gather empty bottles while heading to the 4th floor of the brewery, where you can fill your bottles with beer. As you stalk through the brewery, you leave footprints behind. The clever canine Floyd can follow your footsteps, and if he tracks you down, he will begin to bark loudly and incessantly. Floyd can be distracted by dropping bones in the brewery, but his barking will arouse the watchman Old Hank from his slumber next to the fountain. Old Hank will descend his private elevator to your floor, and will attempt to apprehend you. If you are caught, you will be sentenced to 5 years of beerless jail time. The Artesians roams about the brewery, and slow the player down. They are scared by light bulbs. The player can move in the 4 cardinal directions, and if they come in contact with a barrel, they will fall to a level below, and break their bottles. There are total of 4 levels of the brewery. On the first level, the player must travel through a tight maze. On the second layer, the player must cross fast moving conveyor belts, and on the third level, they must move on large gears. The player is victorious should they fill 4 bottles of beer.

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple II - Released - June 22, 1989

Arthur: The Quest for Excalibur is an illustrated interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC, and the Apple II series. Quite atypically for an Infocom product, it featured illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The player assumes the role of a young Arthur, before the legendary days of Camelot. The "sword in the stone" (which in the legends was not Excalibur, but is often confused with Excalibur by people unfamiliar with the legends) that would signify Arthur's destiny to rule, has been stolen by the evil King Lot. In the quest to regain the sword, the player must prove to Merlin that he has the qualities needed to be a great king: chivalry, experience, and wisdom. Merlin assists Arthur by giving him periodic advice as well as the power to transform into animals, but also tells Arthur that unless Excalibur is recovered within three days, Lot will usurp his destiny as a king of legendary stature.

Asteroid

Asteroid

Apple II - Released - 1980

Asteroid is a variant of Atari's arcade game Asteroids which was renamed Planetoids shortly after its release due to the similarities. The gameplay is the same as in the arcade original with the player having control of a ship that has to destroy the surrounding asteroids. The ship can be rotated and is moved by using thrust to send it forward. There is also the possibility of entering hyperspace which sends the ship to a random location on the screen. In addition to the asteroids there are some enemy ships whose fire the player has to dodge. The Apple II version has four difficulty levels: easy, regular, hard and custom made. The regular mode have the features of the arcade game. In the easy mode all the asteroids' fragments become explosive while in the hard mode the asteroids are attracted to the ship. The custom mode allows the player to select a combination of options.

Asteroids in Space

Asteroids in Space

Apple II - Released - August 28, 1980

Asteroids in Space is a variant of Asteroids with the same set of features as the original arcade game. The player starts out in the middle of the screen surrounded by asteroids that fly by and has to use paddles to shoot, thrust and turn. As the asteroids get shot they split into smaller ones before they are fully destroyed. The player has five lives and one is lost for every contact with an asteroid but an extra is awarded when reaching 10,000 points. The alien ships from the arcade game exist in this version too. Before starting a game it's possible to choose the speed of lasers and asteroids (normal or fast). There is also an option to run a demo mode.

Asteron

Apple II - Released - 1980

Asteron is an Asteroids variant where the player has to keep open a vital space lane needed for the Terran space system. Asterons, the Terran's enemies, have sent asteroids which the player has to clear out. Like in any other version of the game the player controls a space craft that uses a thrust control to move around and can rotate and shoot in any direction. Asteroids that are shot spilt into smaller parts until they have completely been destroyed. After a while the Asterons will send a flying saucer that attempts to attack the player. The game can be played with either paddle or keyboard. The player has three lives and when they have been used up the game is over.

At the Gates of Moscow 1941

At the Gates of Moscow 1941

Apple II - Released - 1985

At the Gates of Moscow 1941 is a turn-based division-level wargame set during the Operation Typhoon (World War 2), a German attempt to capture Russian capital. The two scenarios or the whole campaign (1 September 1941 - 6 March 1942) can be played from either German or Soviet side. The game features variable weather and ground conditions (e.g. secondary roads made impassable due to mud), units hidden by "fog of war", intelligence reports, entrenchment, air power, railway transport, partisans and militia units (for Soviets). The hex-based map is displayed in either close-up or strategical scale. This computer game can be also played alongside a board game (of the same name), released concurrently.

Atom 20

Apple II - Released - 1979

Atom 20 is a multiple choice adventure game. The time is the year 2000. An atomic war has taken place, wiping out a major portion of the population. You have been living within your bomb shelter for the last two months. Your food ration supply has nearly been exhausted. You must now go out into the new world and find any fellow human beings who have survived the war. The fate of mankind lies within your hands. Played as a multiple choice text adventure, the player must successfully navigate a number of multiple choice challenges to try to survive the post-apocalyptic wasteland. The player starts with 3 days of food, 7 days of water, and a rifle with 50 rounds. The player may fall victim to radiation poisoning, stroke, accidents, poisonous foods, or even crazed people.

Autobahn

Autobahn

Apple II - Released - 1981

A clone of the arcade game Monaco GP, Autobahn (by the legendary Nasir Gebelli) is a very simple and fast arcade racer. As you blaze down the roadway you must avoid colliding with other cars and road hazards. You have three speeds you can run your car at and the high score is determined by the number of miles you've driven. The perspective is a top-down view of your car, the road and the other cars coming down from the top of the screen toward the bottom. The left and right arrows will move your car around and hopefully out of the way of the approaching hazards. The spacebar stops your 'drift' and the 1, 2, 3 keys change your speed. Unfortunately, the high score list is not saved. You have three cars to demolish before the game is over. This game is best played with a paddle (press Ctrl+P while playing to change to paddles).

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