Commodore VIC-20

Commodore VIC-20

The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first...

3D Man

3D Man

Commodore VIC-20 - Released - 1982

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

3D Maze

3D Maze

Commodore VIC-20 - Released - 1984

In 3D Maze you're a 'spaceman' who, on a routine trip back from Mars while in orbit around Venus, is accidentally beamed down into a distant space maze somewhere in the alien terrain. All you have to survive is a space suit, oxygen tank (with a limited oxygen supply), a compass and a map of the maze. You must make it to the exit of the maze before your oxygen supply runs out! The game is a simple graphical 1st person maze game. Each move subtracts 1 from the total of your limited oxygen count.

3D Silicon Fish

3D Silicon Fish

Commodore VIC-20 - Released - 1984

Far in the future earth is dependent on silicon for it's technology. Unfortunately the silicon reserves are running out. A new source of silicon has been located in a faraway part of the galaxy. Problem is that it's very dangerous to gather since it has a tendency to explode. Therefore a mercenary going by the name of Sillo is sent to the location with a vehicle known as the silicon fisher to gather this necessary yet dangerous material. 3D Silicon Fish consists of a maze that is located above a river that floats from the top to the bottom of the screen. The player navigates through the...

3D Time Trek

3D Time Trek

Commodore VIC-20 - Released - 1983

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on your battle...

Abductor

Abductor

Commodore VIC-20 - Released - January 1, 1982

Abductor is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving left or right, and you have to blast and destroy all aliens that appear in various formations above. Below your craft are six humans and you must stop them being taken by swooping aliens to the top of the screen and if they reach the top, they turn into skulls and fall down the screen. If you are hit by an alien or falling skull then you lose one of three lives but if you lose all the humans then it is game over.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Commodore VIC-20 - Released - 1985

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our...

Adventure 1: Adventureland

Adventure 1: Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Adventure 3: Mission Impossible

Adventure 3: Mission Impossible

Commodore VIC-20 - Released - January 1, 1981

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

AE

Commodore VIC-20 - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

Alien Attack

Alien Attack

Commodore VIC-20

Alien Blitz

Alien Blitz

Commodore VIC-20

Alien Blitz is a clone of Space Invaders with no noticeable differences in design and gameplay. The player moves his missile base left and right and has to shoot down the alien intruders that move back and forth above him. If they reach the base line or if the player loses all his three bases the game is over. Four shields offer some protection and at times a flying saucer will zap past the top of the screen. Before starting a game the player can choose a skill level from zero to nine.

Alien Panic

Alien Panic

Commodore VIC-20

Alien Panic is a variant of Space Panic. Set in an abandoned construction site, the game is a single screen platformer where the player climbs ladders to move between the platforms while at the same trying not to get killed by the aliens that roam about. The player can kill the aliens by digging holes which they then might fall in. When they do so the player quickly has to fill in the hole and bury the alien. If not quick enough the alien will rise again. Once the aliens have been killed the player moves on to the next level, of which there are six in total. When the game ends (after all three...

Apple Panic

Apple Panic

Commodore VIC-20

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color,...

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a Space Invaders style fixed shooter that also takes elements of Gorf and Galaxian to create a simple fast action game. The player controls a space ship as aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens.

Astro Nell

Astro Nell

Commodore VIC-20

Astroblitz

Astroblitz

Commodore VIC-20 - Released - 1982

A Defender clone, except for the fact that you don't have to rescue anyone ... just shoot everything on screen and you will automatically be warped to the next level.

Atlantis

Atlantis

Commodore VIC-20

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore VIC-20

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

Battle Ground

Battle Ground

Commodore VIC-20

Battlefield

Battlefield

Commodore VIC-20

Beast Of Eden

Beast Of Eden

Commodore VIC-20

Bewitched

Bewitched

Commodore VIC-20

The evil magician Mordread has cast you into the haunted dungeon beneath his castle. He has turned you, once a might wizard into a magical key. You start out as a black key and the job at hand is to open the doors of the level by changing the colour of the key to the colour of the door. Unlocking a door can either reveal a a dead end or a passage behind that leads to a new part of the maze. The dungeon is occupied with ghosts that will chase you down and take one of your five lives if they manage to catch you.

Blitz

Blitz

Commodore VIC-20

In Blitz an airplane moves across the screen at a constant speed. When the airplane reaches the far right of the screen it moves to the left-hand side and drops down the height of one airplane. Below the airplane is a number of skyscrapers of varying heights. The player has to drop bombs from the airplane by pressing the space bar. Each bomb can destroy six floors of the sky scraper it hits. As the plane descends, the airplane can crash into any remaining blocks, so the tallest sky scrapers should be targeted first. The can only be completed by destroying every floor of every building and then...

Blue Meanies From Outer Space

Blue Meanies From Outer Space

Commodore VIC-20 - Released - 1981

In Blue Meanies From Outer Space the player is in charge of defending a starbase that is being attacked by these blue little cuboid creatures. To do this he uses six laser guns, three on each of the base's sidewalls. The meanies fall from the sky and the player has to shoot them down before they can do any damage to the base. Using the lasers cost energy and when the energy is out the weapons won't work. At times supply ships land with more energy. It's important to not shoot these down as it leads to a reduction of points. To fix the holes caused by the meanies the player can use a repair...

Bullet

Bullet

Commodore VIC-20

In Bullet the player takes the role of a bank robber who has the chance to rob four banks. The game consists of two parts. The first part is a clone of Head On. The player races his car through a maze consisting of three lanes and has to pick up all the coins that are scattered around. In the opposite direction comes a police car that the player has to avoid crashing into. Once all coins have been collected he gets the chance to rob the bank. This is the second part of the game and is most reminiscent of a snake game. The banks appear on the screen one at a time and the player has to drive...

Car Chase

Car Chase

Commodore VIC-20 - Released - 1981

Car Chase is a clone of the arcade game Head-On. It's a racing game played from a top down perspective where the player's car automatically moves forward on a circuit consisting of four lanes and the player can increase and decrease the speed as well as switching lanes at the middle of each straight. The player's job is to collect all the dots that lie scattered around but this is made hard by the jam cars that move in the player's opposite direction and attempt to crash into him. The game is over after three collisions and a level is cleared once all dots have been collected. If the player is...

Catcha Snatcha

Catcha Snatcha

Commodore VIC-20 - Released - 1983

In Catcha Snatch, the player takes the role of the store detective Barney Bootlace. He walks around the store, which is represented with one top-down screen, to do his job: guiding lost children back to their mom, bringing lost items to the lost property office, busting shoplifters and rushing bombs out of the door. Practically this boils down to touching the item/person in question and walking to the destination. Barney's success is measured by his manager's approval from 0 to 99% The approval rises when Barney manages to handle an issue correctly and decreases when he misses something....

Chariot Race

Chariot Race

Commodore VIC-20 - Released - January 1, 1983

Micro-Antics bring you the noise, speed, and excitement of the Chariot Race in this exceptional game for the VIC 20. You too, will need extreme skill to finish the course, and survive the onslaught of Emperor (VIC) Commodus and his maniacal team. One or Two players attempt to survive the course and smash as many other chariots as possible to win valuable points.

Cheese and Onion

Cheese and Onion

Commodore VIC-20 - Released - November 17, 2017

A well made scrolling platformer made for the Commodore VIC-20 by Mika "Misfit" Kiranen in 2017, and published by The Future Was 8 bit. Does require a memory expansion

Chomper Man

Chomper Man

Commodore VIC-20

Chomper Man is a single screen maze game inspired by the arcade game Pac-Man where you must move around various mazes eating all the dots while avoiding the Bullies that move around the maze. As you eat the dots you can press the fire button to give yourself a burst of speed but this is limited. Also to help you are four ghost repellents and when collected allow you to eat the Bullies for a short time. If you are touched by a Bully then you lose one of three lives. To clear a maze all the dots have to be eaten but the maze has to be cleared three times to move to a new maze and the third time...

Cops 'n' Robbers

Cops 'n' Robbers

Commodore VIC-20 - Released - 1985

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men. Abrasco also re-released the VIC-20 version of the game in the same year as the original.

Cosmiads

Cosmiads

Commodore VIC-20 - Released - January 1, 1983

COSMIADS. BUG-BYTE. The object of the game is to shoot all the attacking cosmiads using your space laser and dodging the swooping aliens, if you successfully clear a whole screen of cosmiads a new more ferocious pack appear and so your fight continues.

Cosmic Cruncher

Cosmic Cruncher

Commodore VIC-20 - Released - 1982

Following Atari's lawsuit which pulled HAL Laboratory's Jelly Monsters from the shelves shortly after its release, Commodore themselves designed this modified "clone" called Cosmic Cruncher. "Pac-Man" was replaced with a giant Commodore logo, the ghosts were replaced with aliens, the cherry was replaced with a planet/moon, and the power pellets were replaced with mini space ships.

Cosmic Firebirds

Cosmic Firebirds

Commodore VIC-20

Countdown

Countdown

Commodore VIC-20

A mad professor has planted a bomb in a sewer. You are trapped in his house and you have to escape it by collecting keys to open bars and get to the top of the screen, get through a jungle collecting keys to open the sewer and finally get down to the sewer, also collecting keys - but this time to defuse the bomb. The bomb will explode in a certain period of time, which the player can set at the beginning. 2 minutes, 2 minutes and 30 seconds, or 3 minutes. In each level there are bonuses for the player to collect. Collecting these will award the player with extra points. Also each level has...

A Country Garden

A Country Garden

Commodore VIC-20

Crater Raider

Crater Raider

Commodore VIC-20 - Released - 1983

Crater Raider is a multi-screen action game. The object of the game is to destroy a giant asteroid that is on a collision course with the planet Earth. The player must guide Raider Rick over the surface of the asteroid, jumping over craters and avoiding flying meteorites (and aliens, in the later stages). The player starts with three lives and will lose one if Rick falls into a crater or is hit by a flying object. Rick's supply of oxygen is limited, but more oxygen can be obtained by picking up canisters that are strewn about the asteroid's surface. If Rick runs out of oxygen, the game will...

Crazy Cavey

Crazy Cavey

Commodore VIC-20 - Released - 1985

Game description: Crazy Cavey is single-screen platform game, where you play as a caveman collecting keys and avoiding all kinds of ghosts and monsters. The goal is to get to the exit after having successfully collected all keys. Beware of green platforms, that will vanish when you stand on them and platforms with "glue" written on it, as you will get stuck for a few seconds on them.

Crazy Kong

Crazy Kong

Commodore VIC-20

Crazy Kong is a single screen platform game based on the arcade game Donkey Kong where you have to get from the bottom of the screen to the top to rescue your girlfriend over various screens. The platforms are connected by ladders and as you climb and move up the screen, a giant ape on the top of the screen rolls barrels along the platforms towards you. You must jump over the barrels or you lose one of three lives if you are hit but there are hammers that can be collected and smash the barrels for a limited time. As well as getting to the top of the screen to get to the next screen you must...

Creepy Corridors

Creepy Corridors

Commodore VIC-20 - Released - 1983

Jewels, gems and other treasures lie deep within the CREEPY CORRIDORS, ready for the taking. But are you ready to face the crawling critters that stand between you and the riches? Just one false move and... the scream you hear may be your own.

The Curse Of The Werewolf

The Curse Of The Werewolf

Commodore VIC-20

Cyclon

Cyclon

Commodore VIC-20

Cyclon is a space-themed reflex game that is similar to Midway's Space Zap. The object of the game is to survive as long as possible by defending your star base from enemy star cruisers and deadly satellites. The game has 99 levels of difficulty, and the player may begin at any level from 0-10. The player's star base is located at the center of the screen and enemies firing light missiles will approach from all sides. The star base is armed with lasers that can be fired in all four directions, as well as a limited amount of anti-matter bombs which destroy all on-screen enemies. Shields can...

Dark Dungeons

Dark Dungeons

Commodore VIC-20 - Released - January 1, 1983

Enter the fantasy world populated by ferocious monsters, fire breathing DRAGON and a cunning DWARF. Find the magic scroll and solve the riddle that will unlock the passageway to the CATACOMBS. You can choose to be a fighter or magician, choose your attributes of strength, wisdom, intelligence, constitution and charisma but do so wisely. As you enter the dungeons you may purchase equipment to assist - buy with care.

Donkey Kong

Donkey Kong

Commodore VIC-20

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Doodle Bug

Doodle Bug

Commodore VIC-20

Dragonfire

Dragonfire

Commodore VIC-20

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have...

Envahi

Envahi

Commodore VIC-20

Envahi is a side view fixed screen shoot 'em up where the player controls a helicopter and must defend a city that is being attacked by an invasion force. Next to the city is a large dam full of water that also has to be defended. The helicopter can be moved in all directions and shoots bullets upwards. There are four different types of enemies to shoot down. Munchers move horizontally towards the dam and make holes in it upon reaching it. If the hole goes all the way through the water will flood the city. Nasties appear from a mothership at the top and move downwards until reaching a...

Four Gates To Freedom

Four Gates To Freedom

Commodore VIC-20

Four Gates to Freedom consists of two parts: an action game and an adventure game. The action game has to be played first and after completing it the player is given a code that is needed to start the adventure game. The game tells the story about a star cruiser that when exploring a far away planet is captured by a race of warrior ants. The crew and twenty scientist that were on board are drugged for future use as food for ants. The player's task is to destroy the four gates of the title and gain entry to the catacombs were the captives are held. The action game is a fixed screen...

Galaxia

Galaxia

Commodore VIC-20

Galaxia is an arcade style shooter. You control a spaceship and need to earn as many points as possible by shooting the various enemies that appear on the screen. Unlike many similar games (such as Demon Attack or Phoenix) your ship can move about the entire screen and is not limited to horizontal only movement. On each level has there is a timer; if time runs out and you haven't finished destroying all of the enemies, the next level will begin, however all of the remaining enemies from the previous level will remain on the screen (so you now have two sets of enemies to destroy at once). There...

Garden Wars

Garden Wars

Commodore VIC-20 - Released - 1982

Garden Wars is a fast paced, single-screen 8-way maze shooter, in which you play a rodent. Similar to Berzerk and other similar early maze shooters. Your goal? Earn as many points as possible by shooting and collecting stuff in a static, fixed-screen maze. However, the game is original due to the variety of on-screen stuff. There are some monsters (snakes, toads, centipedes, spiders) which you need to shoot, and of course canl kill you. There are flashing items you need to pick up (for points only); if you accidentally shoot them (which will happen due to the speed of the game), they will...

Gorf

Gorf

Commodore VIC-20 - Released - 1982

The player controls a spaceship that can move left, right, up and down around the lower third of the screen. The ship can fire a single shot (called a "quark laser" in this game), which travels vertically up the screen. Unlike similar games, where the player cannot fire again until the existing shot has disappeared, the player can choose to fire another shot at any time; if the previous shot is still on screen, it disappears. Gorf consists of five distinct "missions", each with its own patterns of enemies. The central goal of each mission is to destroy all enemies in that wave, which takes...

Gridrunner

Gridrunner

Commodore VIC-20 - Released - January 1, 1982

The game is similar to the Atari game Centipede, in which the player controls a green ship, the Gridrunner, at the bottom and shoots at enemies which zigzag down from the top. The player must also avoid pulses emitted by the X-Y zappers which patrol the edges of the grid. The game has twenty waves of enemies to complete. The player controls a small, constantly firing, ship that can be steered around the whole of the playfield with swipes of the iOS touchscreen. Various enemies appear on the playfield and will attack the player's ship. The game is divided into a number of levels (or grids)...

Hunchback

Hunchback

Commodore VIC-20

Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of...

Jackpot

Jackpot

Commodore VIC-20

Jelly Monsters

Jelly Monsters

Commodore VIC-20 - Released - 1981

A faithful clone of Namco's arcade hit Pac-Man for the VIC-20. The game however didn't last as it was pulled from the shelves due to a lawsuit from Atari, and was replaced by a lesser clone called Cosmic Cruncher.

JetPac

JetPac

Commodore VIC-20 - Released - May 2, 1983

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in instalments scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above. After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket...

Jumpin Jack

Jumpin Jack

Commodore VIC-20

A Frogger clone from Livewire Software. As usual, your goal is to safely guide the frog across the road, avoiding the cars, jumping on the turtles and tree trunks across the river and land safely in one of the five slots on the other shore. The C64 and MSX versions add a pseudo-isometric effect to the graphics, as well as a female frog and an insect to be eaten for bonus points. After all five slots are filled up, the gameplay repeats, but faster.

Jupiter Defender

Jupiter Defender

Commodore VIC-20

In Jupiter Defender, the object is to move your ship across a landscape, killing aliens that approach it from the right with your built-in laser. The ship is also equipped with a number of bombs, which can be used to wipe out everything on screen. Coming into contact with the aliens results in a loss of life, and the game ends when all lives are lost.

King Tut

King Tut

Commodore VIC-20 - Released - 1985

In King Tut the player takes the role of Archie, a lion-hearted explorer who has entered the tomb of Tutankhamun, the Egyptian pharaoh. In his quest for gold and glory he has to traverse the maze like corridors of the tomb until he finds the famed golden death mask. The game is played from a side view. At the start the player has a good view of his surroundings and can locate the position of the mask. However, the player's lamp is not reliable and will go out after a short time. The tomb will then become shrouded in darkness and the player will only be able to see what he is next to. So...

Laser Zone

Laser Zone

Commodore VIC-20 - Released - January 1, 1983

One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use...

Log Run

Log Run

Commodore VIC-20 - Released - 1983

Log Run is Commodore VIC-20 game written by Mark Brennand and published in 1983 by Terminal Software. Log Run is a clone of the Century Electronics arcade game Logger, which itself is a version of Donkey Kong with the main character replaced by a bird.

Matrix

Matrix

Commodore VIC-20

Metagalactic Llamas Battle at the Edge of Time

Metagalactic Llamas Battle at the Edge of Time

Commodore VIC-20 - Released - January 1, 1983

The player controls a llama which is positioned at the bottom of the screen and spiders descend into the play area from on high using threads, breaking them and dropping to the ground before mutating and mounting a crawling attack. The llama's primary weapon is it's own spittle (presumably the augmentation of the beast applies to bodily fluids as well) which is fired up at a 45 degree angle from horizontal in the direction the beast is facing, before ricocheting off one side of the play area, the otherwise useless planar shield high above the llama's head and then the other side of the play...

Mickey The Bricky

Mickey The Bricky

Commodore VIC-20

Mission Impossible Adventure

Mission Impossible Adventure

Commodore VIC-20

Mole Attack

Mole Attack

Commodore VIC-20

Moons of Jupiter

Moons of Jupiter

Commodore VIC-20

Mosquito

Mosquito

Commodore VIC-20 - Released - 1984

In this game, a horde of mosquitoes attacks you and your only weapon is a chemical spray. One bite from a mosquito and you are dead. You are in a maze visible from the top. The game consists of four screens. To go to the next screen, you have to find a key. The maze sometimes goes black to harden your challenge. Find the keys to replenish your spray and hope for the best.

Mushroom Alley

Mushroom Alley

Commodore VIC-20

Mutant Herd

Mutant Herd

Commodore VIC-20 - Released - 1983

Mutant Herd involves protecting a powerhouse from an invasion of mutants. The mutants crawl towards you from multiple burrows located at each corner of the screen. Using laser beams, you need to prevent the mutant herds from destroying your powerhouse. The game was even more complicated than this, however, as it was possible to enter the burrows and to shut them down. Once a burrow was entered, you started another phase of the game. A queen mutant and her eggs are hiding in each burrow. You must get to the eggs and plant an explosive charge, while avoiding the queen mutant, who can kill you...

Omega Race

Omega Race

Commodore VIC-20

This is a remake of a Bally-Midway arcade game. You control a spaceship and shoot down the enemy "Droid" ships that attack you. Your ship must survive Droid-dropped mines too--but you can shoot them too. The last ship of the Droid flights goes into a spiraling pattern. There is no end to this game. Rather, it is a game in which you try to get the highest score, or complete the highest number of levels. You control a small triangle that is your ship. The ship can turn, move forward (with thrusters) and fire. Movement is one of the games challenges; once the ship is moving, it can only be...

The Perils Of Willy

The Perils Of Willy

Commodore VIC-20

The Perils of Willy is a cut-down VIC-20 version of Manic Miner. The premise is that Willy is returning home from the party and while walking through the park he needs to skip lightly over the ducks and catch notes of music that seem to hang in the air. It includes 33 levels of platforming were pixel perfect jumps will allow him to reach hard to reach places and avoid nasties that are after him. Platforms below can crumble and conveyor belts take him closer to his destination or doom.

Pirate Cove

Pirate Cove

Commodore VIC-20

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Radar Rat Race

Radar Rat Race

Commodore VIC-20

Radar Rat Race takes the gameplay of Rally X and puts it into a rodent context. You control a rat, who must grab all the pieces of cheese in a maze, and flee from all the other rats. Once you reach a barrier in the maze, you are automatically rotated, but you can always manually change direction. There are red ones who chase after you, and black ones who are activated when you get close to them - both types kill you on contact. When they are close, you can activate a Star Screen to block them off. The Radar of the title is on the right of the screen, and shows you where each piece of...

River Rescue

River Rescue

Commodore VIC-20 - Released - 1982

The player guides a boat along a river, which scrolls from right to left across the screen in a top-down view. The boat must avoid colliding with various hazards in the river - these include small islands, crocodiles and logs. The aim is to rescue explorers lost in the jungle. The boat periodically passes a pair of docks arranged across from each other on either side of the river. If the boat moves to the upper dock, and explorer will run out of the jungle onto the boat. Stopping at the lower dock causes any explorers already on the ship walk back off to safety. Because of the scrolling...

Rockman

Rockman

Commodore VIC-20 - Released - January 1, 1984

In the last few years of the 19th century many young adventurers travel to Africa in search of diamonds. One such young man is Englishman Ricky Rockman who aims to dig his way through the mines and return home with plenty of riches. It's not an easy job though. Not only has he watch out for falling boulders but also the vile creatures that patrol the mines. Rockman is a Boulder Dash variant. The aim of the game is to collect all the diamonds for each level. Throughout the levels are also boulders and monsters that wander around. Boulders follow the laws of gravity and fall down when the...

Sargon II Chess

Sargon II Chess

Commodore VIC-20 - Released - 1982

The second of the Sargon chess games. In this version, you can play the computer or another opponent. To move, you type the piece's location then the destination; such as A2-A4 to move the far left pawn forward 2 spaces. If you press a certain key, you can hide the board and see the moves that have been made so far. You can even make your moves from this screen, if you want the added challenge, without seeing the board. When you play the computer, you must select a level of play. The higher the level, the longer the computer thinks about its moves. In levels one through six, if...

Sea Invasion

Sea Invasion

Commodore VIC-20 - Released - 1982

Sea Invasion is a Space Invaders variant set in the ocean. The player is a scuba diver who while down on the sea bed is being attacked by different sea creatures. The player moves left and right along the sea bed and has use his spear gun to shoot at the creatures above him while watching out for their projectiles. Some protection can be had from corals but these will disappear as they are hit by projectiles. There are three different sea creatures, octopi, crabs and starfish and the player gets points based on the position of each. Octopi are farthest away from the player and are therefore...

Sea Wolf

Commodore VIC-20 - Released - 1982

You are the commander...and Sea Wolf puts you in charge of sinking and destroying all enemy ships. You are armed with 4 torpedoes which will reload after you fire. Your primary targets are the small P.T. Boats which travel quickly through the water. You can choose the length of your playing time. Game times vary from 1 to 9 minutes in 1 minute intervals.

Sea Wolfe

Sea Wolfe

Commodore VIC-20 - Released - 1983

Lots of sound and fast action as you lay out patterns of torpedoes in front of wave after wave of attacking PT boats. Starts easy but each wave of PT boats gets faster and faster. Machine code action on the High Seas. Can be played on both the Commodore 64 and Commodore VIC-20

Shotgun

Shotgun

Commodore VIC-20

Sidewinder

Sidewinder

Commodore VIC-20 - Released - 1982

Earth is once again threatened by an alien invasion. The last remaining radio tower is under attack and without it the skilled Sidewinder Commandos won't stand a chance against the invaders. The Sidewinder Commandos is the last remaining helicopter force and the player is one of them. The aliens are programmed to destroy the player so he has to do his uttermost to defeat them. Sidewinder is a Defender variant. The player takes control of a helicopter and can fly above the planet's surface in any direction. Around him he will find countless of aliens that he has to shoot down or else he will...

Ski

Ski

Commodore VIC-20

Skramble

Skramble

Commodore VIC-20

Slither/Super Slither

Slither/Super Slither

Commodore VIC-20 - Released - 1981

Get as many boxes as possible before the time (of 60 seconds) runs out. Some boxes will give more points than others.

Space Math

Space Math

Commodore VIC-20 - Released - 1981

Space Math is an educational game where the player is the captain of the starship USS Victory. The ship is located on the right side of the screen and the player's job is to defend it from the missiles that are launched towards it from the left. Each missile has a math problem on it and to take them down the player has to type the correct answer before it reaches the starship. If successful the player earns some points and if not they are lost. Once the game is finished the player gets a positive or negative message depending on well he has scored. It's possible to choose normal or fast speed...

Space Pirate

Space Pirate

Commodore VIC-20 - Released - 1984

Put the space pirates in your cross hairs and blast them back to space dust.

Star Battle

Star Battle

Commodore VIC-20 - Released - 1981

Star Battle is a fixed-screen shoot'em-up based on Galaxian. The player controls a ship at the bottom of the screen that can be moved left or right while shooting aliens near the top of the screen. There are four types of alien ships (blue, purple, red and yellow) each with different advance (movement) speed and worth different points. With time the gameplay speeds up gradually and ships often swoop down to the bottom of the screen, attempting to crash into the player's ship. The ship has three lives and after destroying all enemies the game is restarted with the score kept. A red marker in...

Star Post

Star Post

Commodore VIC-20 - Released - 1982

You are the lone defender of a starshlp outpost in a remote sector ot our galaxy. Three-dimensional invaders tumble and plunge toward the outpost attempting to destroy you. Your mission is to defend the base against the invaders as they attack from 8 channels on both sides of the Star Post. You must also defend against a Superalien which disrupts your viewscreen as It spirals its way toward your Star Post. There are 3 different game versions: Beginner, Advanced and Hyper. You must maneuver your laser cannon in a circular or back-and- forth motion while firing on aliens. In addition, your...

Sub Hunt

Sub Hunt

Commodore VIC-20

Super Alien

Super Alien

Commodore VIC-20

The Sword of Fargoal

The Sword of Fargoal

Commodore VIC-20 - Released - January 1, 1982

In the game, the player controls a warrior who explores numerous dungeon levels in search of the legendary "Sword of Fargoal" artifact. The levels become progressively harder to survive as the player descends deeper and deeper into the dungeon. Each dungeon is covered in complete darkness that illuminates as the dungeon rooms and corridors are explored. When the Sword of Fargoal is successfully found, a clock countdown begins where the player must successfully escape the dungeon without it being stolen before the time expires, or the Sword is lost. The warrior gains character levels by...

Tornado

Tornado

Commodore VIC-20

Tower Of Evil

Tower Of Evil

Commodore VIC-20

You play the role of Andros who was banished years ago by King Salimos and can only return when he returns kidnapped Princess Diana and the King's lost treasure taken by an evil Necromancer. You have journeyed to the Necromancer's home, The Tower of Evil to retrieve the stolen treasure and Princess Diana in this top view flick-screen game. Starting on the ground floor, you must search the rooms looking for treasure and a key to use a magic stairway to move up a floor to finally reach the seventh floor where the Princess is. Occupying each floor are various creatures that need to be avoided or...

Under Mine

Under Mine

Commodore VIC-20

Vegas Jackpot

Vegas Jackpot

Commodore VIC-20

Vegas Jackpot is a simulation of the gambling fruit machine. The player tosses the coin in the slot of the video machine and starts to spin the reels, waiting for the winning combination to appear for a single-pay line. To increase the chances, it is possible to hold certain reels or to nudge them for a certain number of times when it is allowed. The goal of the game is to win jackpots. The amount of reels in the video machine is equal to three for ZX Spectrum, BBC / Electron and Dragon 32/64 versions, and to four for other versions.

Vic Avenger

Vic Avenger

Commodore VIC-20 - Released - 1981

Avenger (or VIC Avenger as the Vic version is known as) is a Space Invaders variant. The player has to defend Earth from endless rows of attacking aliens. Flying saucers can be shot for extra points. Was later ported to the C64.

Vic Backgammon

Vic Backgammon

Commodore VIC-20

Vic Bowling

Vic Bowling

Commodore VIC-20

Vic Panic

Vic Panic

Commodore VIC-20

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