Commodore VIC-20

Commodore VIC-20

The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first...

3 Deep Space

3 Deep Space

Commodore VIC-20 - Released - 1983

To return back to Earth if your ship is beyond the Starfields of Orion there is an avenue of beacons placed by the Elders of Earth to guide ships towards and through a Stargate. Unfortunately, Earth's enemies, the Andromedan's have launched a huge Starfleet to enter the Stargate and invade Earth. You have been tasked to guard the entrance of the Stargate to destroy as many of the Starfleet as you can and above all, stop any Dragon Class Starcruisers containing their Battle Commanders from making it through. 3 Deep Space is a side view shooter with the whole game shown on the screen and you...

3D Doolhof

Commodore VIC-20 - February 19, 1995

A Dutch 3D maze game written in BASIC and requiring a 3-kilobyte memory expansion, like the Superexpander.

3D Labyrinth

3D Labyrinth

Commodore VIC-20 - December 7, 1984

Escape from the first-person maze. Published in a magazine Compute!'s Gazette as a source code.

3D Man

3D Man

Commodore VIC-20 - Released - 1982

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

3D Maze (Galactic Software)

3D Maze (Galactic Software)

Commodore VIC-20 - Released - 1984

The game is a simple graphical 1st person maze game. Each move subtracts 1 from the total of your limited oxygen count. Similar in both name and concept to a Mastertronic game on the VIC-20 of the same name (this game has slightly different graphics however). This version was published by Galactic Software in Europe, but it was also part of a compilation by a short lived North American company called VicSoft, Ltd. Who published the game in their only release (which was a compilation of games, educational, and productivity programs

3D Maze (Mastertronic)

3D Maze (Mastertronic)

Commodore VIC-20 - Released - 1984

In 3D Maze you're a 'spaceman' who, on a routine trip back from Mars while in orbit around Venus, is accidentally beamed down into a distant space maze somewhere in the alien terrain. All you have to survive is a space suit, oxygen tank (with a limited oxygen supply), a compass and a map of the maze. You must make it to the exit of the maze before your oxygen supply runs out! The game is a simple graphical 1st person maze game. Each move subtracts 1 from the total of your limited oxygen count.

3D Silicon Fish

3D Silicon Fish

Commodore VIC-20 - Released - 1984

Far in the future earth is dependent on silicon for it's technology. Unfortunately the silicon reserves are running out. A new source of silicon has been located in a faraway part of the galaxy. Problem is that it's very dangerous to gather since it has a tendency to explode. Therefore a mercenary going by the name of Sillo is sent to the location with a vehicle known as the silicon fisher to gather this necessary yet dangerous material. 3D Silicon Fish consists of a maze that is located above a river that floats from the top to the bottom of the screen. The player navigates through the...

3D Time Trek

3D Time Trek

Commodore VIC-20 - Released - 1983

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on your battle...

4 op een rij

Commodore VIC-20 - Released

4 op een rij is a Dutch language one player only version of 4-in-a-row, and published by Different.

A.E.

A.E.

Commodore VIC-20 - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

Aardvark Attack

Aardvark Attack

Commodore VIC-20 - Released - 1983

An educational typing game developed by Todd Heimarck for the Commodore VIC-20 and published in COMPUTE!'s Gazette 1983/10 (Issue #4) This game was "ported" to the Commodore 64 in the following issue: COMPUTE!'s Gazette 1983/11 (Issue #5)

Aavelabyrintti

Commodore VIC-20

"Ghost Labyrinth" is a Finnish maze game with nine difficulty levels. The walls appear only when bumping into them.

Abductor

Abductor

Commodore VIC-20 - Released - January 1, 1982

Abductor is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving left or right, and you have to blast and destroy all aliens that appear in various formations above. Below your craft are six humans and you must stop them being taken by swooping aliens to the top of the screen and if they reach the top, they turn into skulls and fall down the screen. If you are hit by an alien or falling skull then you lose one of three lives but if you lose all the humans then it is game over.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Commodore VIC-20 - Released - 1985

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our...

Acey Ducey

Acey Ducey

Commodore VIC-20 - Released - 1982

Acey Ducey is very simple computerized version of the popular card game of the same name. It was published by Titan Programs on their "Games Tape One" compilation pack in 1982.

Add/Sub

Add/Sub

Commodore VIC-20 - Released - 1983

Add/Sub is a simple educational math game which centers around addition and subtraction. This game was developed by Thomas Philip Degnon and published by Boston Education Computing, Inc. in 1983.

Adventureland

Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

African Beads

African Beads

Commodore VIC-20 - Released - 1982

African Beads (also called Qwerri) is a Mancala variant. It was released by Commodore as part of their Super Games Pack I compilation cassette.

Aggressor

Aggressor

Commodore VIC-20 - Released - 1982

Aggressor (Andes Attack in Europe) is a Defender clone by Jeff Minter. In true Minter fashion, instead of the original's humans, you are out to rescue llamas which are under attack by the aliens. The player patrols the two-way scrolling landscape waiting for marauding aliens trying to abduct the llamas. You have to destroy the aliens before they manage to whisk away your precious camelid, if they manage to get them to the top of the screen they mutate into horrors that will come after you, resulting in a fatal collision. Each surviving Llama gives you a bonus at the end of each stage. You...

The Alien

The Alien

Commodore VIC-20 - Released - 1982

You are trapped in a maze along with four aliens, which need to be destroyed by digging holes around the maze so that they can fall through them. Once an alien has fallen through one of these holes, you have a limited amount of time to seal it back up before the alien escapes. Once you have killed all aliens, you proceed to the next maze. You will be eaten by the aliens if you come into contact with them. Lose all your lives and the game is over.

Alien Attack

Alien Attack

Commodore VIC-20 - Released - 1982

Alien Attack is an action game by Interceptor Software/Interceptor Micros made in 1982. You have to destroy (or avoid) swarms of aliens, destroy their green mothership and avoid asteroids which cannot be destroyed.

Alien Blitz

Alien Blitz

Commodore VIC-20 - Released - January 1, 1981

Alien Blitz is a clone of Space Invaders with no noticeable differences in design and gameplay. The player moves his missile base left and right and has to shoot down the alien intruders that move back and forth above him. If they reach the base line or if the player loses all his three bases the game is over. Four shields offer some protection and at times a flying saucer will zap past the top of the screen. Before starting a game the player can choose a skill level from zero to nine.

Alien Demon

Alien Demon

Commodore VIC-20 - Released - January 17, 1984

Alien Demon was part of a double pack which also featured the game Plague. It was released by K-Tel Software in 1984. Find stuff, avoid droids, and try to avoid the alien for as many turns as possible.

Alien Panic

Alien Panic

Commodore VIC-20 - Released - 1983

Alien Panic is a variant of Space Panic. Set in an abandoned construction site, the game is a single screen platformer where the player climbs ladders to move between the platforms while at the same trying not to get killed by the aliens that roam about. The player can kill the aliens by digging holes which they then might fall in. When they do so the player quickly has to fill in the hole and bury the alien. If not quick enough the alien will rise again. Once the aliens have been killed the player moves on to the next level, of which there are six in total. When the game ends (after all three...

Alien Plague

Alien Plague

Commodore VIC-20 - Released - 1984

Alien Plague is simple space shooter for the VIC-20 (expanded) published in 1984 by Bubble Bus Software

Alien Sidestep

Commodore VIC-20 - Released - 1983

Try to stop the aliens from landing as much as possible. The aliens are surprisingly smart and will try to avoid your shots! Once four aliens have landed past your defenses, it's game over.

Alien Soccer

Alien Soccer

Commodore VIC-20 - Released - 1982

Alien Soccer is a top view single screen paddle game where you must stop a ball that bounces around the screen, from going past your paddle. Your paddle is on the left of the screen and can move up or down and if the ball goes past then you lose one of five lives. Also on the screen are various aliens that are either static or move up or down and they deflect the ball when hit.

Alien Waster

Alien Waster

Commodore VIC-20 - Released - 1982

An action game, where you have to carefully take aim at an alien and shoot it down. You are given 20 shots, so better don't waste them! Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Alpha Blaster

Alpha Blaster

Commodore VIC-20 - Released - July 15, 1984

Alpha Blaster is a vertical shooter. You control a space fighter at the bottom of the screen which can scroll from left to right in order to avoid oncoming bombs and kamikaze attacks from alien invaders and to fire your own missiles to fight back! Prepare to defend the earth from alien forces in direct combat. Blast your way through two waves of aliens and then negotiate the asteroid belt to dock with the mother ship. The main goal of the game is to reach a high-score. It awards 100 points for aliens, 200 for descending aliens, 10 for fuel and a mystery bonus for docking with the mother...

Alphabet Zoo

Alphabet Zoo

Commodore VIC-20 - Released - 1983

Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot. Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters oft he name must be collected in the correct order. The game can be played in one-player mode, or...

Alphoids

Alphoids

Commodore VIC-20 - Released - 1983

A keyboard only control game that is somewhat like a cross between Space Invaders and Galaxian, with some similarities to Centipiede and it's own gameplay mechanic throw in on top of it.. Produced by Romik Software in 1983. The game plays a rendition of the Star Wars theme while the game is playing. You a trapped in your landing craft on the surface of Alpha Centuri 1, unable to dock with your mother craft because of jet failure. Various forms of aliens are attacking your ship. You have to fight them all off to survive.

Amazing Maze

Amazing Maze

Commodore VIC-20 - Released - 1983

An "escape-the-maze" game for 1-2 players. Optionally you can play against the computer in the 1-player

Amoeba

Amoeba

Commodore VIC-20 - Released - 1983

Amoeba is a single screen game where giant amoebas have landed and are trying to take over the world. The amoebas appear on the screen in pods, each containing six of them. The player's task is to remove them by moving a laser probe over them which automatically kills them. It's necessary to be very quick about it though because with time they will start to multiply. After that has happened the amoebas can not be removed since any contact with them will lead to instant destruction of the probe and the game will be over. Amoebas that multiply stay on the screen throughout the game making it...

Amok

Amok

Commodore VIC-20 - Released - 1982

Amok is a variant of Berzerk. Amok is also the name of a space station located far out in space that the player has to make his way through. Like in Berzerk, the player controls his character from a top down perspective and can move and shoot in multiple directions. Each room is inhabited by a number of robots that have run amok and are trying to kill the player. In addition to the robots the player also has to avoiding running into walls that will kill him upon contact. The robots have different colours (green, blue, red, black) that indicate how many points they are worth. Green are worth...

Android Attack

Android Attack

Commodore VIC-20 - Released - 1983

Android Attack is a maze shooter for the unexpanded VIC-20 It was developed in 1983 and published by Abrasco Ltd.

Animal Magic

Animal Magic

Commodore VIC-20 - Released - 1984

While babysitting in the garden of a nursery, an Eagle has swooped down and taken the baby and it is now up to you to find and return the baby back to the nursery. You will have to explore various locations like deserts, mountains and forests, and you will also encounter various creatures and animals that are dangerous and will think of nothing about killing you. You have to try to get the animals to help you in your quest or get rid of them by any means. Animal Magic is a text adventure with some elements of graphics where the screen has text describing each location you visit with pictures...

Annihilator

Annihilator

Commodore VIC-20 - Released - 1982

Annihilator is a single player Defender clone. The player pilots a small space ship over the surface of a rocky planet. The objective is to shoot alien space ships and achieve a highscore. Once all aliens have been cleared from the screen the game pronounces 'SECTOR CLEARED' and the player progresses to the next level. Levels become progressively harder as the game continues. Screen one has just airborne alien ships, screen two has ground installations, screen three has random meteors which must be avoided and so on. Apart from the single shot front firing canon the player starts with a...

Another VIC in the Wall

Another VIC in the Wall

Commodore VIC-20 - Released - 1982

Another VIC in the Wall is a simple Breakout variant. The player uses a paddle at the bottom of the screen to reflect a ball that bounces around the screen. The screen is constantly being filled with bricks and the idea is to destroy these by hitting them with the ball. If the ball goes past the paddle the player loses a life. He has three lives in total. The goal is simply to get as many points as possible. There is no end to it as new bricks are continuously added to the screen. The game is written in machine code and can be played with either keyboard or joystick.

Ant Eater

Ant Eater

Commodore VIC-20 - Released - 1983

You are an ant trying to collect food located near a picnic basket at the top of the screen, and return it to your nest. You can dig tunnels through the ground below the surface. Your ant travels slower when it's digging instead of moving through existing tunnels. If you can trick an anteater into following you, you can dig out a rock and drop it on the anteater, destroying it.

Ant Raiders

Ant Raiders

Commodore VIC-20 - Released - 1982

Ant Raiders is a simple clone of Centipede in which you have to cage ants (just make sure you don't destroy the cages). It was developed by Stuart Hall and published by P.R. Software in 1982.

Antimatter Splatter

Antimatter Splatter

Commodore VIC-20 - Released - 1982

Antimatter Splatter (or Anti-Matter Splatter in the Rabbit release) is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving left or right, and your mission is to protect humans below you, who are moving across the screen. At the top of the screen is an alien who drops bombs and the bombs have to be shot before they land and kill any human it touches. Between you and the alien are four platforms that move either left to right, or right to left and when shot destroys part of the platform. Any gaps allows the bombs to fall through but when a...

Ape Escape

Ape Escape

Commodore VIC-20 - Released - 1982

Ape Escape was developed my Mike Riedel and Greg Carbonaro and published by Spectravideo in 1982. It is based on the arcade game Cosmic Guerilla, except in this game you have to to prevent terrorists in helicopters from removing bricks in a building that has a giant gorilla on top of it. If the gorilla reaches the ground, the game is over.

Apple Bug

Apple Bug

Commodore VIC-20 - Released - 1982

In Apple Bug, you control a bug who is trapped in a maze with a worm, and the object of the game is to eat all the apples on screen without coming into contact with the worm that chases you around the maze. If the worm catches you, the game is over. Movement is by keyboard only, and there are three skill levels to choose from. Came on a double pack with Crazy Climber

Apple Panic

Apple Panic

Commodore VIC-20 - Released - 1982

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color,...

Arachnoid

Arachnoid

Commodore VIC-20 - Released - 1982

Arachnoid is a fixed screen shoot 'em up where the player takes control of a spider that has to defend its eggs from hostile ants. The game is most similar to Centipede. The ants attack in rows, moving horizontally one line at a time until they get to the player who moves around in the lower sections of the screen. Unlike Centipede there are no obstacles when starting out, but as the player shoots his web at the ants a wall of webbing is created. These causes the ants to change their direction. In addition to ants there are gnats and flies that can carry ants and open up passages in the wall....

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a 1982 fixed shooter published by Imagine Software on the Sinclair Spectrum and VIC-20. It was later ported to the Commodore 64 and Dragon 32. Arcadia combines elements of Gorf and Galaxian. The player controls a space ship as the aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens. After level 12 the game loops back to level 1 with no extra difficulty. An extra life is rewarded after every four levels. Advancing to the next level involves staying alive until the timer in the top left corner ticks from 99 to 0. Once zero is...

Arrow of Death: Part I

Arrow of Death: Part I

Commodore VIC-20 - Released - 1982

Brian Howarth's second Mysterious Adventure follows on from your success in retrieving the Golden Baton. Peace was initially ensured, but the baton has subsequently become tarnished, and now radiates evil. Crop failures and illness are now rampant throughout the land. The only solution is to find the Arrow of Death (in this game) and assemble it. Armour, an orb and an eagle are among the helpful objects in completing your quest. The game is largely one of exploration and object manipulation, with little combat. These games used the Scott Adams adventure engine, and thus also have the...

Artillery Duel

Artillery Duel

Commodore VIC-20 - Released - 1983

In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach...

Assault from the Deep

Assault from the Deep

Commodore VIC-20 - Released - 1983

The war of the universe has been long and hard fought. The terrible enemy was nearly driven from the heavens when suddenly a new outbreak of violence and death broke out on the second star of planet Ceata. Secret ocean bases launched the newest, most powerful explosives known. Every missile meant death to millions. Push the joystick in the direction you want to fire and smash shooting saucers and missiles before they disappear out of range.

Asteroyds

Asteroyds

Commodore VIC-20 - Released - September 17, 1984

Astro Fighters

Astro Fighters

Commodore VIC-20 - Released - 1982

A two-player only game set in outer space, where one player controls their Astro Fighter with the joystick, while the other controls theirs with the keyboard. The object is to eliminate the other as many times as you can before time expires. Obstacles such as Proton Stars, hostile planets, and other space debris also need to be avoided. A time limit (between 1-9 minutes) is set before the game.

Astro Nell

Astro Nell

Commodore VIC-20 - Homebrew - 2004

Astro Nell is a multi-platform adventure game. Your goal is to collect items which are shaped like stars.

Astro Patrol

Astro Patrol

Commodore VIC-20 - Released - 1983

Astro Patrol is an science-fiction themed arcade game for the VIC-20. The player controls a spaceship which moves in the 4 cardinal directions. The player's ship has a laser gun which shoots to the right of the screen. Alien vessels stream from the right. Every alien vessel that bypasses the player awards points to the aliens, while the player receives points for shooting down alien vessels. At 1000 points, the player starts wave 2, which has alien vessels moving in more complex patterns, and the player is accompanied by a second vessel. The game ends at 2100 points, where the final...

Astroblitz

Astroblitz

Commodore VIC-20 - Released - 1982

You control a spaceship whose main task is to wipe out several enemies that include flying saucers, seekers, satellite dishes, and spinners. A radar is at the top of the screen to keep track of movement. Use it to find out how far enemies are from you and match their position so that you can fire as soon as they are meters away from you. Once you killed enough of them, you proceed to the next wave. Lives are lost when you collide with enemies or touch shrapnel. Lose all your lives and the game is over.

Astro-Command

Astro-Command

Commodore VIC-20 - Released - 1982

Astro-Command is similar to Missile Command, as you have to protect cities from getting destroyed. How you do that? Well, unlike Missile Command, you have your missiles on the RIGHT side. But like in Missile Command you aim where you want to shoot and then press the fire button. Beware of aliens, which will not only destroy one house, but an entire city!

Astroiders

Astroiders

Commodore VIC-20 - Released - June 9, 1984

Despite its name, Astroiders is NOT a clone of Asteroids, but a rather simplistic fixed screen vertical Space Invaders/Galaxian inspired shooter but with Asteroids falling to the earth, as well as aliens. It was developed in 1984 by Pulsonic.

At the Circus

At the Circus

Commodore VIC-20 - Released - 1982

In this educational game for one player, the object is to count the number of acrobats on the rope. There is a maximum of seven acrobats that can be on the rope. If you answer enough questions correctly, you are treated to a performance where the last set of acrobats will jump off the rope, onto the trampoline, and land on the ground. Getting an answer wrong results in the question being repeated. The game ends when two groups of acrobats are on the ground. The difficulty can be adjusted before the game starts, with higher ones having you count the acrobats that land on the ground as well.

Atlantis

Atlantis

Commodore VIC-20 - Released - 1983

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Atom Smasher

Atom Smasher

Commodore VIC-20 - Released - 1983

Atom Smasher is a single screen shoot 'em up with multi directional movement that takes place in a nuclear reactor during a meltdown. In the middle of the screen are some neutrons and a single proton which one electron moves around. To delay the meltdown the player has to shoot the proton but avoid the electron since that will speed up the meltdown for a short time. For each proton that is shot, an extra electron is released. As the game goes on molten debris will start building up from the sides of the screen and if it reaches the nucleus the game ends. It is possible to destroy debris by...

Attack of the Mutant Camels

Attack of the Mutant Camels

Commodore VIC-20 - Released - 1983

Attack of the Mutant Camels (better known as Matrix: Gridrunner 2 in Europe) is the sequel to Gridrunner. In this Centipede style game you play a retired captain of a starship, one of those who had won the previous war against aliens. You come out of retirement because the aliens are back, tougher than ever. Thus a second gridwar begins. You pilot your ship and shoot at chains of pods coming at you. As you hit the pods, they break into smaller independent chains. The aliens seem to have a sense of humor, though. Each pod in the chain coming at you looks like a...camel. Flying camels from...

Avalanche

Avalanche

Commodore VIC-20 - Released - 2012

Avalanche is a fun action game people can just pick up and play. The player has to shoot the various gems that are falling down from the top of the screen. The gems are marked with symbols and the player has to match up the symbol on his ship with the symbol on the gems. The speed of the game will automatically increase during gameplay. Shoot strategically and get combos of four similar gems in a row to decrease speed and gain extra points

Aztec Challenge

Aztec Challenge

Commodore VIC-20 - Released - 1982

The player must reach and explore an Aztec temple while avoiding a variety of dangerous obstacles. Each level is like a whole different game, with different challenges and different types of scrolling and exploration. The game starts with an over-the-shoulder view of the player running a gauntlet of spear-throwing natives towards a pyramid which rises on the horizon. Once this is reached, a vertically-scrolling staircase with falling rocks must be traversed, and then there are rooms to explore and deadly aquatic wildlife to avoid (among other dangers) before the game is through. Players...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore VIC-20 - Released - 1983

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

Bandits

Bandits

Commodore VIC-20 - Released - 1983

Your job is to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Armed with a mobile laser gun and some shielding, you score points by blasting the bandits. Bandits has 28 levels of play. You begin with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders. It also bares some resemblance to the arcade game Rip Off.

Battlefield

Battlefield

Commodore VIC-20 - Released - 1982

Battlefield is an action game, where you, as a pilot of a glider, have to defend the right side from incoming vehicles.

Battlezone

Battlezone

Commodore VIC-20 - Released - 1983

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

BBC Mastermind

BBC Mastermind

Commodore VIC-20 - Released - March 15, 1983

Beast of Eden

Beast of Eden

Commodore VIC-20 - Released - 1985

Beast of Eden is a collect'em up game, in which you have to collect all the food or other things while avoiding the hostile black monster that wants to eat YOU.

Bengo

Bengo

Commodore VIC-20

Bertie the Ball

Bertie the Ball

Commodore VIC-20 - Homebrew - 2014

In this side-scrolling platform game, you are a constantly bouncing ball called Bertie, and you have the urge to collect magic items, for some reason. The game is comparable to Cauldron II. Your health is monitored with the magic meter, and drops when encountering hazards.

Berzerk MMX

Commodore VIC-20 - Homebrew - 2010

Berzerk MMX is a 2010 homebrew port of the old classic Stern arcade game, Berzerk. it was developed by Robert Hurst and requires a an 8K memory expansion to run. An updated version even contains voice samples, which is a rarity for a VIC-20 game.

Bewitched

Bewitched

Commodore VIC-20 - Released - 1983

The evil magician Mordread has cast you into the haunted dungeon beneath his castle. He has turned you, once a might wizard into a magical key. You start out as a black key and the job at hand is to open the doors of the level by changing the colour of the key to the colour of the door. Unlocking a door can either reveal a a dead end or a passage behind that leads to a new part of the maze. The dungeon is occupied with ghosts that will chase you down and take one of your five lives if they manage to catch you.

Bird of Prey

Bird of Prey

Commodore VIC-20 - Released - 1983

You play a bird of prey. Your goal is to take the little humanoid creatures up to your nest to feed yourself and your family. However there are obstacles, such as a firepit, an airplane, and objects/bombs dropped by the plane.

Birds & Apple Tree

Birds & Apple Tree

Commodore VIC-20 - Released - July 1, 1984

Black Hole

Black Hole

Commodore VIC-20 - Released - 1982

Black Hole is an action game, with a star-shaped black hole in the middle that tries to suck you in. Try to avoid being sucked in and shoot asteroids for points. Borrows quite a bit from early arcade vector games.

Blitz

Blitz

Commodore VIC-20 - Released - 1981

In Blitz an airplane moves across the screen at a constant speed. When the airplane reaches the far right of the screen it moves to the left-hand side and drops down the height of one airplane. Below the airplane is a number of skyscrapers of varying heights. The player has to drop bombs from the airplane by pressing the space bar. Each bomb can destroy six floors of the sky scraper it hits. As the plane descends, the airplane can crash into any remaining blocks, so the tallest sky scrapers should be targeted first. The can only be completed by destroying every floor of every building and then...

Blockade

Blockade

Commodore VIC-20 - Released - 1982

Blockade is a mix of a board game and a puzzle game. The goal is to get 5 in a row - either, horizontal, vertical, or diagonal.

Blockbuster

Blockbuster

Commodore VIC-20 - Released - January 1, 1984

Often compared to Pengo, Blockbuster (Block Buster in Europe) has you exploring an alien ice planet in your multi-terrain vehicle. You fall into a labyrinth of ice rocks. When these rocks melt ice monsters are freed which you must crush by pushing rocks into them. Search out diamond ore, it's your only source of fuel!

Blowup

Blowup

Commodore VIC-20 - Released - 1982

Blowup is a single screen action game where the player has to collect as many dots as possible. The game is played from a top down perspective and the screen consists of dots, black blocks that limit movement options and bombs that denote when the player touches them. The player's task is to move over the dots to collect the most of them and reach the exit before a timer reaches 3000. When it does the bombs will go off and the player will lose. The same happens when running into any of the bombs. The player controls an arrow that keeps moving until hitting a block or the player changes the...

Blue Meanies From Outer Space

Blue Meanies From Outer Space

Commodore VIC-20 - Released - 1981

In Blue Meanies From Outer Space the player is in charge of defending a starbase that is being attacked by these blue little cuboid creatures. To do this he uses six laser guns, three on each of the base's sidewalls. The meanies fall from the sky and the player has to shoot them down before they can do any damage to the base. Using the lasers cost energy and when the energy is out the weapons won't work. At times supply ships land with more energy. It's important to not shoot these down as it leads to a reduction of points. To fix the holes caused by the meanies the player can use a repair...

Blue Star

Blue Star

Commodore VIC-20 - Homebrew - 2008

Blue Star is a game for the unexpanded VIC-20 in a similar vein to other open-ended platform games like Metroid, the newer Castlevania games or Cave Story. Infiltrate the alien base and take out the CPU! Find equipment along the way to add to your abilities; a jet pack to let you double jump, a rocket launcher to let you launch rockets, and more.

Bob's Blunder

Bob's Blunder

Commodore VIC-20 - Released - May 28, 1984

Bolder Dan

Commodore VIC-20 - Homebrew - 2013

Bolder Dan is a Boulder Dash clone for the VIC-20. Dig around in the dirt, collect diamonds, and avoid the falling rocks and moving creatures. The game also features difficulty settings.

Bomber

Bomber

Commodore VIC-20 - Released - 1982

Bomber is a Blitz variant with some changes made to the original game concept. Like before it is a one-button game where the player has to drop bombs from planes but instead of a city there is instead a canyon full of various objects that has to be hit. This version features three different aircrafts that fly at different heights and appear from both sides of the screen. Unlike previous variants the planes do not get progressively closer to the ground and can not crash. Instead there is a time limit of two minutes and the player's task is simply to clear as much of the canyon as possible...

Bomber Attack

Bomber Attack

Commodore VIC-20 - Released - 1983

Bomber Attack is a classic side scroller. The player pilots a bomber flying to the left, dropping bombs on enemy defenses below. The player's control over the bomber's movement is limited to going up or down. The player must drop 25 bombs without hitting any hospitals. The bomb run must be completed under fire from ground defenses and scrambled fighters sent to intercept the player's bomber.

Bomber Mission

Bomber Mission

Commodore VIC-20 - Released - October 23, 1984

Bongo

Bongo

Commodore VIC-20 - Released - 1984

Bongo is a single screen platform game much in a similar vein as Popeye. You control Bongo the rat as he moves about the screen attempting to collect gems while avoiding the bad guy after him. You can teleport Bongo to various parts of the screen by positioning yourself on top of the letters in his name (B O N G O) and pressing the fire button. The screens contain ladders that can be traversed up and down, slides that will slide Bongo to the bottom and conveyor belts that can impede his movement or make him move faster. Only one gem is visible at a time. After five gems have been collected,...

Bonzo

Bonzo

Commodore VIC-20 - Released - 1982

The game screen is presented as a series of levels connected by ladders (similar to Apple Panic), however, the player is required to collect boxes by running over them and avoid being captured by monsters. Once a level is cleared , the value of the boxes increases on the next level. Every game is different due to the random placement of the ladders and boxes with the player always starting at the bottom of the level and the monsters at the upper levels. The aim is to score the highest points and the game keeps a record of the eight highest players for the duration of the play Requires 8K...

Boss

Boss

Commodore VIC-20 - Released - 1983

Boss is a two-player chess game, played on a 8x8 checkerboard. The aim of the game is to capture all your opponent's pieces before it does the same, and moves are made by inputting two sets of grid references. There are ten levels of play, giving response times from one second to nine hours. Boss's unique feature is the ability to predict its own moves. It is also capable of castling, queening, and ‘en passant' and operates on standard chess nomenclature.

Bridge 20

Bridge 20

Commodore VIC-20 - Released - 1983

A computerized version of the popular card game bridge developed and published by Swedish software developer Handic Software AB for the Commodore VIC-20 in 1983.

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Commodore VIC-20 - Released - November 1, 1983

Buck Rogers: Planet of Zoom is a single player science fiction themed obstacle race, where the player controls Buck Rogers' space ship and must guide it through multiple pairs of pylons throughout the game. Controlling the ship involves side scrolling to the left or right, stop, moving forward (and faster), and moving backwards/break (and slower). Additionally, the spaceship can also fire its weapon to unleash a pair of energy bolts. The player starts in sector 1.0 and will finish this level after the player successfully goes between an allocated number of pylons, indicated at the top left...

Bug Diver

Bug Diver

Commodore VIC-20 - Released - 1983

Bug Diver is a single screen game viewed from the side where you are a bug who has to keep diving to the bottom of the sea to retrieve eggs. You start on the top of the screen and you must swim down to the bottom of the screen to pick up an egg while avoiding fish who are swimming to the left or right. You can move in four directions and when you reach the egg then you must swim back to the top of the screen where you then go back for another one. After collecting a couple of eggs the fish grow in size and if you touch any fish then you lose one of three lives.

Bullet

Bullet

Commodore VIC-20 - Released - 1984

In Bullet the player takes the role of a bank robber who has the chance to rob four banks. The game consists of two parts. The first part is a clone of Head On. The player races his car through a maze consisting of three lanes and has to pick up all the coins that are scattered around. In the opposite direction comes a police car that the player has to avoid crashing into. Once all coins have been collected he gets the chance to rob the bank. This is the second part of the game and is most reminiscent of a snake game. The banks appear on the screen one at a time and the player has to drive...

Cannonball Blitz

Cannonball Blitz

Commodore VIC-20 - Released - 1982

The player has to reach the flag on the top in this Donkey Kong clone. The guard sends the cannonballs down, so you must jump over them. Cannonballs roll on the floors which have hatches, that open randomly. Also cannonballs fall on the swings, so you have to use them for climbing to the upper floor. Finally you must catch the balloon to make your way up to the flag and to the next level. Moving options available are up, down, left, right and jump.

Capture the Flag

Capture the Flag

Commodore VIC-20 - Released - 1983

Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout. The player can choose to be an invader or a defender. The invader must find a way to exit the labyrinth through one of two doors, beyond which lies the flag. Each successful flag capture scores 1 point and resets the maze for another round. The defender can score points by capturing the invader, which is simply done by running into him, thus preventing the...

Car Chase

Car Chase

Commodore VIC-20 - Released - 1981

Car Chase is a clone of the arcade game Head-On. It's a racing game played from a top down perspective where the player's car automatically moves forward on a circuit consisting of four lanes and the player can increase and decrease the speed as well as switching lanes at the middle of each straight. The player's job is to collect all the dots that lie scattered around but this is made hard by the jam cars that move in the player's opposite direction and attempt to crash into him. The game is over after three collisions and a level is cleared once all dots have been collected. If the player is...

Car Race

Car Race

Commodore VIC-20 - Released - 1982

Car-Race is an one-on-one racing game. The goal is to drive 5 laps and win the 5th one. Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Carling the Spider

Carling the Spider

Commodore VIC-20 - Released - 2009

This is a multi-screen platform game featuring a little spider called Carling. Your mission is to collect all the shiny diamonds on each screen while avoiding deadly spikes and marauding BALLS OF STEEL! Once you have collected all the diamonds you must head to the exit in order to reach the next level. Spiders like dark places, and Carling The Spider was no different. In fact, he was very proud of the vast abandoned mine he called home, and had lived there happily for many years, undisturbed. With that in mind, imagine his surprise when he awoke one morning (or evening, it's difficult to...

Carrier Attack

Carrier Attack

Commodore VIC-20

Cassette 50

Cassette 50

Commodore VIC-20 - Released - August 12, 1983

Fifty previously-unreleased games make up this cheap compilation, making for 270K of data on the cassette, perhaps the highest tally ever. All written in BASIC, most are versions of simple arcade games, including Breakout, Pacman (Muncher) and Frogger. Sports are also well represented, with basketball, motor racing and bowls amongst others included. There's also a strategic Star Trek game, Pinball, and Tanks, and Motorway is perhaps the first game in which running over pedestrians is the objective.

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