Commodore VIC-20

Commodore VIC-20

The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first...

3D Maze

3D Maze

Commodore VIC-20 - Released - 1984

In 3D Maze you're a 'spaceman' who, on a routine trip back from Mars while in orbit around Venus, is accidentally beamed down into a distant space maze somewhere in the alien terrain. All you have to survive is a space suit, oxygen tank (with a limited oxygen supply), a compass and a map of the maze. You must make it to the exit of the maze before your oxygen supply runs out! The game is a simple graphical 1st person maze game. Each move subtracts 1 from the total of your limited oxygen count.

Abductor

Abductor

Commodore VIC-20 - Released - January 1, 1982

Abductor is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving left or right, and you have to blast and destroy all aliens that appear in various formations above. Below your craft are six humans and you must stop them being taken by swooping aliens to the top of the screen and if they reach the top, they turn into skulls and fall down the screen. If you are hit by an alien or falling skull then you lose one of three lives but if you lose all the humans then it is game over.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Commodore VIC-20 - Released - 1985

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our...

Adventure 1: Adventureland

Adventure 1: Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Adventure 3: Mission Impossible

Adventure 3: Mission Impossible

Commodore VIC-20 - Released - January 1, 1981

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

AE

Commodore VIC-20 - Released - 1982

From Mobygames : A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a Space Invaders style fixed shooter that also takes elements of Gorf and Galaxian to create a simple fast action game. The player controls a space ship as aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens.

Astroblitz

Astroblitz

Commodore VIC-20 - Released - 1982

A Defender clone, except for the fact that you don't have to rescue anyone ... just shoot everything on screen and you will automatically be warped to the next level.

Avenger

Avenger

Commodore VIC-20 - Released - 1981

Avenger is a Space Invaders clone for the Commodore VIC-20. Cartridge with catalog number VIC-1901.

Blue Meanies From Outer Space

Blue Meanies From Outer Space

Commodore VIC-20 - Released - 1981

In Blue Meanies From Outer Space the player is in charge of defending a starbase that is being attacked by these blue little cuboid creatures. To do this he uses six laser guns, three on each of the base's sidewalls. The meanies fall from the sky and the player has to shoot them down before they can do any damage to the base. Using the lasers cost energy and when the energy is out the weapons won't work. At times supply ships land with more energy. It's important to not shoot these down as it leads to a reduction of points. To fix the holes caused by the meanies the player can use a repair...

Car Chase

Car Chase

Commodore VIC-20 - Released - 1981

Car Chase is a clone of the arcade game Head-On. It's a racing game played from a top down perspective where the player's car automatically moves forward on a circuit consisting of four lanes and the player can increase and decrease the speed as well as switching lanes at the middle of each straight. The player's job is to collect all the dots that lie scattered around but this is made hard by the jam cars that move in the player's opposite direction and attempt to crash into him. The game is over after three collisions and a level is cleared once all dots have been collected. If the player is...

Catcha Snatcha

Catcha Snatcha

Commodore VIC-20 - Released - 1983

In Catcha Snatch, the player takes the role of the store detective Barney Bootlace. He walks around the store, which is represented with one top-down screen, to do his job: guiding lost children back to their mom, bringing lost items to the lost property office, busting shoplifters and rushing bombs out of the door. Practically this boils down to touching the item/person in question and walking to the destination. Barney's success is measured by his manager's approval from 0 to 99% The approval rises when Barney manages to handle an issue correctly and decreases when he misses something....

Chariot Race

Chariot Race

Commodore VIC-20 - Released - January 1, 1983

Micro-Antics bring you the noise, speed, and excitement of the Chariot Race in this exceptional game for the VIC 20. You too, will need extreme skill to finish the course, and survive the onslaught of Emperor (VIC) Commodus and his maniacal team. One or Two players attempt to survive the course and smash as many other chariots as possible to win valuable points.

Cheese and Onion

Cheese and Onion

Commodore VIC-20 - Released - November 17, 2017

A well made scrolling platformer made for the Commodore VIC-20 by Mika "Misfit" Kiranen in 2017, and published by The Future Was 8 bit. Does require a memory expansion

Cosmiads

Cosmiads

Commodore VIC-20 - Released - January 1, 1983

COSMIADS. BUG-BYTE. The object of the game is to shoot all the attacking cosmiads using your space laser and dodging the swooping aliens, if you successfully clear a whole screen of cosmiads a new more ferocious pack appear and so your fight continues.

Cosmic Cruncher

Cosmic Cruncher

Commodore VIC-20 - Released - 1982

Following Atari's lawsuit which pulled HAL Laboratory's Jelly Monsters from the shelves shortly after its release, Commodore themselves designed this modified "clone" called Cosmic Cruncher. "Pac-Man" was replaced with a giant Commodore logo, the ghosts were replaced with aliens, the cherry was replaced with a planet/moon, and the power pellets were replaced with mini space ships.

Crater Raider

Crater Raider

Commodore VIC-20 - Released - 1983

Crater Raider is a multi-screen action game. The object of the game is to destroy a giant asteroid that is on a collision course with the planet Earth. The player must guide Raider Rick over the surface of the asteroid, jumping over craters and avoiding flying meteorites (and aliens, in the later stages). The player starts with three lives and will lose one if Rick falls into a crater or is hit by a flying object. Rick's supply of oxygen is limited, but more oxygen can be obtained by picking up canisters that are strewn about the asteroid's surface. If Rick runs out of oxygen, the game will...

Crazy Cavey

Crazy Cavey

Commodore VIC-20 - Released - 1985

Game description: Crazy Cavey is single-screen platform game, where you play as a caveman collecting keys and avoiding all kinds of ghosts and monsters. The goal is to get to the exit after having successfully collected all keys. Beware of green platforms, that will vanish when you stand on them and platforms with "glue" written on it, as you will get stuck for a few seconds on them.

Creepy Corridors

Creepy Corridors

Commodore VIC-20 - Released - 1983

Jewels, gems and other treasures lie deep within the CREEPY CORRIDORS, ready for the taking. But are you ready to face the crawling critters that stand between you and the riches? Just one false move and... the scream you hear may be your own.

Dark Dungeons

Dark Dungeons

Commodore VIC-20 - Released - January 1, 1983

Enter the fantasy world populated by ferocious monsters, fire breathing DRAGON and a cunning DWARF. Find the magic scroll and solve the riddle that will unlock the passageway to the CATACOMBS. You can choose to be a fighter or magician, choose your attributes of strength, wisdom, intelligence, constitution and charisma but do so wisely. As you enter the dungeons you may purchase equipment to assist - buy with care.

Garden Wars

Garden Wars

Commodore VIC-20 - Released - 1982

Garden Wars is a fast paced, single-screen 8-way maze shooter, in which you play a rodent. Similar to Berzerk and other similar early maze shooters. Your goal? Earn as many points as possible by shooting and collecting stuff in a static, fixed-screen maze. However, the game is original due to the variety of on-screen stuff. There are some monsters (snakes, toads, centipedes, spiders) which you need to shoot, and of course canl kill you. There are flashing items you need to pick up (for points only); if you accidentally shoot them (which will happen due to the speed of the game), they will...

Gorf

Gorf

Commodore VIC-20 - Released - 1982

The player controls a spaceship that can move left, right, up and down around the lower third of the screen. The ship can fire a single shot (called a "quark laser" in this game), which travels vertically up the screen. Unlike similar games, where the player cannot fire again until the existing shot has disappeared, the player can choose to fire another shot at any time; if the previous shot is still on screen, it disappears. Gorf consists of five distinct "missions", each with its own patterns of enemies. The central goal of each mission is to destroy all enemies in that wave, which takes...

Gridrunner

Gridrunner

Commodore VIC-20 - Released - January 1, 1982

The game is similar to the Atari game Centipede, in which the player controls a green ship, the Gridrunner, at the bottom and shoots at enemies which zigzag down from the top. The player must also avoid pulses emitted by the X-Y zappers which patrol the edges of the grid. The game has twenty waves of enemies to complete. The player controls a small, constantly firing, ship that can be steered around the whole of the playfield with swipes of the iOS touchscreen. Various enemies appear on the playfield and will attack the player's ship. The game is divided into a number of levels (or grids)...

Jelly Monsters

Jelly Monsters

Commodore VIC-20 - Released - 1981

A faithful clone of Namco's arcade hit Pac-Man for the VIC-20. The game however didn't last as it was pulled from the shelves due to a lawsuit from Atari, and was replaced by a lesser clone called Cosmic Cruncher.

JetPac

JetPac

Commodore VIC-20 - Released - May 2, 1983

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in instalments scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above. After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket...

Laser Zone

Commodore VIC-20 - Released - January 1, 1983

One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use...

Metagalactic Llamas Battle at the Edge of Time

Metagalactic Llamas Battle at the Edge of Time

Commodore VIC-20 - Released - January 1, 1983

The player controls a llama which is positioned at the bottom of the screen and spiders descend into the play area from on high using threads, breaking them and dropping to the ground before mutating and mounting a crawling attack. The llama's primary weapon is it's own spittle (presumably the augmentation of the beast applies to bodily fluids as well) which is fired up at a 45 degree angle from horizontal in the direction the beast is facing, before ricocheting off one side of the play area, the otherwise useless planar shield high above the llama's head and then the other side of the play...

Mutant Herd

Mutant Herd

Commodore VIC-20 - Released - 1983

Mutant Herd involves protecting a powerhouse from an invasion of mutants. The mutants crawl towards you from multiple burrows located at each corner of the screen. Using laser beams, you need to prevent the mutant herds from destroying your powerhouse. The game was even more complicated than this, however, as it was possible to enter the burrows and to shut them down. Once a burrow was entered, you started another phase of the game. A queen mutant and her eggs are hiding in each burrow. You must get to the eggs and plant an explosive charge, while avoiding the queen mutant, who can kill you...

River Rescue

River Rescue

Commodore VIC-20 - Released - 1982

The player guides a boat along a river, which scrolls from right to left across the screen in a top-down view. The boat must avoid colliding with various hazards in the river - these include small islands, crocodiles and logs. The aim is to rescue explorers lost in the jungle. The boat periodically passes a pair of docks arranged across from each other on either side of the river. If the boat moves to the upper dock, and explorer will run out of the jungle onto the boat. Stopping at the lower dock causes any explorers already on the ship walk back off to safety. Because of the scrolling...

Rockman

Rockman

Commodore VIC-20 - Released - January 1, 1984

In the last few years of the 19th century many young adventurers travel to Africa in search of diamonds. One such young man is Englishman Ricky Rockman who aims to dig his way through the mines and return home with plenty of riches. It's not an easy job though. Not only has he watch out for falling boulders but also the vile creatures that patrol the mines. Rockman is a Boulder Dash variant. The aim of the game is to collect all the diamonds for each level. Throughout the levels are also boulders and monsters that wander around. Boulders follow the laws of gravity and fall down when the...

Sea Invasion

Sea Invasion

Commodore VIC-20 - Released - 1982

Sea Invasion is a Space Invaders variant set in the ocean. The player is a scuba diver who while down on the sea bed is being attacked by different sea creatures. The player moves left and right along the sea bed and has use his spear gun to shoot at the creatures above him while watching out for their projectiles. Some protection can be had from corals but these will disappear as they are hit by projectiles. There are three different sea creatures, octopi, crabs and starfish and the player gets points based on the position of each. Octopi are farthest away from the player and are therefore...

Sidewinder

Sidewinder

Commodore VIC-20 - Released - 1982

Earth is once again threatened by an alien invasion. The last remaining radio tower is under attack and without it the skilled Sidewinder Commandos won't stand a chance against the invaders. The Sidewinder Commandos is the last remaining helicopter force and the player is one of them. The aliens are programmed to destroy the player so he has to do his uttermost to defeat them. Sidewinder is a Defender variant. The player takes control of a helicopter and can fly above the planet's surface in any direction. Around him he will find countless of aliens that he has to shoot down or else he will...

Slither/Super Slither

Commodore VIC-20 - Released - 1981

Space Math

Space Math

Commodore VIC-20 - Released - 1981

Space Math is an educational game where the player is the captain of the starship USS Victory. The ship is located on the right side of the screen and the player's job is to defend it from the missiles that are launched towards it from the left. Each missile has a math problem on it and to take them down the player has to type the correct answer before it reaches the starship. If successful the player earns some points and if not they are lost. Once the game is finished the player gets a positive or negative message depending on well he has scored. It's possible to choose normal or fast speed...

Star Battle

Commodore VIC-20 - Released - 1981

Star Battle is a fixed-screen shoot'em-up based on Galaxian. The player controls a ship at the bottom of the screen that can be moved left or right while shooting aliens near the top of the screen. There are four types of alien ships (blue, purple, red and yellow) each with different advance (movement) speed and worth different points. With time the gameplay speeds up gradually and ships often swoop down to the bottom of the screen, attempting to crash into the player's ship. The ship has three lives and after destroying all enemies the game is restarted with the score kept. A red marker in...

The Sword of Fargoal

The Sword of Fargoal

Commodore VIC-20 - Released - January 1, 1982

In the game, the player controls a warrior who explores numerous dungeon levels in search of the legendary "Sword of Fargoal" artifact. The levels become progressively harder to survive as the player descends deeper and deeper into the dungeon. Each dungeon is covered in complete darkness that illuminates as the dungeon rooms and corridors are explored. When the Sword of Fargoal is successfully found, a clock countdown begins where the player must successfully escape the dungeon without it being stolen before the time expires, or the Sword is lost. The warrior gains character levels by...

Vic-21 Casino Blackjack

Vic-21 Casino Blackjack

Commodore VIC-20 - Released

Casino Blackjack allows up to five players to play blackjack against a virtual bank. Players play in turns and can bet, hit or fold, double down (double the bet, but only receive one extra card), insurance bet (when the dealer starts with an ace) and split pairs. The players can also count cards, because the game remembers which cards have been used. After a certain number of hands the deck is shuffled again, or the player can order it to be shuffled at any time.

The Wizard and the Princess

The Wizard and the Princess

Commodore VIC-20 - Released - January 1, 1982

The Wizard and the Princess is an arcade adventure split into five stages where your quest is to rescue a Princess from an evil Wizard's castle. Starting with 120 Strength Points and 150 Magic Points you must get to the castle, slay a Dragon, search the castle before escaping with the Princess. You are armed with a sword and some spells where you can throw lightning bolts or fireballs, or put monsters to sleep and slit their throats. When not fighting you can increase your strength or pray for guidance. Each stage have different game styles and they are: Stage One: On a single screen viewed...

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