Commodore VIC-20

Commodore VIC-20

The VIC-20 (Germany: VC-20; Japan: VIC-1001) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the PET. The VIC-20 was the first...

3D Man

3D Man

Commodore VIC-20 - Released - 1982

Here's your chance to play Pac-Man in 3D. You view the action from the eyes of Pac Man in a 3D maze. On the screen as well is your score, lives, an overhead view of the maze and how many pills you have to collect. Be careful what's around the corner. It could be a ghost.

3D Maze

3D Maze

Commodore VIC-20 - Released - 1984

In 3D Maze you're a 'spaceman' who, on a routine trip back from Mars while in orbit around Venus, is accidentally beamed down into a distant space maze somewhere in the alien terrain. All you have to survive is a space suit, oxygen tank (with a limited oxygen supply), a compass and a map of the maze. You must make it to the exit of the maze before your oxygen supply runs out! The game is a simple graphical 1st person maze game. Each move subtracts 1 from the total of your limited oxygen count.

3D Silicon Fish

3D Silicon Fish

Commodore VIC-20 - Released - 1984

Far in the future earth is dependent on silicon for it's technology. Unfortunately the silicon reserves are running out. A new source of silicon has been located in a faraway part of the galaxy. Problem is that it's very dangerous to gather since it has a tendency to explode. Therefore a mercenary going by the name of Sillo is sent to the location with a vehicle known as the silicon fisher to gather this necessary yet dangerous material. 3D Silicon Fish consists of a maze that is located above a river that floats from the top to the bottom of the screen. The player navigates through the...

3D Time Trek

3D Time Trek

Commodore VIC-20 - Released - 1983

You are a survivor of the planet Corillian after space pirates launched a devastating raid. You now seek revenge on those responsible, to destroy them and their galactic tyranny. You are searching for them in your super powerful starship with computers and sensors to seek those murderous pirates. You search the galaxy using a map. Once on part of your map you can send out a sensor. The results will tell you if there are aliens or planets out there. Finish searching that area, bring up your map and search elsewhere. Moving to another part puts you in warp speed. You can check on your battle...

A.E.

A.E.

Commodore VIC-20 - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

Abductor

Abductor

Commodore VIC-20 - Released - January 1, 1982

Abductor is a side view single screen shooter where you control a spacecraft at the bottom of the screen, moving left or right, and you have to blast and destroy all aliens that appear in various formations above. Below your craft are six humans and you must stop them being taken by swooping aliens to the top of the screen and if they reach the top, they turn into skulls and fall down the screen. If you are hit by an alien or falling skull then you lose one of three lives but if you lose all the humans then it is game over.

ACE: Air Combat Emulator

ACE: Air Combat Emulator

Commodore VIC-20 - Released - 1985

A huge enemy fleet has invaded the southern shore of the U.S. Dozens of tanks and helicopter gun-ships are rolling over Tampa, Florida and through Atlanta, Georgia. Squadrons of enemy fighters are swarming through the air over South Carolina and are heading for Washington, D.C. For the first time in more than 100 years, a foreign power is invading our proud land! You are the only remaining fighter pilot, and you have the last three ACE Mark 2.1 Multi-Role All-Weather-All-Terain (AWAT) combat aircraft. Each is housed in one of our three remaining air bases. You must fly sorties from our...

Adventureland

Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Alien Attack

Alien Attack

Commodore VIC-20 - Released - 1982

Alien Attack is an action game by Interceptor Software/Interceptor Micros made in 1982. You have to destroy (or avoid) swarms of aliens, destroy their green mothership and avoid asteroids which cannot be destroyed.

Alien Blitz

Alien Blitz

Commodore VIC-20

Alien Blitz is a clone of Space Invaders with no noticeable differences in design and gameplay. The player moves his missile base left and right and has to shoot down the alien intruders that move back and forth above him. If they reach the base line or if the player loses all his three bases the game is over. Four shields offer some protection and at times a flying saucer will zap past the top of the screen. Before starting a game the player can choose a skill level from zero to nine.

Alien Panic

Alien Panic

Commodore VIC-20 - Released - 1983

Alien Panic is a variant of Space Panic. Set in an abandoned construction site, the game is a single screen platformer where the player climbs ladders to move between the platforms while at the same trying not to get killed by the aliens that roam about. The player can kill the aliens by digging holes which they then might fall in. When they do so the player quickly has to fill in the hole and bury the alien. If not quick enough the alien will rise again. Once the aliens have been killed the player moves on to the next level, of which there are six in total. When the game ends (after all three...

Alien Waster

Alien Waster

Commodore VIC-20 - Released

An action game, where you have to carefully take aim at an alien and shoot it down. You are given 20 shots, so better don't waste them! Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Amoeba

Amoeba

Commodore VIC-20 - Released - 1983

Amoeba is a single screen game where giant amoebas have landed and are trying to take over the world. The amoebas appear on the screen in pods, each containing six of them. The player's task is to remove them by moving a laser probe over them which automatically kills them. It's necessary to be very quick about it though because with time they will start to multiply. After that has happened the amoebas can not be removed since any contact with them will lead to instant destruction of the probe and the game will be over. Amoebas that multiply stay on the screen throughout the game making it...

Amok

Amok

Commodore VIC-20 - Released - 1982

Amok is a variant of Berzerk. Amok is also the name of a space station located far out in space that the player has to make his way through. Like in Berzerk, the player controls his character from a top down perspective and can move and shoot in multiple directions. Each room is inhabited by a number of robots that have run amok and are trying to kill the player. In addition to the robots the player also has to avoiding running into walls that will kill him upon contact. The robots have different colours (green, blue, red, black) that indicate how many points they are worth. Green are worth...

Animal Magic

Animal Magic

Commodore VIC-20 - Released

While babysitting in the garden of a nursery, an Eagle has swooped down and taken the baby and it is now up to you to find and return the baby back to the nursery. You will have to explore various locations like deserts, mountains and forests, and you will also encounter various creatures and animals that are dangerous and will think of nothing about killing you. You have to try to get the animals to help you in your quest or get rid of them by any means. Animal Magic is a text adventure with some elements of graphics where the screen has text describing each location you visit with pictures...

Apple Panic

Apple Panic

Commodore VIC-20 - Released - 1982

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color,...

Arachnoid

Arachnoid

Commodore VIC-20 - Released - 1982

Arachnoid is a fixed screen shoot 'em up where the player takes control of a spider that has to defend its eggs from hostile ants. The game is most similar to Centipede. The ants attack in rows, moving horizontally one line at a time until they get to the player who moves around in the lower sections of the screen. Unlike Centipede there are no obstacles when starting out, but as the player shoots his web at the ants a wall of webbing is created. These causes the ants to change their direction. In addition to ants there are gnats and flies that can carry ants and open up passages in the wall....

Arcadia

Arcadia

Commodore VIC-20 - Released - January 1, 1983

Arcadia is a Space Invaders style fixed shooter that also takes elements of Gorf and Galaxian to create a simple fast action game. The player controls a space ship as aliens scroll and moved freely down the screen. The game consists of 12 different levels of descending aliens.

Artillery Duel

Artillery Duel

Commodore VIC-20 - Released - 1983

In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach...

Astro Nell

Astro Nell

Commodore VIC-20 - Homebrew - 2004

Astro Nell is a multi-platform adventure game. Your goal is to collect items which are shaped like stars.

Astroblitz

Astroblitz

Commodore VIC-20 - Released - 1982

A Defender clone, except for the fact that you don't have to rescue anyone ... just shoot everything on screen and you will automatically be warped to the next level.

Atlantis

Atlantis

Commodore VIC-20 - Released - 1983

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Avalanche

Avalanche

Commodore VIC-20 - Released - 2012

Avalanche is a fun action game people can just pick up and play. The player has to shoot the various gems that are falling down from the top of the screen. The gems are marked with symbols and the player has to match up the symbol on his ship with the symbol on the gems. The speed of the game will automatically increase during gameplay. Shoot strategically and get combos of four similar gems in a row to decrease speed and gain extra points

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Commodore VIC-20

In B-1 Nuclear Bomber, you have to "fly" a B-1 bomber to it's destination, and destroy the target of the mission. You input text commands to control your bomber's altitude, course, radar, weapons, and so on. And, of course, the USSR will try to stop you from bombing their targets, with an arsenal of MiGs and SAMs, and they are dealt with by the use of electronic counter-measures, evasive actions, or by shooting them down. The game ends when it reaches a logical conclusion, either by deploying your bombs and getting far enough away, returning to base, or being destroyed. After this, you...

Bandits

Bandits

Commodore VIC-20 - Released - 1983

Your job is to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Armed with a mobile laser gun and some shielding, you score points by blasting the bandits. Bandits has 28 levels of play. You begin with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders. It also bares some resemblance to the arcade game Rip Off.

Battle Ground

Battle Ground

Commodore VIC-20

Battlefield

Battlefield

Commodore VIC-20 - Released - 1982

Battlefield is an action game, where you, as a pilot of a glider, have to defend the right side from incoming vehicles.

Battlezone

Battlezone

Commodore VIC-20 - Released - 1983

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied -...

Beast Of Eden

Beast Of Eden

Commodore VIC-20 - Released - 1985

Beast of Eden is a collect'em up game, in which you have to collect all the food or other things while avoiding the hostile black monster that wants to eat YOU.

Bewitched

Bewitched

Commodore VIC-20 - Released - 1983

The evil magician Mordread has cast you into the haunted dungeon beneath his castle. He has turned you, once a might wizard into a magical key. You start out as a black key and the job at hand is to open the doors of the level by changing the colour of the key to the colour of the door. Unlocking a door can either reveal a a dead end or a passage behind that leads to a new part of the maze. The dungeon is occupied with ghosts that will chase you down and take one of your five lives if they manage to catch you.

Blitz

Blitz

Commodore VIC-20 - Released - 1981

In Blitz an airplane moves across the screen at a constant speed. When the airplane reaches the far right of the screen it moves to the left-hand side and drops down the height of one airplane. Below the airplane is a number of skyscrapers of varying heights. The player has to drop bombs from the airplane by pressing the space bar. Each bomb can destroy six floors of the sky scraper it hits. As the plane descends, the airplane can crash into any remaining blocks, so the tallest sky scrapers should be targeted first. The can only be completed by destroying every floor of every building and then...

Blue Meanies From Outer Space

Blue Meanies From Outer Space

Commodore VIC-20 - Released - 1981

In Blue Meanies From Outer Space the player is in charge of defending a starbase that is being attacked by these blue little cuboid creatures. To do this he uses six laser guns, three on each of the base's sidewalls. The meanies fall from the sky and the player has to shoot them down before they can do any damage to the base. Using the lasers cost energy and when the energy is out the weapons won't work. At times supply ships land with more energy. It's important to not shoot these down as it leads to a reduction of points. To fix the holes caused by the meanies the player can use a repair...

Bonzo

Bonzo

Commodore VIC-20 - Released - 1982

The game screen is presented as a series of levels connected by ladders (similar to Apple Panic), however, the player is required to collect boxes by running over them and avoid being captured by monsters. Once a level is cleared , the value of the boxes increases on the next level. Every game is different due to the random placement of the ladders and boxes with the player always starting at the bottom of the level and the monsters at the upper levels. The aim is to score the highest points and the game keeps a record of the eight highest players for the duration of the play Requires 8K...

Bridge 20

Bridge 20

Commodore VIC-20 - Released - 1983

A computerized version of the popular card game bridge developed and published by Swedish software developer Handic Software AB for the Commodore VIC-20 in 1983.

Bullet

Bullet

Commodore VIC-20

In Bullet the player takes the role of a bank robber who has the chance to rob four banks. The game consists of two parts. The first part is a clone of Head On. The player races his car through a maze consisting of three lanes and has to pick up all the coins that are scattered around. In the opposite direction comes a police car that the player has to avoid crashing into. Once all coins have been collected he gets the chance to rob the bank. This is the second part of the game and is most reminiscent of a snake game. The banks appear on the screen one at a time and the player has to drive...

Cannonball Blitz

Cannonball Blitz

Commodore VIC-20 - Released - 1982

The player has to reach the flag on the top in this Donkey Kong clone. The guard sends the cannonballs down, so you must jump over them. Cannonballs roll on the floors which have hatches, that open randomly. Also cannonballs fall on the swings, so you have to use them for climbing to the upper floor. Finally you must catch the balloon to make your way up to the flag and to the next level. Moving options available are up, down, left, right and jump.

Capture the Flag

Capture the Flag

Commodore VIC-20 - Released - 1983

Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout. The player can choose to be an invader or a defender. The invader must find a way to exit the labyrinth through one of two doors, beyond which lies the flag. Each successful flag capture scores 1 point and resets the maze for another round. The defender can score points by capturing the invader, which is simply done by running into him, thus preventing the...

Car Chase

Car Chase

Commodore VIC-20 - Released - 1981

Car Chase is a clone of the arcade game Head-On. It's a racing game played from a top down perspective where the player's car automatically moves forward on a circuit consisting of four lanes and the player can increase and decrease the speed as well as switching lanes at the middle of each straight. The player's job is to collect all the dots that lie scattered around but this is made hard by the jam cars that move in the player's opposite direction and attempt to crash into him. The game is over after three collisions and a level is cleared once all dots have been collected. If the player is...

Car Race

Car Race

Commodore VIC-20 - Released

Car-Race is an one-on-one racing game. The goal is to drive 5 laps and win the 5th one. Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Catcha Snatcha

Catcha Snatcha

Commodore VIC-20 - Released - 1983

In Catcha Snatch, the player takes the role of the store detective Barney Bootlace. He walks around the store, which is represented with one top-down screen, to do his job: guiding lost children back to their mom, bringing lost items to the lost property office, busting shoplifters and rushing bombs out of the door. Practically this boils down to touching the item/person in question and walking to the destination. Barney's success is measured by his manager's approval from 0 to 99% The approval rises when Barney manages to handle an issue correctly and decreases when he misses something....

Caterpilla

Caterpilla

Commodore VIC-20 - Released - 1983

Caterpilla is a clone of the arcade game Centipede. A long slithering insect gradually moves down the playfield and must be shot one piece at a time before it reaches the bottom of the screen. The mushrooms dotting the screen can also be shot, and a menacing giant spider appears from time to time and lunges at you.

Centipede

Centipede

Commodore VIC-20 - Released - 1983

In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which apparently are attacking in the player in continuous waves. The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands. Insect Opponents and Mushrooms All enemy insects have a...

Chariot Race

Chariot Race

Commodore VIC-20 - Released - January 1, 1983

Micro-Antics bring you the noise, speed, and excitement of the Chariot Race in this exceptional game for the VIC 20. You too, will need extreme skill to finish the course, and survive the onslaught of Emperor (VIC) Commodus and his maniacal team. One or Two players attempt to survive the course and smash as many other chariots as possible to win valuable points.

Cheese and Onion

Cheese and Onion

Commodore VIC-20 - Released - November 17, 2017

A well made scrolling platformer made for the Commodore VIC-20 by Mika "Misfit" Kiranen in 2017, and published by The Future Was 8 bit. Does require a memory expansion

Chomper Man

Chomper Man

Commodore VIC-20

Chomper Man is a single screen maze game inspired by the arcade game Pac-Man where you must move around various mazes eating all the dots while avoiding the Bullies that move around the maze. As you eat the dots you can press the fire button to give yourself a burst of speed but this is limited. Also to help you are four ghost repellents and when collected allow you to eat the Bullies for a short time. If you are touched by a Bully then you lose one of three lives. To clear a maze all the dots have to be eaten but the maze has to be cleared three times to move to a new maze and the third time...

Choplifter!

Choplifter!

Commodore VIC-20 - Released - 1982

Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages! Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow.

Chuck Norris Superkicks

Chuck Norris Superkicks

Commodore VIC-20 - Released - 1983

In this action game you play the part of Chuck Norris on a quest to reach a monastery where an important leader is kept hostage. The game consists of several different screens: when beginning and between fights you will see a view of the path that leads to the monastery. Walking along the path, you will encounter numerous enemies. When fighting, the view switches to a close up of your current location. By pressing the joystick button and moving the joystick in one of four directions you can perform various kicks, punches, and blocks. The enemies you encounter are varied, and some can only be...

Cloudburst

Cloudburst

Commodore VIC-20 - Released - 1982

Defend yourself and your Earth base from the attack of deadly Acid Rain and pollution spawned mutant creatures called Cloud Hoppers. Cloud Hoppers and Acid Rain fall from a cloud covered, polluted sky and when the Cloud Hoppers land, they move along the surface to attack your defenses. Your only defense is a neutron tank, but you must be careful, as any contact with the Acid Rain or with the Cloud Hoppers is fatal. This was one of those rare VIC-20 games that actually had both cartridge and cassette releases

Collide

Collide

Commodore VIC-20 - Released - 1982

Collide is a variant of the arcade game Head-On. Like the original game the player controls a car and has to collect all the dots on a race track that consists of four lanes. The car automatically moves forward counter-clockwise and an enemy (which here is a happy face) moves in the opposite direction trying to crash into the player. Changing lane can only be done at intersections located in the middle of each straight. Hitting a divider when doing so will lead to the player losing control of the car for a short moment. The player has three cars and when they have all been crashed the game is...

Computer War

Computer War

Commodore VIC-20 - Released - 1983

Based on the movie War Games, the game is in three parts 1/ Map screen, of USA, where you need to click on the incoming missiles with the joystick 2/ Zoomed in area of the missiles where you shoot down the missiles 3/ Puzzle screen where you must match a portion of a pattern to a larger screen to crack the code Any failure of shooting down missiles or puzzle will move the DEFCON (Defense Condition) countdown from 5 to 1. If you reach DEFCON 1, global war breaks out. The game was reviewed in Compute! Magazine Issue #45, February 1984, Page 134 Requires 8k expansion

Cops 'n' Robbers

Cops 'n' Robbers

Commodore VIC-20 - Released - 1985

You are a robber whose target is the Acme Diamond Co. and the old mine, both which are full of jewels. Once collected, the jewels need to be returned to your getaway vehicle. Making your job hard are cops who are very smart, choppers who are dangerously low to the ground, and ghosts that can kill you if you come in contact with them. You have one weapon to deal with these enemies, but it has limited ammo. If you get killed by cops or ghosts, you can enter the jail and release one of your captured men. Abrasco also re-released the VIC-20 version of the game in the same year as the original.

Cosmiads

Cosmiads

Commodore VIC-20 - Released - January 1, 1983

COSMIADS. BUG-BYTE. The object of the game is to shoot all the attacking cosmiads using your space laser and dodging the swooping aliens, if you successfully clear a whole screen of cosmiads a new more ferocious pack appear and so your fight continues.

Cosmic Cruncher

Cosmic Cruncher

Commodore VIC-20 - Released - 1982

Following Atari's lawsuit which pulled HAL Laboratory's Jelly Monsters from the shelves shortly after its release, Commodore themselves designed this modified "clone" called Cosmic Cruncher. "Pac-Man" was replaced with a giant Commodore logo, the ghosts were replaced with aliens, the cherry was replaced with a planet/moon, and the power pellets were replaced with mini space ships.

Cosmic Firebirds

Cosmic Firebirds

Commodore VIC-20 - Released - 1983

A Galaxian clone written by John Shay and published for the Commodore VIC-20 by Solar Software

Countdown

Countdown

Commodore VIC-20

A mad professor has planted a bomb in a sewer. You are trapped in his house and you have to escape it by collecting keys to open bars and get to the top of the screen, get through a jungle collecting keys to open the sewer and finally get down to the sewer, also collecting keys - but this time to defuse the bomb. The bomb will explode in a certain period of time, which the player can set at the beginning. 2 minutes, 2 minutes and 30 seconds, or 3 minutes. In each level there are bonuses for the player to collect. Collecting these will award the player with extra points. Also each level has...

A Country Garden

A Country Garden

Commodore VIC-20 - Released

A Country Garden is a clone of Centipede. You have to shoot down nasty pests that invaded your beautiful garden. One of them being a large crawler. The crawler has to be shot part by part, and each part will turn into a mushroom.

Crater Raider

Crater Raider

Commodore VIC-20 - Released - 1983

Crater Raider is a multi-screen action game. The object of the game is to destroy a giant asteroid that is on a collision course with the planet Earth. The player must guide Raider Rick over the surface of the asteroid, jumping over craters and avoiding flying meteorites (and aliens, in the later stages). The player starts with three lives and will lose one if Rick falls into a crater or is hit by a flying object. Rick's supply of oxygen is limited, but more oxygen can be obtained by picking up canisters that are strewn about the asteroid's surface. If Rick runs out of oxygen, the game will...

Crazy Cavey

Crazy Cavey

Commodore VIC-20 - Released - 1985

Game description: Crazy Cavey is single-screen platform game, where you play as a caveman collecting keys and avoiding all kinds of ghosts and monsters. The goal is to get to the exit after having successfully collected all keys. Beware of green platforms, that will vanish when you stand on them and platforms with "glue" written on it, as you will get stuck for a few seconds on them.

Crazy Kong

Crazy Kong

Commodore VIC-20

Crazy Kong is a single screen platform game based on the arcade game Donkey Kong where you have to get from the bottom of the screen to the top to rescue your girlfriend over various screens. The platforms are connected by ladders and as you climb and move up the screen, a giant ape on the top of the screen rolls barrels along the platforms towards you. You must jump over the barrels or you lose one of three lives if you are hit but there are hammers that can be collected and smash the barrels for a limited time. As well as getting to the top of the screen to get to the next screen you must...

Creepy Corridors

Creepy Corridors

Commodore VIC-20 - Released - 1983

Jewels, gems and other treasures lie deep within the CREEPY CORRIDORS, ready for the taking. But are you ready to face the crawling critters that stand between you and the riches? Just one false move and... the scream you hear may be your own.

The Curse Of The Werewolf

The Curse Of The Werewolf

Commodore VIC-20

Cyclon

Cyclon

Commodore VIC-20 - Released - 1983

Cyclon is a space-themed reflex game that is similar to Midway's Space Zap. The object of the game is to survive as long as possible by defending your star base from enemy star cruisers and deadly satellites. The game has 99 levels of difficulty, and the player may begin at any level from 0-10. The player's star base is located at the center of the screen and enemies firing light missiles will approach from all sides. The star base is armed with lasers that can be fired in all four directions, as well as a limited amount of anti-matter bombs which destroy all on-screen enemies. Shields can...

Dam Busters

Dam Busters

Commodore VIC-20 - Released

A game in which you have to bomb a damn by pressing the space bar. However, you have to watch out for anti-aircraft fire (which cannot be avoided) as well. The game is more based on timing your shots. You have three planes to do the job Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Dark Dungeons

Dark Dungeons

Commodore VIC-20 - Released - January 1, 1983

Enter the fantasy world populated by ferocious monsters, fire breathing DRAGON and a cunning DWARF. Find the magic scroll and solve the riddle that will unlock the passageway to the CATACOMBS. You can choose to be a fighter or magician, choose your attributes of strength, wisdom, intelligence, constitution and charisma but do so wisely. As you enter the dungeons you may purchase equipment to assist - buy with care.

Demon Attack

Demon Attack

Commodore VIC-20 - Released - 1983

Demon Attack is an arcade action game with gameplay similar to Space Invaders. You control a laser cannon at the bottom of the screen, and need to destroy wave after wave of brightly colored demons. The demons bounce around the screen in bizarre patterns, and try to destroy your cannon with bombs or lasers. When you shoot a demon, it will be replaced with another or will split into two smaller demons depending on which wave you are playing. When the required number of demons for the current round is finally destroyed, you can move on to the next, more difficult round.

Depth Charge

Depth Charge

Commodore VIC-20 - Released

Basic game in which you have to drop bombs on a rectangular shaped object that is supposed to be a submarine. Part of a complimentary cassette you got in Canada if you purchased your VIC-20 (along with the cassette deck), or just the deck alone from Canadian Tire

Dig Dug

Dig Dug

Commodore VIC-20 - Released - October 27, 1983

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds,...

Dodge Cars

Dodge Cars

Commodore VIC-20 - Released - 1982

Dodge Cars is a simple racing game. The game is viewed from a top down perspective and the player races down a road consisting of five lanes. From the opposite direction comes countless cars and the aim is to drive as far as possible without crashing. The cars move automatically forward at a steady pace and all the player has to do is to move right or left between the lanes. The player gets a score based on how far down the freeway he gets. The game is controlled with a joystick.

Donkey Kong

Donkey Kong

Commodore VIC-20 - Released - December 1, 1983

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Doodle Bug

Doodle Bug

Commodore VIC-20 - Released - 1985

Doodle Bug is a clone of the arcade game, Lady Bug, itself a close relative of the original Pac-Man. Just like the yellow pill-eater, you guide your sprite around a maze populated by nasties, and can only escape once you've eaten all the pills in the maze. You can choose how many monsters shall be at the first level and from then on every level will get one additional monster. There are no power pellets, instead you have to use wits to avoid the monsters. You can also use gates which you can turn around.

Dragonfire

Dragonfire

Commodore VIC-20 - Released - 1983

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have...

Envahi

Envahi

Commodore VIC-20

Envahi is a side view fixed screen shoot 'em up where the player controls a helicopter and must defend a city that is being attacked by an invasion force. Next to the city is a large dam full of water that also has to be defended. The helicopter can be moved in all directions and shoots bullets upwards. There are four different types of enemies to shoot down. Munchers move horizontally towards the dam and make holes in it upon reaching it. If the hole goes all the way through the water will flood the city. Nasties appear from a mothership at the top and move downwards until reaching a...

Escape MCP

Escape MCP

Commodore VIC-20 - Released - 1983

In this game you play the role of a man who has been deatomized by a rogue 6502 processor and are now trapped inside the computer. The gameplay involves you running around a maze collecting both the key which opens up the exit for the level and also the program disk. The MCP is following you all the time and if it makes contact with you you lose a life. There are also walls and blocks which switch from visible to invisible making it harder to run as you can't walk through them.

Exterminator

Exterminator

Commodore VIC-20 - Released - 1982

The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. Occasionally a phoenix will appear, either moving horizontally...

Four Gates To Freedom

Four Gates To Freedom

Commodore VIC-20

Four Gates to Freedom consists of two parts: an action game and an adventure game. The action game has to be played first and after completing it the player is given a code that is needed to start the adventure game. The game tells the story about a star cruiser that when exploring a far away planet is captured by a race of warrior ants. The crew and twenty scientist that were on board are drugged for future use as food for ants. The player's task is to destroy the four gates of the title and gain entry to the catacombs were the captives are held. The action game is a fixed screen...

Galaxia

Galaxia

Commodore VIC-20

Galaxia is an arcade style shooter. You control a spaceship and need to earn as many points as possible by shooting the various enemies that appear on the screen. Unlike many similar games (such as Demon Attack or Phoenix) your ship can move about the entire screen and is not limited to horizontal only movement. On each level has there is a timer; if time runs out and you haven't finished destroying all of the enemies, the next level will begin, however all of the remaining enemies from the previous level will remain on the screen (so you now have two sets of enemies to destroy at once). There...

Garden Wars

Garden Wars

Commodore VIC-20 - Released - 1982

Garden Wars is a fast paced, single-screen 8-way maze shooter, in which you play a rodent. Similar to Berzerk and other similar early maze shooters. Your goal? Earn as many points as possible by shooting and collecting stuff in a static, fixed-screen maze. However, the game is original due to the variety of on-screen stuff. There are some monsters (snakes, toads, centipedes, spiders) which you need to shoot, and of course canl kill you. There are flashing items you need to pick up (for points only); if you accidentally shoot them (which will happen due to the speed of the game), they will...

Gorf

Gorf

Commodore VIC-20 - Released - 1982

The player controls a spaceship that can move left, right, up and down around the lower third of the screen. The ship can fire a single shot (called a "quark laser" in this game), which travels vertically up the screen. Unlike similar games, where the player cannot fire again until the existing shot has disappeared, the player can choose to fire another shot at any time; if the previous shot is still on screen, it disappears. Gorf consists of five distinct "missions", each with its own patterns of enemies. The central goal of each mission is to destroy all enemies in that wave, which takes...

Gridrunner

Gridrunner

Commodore VIC-20 - Released - January 1, 1982

The game is similar to the Atari game Centipede, in which the player controls a green ship, the Gridrunner, at the bottom and shoots at enemies which zigzag down from the top. The player must also avoid pulses emitted by the X-Y zappers which patrol the edges of the grid. The game has twenty waves of enemies to complete. The player controls a small, constantly firing, ship that can be steered around the whole of the playfield with swipes of the iOS touchscreen. Various enemies appear on the playfield and will attack the player's ship. The game is divided into a number of levels (or grids)...

Gridtrap

Gridtrap

Commodore VIC-20 - Released - 1983

Gridtrap is a single screen game where you have to move around a grid of squares to get to bombs to defuse them before a timer reaches zero for each bomb. As you move, any square you move from disappears so careful planning of a route to a bomb needs to be taken into consideration. A boot will also move around the screen that needs avoiding and skulls cannot be landed on but flags can be collected for bonus points. Rows of squares can be moved to make paths if there are no more squares to move on but skulls and flags cannot be moved off screen. If you move off the edge of the screen then...

Home Babysitter

Home Babysitter

Commodore VIC-20 - Released - 1982

The cartridge includes sections on counting, learning your ABCs, and assembling funny faces on the screen. Small children will need some adult help to get started. Once they know the keys to press (remember that pressing RESTORE takes you back to the main menu, for one) they may do just fine on their own.. Basically a series of educational mini-games aimed at primary school children and pre-schoolers.

Hunchback

Hunchback

Commodore VIC-20 - Released - 1984

Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of...

IFR

IFR

Commodore VIC-20 - Released - 1983

IFR is a flight simulator of Cessna 172RG Cutlass light aircraft. Due to limitations of early 1980s computers it doesn't offer external cockpit view, only an instrument panel (hence the name: Instrument Flight Rules) with full set of gauges: altimeter, tachometer, artificial horizon, airspeed, turn, and rate of climb indicators. The plane is also equipped with flaps, retractable landing gear, LORAN-C inertial navigation system, ILS and ADF (picking up 4 beacons and 2 airfields on the map). The objective is to safely navigate between 4 airfields located on the map, while avoiding terrain...

In the Chips

In the Chips

Commodore VIC-20 - Released - 1983

A business simulator which puts you in control of a Silicon Valley software firm: you've invested $100,000 in cash in the business, and now you get to call the shots. Your goal is to expand your share of the computer software market while striving against a competing company (run by the computer or by another human player). Each turn represents a fiscal quarter, and both companies set up a business strategy. This is done by walking your character between the company's various buildings: at R&D, development budget is assigned for up to five potential products (games, judging by their...

Jackpot

Jackpot

Commodore VIC-20

Jelly Monsters

Jelly Monsters

Commodore VIC-20 - Released - 1981

A faithful clone of Namco's arcade hit Pac-Man for the VIC-20. The game however didn't last as it was pulled from the shelves due to a lawsuit from Atari, and was replaced by a lesser clone called Cosmic Cruncher.

JetPac

JetPac

Commodore VIC-20 - Released - May 2, 1983

The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in instalments scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above. After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket...

Jumpin Jack

Jumpin Jack

Commodore VIC-20 - Released - 1982

A Frogger clone from Livewire Software. As usual, your goal is to safely guide the frog across the road, avoiding the cars, jumping on the turtles and tree trunks across the river and land safely in one of the five slots on the other shore. The C64 and MSX versions add a pseudo-isometric effect to the graphics, as well as a female frog and an insect to be eaten for bonus points. After all five slots are filled up, the gameplay repeats, but faster.

Jupiter Defender

Jupiter Defender

Commodore VIC-20 - Released - 1983

In Jupiter Defender, the object is to move your ship across a landscape, killing aliens that approach it from the right with your built-in laser. The ship is also equipped with a number of bombs, which can be used to wipe out everything on screen. Coming into contact with the aliens results in a loss of life, and the game ends when all lives are lost.

Jupiter Lander

Jupiter Lander

Commodore VIC-20 - Released - 1981

Use thruster control to land the spaceship on the surface of Jupiter. Fuel consumption and speed readings are important for the player to determine how to land the craft. Choose from three landing pads of varying difficulty. Easiest landing pad multiplies the player's score by 2, hardest by 10.

King Tut

King Tut

Commodore VIC-20 - Released - 1985

In King Tut the player takes the role of Archie, a lion-hearted explorer who has entered the tomb of Tutankhamun, the Egyptian pharaoh. In his quest for gold and glory he has to traverse the maze like corridors of the tomb until he finds the famed golden death mask. The game is played from a side view. At the start the player has a good view of his surroundings and can locate the position of the mask. However, the player's lamp is not reliable and will go out after a short time. The tomb will then become shrouded in darkness and the player will only be able to see what he is next to. So...

Laser Zone

Laser Zone

Commodore VIC-20 - Released - January 1, 1983

One of Jeff Minter's early eighties shoot'em'ups in his typical frantical style, Laser Zone has you controlling not one, but two "zone gunners" in a constrained playfield. Controlled with only one joystick, you move one zone gunner on a vertical wall and one at the bottom. Wave upon wave of nasties come into the zone, and must be shot down before they reach either wall, where neither gun can reach them and they advance toward you. You can try to escape perpetually, since your movements wrap around the screen borders, at least until another enemy has reached your wall, but it is better to use...

Log Run

Log Run

Commodore VIC-20 - Released - 1983

Log Run is Commodore VIC-20 game written by Mark Brennand and published in 1983 by Terminal Software. Log Run is a clone of the Century Electronics arcade game Logger, which itself is a version of Donkey Kong with the main character replaced by a bird.

Ludwig's Lemon Lasers

Ludwig's Lemon Lasers

Commodore VIC-20 - Released - 1982

Ludwig's Lemon Lasers is a simple shoot 'em up game where the player has to shoot down as many lemons as possible. The player controls an automatically firing laser gun that can be moved up and down along the right edge of the screen. An endless amount of lemons appear from the left and move towards the player's location. If a lemon makes it all the way to the right the game ends and the player gets a score. The game has a two player mode where the second player controls a gun along the bottom of the screen and the lemons appear from the top moving downwards.

Matrix: Gridrunner 2

Matrix: Gridrunner 2

Commodore VIC-20 - Released - 1983

Attack of the Mutant Camels (better known as Matrix: Gridrunner 2) is the sequel to Gridrunner. In this Centipede style game you play a retired captain of a starship, one of those who had won the previous war against aliens. You come out of retirement because the aliens are back, tougher than ever. Thus a second gridwar begins. You pilot your ship and shoot at chains of pods coming at you. As you hit the pods, they break into smaller independent chains. The aliens seem to have a sense of humor, though. Each pod in the chain coming at you looks like a...camel. Flying camels from outer...

Menagerie

Menagerie

Commodore VIC-20 - Released - 1982

Menagerie is a Frogger clone in which you are a bug and have to get to the 3 spots (which move by themselves) on the other side. You have to avoid bug eaters and jump on rabbits, lions and elephants.

Metagalactic Llamas Battle at the Edge of Time

Metagalactic Llamas Battle at the Edge of Time

Commodore VIC-20 - Released - January 1, 1983

The player controls a llama which is positioned at the bottom of the screen and spiders descend into the play area from on high using threads, breaking them and dropping to the ground before mutating and mounting a crawling attack. The llama's primary weapon is it's own spittle (presumably the augmentation of the beast applies to bodily fluids as well) which is fired up at a 45 degree angle from horizontal in the direction the beast is facing, before ricocheting off one side of the play area, the otherwise useless planar shield high above the llama's head and then the other side of the play...

Mickey The Bricky

Mickey The Bricky

Commodore VIC-20 - Released - 1985

Mickey the Bricky is a Donkey Kong inspired platform game The objective is to pick up his lost tools on the building site and get to the top of the screen via ladders, avoiding rolling barrels along the way. Five different level layouts are available as the player advances through the game.

Mission Impossible

Mission Impossible

Commodore VIC-20 - Released - January 1, 1981

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mole Attack

Mole Attack

Commodore VIC-20 - Released - 1981

Mole Attack is one of the earliest computerized Whac-a-Mole variants. Gameplay should be clear: Moles randomly pop out of several holes (arranged in a 3x3 grid), and you can hit them using the right keyboard key (one for each hole). The sooner you hit the mole's head, the more points you get -- but if you hit the mole's buttocks (yes, them buggers sometimes pop up that way), you lose points. After 60 seconds, the game ends and your score is shown.

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