Parker Brothers

007 James Bond

007 James Bond

Sega SG-1000 - 1983

In 007 James Bond you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on. If you can complete all the missions, you win the game! Good luck, Mr. Bond.

Amidar

Amidar

Atari 2600 - January 1, 1982

As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way.

Astro Chase

Astro Chase

Atari 5200 - Released - January 1, 1982

As pilot of a spaceship, your job is to save the planet Earth! Eight mega mines are slowly homing in, and you need to destroy them all before they reach Earth. Trying to stop you are a variety of flying saucers which will constantly be chasing you around the planet. Your ship is equipped with lasers which can be used to destroy enemy saucers and the mega mines. Located throughout the space around Earth are eight shield depots; if you fly through one of these, you will temporarily become invincible. Your spaceship also has a limited energy supply; if you get too low on energy, it can be...

Boggle Plus

Boggle Plus

Nintendo Game Boy - February 1, 1992

Race the built-in timer in FIVE variations of the classic hidden word game - anytime, anywhere. Play alone, against another human or against one of the eight computer opponents, and select the game you want - then GO! The computer automatically searches its 35,000+ word dictionary as you try to beat the 3-minute timer. There are five different games, including three NEW variations that let you choose your level of difficulty. Basic BOGGLE game: Form words by linking adjoining letters no the 4x4 grid. Then try a BIG BOGGLE game on the 5x5 letter grid. Categories: Search the grid to...

Care Bears

Care Bears

Atari 2600 - Unreleased - 1983

The game concept in Care Bears revolves around grabbing the "Tummy Icon" from each of the Care Bears as they slowly fell down the screen. Once all the icons were collected the player would have to arrange them in a certain order before time ran out. Although this may sound rather easy, one has to keep in mind that the game was geared toward young children, so things had to be kept simplistic.

Chess

Chess

Atari 800 - Released

Clue

Clue

Super Nintendo Entertainment System - May 13, 1992

Who killed Mr. Boddy? Was it Colonel Mustard, in the Kitchen, with the Lead Pipe? All the deductive fun of the classic mystery game comes to life with hundreds of animated vignettes, crisp graphics, bright colors, and refined sound effects and music of advanced 16-bit technology. Playing alone or with up to five human or computer opponents, you'll solve a new CLUE® mystery every time you play, as you choose one of five "ranks" and work up from Amateur to Detective. So enter Mr. Boddy's mansion and start collecting evidence from the animated vignettes that show Suspects skulking through...

Frogger

Frogger

ColecoVision - Released - 1983

Frogger (フロッガー) is a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin. It is regarded as a classic from the golden age of video arcade games, noted for its novel gameplay and theme. The object of the game is to direct frogs to their homes one by one by crossing a busy road and navigating a river full of hazards. The Frogger coin-op is an early example of a game with more than one CPU, as it used two Z80 processors.[4] By 2005, Frogger in its various home video game incarnations had sold 20 million copies worldwide, including 5 million in the...

Frogger

Frogger

Commodore 64 - Released - 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one...

Frogger

Frogger

Philips Videopac+ - January 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells,...

Frogger

Frogger

Mattel Intellivision - November 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

Frogger

Frogger

Atari 5200 - Released - 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.

Frogger

Frogger

Commodore VIC-20 - Released - July 1, 1983

Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally...

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 5200 - Released - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the...

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 2600 - 1984

In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the...

Frogger II: Threeedeep!

Frogger II: Threeedeep!

ColecoVision - Released - 1984

Frogger II: ThreeeDeep![1] is a console and computer game released in 1984. The game is a sequel to the original Frogger from 1981, and features similar gameplay. The goal of Frogger II: ThreeeDeep! is to maneuver each frog to a berth at the top of the screen. Once all of the berths are filled the player progresses to the next level. Unlike its predecessor, the game features three consecutive screens for each level rather than one screen per level, with berths at the top of each of the three screens that need to be filled.

Frogger II: Threeedeep!

Frogger II: Threeedeep!

Atari 800 - Released

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep!

Commodore 64 - Released - 1984

In Frogger II: ThreeeDeep!, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached...

G.I. Joe: Cobra Strike

G.I. Joe: Cobra Strike

Atari 2600 - Released - January 1, 1983

In the single-player mode, the player controls a G.I. Joe training camp on the bottom of the screen protected by a barrier and armed with two laser cannons. In this mode the goal is to keep the giant Cobra-operated robot snake from destroying the shield and thus the training camp by hitting it eight times. The Cobra robot shoots venom and laser beams. In two-player cooperative mode control of the G.I. Joe training game is split between two players as they work to destroy the Cobra robot. In the two-player competition mode one player controls the Cobra robot and another player controls the...

Gyruss

Gyruss

Atari 2600 - 1984

The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space.

Gyruss

Gyruss

ColecoVision - Released - 1984

Gyruss (ジャイラス Jairasu?) is a shoot 'em up arcade game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was licensed to Centuri in the United States, and was ported to contemporary home systems. The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the...

Gyruss

Gyruss

Atari 800 - Released - 1984

The gameplay is very similar to that of Galaga but with an added twist: the game is presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle - essentially, Gyruss was Galaga mapped onto a Tempest-like cylinder. This gameplay style is called a tube shooter, and Gyruss is one of the very few examples that exist. The familiar scrolling star field of earlier space shooter games was arranged to fit the 3D perspective, with the stars coming into view at the center of the screen and flying outward, giving the...

Gyruss

Gyruss

Atari 5200 - Released - 1984

Three billion miles is a long way from home. But there's no shorter route from outer Neptune to Earth. As if that weren't enough...it's got to be a shoot-out all the way. You alone in your rapid-firing spaceship, swirling in a circular flight pattern...orbiting to the right...arcing to the left...trying to mow down wave after wave of enemy plane formations, rocketing meteors and run-away satellites. Stops at Uranus, Saturn, Jupiter, and Mars will mark your progression towards Earth. Each one's a short visit, though. Then it's off again to the next planet--and the next wave of enemies. Reach...

James Bond 007

James Bond 007

ColecoVision - Released - 1984

james Bond 007 is a 1983 side-scrolling video game developed and published by Parker Brothers for the Atari 2600, Atari 5200, Atari 8-bit computers, Commodore 64, ColecoVision and distributed in Japan by Tsukuda Original for the Sega SG-1000.

James Bond 007

James Bond 007

Commodore 64 - 1984

In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's...

King's Quest: Quest for the Crown

King's Quest: Quest for the Crown

Sega Master System - Released - 1989

There's plenty of action, adventure and danger in this animated video game based on one of the best-selling computer games... In days of old, you and the gallant Sir Graham must rescue King Edward and his beleaguered kingdom of Daventry. Your mission: To travel the kingdom, unearthing clues and challenging adversaries to locate the King's Magic Mirror, Protective Shield and Chest of Gold. Use your knowledge and skills to make the right choices and solve the riddles, while defying ogres and others along the way. But keep Sir Graham away from the many pitfalls or he'll die—and you'll lose...

The Lord of the Rings: Journey to Rivendell

The Lord of the Rings: Journey to Rivendell

Atari 2600 - 1983

The Lord of the Rings: Journey to Rivendell has been the subject of speculation for many years by Atari collectors. Now one of the most sought-after Atari 2600 prototypes is finally available. What's the story, you ask? Way back in 1983 Parker Brothers featured this game in one of their catalogs. Video game and Tolkien fans alike were excited by this announcement, but the wait would be in vain. Lord of the Rings was never released, and Parker Brothers reportedly informed people that called and asked for the game that it was sold out in an attempt to cover up for the fact that it was never...

Monopoly

Monopoly

Super Nintendo Entertainment System - Released - 1992

Buy Park Place! Sell Marvin Gardens! Build Hotels! Collect Rents! Go to Jail! With advanced 16-bit technology, your in the middle of the wheeling and dealing action on an animated board that makes the classic real estate game come to life! Action-filled vignettes show the scene as you buy, sell build and collect from your opponents. The system handles all the accounting for fast action and quick deals. Play a random game or speed things up with a pre-set scenario. Whether you play alone or challenge human or computer players, your goal is to acquire the most wealth--and drive your opponents to...

Monopoly

Monopoly

Sega Genesis - September 1, 1992

Monopoly is a 1992 conversion of the classic Parker Brothers board game Monopoly by Sculptured Software. This conversion of the game features an animated board and movement, along with an interactive bartering system, auction system and property management. However, the conversion lacks the ability to set any of the common "house rules" used when playing the board game, a feature added in later recreations of the game.

Montezuma's Revenge

Montezuma's Revenge

Atari 2600 - Released - January 1, 1984

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s...

Montezuma's Revenge

Montezuma's Revenge

Commodore 64 - Released - June 30, 1984

The player controls a on-screen character called Panama Joe, moving him from room to room in the labyrinthine underground of the 16th century Aztec temple of emperor Montezuma II, filled with enemies, obstacles, traps, and dangers. The objective is to score points by gathering jewels along the way. Panama Joe must find keys to open doors, collect and use equipment such as torches, swords, amulets, etc. without losing his life. Obstacles are laser gates, conveyor belts, disappearing floors and fire pits.

Montezuma's Revenge

Montezuma's Revenge

ColecoVision - Released - 1984

You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. He will...

Montezuma's Revenge Featuring Panama Joe

Montezuma's Revenge Featuring Panama Joe

Sega Master System - Released - 1989

PANAMA JOE™ is a cunning daredevil—tough, clever, and fast on his feet. If the reward's large enough, he'll risk everything. Winning, that's all that counts! Once you start this game, you are PANAMA JOE. In 11 graduated levels of gameplay, you race against perils and time through the 100-room mazes of Emperor Montezuma's death-dealing pyramids. Your goal: to collect a fortune in hidden Aztec loot, rack up points—and stay alive! This state-of-the-art video game provides heart-pounding action and adventure, as you climb ladders, slide down poles, and grab special tools to escape the...

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 2600 - 1984

Mr. Do!'s Castle (alternatively called Mr. Do! vs. Unicorns) is the sequel to 1982's Mr. Do!

Mr. Do!'s Castle

Mr. Do!'s Castle

Atari 5200 - Released - 1984

Mr. Do's Castle is an arcade game created by Universal in September 1983. The Asian title of the game is Mr. Do! versus Unicorns. Though marketed as a sequel to the original Mr. Do! released one year earlier, the game bears a far closer resemblance to Space Panic. It is the second of the Mr. Do series of video games, although it wasn't intended to be. It began life as a game called "Knights vs. Unicorns", but the U.S. division of Universal persuaded the Japanese arm to modify the graphics into a Mr. Do! game, taking into account the first game's popularity.

Mr. Do's Castle

Mr. Do's Castle

ColecoVision - Released - 1984

The object of Mr. Do's Castle is to score as many points as possible by collecting cherries and defeating unicorn-like monsters. The game takes place in a castle filled with platforms and ladders, some of which can be flipped from one platform to another. The player controls Mr. Do as he collects cherries by using a hammer to knock out blocks that contain them from the various platforms. Empty holes left by the knocked-out blocks serve as traps for the monsters - if a monster falls into a hole, the player can then defeat it by causing a block above the monster to fall on top of it. If the...

Mr. Do's Castle

Mr. Do's Castle

Commodore 64 - Released - 1984

Mr. Do!'s Castle is an action platform game which has you in a castle consisting of several floors, each of which contain a variety of blocks. You control Mr. Do! the clown who has a hammer which can be used to knock out the blocks in the floor. Wandering throughout the castle are deadly unicorns which are constantly trying to catch you. Your goal is to earn as many points as possible and to progress through the increasingly difficult castles. There are two ways to complete a castle; you can either destroy all of the deadly unicorns by crushing them with blocks, or you can knock out all of...

Popeye

Popeye

ColecoVision - Released - 1983

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong. However at that time on the development...

Popeye

Popeye

Commodore 64 - Released - 1983

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the...

Popeye

Popeye

Philips Videopac+ - January 1, 1982

Popeye (ポパイ Popai?) is a 1982 arcade platform game developed and released by Nintendo based on the Popeye characters licensed from King Features Syndicate. Unlike most platform games, the player cannot jump; the only button is "punch." The game was licensed by Atari for exclusive release in the United Kingdom and Ireland, and featured in an Atari designed and manufactured cabinet. Some sources[2][3][4] claim that Ikegami Tsushinki also did design work on Popeye. The Popeye characters were originally going to be used in the game that later became Donkey Kong.[5] However at that time on the...

Popeye

Popeye

Atari 2600 - January 1, 1983

In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and "Xs" (smooches!) before they hit the water and sink--or before Brutus or the Sea Hag's bottles knock you overboard. Each time you complete a round, you'll automatically proceed to the next--and more difficult one.

Popeye

Popeye

Mattel Intellivision - January 1, 1983

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other...

Popeye

Popeye

Atari 5200 - Released - 1984

As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the...

Q*bert

Q*bert

Atari 5200 - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Mattel Intellivision - Released - April 1, 1983

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.

Q*bert

Q*bert

Philips Videopac+ - Released - January 1, 1983

The objective of the game is to change all the colors of the squares while avoiding enemies. As the game advances, the player must change the colors twice. A new enemy also appears and changes the squares back to their previous color.

Q*bert

Q*bert

ColecoVision - Released - 1983

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

Commodore 64 - Released - 1984

Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.

Q*bert

Q*bert

MS-DOS - Released - 1984

Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of...

Q*bert's Qubes

Q*bert's Qubes

Atari 2600 - Released - 1983

Q*bert's Qubes was manufactured by Mylstar Electronics, and uses the same hardware as the original. The game features Q*bert, but introduces new enemies: Meltniks, Shoobops, and Rat-A-Tat-Tat. The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube. The goal is to match a line of cubes to a target sample; later levels require multiple rows to match. Despite the popularity of the franchise, the game's release was hardly noticed. Parker Brothers showcased home versions of...

Q*bert's Qubes

Q*bert's Qubes

ColecoVision - Released - 1984

Reactor

Reactor

Atari 2600 - Released - January 1, 1982

Reactor is a conversion of the arcade game. You control a space ship inside a nuclear reactor which you are trying to stop from melting down! The reactor core at the center of the screen is surrounded by a deadly kill wall. Roaming throughout the available space are positrons, neutrinos, and photons, all of which will be trying to knock your ship into the wall. To survive you will need to knock all of these attacking particles into the kill wall to destroy them. As each level progresses, the reactor core will slowly grow in size, making less and less room to maneuver in. Eventually the reactor...

Risk

Risk

Sega Genesis - April 2, 1994

Players attempt to capture territories from other players by rolling higher die numbers. The game is won when one player has managed to occupy every territory.

Sky Skipper

Sky Skipper

Atari 2600

It's a high-flying, action-packed adventure! You're the pilot chosen for this most unusual mission: to rescue the animals held captuve by the dangerous gorilla. But it won't be easy. You'll have to pilot your plane through all kinds of flying hazards. To make matters worse, you only have a limited amount of fuel to accomplish your mission. Can you save the animals in time?

Spider-Man

Spider-Man

Atari 2600 - January 1, 1982

The Green Goblin has set a super bomb at the top of a high voltage tower located on the top of a skyscaper! As Spider-Man, you need to scale the building and defuse the bomb. Use your web to climb the building, but be careful of Green Goblin's villians which appear in the windows trying to stop you. If your web line goes too close to a villian, it will be cut and Spider-Man will fall. If you're careful, you can swing back and forth to capture the villians for bonus points. When you reach the top of the building, it's time to climb up the high voltage tower which is booby trapped with bombs....

Star Wars: Jedi Arena

Star Wars: Jedi Arena

Atari 2600 - January 1, 1983

In Jedi Arena, you have to face an opponent in the arena to see who is the true Jedi master. Wandering throughout the arena is a seeker which is capable of firing laser bolts. To be victorious you need to destroy your opponents shield by having the seeker fire laser bolts at it. You are armed only with a light saber which is used to control the direction of the laser bolts you fire, as well as block incoming fire from your opponent. The first player to break through the other players shield wins a point, and the first player to 3 points wins the match! Several game options are included which...

Star Wars: Return of the Jedi

Star Wars: Return of the Jedi

Atari 800 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi - Death Star Battle

Star Wars: Return of the Jedi - Death Star Battle

Atari 5200 - Released - 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi: Death Star Battle

Star Wars: Return of the Jedi: Death Star Battle

Atari 2600 - January 1, 1983

Death Star Battle is loosely based on the events of the film Star Wars Episode VI: Return of the Jedi. Your task is to destroy the Death Star before its construction is finished. You start the task outside the shield perimeter of the Death Star. There you'll have to combat different imperial vessels and avoid the death ray while waiting for an opportunity to slip through one of the random openings in the energy shield. After reaching the Death Star you must reduce its structure up to the point where you can hit the core. In the following destruction of the station you must avoid collision with...

Star Wars: Return of the Jedi: Ewok Adventure

Star Wars: Return of the Jedi: Ewok Adventure

Atari 2600 - Released - January 1, 1997

You take the role of an EWOK in this thrilling game based on scenes from RETURN OF THE JEDI. Now a member of the Rebel cause, you must hang glide' over dangerous territory in order to reach the Imperial shield generator: Your mission: to blow it apart! But as you swoop through the forest, IMPERIAL STORMTROOPERS, ATST's and BIKER SCOUTS will try to shoot you down. Hurl rocks at the enemy as you avoid their fire and close in on the shield generator: 1 or 2 players

Star Wars: The Arcade Game

Star Wars: The Arcade Game

ColecoVision - Released - 1984

Star Wars is a first-person shooter based around the final scenes of the original Star Wars film. It first appeared for arcade coin-operated machines and was subsequently converted to other gaming platforms. You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with...

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 800 - Released - 1984

Remember the exhilaration you felt near the end of Star Wars when Luke Skywalker destroyed the Death Star? With Star Wars: The Arcade Game for the Atari 5200, you can enjoy the experience all over again, but this time you get to take Skywalker's place at the helm of the X-wing Fighter! Your spaceship, which you see as though you were sitting in its cockpit, is equipped with a maximum of nine energy shields. Each time you run into an obstacle (fireball, tower or catwalk) you will lose a shield, but you can earn extra shields by destroying the Death Star. If you get hit when your shield count is...

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 2600 - 1983

Star Wars is an arcade game produced by Atari Inc. and released in 1983.[2] The game is a first person space simulator, simulating the attack on the Death Star from the 1977 film Star Wars. The game is composed of 3D color vector graphics. This game was developed during the Golden Age of Arcade Games and is considered the #4 most popular game of all time according to the readers of Killer List of Videogames.[3] The player assumes the role of Luke Skywalker ("Red Five"), as he pilots an X-wing fighter from a first-person perspective. Unlike other arcade games of similar nature, the player...

Star Wars: The Arcade Game

Star Wars: The Arcade Game

Atari 5200 - Released - 1984

Remember the exhilaration you felt near the end of Star Wars when Luke Skywalker destroyed the Death Star? With Star Wars: The Arcade Game for the Atari 5200, you can enjoy the experience all over again, but this time you get to take Skywalker's place at the helm of the X-wing Fighter! Your spaceship, which you see as though you were sitting in its cockpit, is equipped with a maximum of nine energy shields. Each time you run into an obstacle (fireball, tower or catwalk) you will lose a shield, but you can earn extra shields by destroying the Death Star. If you get hit when your shield count...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Atari 2600 - January 1, 1982

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and...

Star Wars: The Empire Strikes Back

Star Wars: The Empire Strikes Back

Mattel Intellivision - January 1, 1983

Star Wars: The Empire Strikes Back recreates a scene from the movie of the same name. You are on the icy planet of Hoth, and Imperial Walkers are closing in on the rebel power generator. As the pilot of a snowspeeder, you need to take out as many of the walkers as you can. The walkers are heavily armoured, and it will take a lot of fire power to destroy one! The game is played on a large, scrolling screen with a radar screen at the bottom to help keep track of where the enemy is located. If a walker reaches the power generator, or you run out of snowspeeders the game is over. Good luck, and...

Strawberry Shortcake: Musical Match-ups

Strawberry Shortcake: Musical Match-ups

Atari 2600

Super Cobra

Super Cobra

Atari 2600

Super Cobra (スーパーコブラ Sūpā Kobura?) is a 1981 arcade game, the sequel to popular horizontally scrolling shooter Scramble, Super Cobra was developed by Konami and manufactured and distributed by Stern in North America. It is similar in concept to its predecessor, but much more difficult. The game was a success, selling 12,337 video game arcade cabinets in the United States in four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after Berzerk and Scramble. Scramble sold 15,136 cabinets in the US in five months earlier that year, adding up to 27,473 US cabinet...

Super Cobra

Super Cobra

Philips Videopac+ - January 1, 1983

You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are...

Super Cobra

Super Cobra

Mattel Intellivision - January 1, 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a...

Super Cobra

Super Cobra

ColecoVision - January 1, 1984

Super Cobra (スーパーコブラ Sūpā Kobura?) is a 1981 arcade game, the sequel to popular horizontally scrolling shooter Scramble, Super Cobra was developed by Konami and manufactured and distributed by Stern in North America. It is similar in concept to its predecessor, but much more difficult. The game was a success, selling 12,337 video game arcade cabinets in the United States in four months, by October 2, 1981, becoming Stern's third best-selling arcade classic after Berzerk and Scramble. Scramble sold 15,136 cabinets in the US in five months earlier that year, adding up to 27,473 US cabinet...

Super Cobra

Super Cobra

Atari 800 - Released - 1983

Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful.

Trivial Pursuit: Interactive Multimedia Game

Trivial Pursuit: Interactive Multimedia Game

Sega CD - Released - January 1, 1993

This is the first multimedia version of the classic Parker Brothers board game. It uses photos, animations, videos & voice clips to pose over 2000 questions and answers to Trivial Pursuit questions. In the Classic Game, up to 6 players roll an on-screen die and move their 'pie-dish' marker around the spoke-and-wheel game board, just like the board game. The square you land on is color coded to one of six trivia categories: People & Places, Sports & Leisure, History, Arts & Entertainment, Science & Nature, and Wild Card. Answering the trivia question correctly lets you take another...

Tutankham

Tutankham

Mattel Intellivision - October 1, 1983

Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left...

Tutankham

Tutankham

Atari 2600 - Released - 1982

Tutankham (ッ夕ンカ一ン) is a 1982 arcade game developed by Konami and released by Stern in the US. The game was originally titled Tutankhamen, but it was discovered that the full name could not fit on the arcade cabinet, so the title was shortened.[citation needed] Tutankham is one of six games chosen to appear in the LIFE magazine photo-session conducted at Twin Galaxies on November 7, 1982, featuring video game record holders of the 1982-era, gathered for a group photograph. The Tutankham champion in the photo is Mark Robichek of Mountain View, California.

Tutankham

Tutankham

ColecoVision - Released - 1984

Tutankham (ッ夕ンカ一ン) is a 1982 arcade game developed by Konami and released by Stern in the US. The game was originally titled Tutankhamen, but it was discovered that the full name could not fit on the arcade cabinet, so the title was shortened. Tutankham is one of six games chosen to appear in the LIFE magazine photo-session conducted at Twin Galaxies on November 7, 1982, featuring video game record holders of the 1982-era, gathered for a group photograph. The Tutankham champion in the photo is Mark Robichek of Mountain View, California.

Where in the World Is Carmen Sandiego?

Where in the World Is Carmen Sandiego?

Sega Master System - Released - December 1, 1988

Where in the World Is Carmen Sandiego and where has her gang of thieves taken the loot? You're the detective tracking down culprits in this globe-hopping mystery action game. And as you work your way up the 5 challenge levels from Rookie to Ace Detective, the mysteries get more complicated and your suspect and his henchmen become more aggressive, firing bullets and throwing knives you must duck on-screen. In each case, one of 10 elusive villains has stolen one of 90 national treasures and absconded to one of 30 foreign cities. Chase your suspect around the world, racing the clock and making...

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