Williams Electronics

Aces & Kings

Aces & Kings

Pinball - Released - 1970

Aeroboto

Aeroboto

Arcade - Released - 1984

Formation Z is a side-scrolling shoot 'em up video game initially released in arcades in 1984 by Jaleco. The arcade release was distributed by Williams and known as Aeroboto outside of Japan. It was later ported to the MSX and to the Famicom, the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation. More recently, the Famicom version of the game was made downloadable via the Wii's Virtual Console download service in Japan. Gameplay: Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien...

Algar

Pinball - Released - 1980

Another World: 20th Anniversary Edition

Another World: 20th Anniversary Edition

Nintendo 3DS - Released - June 19, 2014

Also known as Out Of This World™, Another World is a pioneer action/platformer that released across more than a dozen platforms since its debut in 1991. Along the years, Another World™ has attained cult status among critics and sophisticated gamers alike. AN IMMERSIVE ADVENTURE WITH UNIQUE STORYTELLING Another World™ chronicles the story of Lester Knight Chaykin a young scientist hurtled through space and time by a nuclear experiment that goes wrong. 20TH ANNIVERSARY EDITION ESPECIALLY DESIGNED FOR CONSOLE A remastered presentation: a joint effort between visionary game-designer Eric...

Barracora

Barracora

Pinball - Released - 1982

Barracora is a Physical Pinball Table released in 1982 by Williams Electronics. It was designed by Roger Sharpe, Steve Epstein, and Barry Oursler, with artwork by Doug Watson. When pinball enthusiasts talk about "pinball art", Barracora is a name that frequently surfaces, as the eye-catching merwoman is the first and most memorable aspect of the game. Drawing inspiration from H. R. Giger's works (most notably the painting "Li I"), Doug Watson drew a model's facenote morphing into a predatory fish against a landscape of teeth, then dubbed her "Barracuda". Williams' President Mike Stroll...

Big Ben

Big Ben

Pinball - Released - April 9, 1974

Big Guns

Big Guns

Pinball - Released - 1987

Big Guns is a 1987 pinball game designed by Mark Ritchie and Python Anghelo and released by Williams Electronics. Taking place in a medieval future, the King Tyrant is holding the Queen hostage. It's up to the Queen's military forces to storm the King Tyrant's castle and rescue the Queen. But to successfully storm the castle, they would have to be granted invincibility powers. Big Guns's notable features include two catapults (the cannons) that shoot the ball into the air and into the habitrail, and a taller-than-normal backbox, which houses a bagatelle mini-game (the King's Chamber).

Black Knight 2000

Black Knight 2000

Pinball - Released - April 4, 1989

Black Knight 2000 is a 1989 pinball game designed by Steve Ritchie (who also provides the Knight's voice) and released by Williams Electronics. The game is the sequel to the 1980 pinball machine Black Knight. The Black Knight returns, this time in a techno-feudal landscape (eschewing the more traditional, ornate look of the previous game). The player must storm the Knight's castle and battle him, while a Choir of Angels provide moral support for the player. It was the first pinball game to offer a Wizard Mode, and featured a truly memorable soundtrack with Chicago singers Stephanie Rogers...

Blaster

Blaster

Arcade - Released - 1983

First-person shooter. Use a 49-way optical flight control/joystick with thrust and fire buttons to fly through different levels (space, time warp, asteroid fields, etc.) shooting various enemies, objects, and picking up lost spacemen. Receive extra points for shooting all enemies in a wave, flying through obstacles, and reaching level 20, "Paradise". You are in the cockpit of your spaceship flying through outer space battling wave after wave of deadly enemies. Stranded astronauts tumble through space, and you can rescue them to score additional points or ignore them and just try continuing...

Bubbles

Bubbles

Arcade - Released - 1982

Your goal in Bubbles is to clear each level, by maneuvering a soap bubble in a sink, cleaning the sink of ants, crumbs, and grease splotches, called "greasies". Each ant, crumb and greasie earns points when collected, causing your soap bubble to grow in size, and form a face; a pair of eyes, a nose, then a mouth. The bubble continues to increase in size afterwards, as you grab crumbs, greasies and ants. Sponges and brushes will appear to absorb the crumbs, et al, taking the points away from you; they can be knocked away, but only once your bubble has a mouth, and will cause your bubble to...

Contact

Contact

Pinball - Released - 1978

Cosmic Gunfight

Cosmic Gunfight

Pinball - Released - 1982

Cosmic Gunfight was produced by Williams Electronics, Inc. (1967-1985) in 1982. Cosmic Gunfight is a Williams system 7 fantasy pinball machine that allows up to four players to play. Its features include electronic solid state design, 2 ball multiball, lane change, drop targets and an asymmetrical playfield. The model number is 502 and 1,008 confirmed machines were built. Its desiger was Barry Oursler and the artwork was done by Doug Watson and Larry Day.

Defender

Defender

Pinball - Released - 1982

Defender is a Pinball Table designed by Barry Oursler and Joe Kaminkow, and illustrated by Constantino and Jeanine Mitchell. It was released in 1982 by Williams Electronics as a Pinball Spinoff of their popular Defender arcade game. While other Licensed Pinball Tables of the time simply themed a generic table with the licensee's images and ideas, Defender attempted to replicate the video game's rules and structures into a pinball paradigm. In each wave, the player must protect ten Humanoids from being abducted by Landers and turned into Mutants; take too long to destroy the Landers, and...

Defender

Defender

Arcade - Released - February 1, 1981

Defend the human population from swarms of attacking aliens. Extremely popular even though it was deemed a flop at a 1981 Chicago arcade machine trade show because of its difficulty. The attract mode for the game was programmed in just five hours. Your mission, as captain of the Defender, is to protect the humanoids stranded on the planet from their alien abductors. The scanner will help you determine a strategy to shoot down the alien ships before they reach the humanoids. If you destroy the aliens after they have captured their prey, you must return the humanoids to the safety of the...

Defender II

Defender II

Atari 2600 - January 1, 1984

This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the...

FunHouse

FunHouse

Pinball - Released - November 1, 1990

FunHouse is a Williams Electronics Pinball game introduced in 1990. It was designed by Pat Lawlor with artwork by John Youssi, and features the voice of Ed Boon as Rudy. Rudy the Dummy is a living ventriloquist dummy and chief proprietor of the titular FunHouse; the player must advance the clock to midnight, which will cause the FunHouse to close and make Rudy fall asleep. When this happens, the player can shoot a ball into Rudy's mouth to start multiball, panicking Rudy and wreaking havoc all over the board.

High Impact Football

High Impact Football

Arcade - Released - December 27, 1990

High Impact Football is American football arcade game that was released by Williams Electronics in 1990; it runs on Midway Games's Y-Unit hardware (only with two DACs, instead of just one), features fifteen teams to select from (Atlanta, Miami, Africa, Chicago, New York, Oakland, Denver, Pittsburgh, Europa, Detroit, San Francisco, Cincinnati, Kansas, Texas, Vegas, Los Angeles, Washington DC and Buffalo), and allowed up to four players to play it simultaneously (1P and 2P play against 3P and 4P).

Hyperball

Hyperball

Pinball - Released - December 30, 1981

Although it is housed in a Pinball cabinet, Hyperball doesn't play like a pinball. The center of the playfield is empty, and all along the perimeter is a series of lettered targets. During the game, lightning bolts travel up the sides until they reach the top, then strike downwards to hit the player's Energy Centers. His only defense is to shoot the bolt before it drops, using two gun-grips to aim the Hyper-Cannon, a turret that fired three-quarter-inch-diameter ball bearings. A "Z Bomb" button on the apron could be pressed to instantly destroy all enemies on the playfield. The turret could...

Inferno

Inferno

Arcade - Released - 1984

A maze/shooting 'em up game with a maze layout similar to Crystal Castle. You walk around a 3-Point Perspective maze with 4 directions to shoot your enemies. When you shoot the enemies, a dark soul is released and runs away to the monsters mouth. You must touch the enemies soul before it gets to the mouth or a regernerated more difficulty enemies occurs. The game has 99 levels and it's endless. After 99 levels, the game is restarted to level zero. It never ends. After wave 11, the game repeats from wave 7 again. The difference is harder difficulty.

Joust

Joust

Apple II - Released - August 19, 1982

Joust is an arcade game developed by Williams Electronics and released in 1982. While not the first game to feature two-player cooperative play, Joust was more successful than its predecessors and popularized the concept. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. John Newcomer led the development team, which included Bill Pfutzenreuter, Jan Hendricks, Python Anghelo, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game with cooperative...

Lucky Ace

Lucky Ace

Pinball - Released - 1974

Make Trax

Make Trax

Arcade - Released - 1981

Player controls a paintbrush to paint paths within a maze. The player is harassed by two fish which can be temporarily destroyed by running them over with a one of two paint rollers located near the maze center. A critter occasionally emerges to leave footprints on painted areas which must then be repainted. The objective of this game is to paint the entire maze. As the maze is being painted, two devilish little fish form in the aquarium and take chase after the paintbrush. If they overtake the brush, a new one will have to be used. Your only defense against these deadly little fish are the...

Medieval Madness

Medieval Madness

Pinball - Released - 1997

The centerpiece of the playfield is an animated castle with a solenoid-controlled portcullis and motorized drawbridge. One of the game's primary objectives is to "destroy" six castles by hitting the castle's entryway with the pinball. A specific number of hits will lower the drawbridge, exposing the portcullis; additional hits will cause the portcullis to rise, and shooting the ball into the castle entrance generates an explosion effect on the dot matrix display, a lightshow, and a sizable award of points. Medieval Madness also features two Trolls, animated targets that are normally concealed...

Millionaire

Millionaire

Pinball - Released - 1987

Millionaire is a pinball machine released by Williams Electronics in 1987. The game was designed by Jerry Armstrong with artwork by Tim Elliott. Williams used several clever marketing slogans for this machine including, “You can bank on it”, “It’s a real money machine” and “In Williams we trust”. Features of Williams’ Millionaire pinball include: 3 Flippers, 3 Pop bumpers, 2 Slingshots, 12 Standup targets, 2 Drop targets, 2 Kick-out holes, 2 Ball kickers, 2-ball multiball, Captive ball spinner under playfield, Oscillating skill-shot diverter in shooter lane, Left outlane detour gate, Right...

Mystic Marathon

Mystic Marathon

Arcade - Released - 1983

Mystic Marathon was produced by Williams Electronics, Inc. (1967-1985) in 1984. Player controls his elf in a fast paced race across islands filled with magic. The first three across the finish line continue to the next race. This is a cute game. You must race your character across a series of Islands. Along the way you must avoid apple-throwing trees, sinkholes, magic mushrooms and other threats. There are also items that can jump you ahead and/or speed you up: friendly butterflies, teleporting caves, magic piers, and canoes. There is a lot of competition among the elves so be speedy!

NARC

NARC

Arcade - Released - January 1, 1988

Infiltrate the criminal underworld - your mission is to seek out and destroy the kingpin of the MR. BIG CORPORATION - if you get that far. You'll have to outwit his enormous army of bodyguards, gangs of charisma-bypass patients in trench coats, the bullet brain with the build of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humor - you'll die, but not laughing! The there's the gas-guzzling cadillac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as...

Police Force

Police Force

Pinball - Released - August 1, 1989

Police Force is a 1989 arcade pinball machine from Williams Electronics. It was designed by Barry Oursler and Mark Ritchie, with art by Python Anghelo and John Youssi. In a World of Funny Animals, a Bank Robbery is underway at the First Animal Bank, and it's up to the player to stop the wrongdoers. Hit the Drug Rat, Diamond Weasel, Machine-Gun Croc, and Loan Shark targets to put them in jail, then shoot the right ramp and bring down the Mafiosaurus Rex for the Jackpot. Spell POLICE to light the Bullseye for the Top Cop bonus, then load up the Patrol Car and roll it out to start multiball....

Revenge from Mars

Revenge from Mars

Pinball - Released - 1999

Revenge from Mars is the sequel to Attack from Mars, released in January 1999 by Williams Electronics (being the final pinball game released under the Bally label). It was designed by veteran arcade game creator George Gomez, whose previous Video Games include Spy Hunter and TRON, with artwork by Greg Freres and John Youssi, and programming by Keith Johnson. It was notable for being the first of the two ill-fated "Pinball 2000" games (the other being Star Wars Episode I), which utilized digital graphics projected over the playfield to create an interesting psuedo-3D illusion of immersion....

Sea Wolf

Sea Wolf

Pinball - Released - 1959

Sinistar

Sinistar

Arcade - Released - 1982

Sinistar was produced by Williams Electronics, Inc. in 1982, developed by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical and Richard Witt. The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid...

Sinistar

Sinistar

Atari 5200 - Unreleased - September 1, 1982

The player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. At the same time, enemy worker ships are also gathering crystals (often stealing them from the player) which they use...

Skylab

Skylab

Pinball - Released - 1974

Sorcerer

Sorcerer

Pinball - Released - 1985

Sorcerer is a 1985 Pinball game designed by Mark Ritchie and released by Williams Electronics. With the Sorcerer's flashing eyes and numerous taunts, it became the second-best-selling pinball game of the year, and is fondly remembered for its straightforward but challenging gameplay, fast action, and ornate art by Pam Erickson. The table itself is the named Sorcerer, who is being challenged in a magic duel by the player. Invoke his title to build your magic power, then use it to summon demons, earn extra balls and light the special. But move quickly with the upper flipper, or else the magic...

Star Action

Star Action

Pinball - Released - 1973

Star Wars: Episode I

Star Wars: Episode I

Pinball - Released - 1999

Star Wars: Episode I is a licensed pinball machine by Williams Electronics based off of The Phantom Menace. Designed by John Popadiuk and released in June 1999, it is notable for being the second and final ill-fated Pinball 2000 game, the first being Revenge from Mars. The game itself has the player follow the footsteps of Anakin Skywalker and Obi-Wan Kenobi, as he moves up the ranks of the Jedi Order to ultimately become a "Jedi Spirit". Along the way, the player progresses through over a dozen scenes from the movie, interspersed with fights against Darth Maul.

Stellar Wars

Stellar Wars

Pinball - Released - 1979

Stellar Wars is a pinball game designed by Steve Ritchie and illustrated by Constantino and Jeanine Mitchell. It was released by Williams Electronics in 1979, and is noted for being the first game Ritchie created for Williams. Riding the popularity of science-fiction media in The '70s, Stellar Wars depicts a space battle between two sides over an unspecified planet. From the cockpit of your Space Fighter, shoot the various targets and repel the invading fleet. Hit the center targets to increases the Eject Hole value for an Extra Ball, hit the right targets to raise the values of the Spinner...

Tales of the Arabian Nights

Tales of the Arabian Nights

Pinball - Released - 1995

Tales of the Arabian Nights --- Rule Sheet v1.2 (6/23/97) - IT'S ABOUT TIME! By Joshua Lehan Introduction This is another great game by John Popadiuk Jr. It is clearly inspired by his earlier success, Theatre of Magic. The difficulty level is about the same; even though it is much easier to progress through the modes and reach the final mode, the playfield is more difficult. The game is based on the Arabian Nights, of course, with a Lamp, a Genie, and a flying carpet ramp. It has a beautiful and detailed backglass, which reminds me of a Magic card - can you guess which expansion...

Time Fantasy

Time Fantasy

Pinball - Released - 1983

Time Fantasy is an arcade pinball game from Williams Electronics. It was designed by Barry Oursler and illustrated by Seamus McLaughlin. The game came about when, in early 1983, Williams management needed a pinball game that could begin manufacturing in three weeks to prevent a factory shutdown. Furthermore, distributors wanted a low-cost game for family centers where the play time could be easily managed. Oursler and his team completed Time Fantasy in two weeks, a time-based game designed around low-budget components and leftover pieces from other titles. Time Fantasy is reknown for its...

Tri Zone

Tri Zone

Pinball - Released - 1979

This early digital from Williams offers traditional silverball play with f/x and sounds just the way your remember them. Tri-Zone has four player scoring for increased compitition and delivers all the action

Triple Action

Triple Action

Pinball - Released - 1973

Trog

Trog

Arcade - Released - 1990

Trog is a 1990 maze arcade video game originally developed and published by Midway Manufacturing in North America under the "Bally/Midway" label and later by Williams Electronics in Europe. In the game, players control one of four dinosaurs chased by the titular cavemen. Its gameplay includes elements of Pac-Man—collect all items in a maze, eat a special item to turn the tables on pursuers—but supports up to four players at once. Initially envisioned as a hybrid puzzle/strategy project, its original concept was later reworked into a Pac-Man-like title after poor reception from testers and...

Varkon

Pinball - Released - 1982

Responding to the rising popularity of arcade video games at the time, in 1982 Williams Electronics released Varkon, a Physical Pinball Table designed by Tony Kraemer, programmed by Bill Pfutzenreuter, and with art by Seamus McLaughlin and Constantino Mitchell. While games like Caveman and Baby Pac-Man attempted to combine pinballs with video games, Varkon took the simpler approach of disguising a pinball table as an arcade game. The game featured two playfields: the upper one shows a warrior confronting a magic portal, through which the lower playfield — with the demonic face of Varkon —...

Wild Card

Wild Card

Pinball - Released - 1977

Zero Wing

Zero Wing

Arcade - Released - September 4, 1989

Zero Wing is an horizontal shooter game where the player is in control of a ZIG, an escape pod released after its main ship was attacked and destroyed by the evil cyborg CATS, bent on taking over the world. Like most games in the genre, there are three color-coded weapons: red (scatter), green (homing) and blue (lasers). Each weapon has three levels of power, and to obtain those, similar upgrades must be collected sequentially. However, what makes the game unique is the ability to use a traction beam to trap an enemy and then throw him against his peers, destroying them. The game (more...

Zig-Zag

Zig-Zag

Pinball - Released - December 14, 1964

Zig Zag is a pinball machine from December 1964, manufactured by Williams Electronic Games, Inc. Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Rollover buttons (5), Kick-out holes (3), Left and right dual outlanes. Mechanical backbox animation (balls added when targets hit). Reverse wedge head. 3 or 5 ball play.

Zodiac (Williams)

Zodiac (Williams)

Pinball - Released - August 23, 1971

Zodiac is a rare pinball machine release by Williams in 1971. Williams only produced 704 units of this astrology themed game. On the backglass the astrologers have “cufflinks” monogrammed with “N.C.” and “S.K.”, a probable reference to the machines designers, Norm Clark and Steve Kordek. Zodiac pinball features: 4 flippers, 4 slingshots, 8 hanging targets, 2 stop magnets, 1 spinning post. Player presses button on lockdown bar to cause the center ball shooter, which does not oscillate, to propel the ball into play from the outhouse up through the flipper gap. When either the sun target or...

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