Micro Power

Adventure

Adventure

Acorn Electron - Released - 1984

A text adventure game released by Micro Power (aka Program Power) for the Electron and BBC Micro home computers. Your objective is to find the Princess and to bring her back from the Magic Caverns. Also, you must collect the various treasures that you will come across; there are at least seven of these. The program understands the input of single and double keywords. Commands available to you include TAKE an object, LOOK, GO NORTH, USE an object, INVENTORY which will tell you what you are carrying and SCORE to find out how many points you have gained. There are many more but part of the...

Adventure

Adventure

BBC Microcomputer System - Released - 1982

A text adventure by Micro Power, aka Program Power. The object of the game is to rescue the Princess from the Magic Caverns and to retrieve as much treasure as possible.

Adventure

Acorn Atom - Released - 1984

Air Attack

Acorn Atom - Released - 1984

Alien Destroyers

Alien Destroyers

BBC Microcomputer System - Released - 1982

An early Basic version of Space Invaders by Micro Power (aka Program Power) and featuring diagonally-falling bullets.

Alien Swirl

Alien Swirl

BBC Microcomputer System - Released - 1983

Alien Swirl is a fixed screen shoot 'em up in the style of Moon Cresta and Phoenix. The object of the game is to shoot down the waves of alien fighter craft and then successfully refuel at the end of every fourth phase for an additional bonus. Extra points can be earned for shooting the mothership which randomly flies across the top of the screen.

Apple Adventure!

Apple Adventure!

Apple II - Released - 1982

Asteroid Storm

Asteroid Storm

BBC Microcomputer System - Released - 1982

As Commander of the Astro-runner spacecraft, you must negotiate the asteroid storm by blasting and dodging the drifting rocks. Large asteroids, when hit split into two medium sized asteroids and these in turn will break into small asteroids when hit. The small asteroids will totally disintegrate when hit. Additional hazards are the alien spacecraft. These appear at random on the screen and will try to ram and shoot you. The little ones are deadly accurate.

Astrafire

Astrafire

Acorn Atom - Released - 1981

Astro Navigator

Astro Navigator

BBC Microcomputer System - Released - 1982

A very early Micro Power game where you have to navigate through caves while dodging enemies in order to get to the other side of the screen. This game looks like it was initially designed for the BBC Model A.

Atomstore

Atomstore

Acorn Atom - Released - 1984

Bandits at 3 O' Clock

Bandits at 3 O' Clock

BBC Microcomputer System - Released - 1983

Bandits At 3 O' Clock is a one or two player game for joysticks only. The one player game allows you to perfect your dogfighting technique by chasing and shooting the computer-controlled plane. The plane is controlled using the joystick. Pulling the joystick back (down) will make the plane climb; pushing forward (up) will make it dive and pushing the joystick to the side will make the plane increase speed. The option menu allows you to select 1 or 2 players, the background (day or night), clouds, flak and air-ships. A plane cannot be shot down when it is in the cloud but it can crash into...

Barrage

Barrage

BBC Microcomputer System - Released - 1983

Barrage is a turn based artillery game for two player. Each player is in control of a gun and has to shoot projectiles at the other. In each battle there are 100 men on each side and the aim is to kill all of the enemies' men. On the screen there are also two cities which have to be avoided since hitting them leads to penalties. The landscape is generated for each new game and during the game it is redrawn as shots create craters in the ground. The game is keyboard controlled and each player has to enter values for the angle and the velocity of the shot while taking into account the wind...

Beebtote

Beebtote

BBC Microcomputer System - Released - 1983

Up to six players can start the game and, after entering the names of the players and a minimum bet level, you must choose the number of meetings that the game will be played over. Each meeting consists of six races. When the game starts, the form and odds for each horse in the race will be displayed and each player must choose a horse and the amount of the bet. When all bets are placed, the race will start. The game ends when either all the meetings have taken place or one of the players reaches the target amount of money.

Blockbuster

Blockbuster

BBC Microcomputer System - Released - 1984

Blockbuster is a QBert style puzzle game created by Max Taylor, and developed and published by Micro Power. Move Buster the rabbit over blocks to change them to the target colour. Only the red objects are safe to touch. Use spinning discs to lure the fox to it's death. Beware of the bird and it's noxious guano.

Bumble Bee

Bumble Bee

BBC Microcomputer System - Released - 1984

Bumble Bee is a variation on the Pac-Man theme. It was programmed by R Barnes and published by Micro Power (Program Power) for the BBC Microcomputer.

Bumble Bee

Bumble Bee

Acorn Electron - Released - 1984

Guide Bumble around the maze swinging the red turnstiles and collecting the pollen, keeping clear of the toadstools and the fire barrels. Pursuing you around the maze is a bunch of scuttling spiders who can only be killed by luring them into the fire barrels - they are unaffected by the toadstools. The pollen flashes to let you know that a spider is about to emerge from the central lair. When all the pollen has been collected, panels open in the box marked 'OUT'. Enter the box to progress to the next maze.

Bumble Bee

Bumble Bee

Commodore 64 - 1984

Bumble Bee is a top view single screen maze game where you play the role of a bee and you have to collect all the pollen on the screen to move to a box marked OUT to go to the next level. There are two types of walls on the screen and they are red and yellow with red walls able to be turned to pass through them while yellow walls are solid and cannot be moved. As you move around the screen there are toadstools and fireballs which must be avoided but there are points to collect for bonuses. A bar moves along the right, bottom and left of the screen and when it reaches the top of the left side...

Business Game

Business Game

Acorn Atom - Released - 1984

Castle Quest

Castle Quest

BBC Microcomputer System - Released - 1985

Castle Quest was programmed in machine code by Tony Sothcott and published by Micro Power. It was released exclusively for the BBC Microcomputer. It is of significant importance in the gaming history of the platform. It was noted at the time of release as being the best game on the BBC Micro in it's genre for it's problem solving, colourful graphics and smooth hardware side scrolling called Scrollerama. The game is an arcade adventure set in a wizard's castle, the player's task being to find the treasure. Various objects can be collected and used to solve problems. These include...

Caveman Adventure

Caveman Adventure

BBC Microcomputer System - Released - 1983

The game starts in a cave with many exits. The aim is to guide the caveman back to his tribe without falling foul of the many dangers of a wild and primitive world: wild animals, river journeys, deserts and mountains. On your travels, you find various objects which could be useful in overcoming the hazards. It is up to you to decide if it is worth picking them up, but remember that the most unlikely objects can be useful in the most unlikely situations.

Constellation

Constellation

Acorn Atom - Released - 1984

Cosmic Combat

Cosmic Combat

BBC Microcomputer System - Released - 1983

Cosmic Combat is a two-player space conflict game supporting either a colour or black and white display. The arena required can be selected by cycling through the ones available. The range of bullets can be set, enabling you to choose between close and long-range combat. A border can be included to delimit the area, otherwise a wrap-around effect operates. Combat then commences, and the person with the highest number of hits after 100 seconds is the winner.

Cowboy Shoot-Out

Cowboy Shoot-Out

BBC Microcomputer System - Released - 1982

The two opponents are on either side of the screen with waggons between them which roll up and down the screen. The object is to shoot your opponent four times, whoever does this first is the winner.

Croaker

Croaker

BBC Microcomputer System - Released - 1983

A clone of the classic Frogger in which you must get five frogs back to their bases at the top of the screen. There are five lanes of traffic, three lines of logs and two lines of turtles. If you negotiate Phase 1 successfully, you move on to a higher phase. The roads become busier, some logs turn into crocodiles and the turtles sometimes dive, making the whole exercise much trickier.

Cybertron Mission

Cybertron Mission

Commodore 64 - 1984

Cybertron Mission is a top down game in which the player explores a maze of rooms to find various randomly placed items. Once found, touching a safe ends the level and starts the next level. Movement and firing are eight-directional. Touching a wall results in instant death by electrocution. Enemies generate in random positions when a room is entered. Linger in a room for too long, and "Spook" appears, a fast-moving creature that passes through walls, but can be temporarily stunned with shots. Each level is a maze of 4x4 rooms. In the first level, one item is needed and the player faces only...

Cybertron Mission

Cybertron Mission

BBC Microcomputer System - Released - 1984

Cybertron Mission is a two-dimensional shooter game, developed by Matthew Bates and released by Micro Power (a.k.a. Program Power) in 1984 for the BBC Micro and Acorn Electron and later ported to the Commodore 64 in the same year. The game is heavily influenced by the 1982 Atari 8-bit computer game Shamus, which was itself inspired by the 1980 arcade game Berzerk.

Danger UXB

Danger UXB

BBC Microcomputer System - Released - 1983

Danger UXB is a variant of the arcade game Check Man. The player moves over a grid of squares and has to reach bombs before their counters reach zero and then explode. Each square can be moved over only once and thereafter it disappears. It is however possible to slide rows left and right and new squares will then appear. In addition to the bombs there are flags that can be collected and lethal skulls which have to be avoided. There are three difficulty levels. On the second level the bombs have shorter countdowns and on the third level the stamping boots from the arcade game appear. Theses...

Demon Decorator

Demon Decorator

BBC Microcomputer System - Released - 1983

A Crazy Painter style game. It had the pre-release title Painter. The object of the game is to paint the grid. You are the paint roller. To help you escape from the octopus you have stuns, three to start off with but these can be added to if you either run over a stun diamond or complete a grid. An extra life is awarded on completion of each grid. Painting must start from an existing yellow line and you can only paint along three sides before the brush will dry out and the complete line will be lost.

Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

Commodore 64 - Released - 1986

This side-scrolling platformer features the sixth Doctor (who was played by Colin Baker) from the long running sci-fi British television series. The Time Lords have become aware of an evil force called The Master on the second moon of the planet Rijar taking over a mining base of the heatonite mineral to build a TIRU (Time Instant Reply Unit). A memory capsule on how to build a TIRU must be recovered and The Doctor must succeed as The Master plans to modify it by using The Doctor's brain to control both the past and future. The Doctor can jump, climb ladders, push buttons, and throw or use...

Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

BBC Microcomputer System - Released - 1985

Doctor Who and the Mines of Terror was programmed by Gary Partis and published by Micro Power for the BBC Microcomputer.

Draughts

Draughts

BBC Microcomputer System - Released - 1983

A computer version of the classic board game where you play against the computer. The option to play Blizzard Draughts is included, in which you have ten seconds to move or have a piece removed.

Dune Rider

Dune Rider

BBC Microcomputer System - Released - 1984

Dune Rider is a Moon Patrol type game published by Micro Power for the BBC Microcomputer. You are a galactic courier commissioned by the people of Zennon to run the blockade of aliens besieged their planet, carrying documents vital to the planet's defence. Taking a Dune Rider you set off across the desert wastes of the barren world pursued by the desperate aliens. Move backwards and forwards over the landscape to destroy the enemy fighters and jump over radioactive rocks and lava pits which block your way. At a later stage in the game you will have to blast the top off large outcroppings...

Eldorado Gold

Eldorado Gold

BBC Microcomputer System - Released - 1982

Eldorado Gold is a text adventure that takes place in the old west. The background story is brief but tells about a rich man called Billy McCluskey whose treasures were lost after a sudden death. The aim of the game is simply to locate and retrieve as much of Billy's treasure as possible. The game ends when the player goes to a hotel and enters the command "score". Most of the game takes place inside a mine and its surroundings. Dangers include Apaches and deadly snakes and it is also possible to end up in jail.

Escape from Moonbase Alpha

Escape from Moonbase Alpha

BBC Microcomputer System - Released - 1983

A 3D graphical adventure in which you must find the Doctor and give him ten bags of gold to pay for your transport off of the moonbase. You will not be able to pick up the bags of gold if there is a monster in the room with you. In an emergency, you can take a Hulk pill which doubles your strength for five seconds and allows you to walk through the walls (at a cost of 100 strength units). There are many friendly and unfriendly monsters in the adventure and you will soon learn which ones to fight and which ones to avoid.

Felix and the Fruit Monsters

Felix and the Fruit Monsters

BBC Microcomputer System - Released - 1983

Felix and the Fruit Monsters is a video game developed by John Chaytor and released by Micro Power for the BBC Micro and Acorn Electron in 1983. It is a sequel to the earlier game Felix in the Factory. The game is a sort of Pac-Man clone, in which the player moves around a maze collecting fruit and avoiding the fruit monsters. It was not as successful as the earlier Felix game. It was followed by another sequel, Felix Meets the Evil Weevils.

Felix in the Factory

Felix in the Factory

BBC Microcomputer System - Released - 1982

Felix in the Factory is a platform game for home computers developed by John Chaytor and published by Micro Power (a.k.a. Program Power). The game was first released in 1982 for the BBC Micro. It was ported to the Acorn Electron (1983), Commodore 64 (1984) and Memotech MTX (1984). It is the first in a trilogy of Micro Power games featuring the factory worker Felix and was followed by Felix and the Fruit Monsters (a Pac-Man style overhead maze game) and another factory-based platformer, Felix meets the Evil Weevils. The object of the game is to keep the Generator, in the bottom right of the...

Felix Meets the Evil Weevils

Felix Meets the Evil Weevils

BBC Microcomputer System - Released - 1984

Felix Meets the Evil Weevils is a platform game developed by John Grove and released by Micro Power. It is the second sequel in the Felix series. This one has nicer graphics than the others and improved gameplay.

Footer

Footer

BBC Microcomputer System - Released - 1982

Footer is a two player game, the object of which is to score as many goals as possible against your opponent in the time limit of 300 seconds. The whistle will be blown once to indicate each kick-off and three times to indicate the end of the match. Typing in RUN (RETURN) at the end of a game will start a new match.

Frenzy

Frenzy

BBC Microcomputer System - Released - 1984

Deadly sub-atomic particles are running free in a scientific research centre. It is your job to trap the darting Leptons using a robot craft before your time runs out. As you move the craft across the screen, a green ion-trail is dragged along behind. When you reach the edge again, the smaller area confined by this green line, is filled in. A Lepton is captured if it is trapped in this area or if 95% of the screen has been filled. A bar running along the bottom of the screen indicates the percentage of the total area remaining to be filled. Enclosed areas are coloured red, but at any time,...

Galactic Commander

Galactic Commander

BBC Microcomputer System - Released - 1982

Galactic Commander consists of nine phases which must be completed in sequence to pass the test. You can practise on any level for as long as you need, but you must start from level 0 for the test. Each level has an extra feature added to it (increased gravity pull, missiles, mothership, etc). If you successfully complete a level, you will automatically be moved on to the next. If you go off the top of the screen you should take your finger off the thrust key until you reappear. This may take a while if you are travelling fast. The pre-release version had the working title Space Commander...

Ghouls

Ghouls

Amstrad CPC - Released - 1985

Ghouls is a single screen platform game where you have to control a creature and retrieve the power jewels taken by ghosts and stored in a haunted mansion. Starting on the bottom of the screen, you have to jump up and walk on platforms to get to your power jewels on the top of the screen. Some of the jewels have come loose and you can collect them as you move around the screen. Also on the screen are ghosts, spiders and various obstacles like spikes and moving platforms and if you touch a ghost, spike or fall from a certain height then you lose one of four lives. You can collect a special...

Ghouls

Ghouls

BBC Microcomputer System - Released - 1984

Ghouls is a computer game written by David Hoskins and published in the UK by Micro Power. It was released on the Acorn Electron, BBC Micro, Commodore 64 and Amstrad CPC in 1984. It is a platform game. The player's character has the appearance of a Pac-Man sprite on legs and in a similarity to that game can also eat yellow dots for extra points. The main goal of the game however, is to obtain the treasure which is guarded by the deadly inhabitants of the mansion. The player must make their way through rooms such as Spectre's Lair, Horrid Hall, The Spider's Parlour and Death Tower. Various...

Hell Driver

Hell Driver

BBC Microcomputer System - Released - 1983

The object of the game is to get to all of the check points (flags) on the sheet before your fuel runs out or you are trapped by the police cars and fire engine. You must avoid the piles of rocks in the road and you have the option to create a smoke screen which will slow down the pursuing cars. An extra life is awarded at 10,000 points and you will be given a full tank of fuel at the start of each sheet. The radar display to the right-hand side of the screen shows you where you are in relation to the checkpoints and pursuing vehicles.

Hyperfire

Hyperfire

Acorn Atom - Released - 1984

Imogen

Imogen

BBC Microcomputer System - Released - 1986

Imogen is a computer game released in 1986, originally only for the BBC Micro. It was written by Michael St Aubyn and published by Micro Power. It was reissued as the lead game of Superior Software / Acornsoft's Play It Again Sam 5 compilation in 1988 when it was also converted for the Acorn Electron. It is a platform game featuring puzzles. The game features sixteen levels which are played in a random order. To complete a level, Imogen needs to obtain a spell fragment which will warp him to the next level or, after all sixteen have been collected and the spell completed, to the outside...

Intergalactic Trader

Intergalactic Trader

BBC Microcomputer System - Released - 1983

The game can accommodate up to nine players. The purpose is to become rich by mining, transporting and trading rare ores from one planet to another.

Jet Power Jack

Jet Power Jack

BBC Microcomputer System - Released - 1984

Jet Power Jack was released by Micro Power (aka Program Power) on disk and cassette formats. Jack the intergalactic Hitch Hiker has been kidnapped by the evil warlord Nogrob the Terrible and imprisoned in a large space garage in the Botch system. He must collect the red fuel pods from the opposite side of the garage and bring them back to refill the waiting starships. However, Jack's oxygen supply is limited to one minute per trip and some nasty Space Googjies are out to stop him. He is equipped with a Turbopak which is strapped to his back. By activating the boosters he can negotiate the...

Killer Gorilla

Killer Gorilla

BBC Microcomputer System - Released - 1983

Killer Gorilla is a clone of Donkey Kong written by Adrian Stephens and originally published by Micro Power for the BBC Microcomputer in 1983 and ported to the Acorn Electron and Amstrad CPC computers in 1984. Stephens wrote Killer Gorilla at the age of 17 after buying a magazine that had screenshots of Donkey Kong, and that made him feel like doing something similar. He was paid 400 pounds sterling for the game. Stephens wrote two other games for Micro Power: Escape From Moonbase Alpha and Mr EE, a clone of Universal's Mr. Do!.

Labyrinths of La Coshe

Labyrinths of La Coshe

BBC Microcomputer System - Released - 1983

An adventure in which you must discover the secret entrance to the labyrinths beneath the ancient Grecian town of La Coshe. Once inside, the objective is to collect as much treasure as possible. Extra points can be gained by visiting different rooms (there are over 100 of them). Locations to visit include the strongroom and vault, Hades, the control room and the Grotto.

Laser Command

Laser Command

BBC Microcomputer System - Released - 1982

A Missile Command style game.

Martian Attack

Martian Attack

BBC Microcomputer System - Released - 1983

You are in command of the only defences on the Red Planet. You must shoot down the invading Zargons which soar over the barren terrain from your left on regular sorties. Those that you miss will now come from the right, but don't forget that another ship will be coming from the left at the same time. As they fly over they drop shells onto the city below. Activate the forcefield to deflect their missiles, but exercise caution as energy is limited. Given time the energy banks will recharge fully. There are three types of enemy craft altogether: Bombers, Flappers and Fighters, each with a...

The Mine

The Mine

BBC Microcomputer System - Released - 1984

Programmed by Wal Mansell and published by Micro Power for the BBC Micro in 1984.

Moon Raider

Moon Raider

BBC Microcomputer System - Released - 1983

Moon Raider by Micro Power (aka Program Power) is similar to Acornsoft's Rocket Raid. Basically it is a sideways scrolling, laser dodging game. Your mission is to raid an alien base on the Moon. There are 6 stages of defences to overcome. You command an assault ship equipped with rapid-fire laser cannon. Fuel can be replenished by blowing up enemy fuel dumps and also by docking with the fuel transports. Points are scored for destroying the radar scanners, rockets, Ack-Ack batteries and bouncing space mines. You begin with 3 spacecraft, with a bonus ship awarded for every 10000 points...

Mr Ee!

Mr Ee!

BBC Microcomputer System - Released - 1984

Mr Ee! was published for the BBC Microcomputer by Micro Power. It was a clone of the arcade game Mr Do!

Munchyman

Munchyman

Acorn Atom - Released - 1984

Munchyman

Munchyman

BBC Microcomputer System - Released - 1982

Trapped in a maze with the dreaded Munchies, you must gobble up all the dots to strip them of their power. If you clear one sheet, you will automatically advance onto the next but beware, the more points you score, the more aggressive the Munchies become. To help you in your hopeless task are four Power Cells, located in the corners of the maze. If you gobble these, the Munchies will turn from green to yellow and you will have a limited opportunity to chase them.

Nemesis

Nemesis

BBC Microcomputer System - Released - 1983

From the depths of space come Earth's deadliest adversaries: the Vogons. Destroy successive waves of these barbaric creatures as they hurtle towards you in convoys. Each convoy consists of a number of Vogons which snake their way down from the top of the screen, changing direction if they hit an asteroid and splitting into two if hit in the middle. As the game progresses, additional hazards are introduced. Chargers dive-bomb your shuttle craft and Crushers bounce across the ionosphere. The Crawlers create 'warp vectors' from asteroids in their path. If the Vogons come into contact with any...

Plutonium Plunder

Plutonium Plunder

BBC Microcomputer System - Released - 1984

The objectives in this arcade style game is to push the cannisters of plutonium behind the safety barrier. Your first task, however, is to get the Gnomes before they get you. You can do this by crushing them with the Hexoid pods or with the cannisters, though you can stun them by shooting them. With them out of the way you may have to wait for the door to open before you can push them in. You will have to avoid the walls, all of which are electrified, but don't take too long or the hexoids will start to multiply and make life more difficult - in any case you will need to crush some of the...

Poker Dice

Poker Dice

BBC Microcomputer System - Released - 1982

After the instructions have been displayed, you will be asked for the number of players (between 1 and 6). Each player will roll the five dice and then be given the chance to re-roll selected ones. The object is to score as many points as possible in each category. When the score table has been completed you will be given an overall score and, if more than one player was playing, the winner.

Positron

Positron

BBC Microcomputer System - Released - 1983

A Space Invaders variant. Starting with just three lives, you must destroy each wave in turn. A life is lost if you are hit by the enemy fire or if the enemy manage to get past your craft. A bonus life is awarded every 100,000 points. Behind the last wave of enemy craft hides the mothership. This must be destroyed so that you may advance to the next level.

Positron

Positron

Acorn Electron - Released - 1983

A Space Invaders variant. The first wave follows the typical gameplay, but the second wave move about without a set pattern, and they set up defensive boxes which must be broken up quickly. There are nine waves in all, after which the mothership must be destroyed in order to advance to the next level. You begin with three lives. A life is lost if you are hit or if the enemy gets past your craft. A life is gained for each 100,100 points scored.

Roulette

Roulette

BBC Microcomputer System - Released - 1982

The object of the game is to amass as much money as possible. Up to six players can play at once and the computer acts as banker. Bets may be up to £100 and a player loses if he runs out of money. All the odds are calculated according to the official rules.

Rubble Trouble

Rubble Trouble

BBC Microcomputer System - Released - 1983

Rubble Trouble (a Pengo variant) was programmed by P.A. Morgan, with music by D.J. Morgan. The game is played in a maze of boulders where the krackats are patrolling in search of humans to eat. The player is a human and has to kill all the krackats in each level. To kill a krackat he has to push a boulder into the path of the krackat and thereby crushing it. Boulders that are pushed into a wall will bounce back so the player has to be careful or he might be killed by his own boulder. Killed he will also be if he comes into contact with a krackat. Radiation is also a problem; if the player...

Seek

Seek

BBC Microcomputer System - Released - 1982

Seek is an adventure program set in the foothills of the Ambigial mountain on the border between Austria and Germany. As a lone explorer you must search the surrounding countryside for the hidden treasures and items of value. To increase your score you must carry the objects back to the clearing at the crossroads and drop them there. Places to visit include the castle, the crypt and the mine.

Space Jailer

Space Jailer

BBC Microcomputer System - Released - 1983

You control the only disintegrator cannon with which you must protect the prison from the relentless onslaught of the Argons as they strive to liberate their Kings whom you have imprisoned for their crimes against the Empire. The Argons will dismantle the jail brick by brick until they have freed their nine Rulers. For each wave of Argons you destroy, another more determined one will take their place. Extra points are scored for shooting Argons holding bricks or Kings.

Spacemaze

Spacemaze

BBC Microcomputer System - Released - 1982

The object is to find the Transmat while avoiding the lurking Froogs. If you see a Froog in the distance you do get a chance to run away from it but you need to be quick. The Transmat will appear as a pulsing light in the corridor and you will escape when you reach it.

Starfleet Encounter

Starfleet Encounter

BBC Microcomputer System - Released - 1984

Starfleet Encounter is a strategy game for two to eight players. Each player take the role of supreme leader of a race of space-faring people, and as such is in charge of a number of fleets of ships. He can control up to eight fleets of ships, contining three different types of starship. Players use these to roam the galaxy and collect resources, which they bring back to their mothership. This serves both as a home base for the various fleets, and as a factory ship to build new ships from raw materials. Once a player feels he has enough fighting ships, he may attack other player's fleets....

Stock Car

Stock Car

BBC Microcomputer System - Released - 1983

Stock Car is a car racing game for one or two players, with a choice of six different circuits to race around, variable skid (0-99%), selectable number of laps (1-40) and oil patches. The computer controls the two yellow cars (three in the one player game). Each car has four gears and the race starts with the cars in neutral. Your gear and the number of completed laps are displayed at the top of the screen, as well as your speed in the form of a horizontal bar. In each gear you have a different acceleration and top speed. Remember to go down to first or second gear if you crash.

Swag

Swag

BBC Microcomputer System - Released - 1983

Swag is a 1 or 2 player video game developed by Dave Herbert and published by Micro Power for the BBC Microcomputer in 1983. You are out to steal £250,000 in diamonds before your rival. You accomplish this by collecting the heaps of diamonds which appear on the screen, and taking them to the cache in your house. Unfortunately, the other robber is not your only problem. There are several killer droids, employed by one of the insurance companies, who try to apprehend bandits such as yourself and recover the swag. There are two types of the droids Henrys and Percys. One type will try to...

Swarm

Swarm

Acorn Atom - Released - 1984

Swoop

Swoop

Acorn Electron - Released - 1982

Swoop was programmed by David Elliot for Micro Power (aka Program Power). The objective in Swoop is to destroy the homing, swooping birdmen. There are eight phases to the game, each one being harder than the previous one. In the most difficult, you have to combat two bomb-dropping birds at once, as well as eight bombs dropped from the birdmen hovering overhead. If a birdman gets past you, he lays an explosive egg on your laser-base track, thus restricting the room for manoeuver. The eggs self-destruct as you score more hits but, as the game progresses, a higher number is required before an...

Swoop

Swoop

BBC Microcomputer System - Released - 1982

Developed by David Elliot and published by Micro Power (aka Program Power), Swoop is a Galaxian style game in which you have to destroy the homing, swooping birdmen. There are eight phases to the game, each one being harder than the previous one. In the most difficult, you have to combat two bomb-dropping birds at once, as well as eight bombs dropped from the birdmen hovering overhead. If a birdman gets past you, he lays an explosive egg on your laser-base track, thus restricting the room for manoeuver. The eggs self-destruct as you score more hits, but as the game progresses a higher number...

Swoop

Swoop

Commodore 64 - Released - 1984

You are at the controls of a laser base, trying to rid the space lanes of the homing, swooping Birdment. There are 3 types of Birdmen. The Blue Hawks are the most prolific and move relatively slowly, Green Merlins swoop at twice the vertical speed, and the Red Condors are the most deadly, moving twice as fast both vertically and horizontally. If a Birdman gets past you he will lay an explosive egg on your laser base track, thus restricting your movements. However, these eggs disintegrate after 5 seconds. Watch out for falling debris from destroyed Birdmen.

Timetrek

Timetrek

BBC Microcomputer System - Released - 1982

You are at the controls of a space cruiser and your mission is to track down and destroy Klingons with phasers and photon torpedoes. You have a protective shield which can deflect some Klingon fire. There's a battle computer to work out the energy you need to make jumps into hyperspace if the Klingons prove to be a little too troublesome. And there's a once-only panic button if you are about to be destroyed.

Wall

Wall

BBC Microcomputer System - Released - 1982

The object of Wall is to knock out all of the coloured bricks. This is achieved by using the bat at the bottom of the screen (and optionally, the one at the top) to deflect the ball onto the wall. The number of balls in a game depends on the number of points scored. Each ball cost five points so, as long as you have more than five points left, you will get another chance.

Wizard's Challenge

Wizard's Challenge

BBC Microcomputer System - Released - 1983

Wizard's Challenge is a text-only adventure where you wander through the fantasy world in search of the 12 treasures which the evil wizard has ordered you to find and bring to him. You have to travel through more than 100 different locations and solve over 50 problems to achieve this goal.

Zarm

Zarm

BBC Microcomputer System - Released - 1983

Zarm was published by Micro Power (aka Program Power) for the BBC Microcomputer. When the game starts, your craft is situated inside the mothership, which glides from one side of the screen to the other above the orbiting asteroids. Press the 'Release' key to open the airlock to release your craft and start you on your descent to the planet below. Weave from left to right to dodge the rocks, pressing the 'Thrust' key to slow your descent. Land gently on one of the five landing sites to collect a stranded astronaut. Press 'Release' to launch from the pad and use the 'Thrust' key to keep...

Zelanites The Onslaught

Zelanites The Onslaught

Acorn Archimedes - Released - 1991

A Space Invaders cum Galaga style game in which you must defeat the Zelanite armada.

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