Micro Power

$wag

$wag

BBC Microcomputer System - Released - 1983

Swag is a 1 or 2 player video game developed by Dave Herbert and published by Micro Power for the BBC Microcomputer in 1983. You are out to steal £250,000 in diamonds before your rival. You accomplish this by collecting the heaps of diamonds which appear on the screen, and taking them to the cache in your house. Unfortunately, the other robber is not your only problem. There are several killer droids, employed by one of the insurance companies, who try to apprehend bandits such as yourself and recover the swag. There are two types of the droids Henrys and Percys. One type will try to catch you; the other your opponent. You can "convert" one which is following you by shooting it. You can also shoot the other player's man, and if caught by a droid or shot you will drop your swag and be returned to your house. Naturally, you will soon use up all the ammunition in your gun, but you can get more by depositing gold in the bank. The other way to convert droids is to move onto a "DH", which changes all Henrys to Percys, and vice versa. Moving onto a Smiley has the effect of sending your opponent back to his house. If you shoot a police car, it will follow you around the screen, which gives points to the other player, though you can stop this by drinking a can of beer (the sort which refreshes the parts other beers can't) and shooting them again.

$wag

$wag

Acorn Electron - Released - February 1, 1985

You are out to steal £250,000 in diamonds before your rival. You accomplish this by collecting the heaps of diamonds which appear on the screen, and taking them to the cache in your house. Unfortunately the other robber is not your only problem. There are several killer droids, employed by one of the insurance companies, to try to apprehend bandits such as yourself and recover the swag. There are two types of droids, Henrys and Percys. One type will try to catch you, the other your opponent. You can "convert" one which is following you by shooting it. You can also shoot the other player's man, and if caught by a droid or shot, you will drop your swag and be returned to your house. Naturally you will soon use up all the ammunition in your gun, but you can get more by depositing gold in the bank. The other way to convert droids is to move onto a DH, which changes all Henrys to Percys, and vice versa. Moving onto a Smiley has the effect of sending your opponent back to his house. If you shoot a police car it will follow you around the screen, which gives points to the other player, though you can stop this by drinking a car of beer (the sort which refreshed the parts other beers can't) and shooting them again.

Adventure

Acorn Atom - Released - 1984

Part of the Acornsoft Adventures compilation

Air Attack

Acorn Atom - Released - 1984

Air Attack is an anti-aircraft simulator where the player controls a flak and the job is to destroy the attacking enemy aircrafts before they destroy your base. Somewhat rare at the time, the game is played from the first-person perspective.

Apple Adventure!

Apple Adventure!

Apple II - Released - 1982

This is the Apple-published complete version of the original Colossal Cave Adventure, written by Don Woods and based on Will Crowther's idea. As one of the first text-based games, you explore a cave system and solve puzzles.

Blockbuster

Blockbuster

BBC Microcomputer System - Released - 1984

Blockbuster is a QBert style puzzle game created by Max Taylor, and developed and published by Micro Power. Move Buster the rabbit over blocks to change them to the target colour. Only the red objects are safe to touch. Use spinning discs to lure the fox to it's death. Beware of the bird and it's noxious guano.

Bumble Bee

Bumble Bee

Acorn Electron - Released - 1984

Guide Bumble around the maze swinging the red turnstiles and collecting the pollen, keeping clear of the toadstools and the fire barrels. Pursuing you around the maze is a bunch of scuttling spiders who can only be killed by luring them into the fire barrels - they are unaffected by the toadstools. The pollen flashes to let you know that a spider is about to emerge from the central lair. When all the pollen has been collected, panels open in the box marked 'OUT'. Enter the box to progress to the next maze.

Bumble Bee

Bumble Bee

Commodore 64 - Released - 1984

Bumble Bee is a top view single screen maze game where you play the role of a bee and you have to collect all the pollen on the screen to move to a box marked OUT to go to the next level. There are two types of walls on the screen and they are red and yellow with red walls able to be turned to pass through them while yellow walls are solid and cannot be moved. As you move around the screen there are toadstools and fireballs which must be avoided but there are points to collect for bonuses. A bar moves along the right, bottom and left of the screen and when it reaches the top of the left side then a spider appears. The spider has to be avoided but he can't turn the red walls so you can make him hit the fireballs to kill them, but toadstools have no effect. The bar grows again when the spider appears and when it reaches the left again then another spider appears. If you touch a spider, toadstool or fireball then you lose one of three lives.

Cabman

Sinclair ZX Spectrum - Released - 1983

In this interesting take on the "Pac-Man" genre, you are a taxi driver. The goal of the game is to go around the maze and collect passengers and to bring them to their desired location, and earn yourself some money. Watch out for the other cars, as they drive recklessly. Cabman was developed by Alan Butcher and published by Micro Power in 1983.

Castle Quest

Castle Quest

BBC Microcomputer System - Released - 1985

Castle Quest was programmed in machine code by Tony Sothcott and published by Micro Power. It was released exclusively for the BBC Microcomputer. It is of significant importance in the gaming history of the platform. It was noted at the time of release as being the best game on the BBC Micro in it's genre for it's problem solving, colourful graphics and smooth hardware side scrolling called Scrollerama. The game is an arcade adventure set in a wizard's castle, the player's task being to find the treasure. Various objects can be collected and used to solve problems. These include everyday items, furniture, specialist equipment, a sword and valuables. Other characters include guards, animals, a witch and the wizard. Play requires both dexterity and lateral thinking (obtaining the sword or escaping from the Prison being two examples). A saved game facility is not provided.

Cybertron Mission

Cybertron Mission

Commodore 64 - Released - 1984

Cybertron Mission is a top down game in which the player explores a maze of rooms to find various randomly placed items. Once found, touching a safe ends the level and starts the next level. Movement and firing are eight-directional. Touching a wall results in instant death by electrocution. Enemies generate in random positions when a room is entered. Linger in a room for too long, and "Spook" appears, a fast-moving creature that passes through walls, but can be temporarily stunned with shots. Each level is a maze of 4x4 rooms. In the first level, one item is needed and the player faces only slow moving "Spinners". In the second level, two items are needed and unpredictable "Clones" are added, that shoot back. In the third level, three items are needed, and the "Cyber-droid" is introduced. The player starts with five lives, and is awarded an extra life at regular score intervals, on reaching a new level, and on collecting a potion.

Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

Commodore 64 - Released - 1986

This side-scrolling platformer features the sixth Doctor (who was played by Colin Baker) from the long running sci-fi British television series. The Time Lords have become aware of an evil force called The Master on the second moon of the planet Rijar taking over a mining base of the heatonite mineral to build a TIRU (Time Instant Reply Unit). A memory capsule on how to build a TIRU must be recovered and The Doctor must succeed as The Master plans to modify it by using The Doctor's brain to control both the past and future. The Doctor can jump, climb ladders, push buttons, and throw or use items. He is accompanied by a robotic female cat named Splinx (who may remind you of the more famous K9 robot dog). The Doctor can only carry four items in his pockets, so Splinx is a valuable ally for fetching and carrying additional items. Even large items can fit in her dimension-ally transcendental hyperspace load module. Splinx can also avoid proximity sensors and other creatures along with any items she carries. Occasionally, her energizer cells have to be recharged at external power points and the Doctor can place location markers to which she can find her way back to. Along the way, you will meet local peaceful Rijans who can be asked to perform simple tasks, and Cryostan plants which are used to make super-coolant fluid. There are also dangerous creatures called Madrags, as well as cyber guards to beware of.

Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

BBC Microcomputer System - Released - 1985

This side-scrolling platformer features the sixth Doctor (who was played by Colin Baker) from the long running sci-fi British television series. The Time Lords have become aware of an evil force called The Master on the second moon of the planet Rijar taking over a mining base of the heatonite mineral to build a TIRU (Time Instant Reply Unit). A memory capsule on how to build a TIRU must be recovered and The Doctor must succeed as The Master plans to modify it by using The Doctor's brain to control both the past and future. The Doctor can jump, climb ladders, push buttons, and throw or use items. He is accompanied by a robotic female cat named Splinx (who may remind you of the more famous K9 robot dog). The Doctor can only carry four items in his pockets, so Splinx is a valuable ally for fetching and carrying additional items. Even large items can fit in her dimensionally transcendental hyperspace load module. Splinx can also avoid proximity sensors and other creatures along with any items she carries. Occasionally, her energizer cells have to be recharged at external power points and the Doctor can place location markers to which she can find her way back to. Along the way, you will meet local peaceful Rijans who can be asked to perform simple tasks, and Cryostan plants which are used to make super-coolant fluid. There are also dangerous creatures called Madrags, as well as cyber guards to beware of.

Doctor Who and the Mines of Terror

Doctor Who and the Mines of Terror

Amstrad CPC - Released - 1986

This side-scrolling platformer features the sixth Doctor (who was played by Colin Baker) from the long running sci-fi British television series. The Time Lords have become aware of an evil force called The Master on the second moon of the planet Rijar taking over a mining base of the heatonite mineral to build a TIRU (Time Instant Reply Unit). A memory capsule on how to build a TIRU must be recovered and The Doctor must succeed as The Master plans to modify it by using The Doctor's brain to control both the past and future. The Doctor can jump, climb ladders, push buttons, and throw or use items. He is accompanied by a robotic female cat named Splinx (who may remind you of the more famous K9 robot dog). The Doctor can only carry four items in his pockets, so Splinx is a valuable ally for fetching and carrying additional items. Even large items can fit in her dimensionally transcendental hyperspace load module. Splinx can also avoid proximity sensors and other creatures along with any items she carries. Occasionally, her energizer cells have to be recharged at external power points and the Doctor can place location markers to which she can find her way back to. Along the way, you will meet local peaceful Rijans who can be asked to perform simple tasks, and Cryostan plants which are used to make super-coolant fluid. There are also dangerous creatures called Madrags, as well as cyber guards to beware of.

Draughts

Draughts

BBC Microcomputer System - Released - 1983

A computer version of the classic board game where you play against the computer. The option to play Blizzard Draughts is included, in which you have ten seconds to move or have a piece removed.

Dune Rider

Dune Rider

BBC Microcomputer System - Released - 1984

Dune Rider is a Moon Patrol type game published by Micro Power for the BBC Microcomputer. You are a galactic courier commissioned by the people of Zennon to run the blockade of aliens besieged their planet, carrying documents vital to the planet's defence. Taking a Dune Rider you set off across the desert wastes of the barren world pursued by the desperate aliens. Move backwards and forwards over the landscape to destroy the enemy fighters and jump over radioactive rocks and lava pits which block your way. At a later stage in the game you will have to blast the top off large outcroppings before you can jump over them. Replenish your fast diminishing fuel supply by hitting a tanker and catching the cannister as it falls to the ground.

Eldorado Gold

Eldorado Gold

BBC Microcomputer System - Released - 1982

Eldorado Gold is a text adventure that takes place in the old west. The background story is brief but tells about a rich man called Billy McCluskey whose treasures were lost after a sudden death. The aim of the game is simply to locate and retrieve as much of Billy's treasure as possible. The game ends when the player goes to a hotel and enters the command "score". Most of the game takes place inside a mine and its surroundings. Dangers include Apaches and deadly snakes and it is also possible to end up in jail.

Electron Invaders

Electron Invaders

Acorn Electron - Released - July 1, 1984

Electron Invaders is a Space Invaders clone with few changes to the gameplay. The player controls his laser base down the bottom of the screen and has to shoot at the aliens moving back and forth above while avoiding their fire. To his help he has three bunkers that offer some protection from fire. In addition to the aliens' regular fire they also drop bombs that explode in mid-air, with shrapnel flying in multiple directions. There are eight different aliens and they differ in points value from ten to eighty. In addition to these there's also a mothership that occasionally passes by at the top of the screen and is worth a larger amount of points. The game can be played by one or two players and each have three lives.

Escape from Moonbase Alpha

Escape from Moonbase Alpha

BBC Microcomputer System - Released - 1983

A 3D graphical adventure in which you must find the Doctor and give him ten bags of gold to pay for your transport off of the moonbase. You will not be able to pick up the bags of gold if there is a monster in the room with you. In an emergency, you can take a Hulk pill which doubles your strength for five seconds and allows you to walk through the walls (at a cost of 100 strength units). There are many friendly and unfriendly monsters in the adventure and you will soon learn which ones to fight and which ones to avoid.

European Knowledge

European Knowledge

Acorn Electron - Released - February 1, 1985

The program first prompts for your name and displays the main, full colour map of Europe. The first question in a set gives you an inset map of one of the countries, with an arrow indicating its position on the main map, and asks you to identify it from a choice of four. Subsequent questions in the set ask about the country. Questions include the population, currency, language, famous people and large towns. Each is again presented as a multiple choice question. When four questions have been asked on a particular country, the program selects another at random and asks about that. At the end of a set, your score is given as a percentage. You can view your score during the test by pressing ESCAPE when the program says "Press any key for the next question".

European Knowledge

European Knowledge

BBC Microcomputer System - Released - 1984

Felix and the Fruit Monsters

Felix and the Fruit Monsters

Acorn Electron - Released - July 1, 1984

The object of the game is to protect the fruit from the marauding fruit monsters until the timer (at the top of the screen) reaches zero. There are three ways to do this: Pick up the fruit and move it out of the way of the monsters. Use ether pools to put the monsters to sleep temporarily (only two pools are allowed on the screen at once). Trigger the magnetic pad which teleports all the monsters back to their cave (this can only be done three times per game). Each of these methods uses up different amounts of energy and this is limited (the energy level is displayed beneath the cave). Your energy is replenished by ten units if you pass over the power cells at each corner of the maze. If a monster reaches a piece of fruit it will pause momentarily to absorb its energy and then mutate. After each mutation, the monster will become more aggressive and faster. A life is lost if the player is caught by the monster or runs out of energy. An extra life is awarded at 10,000 points and the time ticks away slower as the player progresses to higher levels.

Felix and the Fruit Monsters

Felix and the Fruit Monsters

BBC Microcomputer System - Released - 1983

Felix and the Fruit Monsters is a video game developed by John Chaytor and released by Micro Power for the BBC Micro and Acorn Electron in 1983. It is a sequel to the earlier game Felix in the Factory. The game is a sort of Pac-Man clone, in which the player moves around a maze collecting fruit and avoiding the fruit monsters. It was not as successful as the earlier Felix game. It was followed by another sequel, Felix Meets the Evil Weevils.

Felix in the Factory

Felix in the Factory

Acorn Electron - Released - February 24, 1984

Players control Felix, a factory worker who must ensure that his generator does not run out of oil. The oil can be found somewhere within the factory. But before he can reach it, Felix must first cross by jumping over parcels that move the conveyor belt. If he touches any of the parcels, he falls down and is carried along the belt until he reaches the end. If he has time to stand up, he can continue on as normal but if he reaches the end of the belt, he loses a life. Then, Felix has to navigate a series of platforms which are populated by enemy gremlins. Felix has to overcome these gremlins by getting out of their way or using a pitchfork to destroy them. Occasionally, a giant rat runs across the screen, and Felix can deal with it by laying down some rat poison. If he comes into contact with either a gremlin or the rat, Felix falls off the platform and loses a life. Once the oil is collected, Felix must return to the generator so that it can be refilled. If the generator runs out of oil, the game ends regardless of how many lives the player has.

Felix in the Factory

Felix in the Factory

BBC Microcomputer System - Released - 1982

Felix in the Factory is a platform game for home computers developed by John Chaytor and published by Micro Power (a.k.a. Program Power). The game was first released in 1982 for the BBC Micro. It was ported to the Acorn Electron (1983), Commodore 64 (1984) and Memotech MTX (1984). It is the first in a trilogy of Micro Power games featuring the factory worker Felix and was followed by Felix and the Fruit Monsters (a Pac-Man style overhead maze game) and another factory-based platformer, Felix meets the Evil Weevils. The object of the game is to keep the Generator, in the bottom right of the factory, filled with oil. If the level of oil, shown at the bottom of the screen, gets too low the lights will start to fail and eventually the Generator will stop. To oil the Generator, you must guide Felix down the ladder, along the conveyor belt, jumping over the packages, up past the Gremlins to the oil can and then back to the Generator. To help you past the Gremlins, use the pitchfork which is hanging on the wall somewhere and run at the Gremlins. You should be able to knock them off the conveyors. Another hazard of the factory is the Rat. This will run across a level from time to time. A bag of rat poison is provided to help you reduce the rodent population and you can leave this on any level that you wish. You can only carry one object at a time and once you have the oil can, you cannot drop it again. If you trip over the packages on the conveyor belt you will be given a chance to get up again but if you reach the edge of the screen, you will lose a life.

Felix in the Factory

Felix in the Factory

Commodore 64 - Released - 1984

Players control Felix, a factory worker who must ensure that his generator does not run out of oil. The oil can be found somewhere within the factory. But before he can reach it, Felix must first cross by jumping over parcels that move the conveyor belt. If he touches any of the parcels, he falls down and is carried along the belt until he reaches the end. If he has time to stand up, he can continue on as normal but if he reaches the end of the belt, he loses a life. Then, Felix has to navigate a series of platforms which are populated by enemy gremlins. Felix has to overcome these gremlins by getting out of their way or using a pitchfork to destroy them. Occasionally, a giant rat runs across the screen, and Felix can deal with it by laying down some rat poison. If he comes into contact with either a gremlin or the rat, Felix falls off the platform and loses a life. Once the oil is collected, Felix must return to the generator so that it can be refilled. If the generator runs out of oil, the game ends regardless of how many lives the player has.

Felix Meets the Evil Weevils

Felix Meets the Evil Weevils

Acorn Electron - Released - January 16, 1985

Killer Weevils have overrun the factory. The only way for Felix to kill them is the spray them in the face with pesticide. You will need one aerosol can of "Ubik" to kill each weevil, and you must be quick because if a weevil reaches a pulsating Mutation Chamber, it becomes a Purple Superweevil! Beware also of the ball-bearings which come rolling along the conveyors. These are harmless to the soft-bodied weevils but deadly to you. To help you along, you will find the following items useful. The belt lever, which enables you to reverse belts at will. Oxygen cylinders, to replenish your ever-decreasing supply. The emergency panic button (only one per life), which makes you immune to weevils and ball-bearings for a while. You may jump down small distances but you can never jump up.

Felix Meets the Evil Weevils

Felix Meets the Evil Weevils

BBC Microcomputer System - Released - 1984

Felix Meets the Evil Weevils is a platform game developed by John Grove and released by Micro Power. It is the second sequel in the Felix series. This one has nicer graphics than the others and improved gameplay.

Footer

Footer

BBC Microcomputer System - Released - 1982

Footer is a two player game, the object of which is to score as many goals as possible against your opponent in the time limit of 300 seconds. The whistle will be blown once to indicate each kick-off and three times to indicate the end of the match. Typing in RUN (RETURN) at the end of a game will start a new match.

Frenzy

Frenzy

BBC Microcomputer System - Released - 1984

Deadly sub-atomic particles are running free in a scientific research centre. It is your job to trap the darting Leptons using a robot craft before your time runs out. As you move the craft across the screen, a green ion-trail is dragged along behind. When you reach the edge again, the smaller area confined by this green line, is filled in. A Lepton is captured if it is trapped in this area or if 95% of the screen has been filled. A bar running along the bottom of the screen indicates the percentage of the total area remaining to be filled. Enclosed areas are coloured red, but at any time, you can switch to the faster speed and areas so filled are coloured pink. Higher levels introduce Chasers which move along the borders. A life is lost if you collide with one of these or if a Lepton hits your trail. The number of Leptons and Chasers increases up to a maximum of 5 of each. An extra craft is obtained on completion of the third, sixth and ninth screens. A good strategy is to build small, narrow pink blocks up the centre of an unfilled area in fast mode and then to finish off using the slower mode to reach the top of the screen and capture the Lepton.

Frenzy

Frenzy

Acorn Electron - Released - January 23, 1985

Deadly sub-atomic particles are running free in a scientific research centre. It is your job to trap the darting Leptons using a robot craft before your time runs out. As you move the craft across the screen, a green ion-trail is dragged along behind. When you reach the edge again, the smaller area confined by this green line, is filled in. A Lepton is captured if it is trapped in this area or if 95% of the screen has been filled. A bar running along the bottom of the screen indicates the percentage of the total area remaining to be filled. Enclosed areas are coloured red, but at any time, you can switch to the faster speed and areas so filled are coloured pink. Higher levels introduce Chasers which move along the borders. A life is lost if you collide with one of these or if a Lepton hits your trail. The number of Leptons and Chasers increases up to a maximum of 5 of each. An extra craft is obtained on completion of the third, sixth and ninth screens. A good strategy is to build small, narrow pink blocks up the centre of an unfilled area in fast mpde and then to finish off using the slower mode to reach the top of the screen and capture the Lepton.

Frenzy (N.J. Hallas)

Frenzy (N.J. Hallas)

Commodore 64 - Released - 1985

There is a frenzy in a scientific research center. Darting leptons, deadly sub-atomic particles, are running free in laboratory rooms, and it is your job to capture them using a robot craft with gameplay similar to Qix. Ion trails left behind by your craft while it is in a free area are used to enclose the area to capture the lepton or render the area safe from leptons. The area can be enclosed when you reach the edge of the room or safety area. Until then, while your craft is in free area, both the trail and the craft are vulnerable from a lepton hit. Later laboratory rooms developed dangerous charged omega particles which move along the ion trails and should be avoided as well. The craft can surf along the edge of the room or safety area using the navigational keys. It is moved into the free area with the spacebar at half speed. Pressing the spacebar again produces full speed movement. Points are scored for the areas made safe with slow-drawn areas worth double the point of the fast-drawn ones. Each room has a base score which is doubled if a lepton is captured and this multiplies the area scores. There is a time bonus if the room can be cleared quickly. The laboratory room is declared safe when all the free leptons are captured or 95% of the free area has been safely enclosed. An extra craft is available after the 3rd, 6th, and 9th rooms. The top ten scores are stored in a high score table.

Galactic Commander

Galactic Commander

Acorn Electron - Released - 1984

Galactic Commander consists of nine phases which must be completed in sequence to pass the test and receive the accolade. You can practice on any level for as long as you need, but you must start from level one for the test. Each level has an extra feature added to it (increased gravity pull, missiles, mothership, caverns, etc). If you successfully complete a level, you will automatically be moved on to the next. If you go off the top of the screen, you should take your finger off the thrust key until you reappear. This may take a while if you are travelling fast.

Galactic Commander

Galactic Commander

BBC Microcomputer System - Released - 1982

Galactic Commander consists of nine phases which must be completed in sequence to pass the test. You can practise on any level for as long as you need, but you must start from level 0 for the test. Each level has an extra feature added to it (increased gravity pull, missiles, mothership, etc). If you successfully complete a level, you will automatically be moved on to the next. If you go off the top of the screen you should take your finger off the thrust key until you reappear. This may take a while if you are travelling fast. The pre-release version had the working title Space Commander Test.

Gauntlet

Gauntlet

Acorn Electron - Released - May 1, 1985

Gauntlet is a clone of the Williams arcade classic Defender. Your X15 is equipped with deadly lasers and a limited number of smart bombs flying over a planetoid landscape protecting canisters from a swarm of hostile Reeg. The player patrols the two-way scrolling landscape in his ship, preventing the marauding aliens from abducting the humans. If the Reeg manage to get a canister to the top of the screen, it turns into a mutant that will come after you, resulting in a fatal collision if not dealt with. Each canister left gives you a bonus at the end of each stage. A long range scanner is in the top of the screen that shows the location of all Reeg and canisters on the level. You start out with three lives. Each time you get hit by an enemy projectile you lose a live, once all lives are spent the game is over.

Gauntlet

BBC Microcomputer System - Released - 1984

Ghouls

Ghouls

Acorn Electron - Released - November 12, 1984

Ghouls is a single screen platform game where you have to control a creature and retrieve the power jewels taken by ghosts and stored in a haunted mansion. Starting on the bottom of the screen, you have to jump up and walk on platforms to get to your power jewels on the top of the screen. Some of the jewels have come loose and you can collect them as you move around the screen. Also on the screen are ghosts, spiders and various obstacles like spikes and moving platforms and if you touch a ghost, spike or fall from a certain height then you lose one of four lives. You can collect a special jewel which makes the ghosts disappear for a few seconds and springs allow you to jump higher. A timer counts down and a level must be completed within the time or you lose a life.

Ghouls

Ghouls

Commodore 64 - Released - 1984

Ghouls is a single screen platform game where you have to control a creature and retrieve the power jewels taken by ghosts and stored in a haunted mansion. Starting on the bottom of the screen, you have to jump up and walk on platforms to get to your power jewels on the top of the screen. Some of the jewels have come loose and you can collect them as you move around the screen. Also on the screen are ghosts, spiders and various obstacles like spikes and moving platforms and if you touch a ghost, spike or fall from a certain height then you lose one of four lives. You can collect a special jewel which makes the ghosts disappear for a few seconds and springs allow you to jump higher. A timer counts down and a level must be completed within the time or you lose a life.

Ghouls

Ghouls

Amstrad CPC - Released - 1984

Ghouls is a single screen platform game where you have to control a creature and retrieve the power jewels taken by ghosts and stored in a haunted mansion. Starting on the bottom of the screen, you have to jump up and walk on platforms to get to your power jewels on the top of the screen. Some of the jewels have come loose and you can collect them as you move around the screen. Also on the screen are ghosts, spiders and various obstacles like spikes and moving platforms and if you touch a ghost, spike or fall from a certain height then you lose one of four lives. You can collect a special jewel which makes the ghosts disappear for a few seconds and springs allow you to jump higher. A timer counts down and a level must be completed within the time or you lose a life.

Ghouls

Ghouls

BBC Microcomputer System - Released - 1984

Ghouls is a computer game written by David Hoskins and published in the UK by Micro Power. It was released on the Acorn Electron, BBC Micro, Commodore 64 and Amstrad CPC in 1984. It is a platform game. The player's character has the appearance of a Pac-Man sprite on legs and in a similarity to that game can also eat yellow dots for extra points. The main goal of the game however, is to obtain the treasure which is guarded by the deadly inhabitants of the mansion. The player must make their way through rooms such as Spectre's Lair, Horrid Hall, The Spider's Parlour and Death Tower. Various in-game objects must be negotiatied such as poison-smeared spikes, moving platforms, contracting floorboards, powerful springs and bouncing spiders.

Grrr

Grrr

Amstrad CPC - Released - 1985

Grrr is the rather oddly named compilation of two arcade game clones previously published for the BBC Micro and converted to the CPC. Killer Gorilla is a clone of Donkey Kong while Gauntlet is a replica of Defender (somewhat confusingly). Neither game was published on its own for the CPC but only released first as part of this double pack and then latterly as makeweights in the first pair of '10 Computer Hits' (and 6 Computer Hits) compilations from Beau Jolly.

Hell Driver

Hell Driver

BBC Microcomputer System - Released - 1983

The object of the game is to get to all of the check points (flags) on the sheet before your fuel runs out or you are trapped by the police cars and fire engine. You must avoid the piles of rocks in the road and you have the option to create a smoke screen which will slow down the pursuing cars. An extra life is awarded at 10,000 points and you will be given a full tank of fuel at the start of each sheet. The radar display to the right-hand side of the screen shows you where you are in relation to the checkpoints and pursuing vehicles.

Imogen

Imogen

BBC Microcomputer System - Released - 1986

Imogen is a computer game released in 1986, originally only for the BBC Micro. It was written by Michael St Aubyn and published by Micro Power. It was reissued as the lead game of Superior Software / Acornsoft's Play It Again Sam 5 compilation in 1988 when it was also converted for the Acorn Electron. It is a platform game featuring puzzles. The game features sixteen levels which are played in a random order. To complete a level, Imogen needs to obtain a spell fragment which will warp him to the next level or, after all sixteen have been collected and the spell completed, to the outside world, thus completing the game. The spell fragments are always placed somewhere inaccessible at the outset of the level, and obtaining the spell fragments requires some lateral thinking on behalf of the player. Imogen himself is able to transform into three different forms, each with an ability unavailable to the other two. Each level (consisting of a sealed cavern 4 screens in size) requires transforming back and forth between the forms to complete it. While it is impossible for the player to actually die during the game, the number of transformations is limited to 150, and using them all before the game is complete renders it unwinnable.

Intergalactic Trader

Intergalactic Trader

BBC Microcomputer System - Released - 1983

The game can accommodate up to nine players. The purpose is to become rich by mining, transporting and trading rare ores from one planet to another.

Intergalactic Trader

Intergalactic Trader

Acorn Electron - Released - April 1, 1983

The object of the game is to mine asteroids which contain a rare ore. This ore is extremely valuable to a planet called Trionica. Each player starts with one asteroid and 20,000 Yiyons (pronounced ZI-YONS). Each asteroid leased by a player is connected via an enclosed conveyor belt to a central collection point called a Collector. It is at this Collector that the three main types of transporter (Shuttle, Freighter and Transfleet) can dock to pick up units. Units mined at the asteroids are automatically transferred to the Collector. Using one of the three main types of transporter, units are then shipped from the Collector to the Spaceport. The units are then shipped from the Spaceport to Trinonica where they are sold for Trigons (the Intergalactic monetary unit). Only Star Ships can be used to carry units from the Spaceport to Trionica.

Jet Power Jack

Jet Power Jack

Acorn Electron - Released - February 1, 1985

Jack the intergalactic Hitch Hiker has been kidnapped by the evil warlord Norgrob the Terrible and imprisoned in a large space garage in the Botch system. He must collect the red fuel pods from the opposite side of the garage and bring them back to refill the waiting starships. However, Jack's oxygen supply is limited to one minute per trip and some nasty Space Googjies are out to stop him. He is equipped with a Turbopak which is strapped to his back. By activating the boosters he can negotiate the obstacle-filled garage. The edges of the platforms and also the fittings in the ceiling are 'live' and touching any of these will cause Jack to plummet to his death. There are five levels in all, with five fuel pods to collect on each vele. The final level features Wilfred the hideous Yugg monster. Hint: By walking off a ledge and holding down that direction key, Jack will float to the next platform down without any need to use the powerful Turbopak.

Jet Power Jack

Jet Power Jack

BBC Microcomputer System - Released - 1984

Jet Power Jack was released by Micro Power (aka Program Power) on disk and cassette formats. Jack the intergalactic Hitch Hiker has been kidnapped by the evil warlord Nogrob the Terrible and imprisoned in a large space garage in the Botch system. He must collect the red fuel pods from the opposite side of the garage and bring them back to refill the waiting starships. However, Jack's oxygen supply is limited to one minute per trip and some nasty Space Googjies are out to stop him. He is equipped with a Turbopak which is strapped to his back. By activating the boosters he can negotiate the obstacle-filled garage. The edges of the platforms and also the fittings in the ceiling are 'live' and touching any of these will cause Jack to plummet to his death. There are five levels in all, with five fuel pods to collect on each level. The final level features Wilfred the hideous Yugg monster. By walking off a ledge and holding down that direction key Jack will float to the next platform down without any need to use the powerful Turbopak.

Jet-Power Jack

Jet-Power Jack

Commodore 64 - Released - 1985

In this platform-action-game based on Jet Pac you have to collect the fuel pods for Jack's flying saucer. To do this you must negotiate the aliens using your jet pack, and then get the fuel pod and put it into your ship. This is not as easy as it seems, as the jet pack is very difficult to control! In the game you are imprisoned by the evil warlord Nogrob the Terrible, Jack the intergalactic hitchhiker must collect fuel pods from the other side of the garage to refill the waiting starships. With a fast diminishing oxygen supply, an erratic Turbopak, and a band of nasty Space Googjies to contend with, Jack certainly has problems!

Killa: The Upgrade

Killa: The Upgrade

BBC Microcomputer System - ROM Hack - 1983

This is a hack of Killer Gorrila, which itself is a clone of Donkey Kong. It adds extra levels and extra features to the original game. You can now jump and climb up/down ladders while holding the hammer and you can even jump further.

Killer Gorilla

Killer Gorilla

Amstrad CPC - Released - 1984

Killer Gorilla is a clone of Donkey Kong written by Adrian Stephens and originally published by Micro Power for the BBC Microcomputer in 1983 and ported to the Acorn Electron and Amstrad CPC computers in 1984. Stephens wrote Killer Gorilla at the age of 17 after buying a magazine that had screenshots of Donkey Kong, and that made him feel like doing something similar. He was paid 400 pounds sterling for the game. Stephens wrote two other games for Micro Power: Escape From Moonbase Alpha and Mr EE, a clone of Universal's Mr. Do!.

Killer Gorilla

Killer Gorilla

Acorn Electron - Released - May 1, 1984

The object of the game is to climb to the top of each level as quickly as possible while avoiding the hazards. There are four levels and if you complete all four, you will go back to the first one, but there will be some extra nasties"! You will be given an extra life the first time you complete level 3. Extra points will be awarded if you collect the heiress's belongings on the way up (handbag, umbrella, etc.). It is possible to jump up and grab the hammers and then for a limited length of time you can smash the fireballs, barrels or bowls of custard. You cannot climb ladders or jump gaps with the hammer. You must complete each level before your bonus runs out, or you will die of exhaustion. Good luck, you will need it.

Killer Gorilla

Killer Gorilla

BBC Microcomputer System - Released - 1983

Killer Gorilla is a clone of Donkey Kong written by Adrian Stephens and originally published by Micro Power for the BBC Microcomputer in 1983 and ported to the Acorn Electron and Amstrad CPC computers in 1984. Stephens wrote Killer Gorilla at the age of 17 after buying a magazine that had screenshots of Donkey Kong, and that made him feel like doing something similar. He was paid 400 pounds sterling for the game. Stephens wrote two other games for Micro Power: Escape From Moonbase Alpha and Mr EE, a clone of Universal's Mr. Do!.

Labyrinths of La Coshe

Labyrinths of La Coshe

BBC Microcomputer System - Released - 1983

An adventure in which you must discover the secret entrance to the labyrinths beneath the ancient Grecian town of La Coshe. Once inside, the objective is to collect as much treasure as possible. Extra points can be gained by visiting different rooms (there are over 100 of them). Locations to visit include the strongroom and vault, Hades, the control room and the Grotto.

Laser Command

Laser Command

BBC Microcomputer System - Released - 1982

A Missile Command style game.

Martian Attack

Martian Attack

BBC Microcomputer System - Released - 1983

You are in command of the only defences on the Red Planet. You must shoot down the invading Zargons which soar over the barren terrain from your left on regular sorties. Those that you miss will now come from the right, but don't forget that another ship will be coming from the left at the same time. As they fly over they drop shells onto the city below. Activate the forcefield to deflect their missiles, but exercise caution as energy is limited. Given time the energy banks will recharge fully. There are three types of enemy craft altogether: Bombers, Flappers and Fighters, each with a different flight pattern. An extra city is given for every 10,000 points scored.

Micro Power Magic

Micro Power Magic

BBC Microcomputer System - Released - 1987

A ten game compilation released on both cassette and disk formats. All games were previously published as stand alone titles. Barrage, a two player strategy shooter by P.R. Cox and S. Barrow, 1983. Dune Rider, a single player Moon Buggy type game by Ashley Saulsbury, 1984. Eldorado Gold, a single player adventure with graphics by David Elliot, 1982. Killer Gorilla, a single player Donkey Kong variant by Adrian Stephens, 1983. Labyrinths of LaCoshe, a single player adventure, author unknown, 1983. Martian Attack, a single player scrolling space shooter by Jeremy Smith, 1983. Nemesis, a single player Centipede type game by Tim Chown, 1983. Plutonium Plunder, a single player maze game by John Chaytor, 1983. Stock Car, a top down driving game for up to two players by A.W. Halse, 1983. Where?, a single player Geography Quiz game by T. Roger and S. Wilson, 1982.

Micro Power Magic II

Micro Power Magic II

BBC Microcomputer System - Released - 1987

A ten game compilation released on both cassette and disk formats. All games were previously published as individual titles. Bandits at 3 O'Clock (aka Dogfight), a gallery shooter for up to two players by John Taylor and Ed Hampartsoumian, 1983. Chess, a computer simulation of the board game for up to two players by John Haig, 1982. Cybertron Mission, a single player arcade adventure by Matthew Bates, 1983. Felix in the Factory, a single player platformer by John Chaytor, 1983. Frenzy, a single player Qix style game by Walter Mansell, 1983. Hell Driver, a single player maze driving game by John Haig, 1983. Junior Maths Pack, a single player set of three educational games for helping with basic maths skills, 1983. Mr. Ee!, a single player Mr. Do! variant by Adrian Stephens, 1984. Positron, a single player Space Invaders style gallery space shooter by Gary Partis, 1983. World Geography, a single player quiz game, 1982.

Mr Ee!

Mr Ee!

BBC Microcomputer System - Released - 1984

Mr Ee! was published for the BBC Microcomputer by Micro Power. It was a clone of the arcade game Mr Do!

Munchyman

Munchyman

BBC Microcomputer System - Released - 1982

Trapped in a maze with the dreaded Munchies, you must gobble up all the dots to strip them of their power. If you clear one sheet, you will automatically advance onto the next but beware, the more points you score, the more aggressive the Munchies become. To help you in your hopeless task are four Power Cells, located in the corners of the maze. If you gobble these, the Munchies will turn from green to yellow and you will have a limited opportunity to chase them.

Munchyman

Munchyman

Acorn Atom - Released - 1984

Nemesis

Nemesis

BBC Microcomputer System - Released - 1983

From the depths of space come Earth's deadliest adversaries: the Vogons. Destroy successive waves of these barbaric creatures as they hurtle towards you in convoys. Each convoy consists of a number of Vogons which snake their way down from the top of the screen, changing direction if they hit an asteroid and splitting into two if hit in the middle. As the game progresses, additional hazards are introduced. Chargers dive-bomb your shuttle craft and Crushers bounce across the ionosphere. The Crawlers create 'warp vectors' from asteroids in their path. If the Vogons come into contact with any of these they are immediately transported to the bottom of the screen. Asteroids (including the warp vectors) can be destroyed by two shots, the second shot causing debris to fall towards your craft. An extra life is awarded at 5,000 points.

Plutonium Plunder

Plutonium Plunder

BBC Microcomputer System - Released - 1984

The objectives in this arcade style game is to push the cannisters of plutonium behind the safety barrier. Your first task, however, is to get the Gnomes before they get you. You can do this by crushing them with the Hexoid pods or with the cannisters, though you can stun them by shooting them. With them out of the way you may have to wait for the door to open before you can push them in. You will have to avoid the walls, all of which are electrified, but don't take too long or the hexoids will start to multiply and make life more difficult - in any case you will need to crush some of the pods in order to get the cannisters where you want them. Just when you think that you are in control of the situation you will find that the walls containing the nuclids have crumbled away. When this happens the nuclids, which are highly radioactive, and therefore fatal to the touch, are released, the hexoids are destroyed immediately, and the Megapods, also radioactive, appear on the scene. Now is the time for swift cannister pushing, for you are not likely to survive long.

Poker Dice

Poker Dice

BBC Microcomputer System - Released - 1982

After the instructions have been displayed, you will be asked for the number of players (between 1 and 6). Each player will roll the five dice and then be given the chance to re-roll selected ones. The object is to score as many points as possible in each category. When the score table has been completed you will be given an overall score and, if more than one player was playing, the winner.

Positron

Positron

BBC Microcomputer System - Released - 1983

A Space Invaders variant. Starting with just three lives, you must destroy each wave in turn. A life is lost if you are hit by the enemy fire or if the enemy manage to get past your craft. A bonus life is awarded every 100,000 points. Behind the last wave of enemy craft hides the mothership. This must be destroyed so that you may advance to the next level.

Positron

Positron

Acorn Electron - Released - 1983

A Space Invaders variant. The first wave follows the typical gameplay, but the second wave move about without a set pattern, and they set up defensive boxes which must be broken up quickly. There are nine waves in all, after which the mothership must be destroyed in order to advance to the next level. You begin with three lives. A life is lost if you are hit or if the enemy gets past your craft. A life is gained for each 100,100 points scored.

Reversi (Micro Power)

Reversi (Micro Power)

BBC Microcomputer System - Released - 1982

You can choose whether you wish to play Black or White. Black always moves first. The object of the game is to trap and turnover the computer's counters. You can only place a counter on the board in such a position that it traps one or more of the computer's counters horizontally, vertically or diagonally against another of your counters. A constant display of how many counters you have and how many counters the computer has got is displayed in the top right hand corner. At the end of the game, the player will the most counters on the board wins.

Roulette

Roulette

BBC Microcomputer System - Released - 1982

The object of the game is to amass as much money as possible. Up to six players can play at once and the computer acts as banker. Bets may be up to £100 and a player loses if he runs out of money. All the odds are calculated according to the official rules.

Rubble Trouble

Rubble Trouble

BBC Microcomputer System - Released - 1983

Rubble Trouble (a Pengo variant) was programmed by P.A. Morgan, with music by D.J. Morgan. The game is played in a maze of boulders where the krackats are patrolling in search of humans to eat. The player is a human and has to kill all the krackats in each level. To kill a krackat he has to push a boulder into the path of the krackat and thereby crushing it. Boulders that are pushed into a wall will bounce back so the player has to be careful or he might be killed by his own boulder. Killed he will also be if he comes into contact with a krackat. Radiation is also a problem; if the player takes too long he might die of it or the boulders might disintegrate. Some of the boulders have special functions. Cyan boulders give extra points while rocks with bombs in them might create a new holocaust.

Rubble Trouble

Rubble Trouble

Acorn Electron - Released - February 12, 1985

The third world war between 2001 and 2003 ends with a massive nuclear explosion. The force of the explosion and the effects of the radioactivity is felt all over the world and forces the humans to live in primitive caves. The only creatures that strive among the ruins in the wastelands are the krackat, a sort of mutated turtle. The krackats feasts on human flesh and is a constant threat for those humans that remain. Rubble Trouble is a Pengo variant. The game is played in a maze of boulder where the krackats are patrolling in search of humans to eat. The player is a human and has to kill all the krackats in each level. To kill a krackat he has to push a boulder into the path of the krackat and thereby crushing it. Boulders that are pushed into a wall will bounce back so the player has to be careful or he might be killed by his own boulder. Killed he will also be if he comes into contact with a krackat. Radiation is also a problem. If the player takes too long he might die of it or the boulders might disintegrate. Some of the boulders have special functions. Cyan boulders give extra points while rocks with bombs in them might create a new holocaust.

Seek

Seek

BBC Microcomputer System - Released - 1982

Seek is an adventure program set in the foothills of the Ambigial mountain on the border between Austria and Germany. As a lone explorer you must search the surrounding countryside for the hidden treasures and items of value. To increase your score you must carry the objects back to the clearing at the crossroads and drop them there. Places to visit include the castle, the crypt and the mine.

Space Jailer

Space Jailer

BBC Microcomputer System - Released - 1983

You control the only disintegrator cannon with which you must protect the prison from the relentless onslaught of the Argons as they strive to liberate their Kings whom you have imprisoned for their crimes against the Empire. The Argons will dismantle the jail brick by brick until they have freed their nine Rulers. For each wave of Argons you destroy, another more determined one will take their place. Extra points are scored for shooting Argons holding bricks or Kings.

Spacemaze

Spacemaze

BBC Microcomputer System - Released - 1982

The object is to find the Transmat while avoiding the lurking Froogs. If you see a Froog in the distance you do get a chance to run away from it but you need to be quick. The Transmat will appear as a pulsing light in the corridor and you will escape when you reach it.

Starfleet Encounter

Starfleet Encounter

BBC Microcomputer System - Released - 1984

Starfleet Encounter is a strategy game for two to eight players. Each player take the role of supreme leader of a race of space-faring people, and as such is in charge of a number of fleets of ships. He can control up to eight fleets of ships, containing three different types of starship. Players use these to roam the galaxy and collect resources, which they bring back to their mothership. This serves both as a home base for the various fleets, and as a factory ship to build new ships from raw materials. Once a player feels he has enough fighting ships, he may attack other player's fleets. The object of the game is to become conqueror of the galaxy. To do this, you must destroy the motherships belonging to each of the other players, whilst preserving your own. This involves collecting the different resources from the planets of the eight stellar systems in the galaxy, building ships both to bring back more resources and for offensive purposes, and also hindering other players from achieving the same objectives themselves.

Stock Car

Stock Car

BBC Microcomputer System - Released - 1983

Stock Car is a car racing game for one or two players, with a choice of six different circuits to race around, variable skid (0-99%), selectable number of laps (1-40) and oil patches. The computer controls the two yellow cars (three in the one player game). Each car has four gears and the race starts with the cars in neutral. Your gear and the number of completed laps are displayed at the top of the screen, as well as your speed in the form of a horizontal bar. In each gear you have a different acceleration and top speed. Remember to go down to first or second gear if you crash.

Stock Car

Stock Car

Acorn Electron - Released - August 1, 1984

Stock Car is a car racing game for one or two players with a choice of six different circuits to race around, variable skid (0-99%), selectable number of laps (1-40) and oil patches. The computer controls the two yellow cars (three in the one player game). Each car has four gears and the race starts with the cars in neutral. Your gear and the number of completed laps are displayed at the top of the screen as well as your speed in the form of a horizontal bar. In each gear, you have a different acceleration and top speed. Remember to go down to first or second gear if you crash.

Stock Car

Stock Car

Commodore 64 - Released - 1984

The game provides a top-down view of one of six user-selectable racing tracks. One or two human players in red cars compete against yellow computer-controlled cars. Oil slicks can be added which cause the cars to veer off-course, making the game more challenging. The amount of skidding can also be selected by the player. A race consists of anything between 1 and 40 laps. Players can steer their car left and right, but unlike most racing games, there are no keys for directly braking or accelerating. Instead, the player drives by selecting one of four gears (or neutral) and the car will accelerate according to the currently selected gear.

Swarm

Swarm

Acorn Atom - Released - 1982

Swarm is a variant of the arcade shooter Astro Invader. Killer bees are swarming the earth and they are intent on destroying the player's gun base. The queen bee is indestructible and is positioned in the middle of the screen. From there she releases bees which position themselves in columns. Once a column is full the bees begin descending down towards the player who has to shoot at them to prevent them from crashing into him. One difference from Astro Invader is that the enemies here shoot at the player while in the column. When the queen has delivered 100 bees she flies away and returns with a new batch. The player has three lives and when they are all lost the game is over and the queen is able to land.

Swoop

Swoop

Acorn Electron - Released - 1982

Swoop was programmed by David Elliot for Micro Power (aka Program Power). The objective in Swoop is to destroy the homing, swooping birdmen. There are eight phases to the game, each one being harder than the previous one. In the most difficult, you have to combat two bomb-dropping birds at once, as well as eight bombs dropped from the birdmen hovering overhead. If a birdman gets past you, he lays an explosive egg on your laser-base track, thus restricting the room for manoeuver. The eggs self-destruct as you score more hits but, as the game progresses, a higher number is required before an egg disappears. A bonus base is awarded each time you clear two sheets.

Swoop

Swoop

BBC Microcomputer System - Released - 1982

Developed by David Elliot and published by Micro Power (aka Program Power), Swoop is a Galaxian style game in which you have to destroy the homing, swooping birdmen. There are eight phases to the game, each one being harder than the previous one. In the most difficult, you have to combat two bomb-dropping birds at once, as well as eight bombs dropped from the birdmen hovering overhead. If a birdman gets past you, he lays an explosive egg on your laser-base track, thus restricting the room for manoeuver. The eggs self-destruct as you score more hits, but as the game progresses a higher number is required before an egg disappears. A bonus base is awarded each time you clear two sheets.

Swoop (Micro Power)

Swoop (Micro Power)

Commodore 64 - Released - 1984

In this Galaxian style shoot 'em up, you are at the controls of a laser base, trying to rid the space lanes of the homing, swooping Birdment. There are 3 types of Birdmen. The Blue Hawks are the most prolific and move relatively slowly, Green Merlins swoop at twice the vertical speed, and the Red Condors are the most deadly, moving twice as fast both vertically and horizontally. If a Birdman gets past you, he will lay an explosive egg on your laser base track, thus restricting your movements. However, these eggs disintegrate after 5 seconds. Watch out for falling debris from destroyed Birdmen.

The Devil's Domain

BBC Microcomputer System - Unreleased - 1984

A demon has appeared in the village where you live. He said that the village will belong to the devil himself unless someone volunteers to go to the underworld and comes out of it alive. The Devil's Domain is an adventure game in which you have to explore the titular domain and find 5 magic scrolls. Once you have done that you have to find the way out of it. The game consists of a lot of puzzles, usually when it comes to getting a scroll or to a new area.

The Mine

The Mine

BBC Microcomputer System - Released - 1984

Programmed by Wal Mansell and published by Micro Power for the BBC Micro in 1984.

Timetrek

Timetrek

BBC Microcomputer System - Released - 1982

You are at the controls of a space cruiser and your mission is to track down and destroy Klingons with phasers and photon torpedoes. You have a protective shield which can deflect some Klingon fire. There's a battle computer to work out the energy you need to make jumps into hyperspace if the Klingons prove to be a little too troublesome. And there's a once-only panic button if you are about to be destroyed.

Wall

Wall

BBC Microcomputer System - Released - 1982

The object of Wall is to knock out all of the coloured bricks. This is achieved by using the bat at the bottom of the screen (and optionally, the one at the top) to deflect the ball onto the wall. The number of balls in a game depends on the number of points scored. Each ball cost five points so, as long as you have more than five points left, you will get another chance.

Where?

Where?

Acorn Electron - Released - July 1, 1985

Wizard's Challenge

Wizard's Challenge

BBC Microcomputer System - Released - 1983

Wizard's Challenge is a text-only adventure where you wander through the fantasy world in search of the 12 treasures which the evil wizard has ordered you to find and bring to him. You have to travel through more than 100 different locations and solve over 50 problems to achieve this goal.

Zarm

Zarm

BBC Microcomputer System - Released - 1983

Zarm was published by Micro Power (aka Program Power) for the BBC Microcomputer. When the game starts, your craft is situated inside the mothership, which glides from one side of the screen to the other above the orbiting asteroids. Press the 'Release' key to open the airlock to release your craft and start you on your descent to the planet below. Weave from left to right to dodge the rocks, pressing the 'Thrust' key to slow your descent. Land gently on one of the five landing sites to collect a stranded astronaut. Press 'Release' to launch from the pad and use the 'Thrust' key to keep the rocket jets burning. Dodge the planet's automatic defences and approach the mothership which will stop when you reach a certain altitude. As you line up underneath it, the airlock will open to allow you to re-dock. Bonus points are achieved for the speed of rescue and also the amount of energy used up. Both are indicated at the top of the screen. The 'Release' key also makes you invisible during a flight, but you still continue to move in the direction you are travelling. This feature should be used carefully as it uses up a lot of fuel, thus reducing your bonus. You can only use each landing pad once, and there are different hazards to negotiate on each return journey. When all of the scout party have been rescued, you return to level one but with a higher gravity.

Zelanites: The Onslaught

Zelanites: The Onslaught

Acorn Archimedes - Released - 1991

A Space Invaders come Galaga style game in which you must defeat the Zelanite armada.

Zombies

Zombies

BBC Microcomputer System - Released - 1982

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