Windows
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Ape Escape statically recompiled to a native PC executable with PSXRecomp. The game's MIPS code is...
Static recompilation of Dr. Mario (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of Duck Hunt (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of Faxanadu (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of Gumshoe (NES) for native PC. Built with the NESRecomp framework.
Hotel Mario (USA) running as a native Philips CD-i build on the sibling cdirecomp static-recompilation engine.
Static V810→C recompilation of Mario's Tennis (Virtual Boy, 1995) running as a native Windows binary. Built with...
Static recompilation of Mega Man 3 (NES) for native PC. Built with the NESRecomp framework.
Mega Man X4 statically recompiled to a native PC executable with PSXRecomp. The game's MIPS code is...
Mega Man X5 statically recompiled to a native PC executable with PSXRecomp. The game's MIPS code is...
Mega Man X6 (USA, SLUS-01395, disc revision v1.1) statically recompiled to a native PC executable with PSXRecomp.
Static recompilation of Mega Man X (SNES) into native C, using the snesrecomp framework. The 65816 CPU code...
Static recompilation of Mega Man Zero (Game Boy Advance) to native PC, built on the gbarecomp framework. The...
A static recompilation of Metroid (NES) using nesrecomp. The original 6502 machine code is translated to C at build...
Static recompilation of Pocket Monsters Stadium (Japan) — the original Japanese release that predates the...
Static recompilation of Pokémon Emerald (Game Boy Advance) to native PC, built on the gbarecomp framework. The...
Static recompilation of Pokémon FireRed and Pokémon LeafGreen (Game Boy Advance) to native PC, built on the...
A static recompilation of Pokemon Red and Pokemon Blue (Game Boy) for native PC. This project uses gb-recompiled...
Static recompilation of Pokémon Ruby and Pokémon Sapphire (Game Boy Advance) to native PC, built on the gbarecomp...
Static recompilation of Pokémon Stadium (US v1.0) to native PC. Built on top of N64Recomp.
An extended Pokémon Yellow built from the pret/pokeyellow decompilation, then run natively through our gbrecomp...
Static recompilation of Sonic Blast (Sega Game Gear, 1996) into native C, using the smsggrecomp framework. The...
Native x64 static recompilation of Sonic & Knuckles for the Sega Genesis / Mega Drive, built on the shared...
Static recompilation port of Sonic the Hedgehog 2 (Genesis, 1992) to native C, sharing the recompiler / runner /...
Native x64 static recompilation of Sonic the Hedgehog 3 & Knuckles for the Sega Genesis / Mega Drive, built on the...
Native x64 static recompilation of Sonic the Hedgehog 3 for the Sega Genesis / Mega Drive, built on the shared...
A native x64 static recompilation of Sonic the Hedgehog (Sega Genesis/Mega Drive). The game runner for the...
Static recompilation of Sonic the Hedgehog (Sega Master System, 1991) into native C, using the smsggrecomp...
Super Nintendo Entertainment System
Static recompilation of Star Fox (SNES) into native C, using the snesrecomp framework. The SNES 65C816 program...
Static recompilation of Super Mario Bros. (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of Super Mario World (SNES) into native C, using the snesrecomp framework. The 65816 CPU...
Static recompilation of Tetris (Game Boy) for native PC. Built with the gb-recompiled framework.
Static recompilation of The Legend of Zelda: A Link to the Past (SNES) into native C, using the snesrecomp...
Static recompilation of The Legend of Zelda (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of The Legend of Zelda: The Minish Cap (Game Boy Advance) to native PC, built on the gbarecomp...
Static recompilation of Tomba! 2 - The Evil Swine Return (USA) to native code, built on the shared psxrecomp...
Tomba! running on PSXRecomp.
Tsumu Light statically recompiled to a native PC executable with PSXRecomp, with a built-in English...
Static recompilation of Yoshi (NES) for native PC. Built with the NESRecomp framework.
Static recompilation of Yoshi's Cookie (NES) for native PC. Built with the NESRecomp framework.