Apple II

Apple II

In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in...

3-D Docking Mission

Apple II - Released - 1978

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

40 And 80 Track

Apple II

The $100,000 Pyramid

The $100,000 Pyramid

Apple II - 1987

This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

221 B Baker St.

221 B Baker St.

Apple II - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering...

2400 A.D.

2400 A.D.

Apple II - 1987

In diesem RPG von Chuck Bueche spielt der Spieler die Rolle eines normalen Bürgers, der in der futuristischen Metropolis lebt. Die Stadt wurde erobert, und ihre Bevölkerung versklavt von einer außerirdischen Rasse, die als Tzorgs bekannt ist. Sie haben Roboter gesandt, um Ordnung in Metropolis beizubehalten und es in einen Polizeistaat zu verwandeln. Es gibt Gerüchte über eine unterirdische Widerstandsbewegung, aber die Suche nach dem Widerstand ist gefährlich und wird von den Robotern gefangen genommen, um ins Gefängnis geworfen zu werden ...

3 in 1 College & Pro Football

3 in 1 College & Pro Football

Apple II - 1984

3-D Skiing

3-D Skiing

Apple II

3-D Skiing, published by Continental Software is a downhill skiing game for the Apple II series. The game utilized a wire-frame 3D model for its player character, which is fairly advanced for its time.

50 Mission Crush

50 Mission Crush

Apple II - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty,...

A.E.

A.E.

Apple II - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

A.E.

A.E.

Apple II - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

A2-FS1 Flight Simulator

A2-FS1 Flight Simulator

Apple II - 1979

Accolade's Comics

Accolade's Comics

Apple II - 2017

Accolade's Comics is an adventure game released in 1987. Published by Accolade and developed by Distinctive Software, the game intersperses arcade-style games into its plot. Computer Gaming World disliked the repetitive action sequences, but admired the game's satirical tone and writing.

Advanced Blackjack

Advanced Blackjack

Apple II - 1983

Adventure Construction Set

Adventure Construction Set

Apple II - 1985

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure Creator

Adventure Creator

Apple II

Accept the challenge: Create your own adventure fantasy. If you've ever dreamed of designing your own computer adventure game, pinch yourself. You are not dreaming now. You are holding in your hands Adventure Creator, a remarkably sophisticated software program that can make your dream a reality. Adventure Creator is, quite simply, everything you need to design a challenging adventure game for you to enjoy- or a friend to attempt. Start by building an adventure-world: up to 100 rooms are at your disposal. Make them as perilous as you please. Build complex mazes. Booby-trap them with...

Adventure Double Feature

Adventure Double Feature

Apple II

"Adventure Double Feature", published by Scholastic Wizware, includes two adventure games in the style of a Twistaplot (or Choose Your Own Adventure) style found in their Microzine series. This software title includes two adventures: "Adventures in Microzone" and "Northwoods Adventure"

Adventure in Time

Adventure in Time

Apple II

A text adventure, Adventure in Time was Phoenix's first game. The player must pursue a criminal through different eras to stop him from assembling a deadly weapon which could threaten the human race.

Adventure Quest IV

Adventure Quest IV

Apple II

Strategy Simulations. The tension rises, as you carefully study your next move...on that threatens your very existence! Will you finally capture your opponents playing piece or be forced to sacrifice the entire match? Plot intricate strategies, block opponents moves and above all, never lose your objective! Play the challenging strategy games that demand a cool head and a hot plan of attack! Adventure Games. Discover new and uncharted territories; go where no human has dared to go! Encounter demented creatures, strange worlds and life threatening situations...will the passageway lead to...

Adventureland

Adventureland

Apple II - 1978

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

The Adventures of Buckaroo Banzai Across the 8th Dimension!

The Adventures of Buckaroo Banzai Across the 8th Dimension!

Apple II

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this...

Age of Adventure

Age of Adventure

Apple II - July 31, 1986

Billed as "the greatest adventures in history," this game was actually two games in one: The Return of Heracles and Ali Baba and the Forty Thieves. Both games are somewhat similarly constructed, as they were built on an engine that is a precursor to Stuart Smith's Adventure Construction Set. Control multiple characters via a top-down perspective on various quests throughout the mythological past. Find items, increase your stats, battle monsters, and explore the land in these turn-based RPGs. Both games feature a cooperative component that lets any number of players play together, simply...

Agent USA

Agent USA

Apple II

Agent USA is a 1984 computer game designed to teach children spelling, US geography, time zones, and state capitals. The game was developed by Tom Snyder Productions and published by Scholastic. It was released for the Apple II, IBM PC, Commodore 64, and Atari 8-bit computers. A giant mutated television set known as the "Fuzzbomb" has begun infecting cities across America and turning people into walking balls of TV static. The player controls a secret agent assigned to defeat the Fuzzbomb and rescue fuzzed people

Air Traffic Controller

Air Traffic Controller

Apple II

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Airheart

Airheart

Apple II

Operating a floatation device similar to Toobin', but jet-propelled, you challenge for supreme title of “Airheart” as you navigate or fight against robotic defenses. The robots themselves can harm you and the craft, destroying them without removing their pod they will reemerge. Spirit guardians will instruct you to gather certain items like a sword or goblet before you can enter the last battle and free the infant boy prince. Beware of the bubbles that encase you or dangers on and underwater. Later re-released as Deluxe version titled Typhoon Thompson in Search for the Sea Child for...

Akalabeth: World of Doom

Akalabeth: World of Doom

Apple II - Released - 1979

Garriott ist der einzige Autor des Spiels, mit Ausnahme der Titebilder von Keith Zabalaoui. Das Spiel versucht, das Gameplay von Pen-and-Paper-Rollenspielen auf die Computer-Plattform zu bringen. Der Spieler erhält von Lord British Aufgaben zehn Monster zu töten

Alcazar: The Forgotten Fortress

Alcazar: The Forgotten Fortress

Apple II - 1985

In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown. The strategy map gives you an overview of the countryside, it's fortresses and your location in it. What perils lurk in these mysterious castles? Which path is quick and safe? The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to...

Alf: The First Adventure

Alf: The First Adventure

Apple II

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Apple II - 1982

Ali Baba und die vierzig Diebe ist ein Overhead-Dungeon-Crawler mit starken RPG-Elementen, die dich auf die Suche nach der entführten Tochter des Sultans, Prinzessin Buddir-al-Buddoor, schicken. Du gehst in die Unterwelt, um die ruchlosen Diebe zu bekämpfen.

Alice in Wonderland

Alice in Wonderland

Apple II - Released - 1985

Alice in Wonderland is an adventure platformer based upon the two Alice books by Lewis Carrol and created using the same engine as Below the Root. However, whereas that game had more of a focus on role playing, Alice has more of a focus on puzzle solving. Puzzles come in a variety of forms including many inventory based puzzles, and more appropriately, given the subject matter, riddles. Also, there are many physical puzzles primarily taking the form of how to get from here to there through jumping and using inventory items to change Alice's size. The plot is more inspired by the Alice...

The Alien

The Alien

Apple II - 1982

The U.F.P. research vessel Thrasybulus has finished surveying an unexplored planet and prepares to head home across interstellar distances when the alarm sounds: an alien life form found on the planet and taken aboard for study has escaped from its confinement. In the confusion, several lab animals have also fled their cages, so the ship's life sign scanners cannot be used to pinpoint the location of the alien creature. The commander orders the crew to sweep every room and corridor of the ship so the alien can be recaptured as fast as possible. What the Thrasybulus crew don't know: the...

Alien Ambush

Alien Ambush

Apple II

A rather simple, yet original, vertical space shooter. You control a small space fighter tasked with extermination of hordes of alien spaceships. At first, different slow moving motherships attack you in four separate waves. When hit they release two smaller but much faster moving shuttles. To progress to the next attack wave the player must shoot down both the mothership and the two shuttles capsules while evading getting hit by either. In later stages two motherships will appear on the screen at the same time and their movement speed will gradually increase. The game loops endlessly...

Alien Rain

Alien Rain

Apple II

Apple Galaxian is a clone of the arcade game Galaxian. It is a shoot-'em-up where a formation of aliens attack your starfighter at the bottom of the screen. The alien peel off from the group, singly or in formation and attack you, the pattern depending on what type of alien it is. Once all aliens are killed, you move to a new level, indicated by a flag at the bottom. The game was released for the Apple II as Alien Rain

Alien Typhoon

Alien Typhoon

Apple II

Alien Typhoon is an enhanced version of Apple Galaxian,with more aliens on screen. In essence it is a variant of the arcade game Galaxian. It is a shoot-'em-up where a formation of alien ships attack your lone starship at the bottom of the screen. The aliens peel off from the formation and attack you in different patterns, depending on the color of the ship. The two ships at the top are the motherships and they bring an escort of two red aliens with them to guard them, but if you can shoot the escort and then the mothership, you'll score lots of points.

Aliens

Aliens

Apple II

Activision's game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

The Alpine Encounter

The Alpine Encounter

Apple II - 1985

Two major crimes have taken place in different parts of the world. In Peking, China, a priceless vase was stolen and in the USA top-secret plans for a new missile were taken from a military installation in the Rocky Mountains. Behind the thefts is VODOC, a sinister secret organization that manipulates world events, to create a marketplace for its evil services. As Agent 456, you are sent to Alpenhof Ski Resort in Switzerland and you have twelve hours to stop the VODAC world domination conspiracy. The Alpine Encounter is an interactive fiction game with graphics.

Alter Ego: Female Version

Alter Ego: Female Version

Apple II

Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age. The gameplay consists of a series of situations where a decision has to be made. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. Then the player gets presented with the outcome and goes on to the next situation. Every decision has long-time consequences and...

Alternate Reality: The City

Alternate Reality: The City

Apple II

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the...

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Apple II - 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to...

Amazon

Amazon

Apple II - 1984

Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened. The game features three difficulty levels, timed sequences and action-based mini games. Included in the folder is a map of the Amazon rainforest and a technical briefing of your mission from the NSRT home office.

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

Apple II - 1986

The American Challenge: A Sailing Simulation is a sailing simulation which features eight courses. The player races against computer opponents and has to steer the boat and sail the trim and centerboard position. During the race all boats are shown in wireframe 3D graphics and the player can always switch to an overhead map which shows the contestant's path up to this point. If the player doesn't want to sail against the computer anymore, he can trade the sail boat with a high-speed motorboat or start a multiplayer match.

Amnesia

Amnesia

Apple II - 1986

The game begins as the player's character awakens in a midtown Manhattan hotel room with absolutely no memory. He has no clothes and no money, and doesn't even remember what he looks like. The player soon discovers he is engaged to a woman he cannot remember, a strange man is trying to kill him, and the state of Texas wants him for murder. From here, the player must unravel the events in his life that led him to this point.

The Ancient Art of War

The Ancient Art of War

Apple II - 1989

The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting,...

The Ancient Art of War at Sea

The Ancient Art of War at Sea

Apple II - 1988

The Ancient Art of War at Sea is the sequel to the Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat. The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor. Ship Types As its predecessor, the game introduces three different types of units in the game: The...

Andromeda Conquest

Andromeda Conquest

Apple II - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

Ankh

Ankh

Apple II - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty...

Apple Bowl

Apple Bowl

Apple II

In the early days of the Apple II, Apple published user-contributed programs on cassette tape collections called the "Apple Software Bank." These cassettes were made available at authorized Apple dealrs. Here, Apple bowl is an early bowling simulator using the Apple II's high-resolution graphics mode.

Apple Cider Spider

Apple Cider Spider

Apple II - 1983

The player as a spider has to make their way through several obstacles to the top of an apple cider conveyor. Therefore the apples on the conveyor, the squeezing mechanisms and various living creatures disturb the player. Jumping over obstacles and climbing the thick threads, the player struggles doughtily, gaining points and progressing from level to level.

Apple Derby

Apple Derby

Apple II

Apple Derby is a horse betting game. Up to ten players can be entered into the game and each starts out with $200. There are five horses with different odds to bet on and for each race each player picks one horse to bet on and enters the amount of money to be spent. Once all bets have been made the race will begin and the players can watch it from a top down perspective. A game can contain up to ten races and the player with the most money wins. A player that loses all money is removed from the game and the game ends prematurely if only one player has money left.

Apple Invader

Apple Invader

Apple II

The name appears under several names its packaging. Super Invasion is seen on the casseete package whereas Super Invader is printed on the actual cassette. Finally, however, Apple Invader is seen on the game screen. Regardless of the game's name, it is a fairly accurate conversion of the classic arcade game Space Invader.

Apple Panic

Apple Panic

Apple II - 1981

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color,...

Apple Stellar Invaders

Apple Stellar Invaders

Apple II

Apventure to Atlantis

Apventure to Atlantis

Apple II - 1982

Arcade Boot Camp

Arcade Boot Camp

Apple II - 1984

Arcade Insanity

Arcade Insanity

Apple II - 1983

The Arcade Machine

The Arcade Machine

Apple II - 1982

Archon II: Adept

Archon II: Adept

Apple II - 1985

The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay. Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both. Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other...

Archon: The Light and the Dark

Archon: The Light and the Dark

Apple II - 1984

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Arcticfox

Arcticfox

Apple II - 1986

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to...

Argos

Argos

Apple II - 1983

Argos is a shoot 'em up game made up of three stages, each with different gameplay. The player's task is to defend Earth from the alien race Znark who are leaving their doomed home planet Argos. In the first round the Argonians attack Earth's defense satellite from a base on Saturn. The player has to launch missiles from the satellite (which is located in the top left corner of the screen) and destroy all aliens as they swirl around the screen. In the second round the task is to defend the last surviving city on earth which is being attacked by jet bombers. The player attacks them with two...

Arkanoid

Arkanoid

Apple II - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning...

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple II - Released - June 22, 1989

Asteroid Field

Asteroid Field

Apple II

Cavalier computer produced aracde clones for the Apple II in the earlier 1980's. The Asteroid Field is a clone of the popular arcade game Asteroids. They also produced a clone of Centipede titled Bug Attack.

Asteroids in Space

Apple II

Asteroids in Space is a variant of Asteroids with the same set of features as the original arcade game. The player starts out in the middle of the screen surrounded by asteroids that fly by and has to use paddles to shoot, thrust and turn. As the asteroids get shot they split into smaller ones before they are fully destroyed. The player has five lives and one is lost for every contact with an asteroid but an extra is awarded when reaching 10,000 points. The alien ships from the arcade game exist in this version too. Before starting a game it's possible to choose the speed of lasers and...

Asteron

Apple II

Asteron is an Asteroids variant where the player has to keep open a vital space lane needed for the Terran space system. Asterons, the Terran's enemies, have sent asteroids which the player has to clear out. Like in any other version of the game the player controls a space craft that uses a thrust control to move around and can rotate and shoot in any direction. Asteroids that are shot spilt into smaller parts until they have completely been destroyed. After a while the Asterons will send a flying saucer that attempts to attack the player. The game can be played with either paddle or keyboard....

Astro-Grover

Astro-Grover

Apple II

Astro-Grover is an educational game for one player based on the Sesame Street franchise. It provides a playful setting in which children practice counting, adding, and subtracting. The game helps children work with numbers in five different ways (How Many Zips?, Beam That Number, Adding Countdown, Take it Away Zips!, Sum Up Sum Down) - assisted by Grover and the Zips from the planet Zap.

At the Gates of Moscow 1941

At the Gates of Moscow 1941

Apple II

At the Gates of Moscow 1941 is a turn-based division-level wargame set during the Operation Typhoon (World War 2), a German attempt to capture Russian capital. The two scenarios or the whole campaign (1 September 1941 - 6 March 1942) can be played from either German or Soviet side. The game features variable weather and ground conditions (e.g. secondary roads made impassable due to mud), units hidden by "fog of war", intelligence reports, entrenchment, air power, railway transport, partisans and militia units (for Soviets). The hex-based map is displayed in either close-up or strategical...

AutoDuel

AutoDuel

Apple II - 1985

Autoduel is a hybrid game based on Steve Jackson Games board game Car Wars. It incorporates elements of role-playing, driving and action-based combat. The game is set in a futuristic version of USA, where gangs and vigilantes rule the wilderness, and people's only protection are armored cars with mounted weaponry. The player is cast in the role of an average person who must at first earn enough money to buy an own car, and then perform courier missions throughout the country. The game's progression is fairly open-ended: the player is free to visit different cities, explore highways,...

Aztec

Aztec

Apple II - 1982

Aztec is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Apple II

B-1 Nuclear Bomber is a flight simulator game based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. The USSR is one of the target countries. The game was developed by Avalon Hill and Microcomputer Games, Inc, and released in 1980 for the Apple II and other computers. The game box details a sample scenario set in the then-future of a bombing run over Moscow on July 1, 1991, which turned out to be just months before the official dissolution of the Soviet Union on December 26 of that year. In March 1983 B-1 Nuclear Bomber tied for eighth place in Softline's Dog of the...

B-24

B-24

Apple II

B-24 is a sumulation of the 19 missions against the Ploetsi oil refineres, some of which were flown by the 460th Bombadment Group from its airfield in Spinazolia, Italy. As the major supplier of oil for the Nazi war machine, Ploesti was one of hte most heavily defended targets in Europe. More bombers were downed by flak over Ploesti than over any other target in the war.

Bad Dudes

Bad Dudes

Apple II

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders.

Balance of Power: Geopolitics in the Nuclear Age

Balance of Power: Geopolitics in the Nuclear Age

Apple II - 1987

The year is 1986. You take on the role of the US President or the Russian General Secretary. You have the full industrial capacity, covert forces, and military might of your country at your command. Your job? To make your country the world's most powerful and prestigious over the course of your eight years in office. Sounds easy, doesn't it? It would be if the other guy didn't have his finger poised over a red button that could wipe out the world! You must use diplomacy, make treaties, issue risky, covert CIA or KGB actions, or riskier, direct military intervention to prop up third world...

Ballblazer

Ballblazer

Apple II

Ballblazer is a 1984 futuristic sports game created by Lucasfilm Games. It was originally released for the Atari 8-bit family, then ported to the Atari 5200, Apple II, ZX Spectrum, Amstrad CPC, Commodore 64, MSX. and later the Atari 7800 and the Nintendo Famicom. The game was called Ballblaster during development; pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine Ballblazer is a simple one-on-one sports-style game bearing similarities to basketball and soccer. Each side is represented by a craft called a "rotofoil",...

Ballyhoo

Ballyhoo

Apple II

Ballyhoo is a mystery text adventure in which you play a disillusioned circus goer who decides to help find the owner's kidnapped daughter. Gameplay involves searching for clues in the circus arena, the tents and other back areas trying to locate the girl. The game features a "Standard" difficulty level. The original Commodore 64 Grey Box Contents included: The Traveling Circus That Time Forgot Inc. Official Souvenir Program Circus Ticket (Sec.24 Row AA Seat 4) Purple Circus Balloon Advertising Card for Dr. Nostrum's Wondrous Curative

Baltic 1985: Corridor to Berlin

Baltic 1985: Corridor to Berlin

Apple II - 1984

Bandits

Bandits

Apple II

Bandits, published by Sirius Sotware, requires the player to guard the supplies at the lunar base. Bandits of various sorts arrive in waves and descend, trying to get the goods. Bandits has 28 levels of play. The player begins with 5 ships and acquire a bonus ship for every 5,000 points. The game is similar to Space Invaders.

The Bard's Tale

The Bard's Tale

Apple II - Released - 1985

Tales of the Unknown: Volume I, better known by its subtitle "The Bard's Tale", is a fantasy role-playing video game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford. Based loosely on traditional Dungeons & Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and partly animated character portraits. The Bard was also an innovation: "The Bard was author Michael Cranford's contribution to the genre, a character who casts spells by singing one...

The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

Apple II - 1986

The Bard's Tale II: The Destiny Knight is a fantasy role-playing video game created by Interplay Productions in 1986. It is the first sequel to The Bard's Tale, and the last game of the series that was designed and programmed by Michael Cranford. The game features Dungeons and Dragons-style characters and follows in the footsteps of its predecessor, The Bard's Tale, also created by Michael Cranford. The Bard's Tale II takes place on a larger scale with an explorable wilderness, six cities, and multiple dungeons which give this game its dungeon crawl character. The game has new...

The Bard's Tale III: Thief of Fate

The Bard's Tale III: Thief of Fate

Apple II - 1988

The Bard's Tale III: Thief of Fate is a computer fantasy role-playing game created by Interplay Productions in 1988. It is the second sequel to The Bard's Tale. It was designed by "Burger" Bill Heineman (now known as Rebecca Heineman), Bruce Schlickbernd, and Michael A. Stackpole. (from wikipedia)

Batman: The Caped Crusader

Batman: The Caped Crusader

Apple II

Batman: The Caped Crusader is a combination of an arcade and adventure game. The game is played with a side scrolling view, with each new location opening in a new panel similar to the appearance of a comic book. The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him.

Battalion Commander

Battalion Commander

Apple II

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action...

Battle Chess

Battle Chess

Apple II

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels. Multi-player support can be extended to modem and/or serial port play.

Battle Cruiser

Battle Cruiser

Apple II

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the...

Battle For Normandy

Battle For Normandy

Apple II

June 6, 1941. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches....

Battle Group

Battle Group

Apple II

Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.

Battle of Antietam

Battle of Antietam

Apple II

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another...

The Battle of Shiloh

The Battle of Shiloh

Apple II

A turn-based strategy wargame set at the dawn of the US civil war, recreating the first major clash between the Confederate army and Grant's forces. The game is played from an hexagonal grid and divided on turns of movement and attack phases, with pre-defined units divided in regiments of different sizes and abilities. You can choose whether to lead the Confederate or Union forces and the game allows for single or "hot-seat" 2P-multiplayer modes.

Battle of the Atlantic

Battle of the Atlantic

Apple II - July 31, 1984

A full scale, complex strategic simulation of the struggle for control of the sea lanes from North Africa to England and Russia that raged from 1939 to 1944. To get the full experience from the game the player will not only use the computer but also the accompanying map & counters. The game was developed by Les Howie and Stephen Newberg.

The Battle of the Bulge: Tigers in the Snow

The Battle of the Bulge: Tigers in the Snow

Apple II - September 11, 1981

The Battle of the Bulge: Tigers in the Snow is a turn-based strategy video wargame, made in 1981 by Chuck Kroegel, David Landrey, and David Walker for the Apple II, Atari 8-bit, and TRS-80. It was later ported to the IBM PC and Commodore 64. It was the first video game to feature the Battle of the Bulge of 1944 and 1945, a decisive Allied victory over German forces in World War II, as its subject.

Battlefront

Battlefront

Apple II - July 31, 1986

Battlefront offers corps-level command of embattled Axis and Allied forces in World War II. As corps commanders, players issue orders to up to a dozen regiments, which then attempt to comply in the face of deadly opposition. Your objectives and timetable are already set; with an overview of the battle, you decide the roles which your regiments will play in attaining those objectives, while maintaining supply and command lines to keep them moving.

Battles in Normandy

Battles in Normandy

Apple II - July 31, 1987

'Battles In Normandy June-July 1944' is a board game on one 3½ inch floppy disk in envelope and a booklet with a two instruction cards, one catalogue and a set of 5 labels for backup disks in a cardboard folder. It was introduced in 1987. This is one of a series of games in which software micromanaged the actions of the individual units for example battalions or artillery assets. The series used the same format but different battle scenarios in different theatres of war. Titles included MacArthur's War, Halls of Montezuma, Rommel and Panzer Battles. The game had sound capability, however this...

Battles of Napoleon

Battles of Napoleon

Apple II - July 31, 1988

Battles of Napoleon is a 1988 computer wargame by Chuck Kroegel and David Landrey published by Strategic Simulations. It was released for the Apple II, Commodore 64, and MS-DOS.

BattleTech: The Crescent Hawk's Inception

BattleTech: The Crescent Hawk's Inception

Apple II - 1988

Jason Youngblood is a young cadet MechWarrior stationed on the Citadel of Pacifica in the Lyran Commonwealth. Jason is training hard to become a battle mech pilot, following his renowned father Jeremiah. One day, the Citadel is attacked by the forces of the Draconis Combine from a neighboring star system. Barely escaping, Jason teams up with a member of Crescent Hawks, a special unit established by Jeremiah. Together, they must find the other members, ready to face the new threat. This will be harder for Jason than for anyone else, for he is sure that his father was among the...

Battlezone

Battlezone

Apple II - 1983

Battlezone is a first-person tank combat arcade game from Atari, Inc. released in November 1980. The player controls a tank which is attacked by other tanks and missiles. The game uses wireframe vector graphics on a black and white (with green and red sectioned color overlay) vector monitor. It was designed primarily by Ed Rotberg, who designed many games for Atari Inc., and later Atari Games, and Sente.

BC's Quest for Tires

BC's Quest for Tires

Apple II

Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.

Beach Landing

Beach Landing

Apple II - July 31, 1984

Beach Landing was an action game created by Optimum Resource Inc and published by Weekly Reader Family software in 1984 for the Apple ][. The player controls a landing craft that needs to transfer soldiers from aircraft carriers to the beach head while evading mines and enemy fire.

Beach-Head II - The Dictator Strikes Back

Beach-Head II - The Dictator Strikes Back

Apple II - July 31, 1985

Beach-Head II: The Dictator Strikes Back is a 1985 computer game, a sequel to Beach-Head. It was developed and published by Access Software. It was designed by Bruce Carver and his brother, Roger, and was released for the Amstrad CPC, Apple II, Atari 8-bit (Atari 400/800), Commodore 64 and ZX Spectrum. The spelling of the game's name varies. The title screen spells it "Beach Head", while the box renders it "Beach-Head".

Beast War

Beast War

Apple II - 1984

Beast War is a strategy/board game, resembling the Star Wars chess scene on the Millenium Falcon. In each round of a battle, you direct the movement of six different semi-intelligent beasts on a circular, 43 space field, trying to destroy opposing beasts and capturing their squares. Each beast has its own movement pattern, energy level, strength, and unique advantage over the others. Combats are shown in a small action sequence where each beast may advance, strike, or retreat.

Beer Run

Beer Run

Apple II - July 31, 1981

Beer Run is a platform game where the player has to catch Artesians. It is a tie-in with the beer company Olympia and the Artesians are creatures from their commercials of the time. The game starts out at the bottom of the Sirius building and the player has to make his way upwards by climbing ladders or taking the elevators that sometimes appear. Upon reaching the top of the building a blimp will take the player to another building, the Olympia brewery. Along the way, hostile creatures such as the green guzzlers and bouncers has to be avoided or else the player will fall down and lose a life....

Below The Root

Below The Root

Apple II

Below the Root is based on Zilpha Keatley Snyder's fantasy book series "The Green-Sky Trilogy". Following the events in those books, The Kindar and the Erdling societies have joined together. However unrest and distrust still remains. An old woman, D'ol Falla has heard the words "The Spirit fades, in Darkness lying. A quest proclaim, the Light is dying". Choosing one of five available people (of different ages and of either Kindar or Erdling descent) either she believes can help, D'ol Falla assigns the quest of discovering what these words mean and how to quell the racial and political...

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