Apple II

Apple II

In 1976, computer pioneers Steve Wozniak and Steve Jobs began selling their Apple I computer in kit form to computer stores. A month later, Wozniak was working on a design for an improved version, the Apple II. They demonstrated a prototype in...

The $100,000 Pyramid

The $100,000 Pyramid

Apple II - Released - 1987

This is an early adaptation of the popular TV game show The $100,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread like "things that are red". One player then tries to give the other player clues to guess the word without saying the word itself. There is also a single player mode that does not resemble the show very much where you have to type in single word clues.

10 Little Robots

10 Little Robots

Apple II - Released - 1983

Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has to locate it on the keyboard and press it. Count The Robots: A number of robots are shown and the player has to count them and enter the right number. Robot Addition: The player has to answer simple addition problems by entering the right sum. Robot...

221 B Baker St.

221 B Baker St.

Apple II - Released - 1986

Based on the board game of the same name, 221 B Baker St. pits up to four players against each other in a race to solve mysteries set in Victorian London. After picking a character (Sherlock Holmes, Dr. Watson, Irene Adler, or Inspector Lestrade), players select one of the thirty available mysteries and read its case file in the game's manual. The case file presents the particulars of the case, mentions the people involved, and explains what the players need to deduce to win the game. Solving the mysteries entails moving around London (the game board) via a roll of the dice, entering...

2400 A.D.

2400 A.D.

Apple II - Released - 1987

Metropolis was founded in 2213 A.D. by the United Stellar Council as the capital city of the planet XK-120, a mining planet and center of learning throughout the galaxy. That was the past. In 2315 A.D., Metropolis is invaded by the Tzorg. The new conquerer leave the planet but install a Robot Patrol System to keep the locals in check. Now the only resistance against the Tzorg occupation is a small group of resistance fighters of the Underground network. In the year 2400 A.D. the final hope to overthrow Tzorg rule over the city is to infiltrate the Tzorg Authority Complex through a recently...

3 in 1 College & Pro Football

3 in 1 College & Pro Football

Apple II - Released - 1984

3 in 1 College & Pro Football is a football simulation game relased from the Apple II series, Commodore 64, and Atari 8-bit series of computuers. From the game's box: "3 in 1 football is the most exciting and realistic strategy/simulation of college and pro football on the market today"

3-D Docking Mission

3-D Docking Mission

Apple II - Released - September 1, 1978

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.

3-D Skiing

3-D Skiing

Apple II - Released

3-D Skiing, published by Continental Software is a downhill skiing game for the Apple II series. The game utilized a wire-frame 3D model for its player character, which is fairly advanced for its time.

50 Mission Crush

50 Mission Crush

Apple II - Released - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty,...

A.E.

A.E.

Apple II - Released - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

A2-FS1 Flight Simulator

A2-FS1 Flight Simulator

Apple II - Released - 1979

SubLogic Flight Simulator was the first realistic flight simulation game ever produced, and the first of a series. This is the game that would eventually become what we know today as the MicroSoft Flight Simulator series.

ABM

ABM

Apple II - Released - 1982

An early Missile Command clone which puts the player in charge of defending the US East Coast from a nuclear attack. Enemy warheads rain down from the sky, targeting six cities (Boston, New York City, Philadelphia, Baltimore, Washington and Richmond) and the five anti-ballistic missile bases positioned between them, commanded by the player. The central, leftmost and rightmost launchers are equipped with standard 1-kiloton missiles, while the other two sport 5-kiloton ones that produce larger blasts. Incoming missiles are destroyed when caught within the ABM's blast radius, and some of them...

The Abyssal Zone

The Abyssal Zone

Apple II - Released - 1984

Abyssal Zone is a graphics adventure game published by Salty Software and designed by Jeff Gray in 1984 for the Apple II. When the game begins, the player finds itself on a deserted island with a roaring volcano about to erupt.

Accolade's Comics

Accolade's Comics

Apple II - Released - 1987

Accolade's Comics is an adventure game released in 1987. Published by Accolade and developed by Distinctive Software, the game intersperses arcade-style games into its plot. Computer Gaming World disliked the repetitive action sequences, but admired the game's satirical tone and writing.

Acey Deucey

Acey Deucey

Apple II

Acey-Deucey is an adaptation of the card game with the same name (also known as In-Between). The game can be played by up to four human players and there is also an option to add an AI controlled player. Each player is presented with two cards with faces up and between them one with the face down. The player then places a bet on whether the value of third card will fall in between the two other cards. If it is the money is won and if not the money is lost. There are two variations of the game: pot game and break the bank. The money in the pot/bank can be chosen by the players. Each player...

Acid Trap

Apple II - Released - 1982

A single-screen platformer made in 1982 by Demetrius Cross. The goal of the each level is to make it to the exit. However standing in your way there are a bunch of monsters/obstacles such as bats, robots, and alien-like creatures just to name a few.

Addition Magician

Addition Magician

Apple II

Addition Magician is an educational game teaching math aimed at players aged six to ten. The game is built around a cube that there are nine numbers within. The player's task is to draw walls around the numbers so that a certain target sum is reached in every created box. So for example if the sum should be six, the players has to draw walls around five plus one, two plus four, one plus two plus three etc. Each game consists of a preselected number of boards that have to be completed. If the player succeeds with all boards he is awarded a prize. Before starting a game it is also possible to...

Advanced Blackjack

Advanced Blackjack

Apple II - Released - 1983

Advanced Blackjack is a Blackjack game developed by MUSE software, who developed the famous Wolfenstein series. The game is a standard blackjack game utilizing Apple's high resolution graphics mode.

Advanced Dungeons & Dragons: Champions of Krynn

Advanced Dungeons & Dragons: Champions of Krynn

Apple II - Released - July 29, 1990

Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" games. fter a prologue set at the Inn of the Last Home in Solace, the adventure begins at an outpost near Throtl, the capital city of the Hobgoblins. The party soon meets a group of Baaz Draconians ambushing some good settlers. After the battle, a greater Aurak Draconian named Myrtani shows up, and steals an ancient book. Myrtani teleports away, ignoring the party. The party then reports the events to Sir Karl. Sir Karl realizes that the evil forces are not at...

Advanced Dungeons & Dragons: Curse of The Azure Bonds

Advanced Dungeons & Dragons: Curse of The Azure Bonds

Apple II - Released - August 5, 1989

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance. An adventure module of the same name, coded FRC2, was written based on the game. There is also a prequel novel, Azure Bonds, that was written by Kate Novak and Jeff Grubb, and is the first book of the Finder's Stone trilogy.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple II - Released - 1989

The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.

Adventure Construction Set

Adventure Construction Set

Apple II - Released - 1985

Despite its title, Adventure Construction Set is an editor that allows players to create their own role-playing scenarios. It is possible to customize a tile-set, maps, and objects to create RPGs reminiscent of the early Ultima games. Seven small 'toolkits' to build from include Sci/Fi, Spy, and Medieval setting templates, plus two complete games are included as a demonstration: Rivers of Light is based on Sumerian mythology and contains 140 rooms and Land of Aventuria consists of seven mini adventures with different settings, e.g. an adaption of Alice in Wonderland or a Nazi castle.

Adventure Creator

Adventure Creator

Apple II - Released

Accept the challenge: Create your own adventure fantasy. If you've ever dreamed of designing your own computer adventure game, pinch yourself. You are not dreaming now. You are holding in your hands Adventure Creator, a remarkably sophisticated software program that can make your dream a reality. Adventure Creator is, quite simply, everything you need to design a challenging adventure game for you to enjoy- or a friend to attempt. Start by building an adventure-world: up to 100 rooms are at your disposal. Make them as perilous as you please. Build complex mazes. Booby-trap them with...

Adventure Double Feature

Adventure Double Feature

Apple II - Released - March 5, 1984

"Adventure Double Feature", published by Scholastic Wizware, includes two adventure games in the style of a Twistaplot (or Choose Your Own Adventure) style found in their Microzine series. This software title includes two adventures: "Adventures in Microzone" and "Northwoods Adventure"

Adventure in Time

Adventure in Time

Apple II - Released

A text adventure, Adventure in Time was Phoenix's first game. The player must pursue a criminal through different eras to stop him from assembling a deadly weapon which could threaten the human race.

Adventure Master

Adventure Master

Apple II - Released - 1984

Adventure Master was a system for writing text adventures with graphics. It was written by Christopher Chance and published by CBS Software in 1984. It ran on Apple II+/IIe/IIc, Atari, Commodore 64 and IBM Personal and PC/PCjr computers. It came with a few test adventures such as Clever Catacombs (by Christopher Chance), Becca in Outlaw Cave and Wild Trails (by the author Jean Craighead George).

Adventure Quest IV

Adventure Quest IV

Apple II - Released

Strategy Simulations. The tension rises, as you carefully study your next move...on that threatens your very existence! Will you finally capture your opponents playing piece or be forced to sacrifice the entire match? Plot intricate strategies, block opponents moves and above all, never lose your objective! Play the challenging strategy games that demand a cool head and a hot plan of attack! Adventure Games. Discover new and uncharted territories; go where no human has dared to go! Encounter demented creatures, strange worlds and life threatening situations...will the passageway lead to...

Adventure Writer

Adventure Writer

Apple II - Released - 1983

An adventure game design system.

Adventureland

Adventureland

Apple II - Released - January 1, 1980

You wander through an enchanged world trying to recover the 13 lost treasures. You'll encounter wild animals, magical beings, and many other perils and puzzles. Can you rescue the Blue Ox from the quicksand? Or find your way out of the maze of pits? Happy Adventuring....

The Adventures of Buckaroo Banzai Across the 8th Dimension!

The Adventures of Buckaroo Banzai Across the 8th Dimension!

Apple II - Released

A tie-in to the 1984 film The Adventures of Buckaroo Banzai Across the 8th Dimension, you play the ineffably cool Dr. Banzai: radical neurosurgeon, cutting-edge physicist, nemesis of nefarious criminal mastermind Hanoi Xan and lead guitarist of new-wave sensation the Hong Kong Cavaliers. (Unfortunately, you'll have to take our word for it, as the game doesn't make much use of these qualities). As in the wacky movie, your goal here is ultimately to overcome a potentially planet-destroying bomb set by the Black Lectroids, inhabitants of Planet 10. Unlike the movie, you don't accomplish this...

Age of Adventure

Age of Adventure

Apple II - Released - July 31, 1986

Billed as "the greatest adventures in history," this game was actually two games in one: The Return of Heracles and Ali Baba and the Forty Thieves. Both games are somewhat similarly constructed, as they were built on an engine that is a precursor to Stuart Smith's Adventure Construction Set. Control multiple characters via a top-down perspective on various quests throughout the mythological past. Find items, increase your stats, battle monsters, and explore the land in these turn-based RPGs. Both games feature a cooperative component that lets any number of players play together, simply...

Agent USA

Agent USA

Apple II - Released - 1984

Agent USA is a 1984 computer game designed to teach children spelling, US geography, time zones, and state capitals. The game was developed by Tom Snyder Productions and published by Scholastic. It was released for the Apple II, IBM PC, Commodore 64, and Atari 8-bit computers. A giant mutated television set known as the "Fuzzbomb" has begun infecting cities across America and turning people into walking balls of TV static. The player controls a secret agent assigned to defeat the Fuzzbomb and rescue fuzzed people

Air Traffic Controller

Air Traffic Controller

Apple II - Released

This simulation puts you in the role of an air traffic controller in charge of an 15x25 mile airspace (with 2 airports and 10 entry/exit fixes). The player has to process 26 aircraft entering/leaving the area within a 16-99 minutes time frame (adjustable setting, affects difficulty), with radar display updated real-time every 15s. Commands are given via simple keyboard input.

Airheart

Airheart

Apple II - Released - 1986

Operating a floatation device similar to Toobin', but jet-propelled, you challenge for supreme title of “Airheart” as you navigate or fight against robotic defenses. The robots themselves can harm you and the craft, destroying them without removing their pod they will reemerge. Spirit guardians will instruct you to gather certain items like a sword or goblet before you can enter the last battle and free the infant boy prince. Beware of the bubbles that encase you or dangers on and underwater. Later re-released as Deluxe version titled Typhoon Thompson in Search for the Sea Child for...

Akalabeth: World of Doom

Akalabeth: World of Doom

Apple II - Released - July 1, 1980

The noble warrior British was able to drive the evil broher of the old king from Akalabeth, but the monsters he brought still remain. As either a fighter or a mage, it is your job to explore Akalabeth, descend into the dungeons and vanquish the beasts dwelling within. Akalabeth: World of Doom is a role-playing video game that had a limited release in 1979 and was then published by California Pacific Computer Company for the Apple II in 1980. Richard Garriott designed the game as a hobbyist project, which is now recognized as one of the earliest known examples of a role-playing video game...

Alcazar: The Forgotten Fortress

Alcazar: The Forgotten Fortress

Apple II - Released - 1985

In this adventure game you control an explorer who's on his way to fortress Alcazar. To reach Alcazar you are travelling through a countryside of fortresses and you need to collect several items that you can find along the way. Once you enter the Alcazar fortress you have to search for the crown. The strategy map gives you an overview of the countryside, it's fortresses and your location in it. What perils lurk in these mysterious castles? Which path is quick and safe? The Alcazar castle is three stories high, all other castles have only two stories. To enter a castle you just have to...

Alf: The First Adventure

Alf: The First Adventure

Apple II - Released

This was a budget release computer game based on the popular '80s television show of the same name. The player controls Alf, who has to run around the neighborhood collecting pizzas and avoiding cats and the man of the household.

Alge-Blaster Plus!

Alge-Blaster Plus!

Apple II

Alge-Blaster!

Alge-Blaster!

Apple II

Alge-Blaster! is an educational game that teaches algebra for 7th to 12th grade. The game deals with five subjects each with a number of topics. For all topics there are three different activities. The first one is study the steps where the program gives instructions on how to solve a problem. The second is called build your skill and the third one solve it. These two works the same with player answering problems one at a time and then gets a result at the end. The difference is that the player can ask for a hint in the former.

Algebra Arcade

Apple II

Algebra Arcade is an educational game which despite its title is not an arcade game. It does include some aliens however and these appear on a coordinate grid. The player's task is to zap as many of these so called algebroids as possible and this is done by typing in equations. When the entered equation is plotted a whirlwind will follow its path and knock off any algebroids that it passes through. For each algebroid that is taken out the player earns some points. At the same time it is necessary to avoid the ghost that is also located on the grid. If it is hit the Graph Gobbler will appear...

Algernon

Apple II - April 18, 1987

"Algernon" is a 1987 educational program designed by Tom Bretl, programmed by Larry Bank, and distributed by Sunburst Communications. The game sharpens estimation and spatical reasoning skills while providing an enjoyable and challenging introduction to programming logic

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Apple II - Released - 1982

Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves. Your party is chosen from a range of 17 characters, and can feature humans, dwarves, elves, and halflings. They can be controlled in a turn-based fashion by one player or in a co-operative mode. As you look for the princess, you'll come across hoards of gold ducats, with which you can buy armor and weapons. There are also runes offering...

Alice in Wonderland

Alice in Wonderland

Apple II - Released - 1985

Alice in Wonderland is an adventure platformer based upon the two Alice books by Lewis Carrol and created using the same engine as Below the Root. However, whereas that game had more of a focus on role playing, Alice has more of a focus on puzzle solving. Puzzles come in a variety of forms including many inventory based puzzles, and more appropriately, given the subject matter, riddles. Also, there are many physical puzzles primarily taking the form of how to get from here to there through jumping and using inventory items to change Alice's size. The plot is more inspired by the Alice...

The Alien

The Alien

Apple II - Released - 1982

The U.F.P. research vessel Thrasybulus has finished surveying an unexplored planet and prepares to head home across interstellar distances when the alarm sounds: an alien life form found on the planet and taken aboard for study has escaped from its confinement. In the confusion, several lab animals have also fled their cages, so the ship's life sign scanners cannot be used to pinpoint the location of the alien creature. The commander orders the crew to sweep every room and corridor of the ship so the alien can be recaptured as fast as possible. What the Thrasybulus crew don't know: the...

Alien Addition

Apple II - Released - April 27, 1982

Alien Addition is an educational game that mixes maths problems with the gameplay of a shoot 'em up. The player controls a cannon left and right along the bottom of the screen and has to shoot down the aliens space ships that appear above him. There are five ships in a row and they slowly begin descending down the screen. Each ship has a maths problem written on it and to shoot it down the player has to enter the correct answer for the ship above him. The player is destroyed if any ship reaches the bottom. The game otherwise runs for a fixed time which can be customized by the player. Other...

Alien Ambush

Alien Ambush

Apple II - Released

A rather simple, yet original, vertical space shooter. You control a small space fighter tasked with extermination of hordes of alien spaceships. At first, different slow moving motherships attack you in four separate waves. When hit they release two smaller but much faster moving shuttles. To progress to the next attack wave the player must shoot down both the mothership and the two shuttles capsules while evading getting hit by either. In later stages two motherships will appear on the screen at the same time and their movement speed will gradually increase. The game loops endlessly...

Alien Downpour

Apple II - Homebrew - May 16, 2017

You are Deuce Darkstar on a secret, daring, foolhearty mission to infiltrate the Domain of Shmup and stop the Alien Downpour they are preparing to rain down upon all you know and love. You know it's a suicide mission, but you eat suicide missions for breakfast and you're mighty hungry. Created to celebrate the 40th birthday of the Apple II line, Alien Downpour pays tribute to old-school shoot-'em-up action. There are sectors upon sectors of hostile space baddies to vanquish, bosses to defeat, and obstacle-course sections to test the player's agility - complete with references to...

Alien Munchies

Alien Munchies

Apple II - Released - April 27, 1983

Alien Munchies is a 1-player arcade game for the Apple II. The player controls a spaceman armed with a large barbeque. He can move horizontally on the bottom of the screen trying to catch aliens as they fall from the sky, so he can grill and eat them. If an aliens fall to the ground, the barbeque will explode when the player run into them. The player has a small gun which can shoot vertically upwards, that can be used to shoot aliens or propane tanks. The player has a limited supply of propane, which continues to decline as the play continues. They player can shoot and collect propane tanks...

Alien Rain

Alien Rain

Apple II - Released

Apple Galaxian is a clone of the arcade game Galaxian. It is a shoot-'em-up where a formation of aliens attack your starfighter at the bottom of the screen. The alien peel off from the group, singly or in formation and attack you, the pattern depending on what type of alien it is. Once all aliens are killed, you move to a new level, indicated by a flag at the bottom. The game was released for the Apple II as Alien Rain

Alien Typhoon

Alien Typhoon

Apple II - Released

Alien Typhoon is an enhanced version of Apple Galaxian,with more aliens on screen. In essence it is a variant of the arcade game Galaxian. It is a shoot-'em-up where a formation of alien ships attack your lone starship at the bottom of the screen. The aliens peel off from the formation and attack you in different patterns, depending on the color of the ship. The two ships at the top are the motherships and they bring an escort of two red aliens with them to guard them, but if you can shoot the escort and then the mothership, you'll score lots of points.

Aliens

Aliens

Apple II - Released

Activision's game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Alkemstone

Alkemstone

Apple II - Released - 1981

The player must explore 3D mazes in search of clues to a puzzle. There are no monsters or other dangers in the maze, but the clues, if put together, will lead to the location of the Alkemstone, a place in the real world. The first person to find the stone wins $5000 cash. This is perhaps the first computer 'treasure quest' game ever.

The Alpine Encounter

The Alpine Encounter

Apple II - 1985

Two major crimes have taken place in different parts of the world. In Peking, China, a priceless vase was stolen and in the USA top-secret plans for a new missile were taken from a military installation in the Rocky Mountains. Behind the thefts is VODOC, a sinister secret organization that manipulates world events, to create a marketplace for its evil services. As Agent 456, you are sent to Alpenhof Ski Resort in Switzerland and you have twelve hours to stop the VODAC world domination conspiracy. The Alpine Encounter is an interactive fiction game with graphics.

Alter Ego: Female Version

Alter Ego: Female Version

Apple II

Alter Ego is a game which tries to simulate life itself. The player creates a character with different personality statistics, either by assigning them randomly or by answering a few introductory questions. They then guide this character through seven life phases, from infancy to old age. The gameplay consists of a series of situations where a decision has to be made. This is done by choosing one of multiple answer possibilities, sometimes accompanied with a mood. Then the player gets presented with the outcome and goes on to the next situation. Every decision has long-time consequences and...

Alternate Reality: The City

Alternate Reality: The City

Apple II

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the...

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Apple II - 1987

Alternate Reality: The Dungeon directly follows its predecessor: The player is still captured by aliens and imprisoned in an alternate reality. After visiting the city, now he proceeds to the dungeon with only one goal in mind: surviving. While the predecessor was more about exploring the city, this installment has a largely linear path - the dungeon consists of four levels which have to be visited in order. But the surroundings don't mean that there are only monsters to fight in the turn-based combat system or treasure to loot: the player still has the shops, e.g. an inn or a smithy, to...

Amazon

Amazon

Apple II - 1984

Amazon is a graphical text adventure game by Michael Crichton. You work for the NSRT (National Satellite Resource Technology), a top secret research firm. Waiting for a transmission from a team sent to the Amazon Rainforest, you realize the expedition has gone wrong, and it is your job to travel to the Amazon Rainforest and figure out what happened. The game features three difficulty levels, timed sequences and action-based mini games. Included in the folder is a map of the Amazon rainforest and a technical briefing of your mission from the NSRT home office.

America Coast to Coast

America Coast to Coast

Apple II - Released - February 28, 1984

"America Coast to Coast" is a 1984 educational game developed by NeoSoft and licensed to multiple publishers

The American Challenge: A Sailing Simulation

The American Challenge: A Sailing Simulation

Apple II - 1986

The American Challenge: A Sailing Simulation is a sailing simulation which features eight courses. The player races against computer opponents and has to steer the boat and sail the trim and centerboard position. During the race all boats are shown in wireframe 3D graphics and the player can always switch to an overhead map which shows the contestant's path up to this point. If the player doesn't want to sail against the computer anymore, he can trade the sail boat with a high-speed motorboat or start a multiplayer match.

Amnesia

Amnesia

Apple II - 1986

The game begins as the player's character awakens in a midtown Manhattan hotel room with absolutely no memory. He has no clothes and no money, and doesn't even remember what he looks like. The player soon discovers he is engaged to a woman he cannot remember, a strange man is trying to kill him, and the state of Texas wants him for murder. From here, the player must unravel the events in his life that led him to this point.

The Ancient Art of War

The Ancient Art of War

Apple II - 1989

The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting,...

The Ancient Art of War at Sea

The Ancient Art of War at Sea

Apple II - Released - 1988

The Ancient Art of War at Sea is the sequel to the Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat. The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor. Ship Types As its predecessor, the game introduces three different types of units in the game: The...

Android Nim

Apple II - Released - 1980

Android Nim is a representation of the mathematical game Nim. Players take turns removing a desired quantity from a number of distinct heaps. The player to remove the last item wins, but a player can only remove items from a single heap per turn. In this version the heaps are represented by text-mode animated androids and removing items is done by selecting which lasers to fire. The player can only play against the computer. The Apple II version was published by Scott Adams' Adventure International.

Android Wipe-Out

Android Wipe-Out

Apple II - June 10, 1983

From the game's packaging: You hear strange, mechanized roar in the distance, and tighten your grip on the laser ray. Suddenly, their shiny heads come into view over the ridge. You blast them and the explode ina fiery flash of steel and iron. It is the year 2078, Adroids from the Earth, a deadly tribe of mechanized soldiers, warriors, hell-bent on destroying their former masters. --Mankind, longing for the day when robots rule. You are one of the few surviving rebel guardsment and your mission is to wage war on these mechanical terrorists, and destroy their threat...forever.

Andromeda Conquest

Andromeda Conquest

Apple II - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems. The layout is grid-based, and the package includes a pad of graph paper for keeping track of ship and colony locations.

Ankh

Ankh

Apple II - 1984

Ankh is a flick-screen arcade adventure where you control a Mindprobe in the "Metareal" world of Ankh. You have to explore the 64 room world to find a Treasure, Tool or a new mystery in the last room of the world. As you move around you will encounter various objects that move around the screen shooting at you but you are able to shoot back. There are doors that need opening by switches, other treasures to collect and objects that can be used elsewhere to help you in your quest. If you are shot, touch certain objects, touch walls or the doors then an energy bar decreases and when it is empty...

Apple 21

Apple 21

Apple II - Released

Apple Adventure!

Apple Adventure!

Apple II - Released - 1982

Apple Bowl

Apple Bowl

Apple II

In the early days of the Apple II, Apple published user-contributed programs on cassette tape collections called the "Apple Software Bank." These cassettes were made available at authorized Apple dealrs. Here, Apple bowl is an early bowling simulator using the Apple II's high-resolution graphics mode.

Apple Cider Spider

Apple Cider Spider

Apple II - Released - 1983

The player as a spider has to make their way through several obstacles to the top of an apple cider conveyor. Therefore the apples on the conveyor, the squeezing mechanisms and various living creatures disturb the player. Jumping over obstacles and climbing the thick threads, the player struggles doughtily, gaining points and progressing from level to level.

Apple Derby

Apple Derby

Apple II - Released - May 1, 1978

Apple Derby is a horse betting game. Up to ten players can be entered into the game and each starts out with $200. There are five horses with different odds to bet on and for each race each player picks one horse to bet on and enters the amount of money to be spent. Once all bets have been made the race will begin and the players can watch it from a top down perspective. A game can contain up to ten races and the player with the most money wins. A player that loses all money is removed from the game and the game ends prematurely if only one player has money left.

Apple Invader

Apple Invader

Apple II

The name appears under several names its packaging. Super Invasion is seen on the casseete package whereas Super Invader is printed on the actual cassette. Finally, however, Apple Invader is seen on the game screen. Regardless of the game's name, it is a fairly accurate conversion of the classic arcade game Space Invader.

Apple Panic

Apple Panic

Apple II - 1981

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color,...

Apple Spice

Apple Spice

Apple II

Apple Stellar Invaders

Apple Stellar Invaders

Apple II

Apple Stellar Invaders is a 1 player space-themed arcade game for the Apple II. Based upon Space Invaders, the player controls a small ship which can move horizontally left and right, and fire vertically. There are 3 defensive shields which can block the aliens' or player's shots. The player's goal is to shoot all alien vessels on the screen. The player received 1 point per alien destroyed for the first row, 2 points for the second row, and so on. Alien saucers appear above the screen for bonus points. The player starts with 5 lives, but it's game over if all lives are lost or if the...

Apple Trek

Apple Trek

Apple II - Released - 1978

APPLE-TREK was a Star Trek game that appeared on many computers of this era, both mainframe and micro. Rather than “Klingons”, this game involved hunting “Klarnons”.

Apple-Oids

Apple-Oids

Apple II - Released - 1981

Apple-Oids is a clone of Asteroids for the Apple II. Instead of shooting asteroids, the player controls a spaceship which shoots marauding apples. The game starts with a spaceship in the middle of the screen which can be moved or rotated to fire upon apple-shaped asteroids. Initially, there are a number of large apples on the screen, but as the player shoots a large apple, it breaks into 2 medium-sized apples. The medium-sized apples will break into 2 smaller apples when shot, and the small apples will be entirely destroyed when shot. The player beats a stage by destroying all the initial...

Apventure to Atlantis

Apventure to Atlantis

Apple II - 1982

Apventure to Atlantis is the fourth game in a series that began with Dungeon Campaign, one of the earliest CRPGs, in 1978. Wilderness Campaign (1979) offered a similar approach to gameplay but in an overland map rather than a dungeon. Odyssey: The Compleat Apventure (1980) fused the two approaches by offering both a wilderness map and a dungeon map (along with a new sea map) in the same game. (Links are to my posts on the three games.) The games were created and programmed by Robert Clardy and published by Synergistic Software. Apventure is a direct sequel to Odyssey, beginning on the...

Aquatron

Aquatron

Apple II - Released - 1983

Aquatron is a side-scrolling shooter in which the player controls a spaceship over a planet completely covered with water. Unfortunately the planet is under attack and in each level, the player has to kill the steadily increasing opposition. The spaceship can be turned and is able to move both over and under water. Ammo and shield (depleted after enemy hits) are limited, but can be replenished by collecting parachutes which are dropped by the home base (a zeppelin) which is stationed somewhere over the planet. One of the most important tasks is to keep it alive because the spawn points (an...

Arcade Album

Arcade Album

Apple II - Released - April 20, 1982

Arcade Album #1 is a compilation of 3 previously released arcade games by Penguin Software. The following games are included: Thunderbombs, Spy's Demise, The Spy Strikes Back!

Arcade Boot Camp

Arcade Boot Camp

Apple II - 1984

You play as a little helmet with legs, whose goal is to improve his video game playing skills.Game play consists of walking to 5 separate arcade stations to play individual mini-games. Players are given a performance rank for each mini-game by military insignia: Driver Education - The player attempts to steer their vehicle on a quickly moving winding road. Survival Training - The player must survive progressively more complex environmental challenges while trying to clear out the level.. Chopper Practice - The player must collect numbered cargo loads in progressively more complex...

The Arcade Machine

The Arcade Machine

Apple II - 1982

The Arcade Machine allows you to create alien blastfests à la Galaxian. The editor has a wide variety of options: designing and animating enemies, players and explosions, giving the enemies instructions on how to move and fire, drawing background or title screens, creating sound effects and music and setting a number of gameplay rules. Created games can be saved to a self-bootable disk so the will run without the main program. A sample game is included.

Archon II: Adept

Archon II: Adept

Apple II - 1985

The sequel to Archon, Archon II: Adept features a more complex board and enhanced gameplay. Each side plays as an Adept - a powerful wizard with the ability to cast spells against other Adepts and his summonings - and must defeat the other side, either Chaos or Order, by attacking him/her with summoned Elementals or Demons. Each side can summon 4 unique elementals at a time or choose from 4 demons, common to both. Gameplay is similar to the original, reminiscent of a chess-like board game, requiring strategy, but with arcade elements, especially when two adepts confront each other...

Archon: The Light and the Dark

Archon: The Light and the Dark

Apple II - Released - 1984

Archon: The Light and the Dark is a strategic board game with some similarities to chess. Two sides, a light one and a dark one, consisting of 18 pieces each compete on a board divided into (9 by 9) squares. You win the game by having one of your units on each of the five powerpoint squares, by removing all opposing pieces from the board or by imprisoning the last remaining creature of the opposing side. However, you can't just remove a piece from the board by landing on it. When two pieces clash, the outcome is decided in the battle arena during one-on-one real-time combat. If the...

Arcticfox

Arcticfox

Apple II - 1986

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to...

Ardy

Ardy

Apple II - August 18, 1987

Ardy the Aardvark is a maze-game inspired by, and a near clone of, the arcade game Anteater. The player navigates the tongue of the animal as it moves through an underground maze. The objective is to eat drops of food lying underground while trying to evade worms, stinging ants and spiders. While the worms can pass through the tongue and only cause aardvark’s death when being directly in touch with his tip of the tongue, other critters will instantly kill the player upon touching any part of the tongue. The lowest levels of the underground area usually have two special objects which clear out...

Argos

Argos

Apple II - 1983

Argos is a shoot 'em up game made up of three stages, each with different gameplay. The player's task is to defend Earth from the alien race Znark who are leaving their doomed home planet Argos. In the first round the Argonians attack Earth's defense satellite from a base on Saturn. The player has to launch missiles from the satellite (which is located in the top left corner of the screen) and destroy all aliens as they swirl around the screen. In the second round the task is to defend the last surviving city on earth which is being attacked by jet bombers. The player attacks them with two...

Arkanoid

Arkanoid

Apple II - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning...

Arthur: The Quest for Excalibur

Arthur: The Quest for Excalibur

Apple II - Released - June 22, 1989

Arthur: The Quest for Excalibur is an illustrated interactive fiction computer game written by Bob Bates and published by Infocom in 1989. Typically for an Infocom title, it was released for many popular computer platforms of the time, such as the Macintosh, PC, and the Apple II series. Quite atypically for an Infocom product, it featured illustrations of locations, characters and objects within the game. It is Infocom's thirty-fourth game and is the second of two Infocom games developed by Challenge, Inc. using Infocom's development tools. The player assumes the role of a young Arthur,...

Asteroid Field

Asteroid Field

Apple II

Cavalier computer produced aracde clones for the Apple II in the earlier 1980's. The Asteroid Field is a clone of the popular arcade game Asteroids. They also produced a clone of Centipede titled Bug Attack.

Asteroids in Space

Asteroids in Space

Apple II - August 28, 1980

Asteroids in Space is a variant of Asteroids with the same set of features as the original arcade game. The player starts out in the middle of the screen surrounded by asteroids that fly by and has to use paddles to shoot, thrust and turn. As the asteroids get shot they split into smaller ones before they are fully destroyed. The player has five lives and one is lost for every contact with an asteroid but an extra is awarded when reaching 10,000 points. The alien ships from the arcade game exist in this version too. Before starting a game it's possible to choose the speed of lasers and...

Asteron

Apple II

Asteron is an Asteroids variant where the player has to keep open a vital space lane needed for the Terran space system. Asterons, the Terran's enemies, have sent asteroids which the player has to clear out. Like in any other version of the game the player controls a space craft that uses a thrust control to move around and can rotate and shoot in any direction. Asteroids that are shot spilt into smaller parts until they have completely been destroyed. After a while the Asterons will send a flying saucer that attempts to attack the player. The game can be played with either paddle or keyboard....

Astro-Grover

Astro-Grover

Apple II

Astro-Grover is an educational game for one player based on the Sesame Street franchise. It provides a playful setting in which children practice counting, adding, and subtracting. The game helps children work with numbers in five different ways (How Many Zips?, Beam That Number, Adding Countdown, Take it Away Zips!, Sum Up Sum Down) - assisted by Grover and the Zips from the planet Zap.

At the Gates of Moscow 1941

At the Gates of Moscow 1941

Apple II

At the Gates of Moscow 1941 is a turn-based division-level wargame set during the Operation Typhoon (World War 2), a German attempt to capture Russian capital. The two scenarios or the whole campaign (1 September 1941 - 6 March 1942) can be played from either German or Soviet side. The game features variable weather and ground conditions (e.g. secondary roads made impassable due to mud), units hidden by "fog of war", intelligence reports, entrenchment, air power, railway transport, partisans and militia units (for Soviets). The hex-based map is displayed in either close-up or strategical...

Autobahn

Autobahn

Apple II

A clone of the arcade game Monaco GP, Autobahn (by the legendary Nasir Gebelli) is a very simple and fast arcade racer. As you blaze down the roadway you must avoid colliding with other cars and road hazards. You have three speeds you can run your car at and the high score is determined by the number of miles you've driven. The perspective is a top-down view of your car, the road and the other cars coming down from the top of the screen toward the bottom. The left and right arrows will move your car around and hopefully out of the way of the approaching hazards. The spacebar stops your...

AutoDuel

AutoDuel

Apple II - 1985

Autoduel is a hybrid game based on Steve Jackson Games board game Car Wars. It incorporates elements of role-playing, driving and action-based combat. The game is set in a futuristic version of USA, where gangs and vigilantes rule the wilderness, and people's only protection are armored cars with mounted weaponry. The player is cast in the role of an average person who must at first earn enough money to buy an own car, and then perform courier missions throughout the country. The game's progression is fairly open-ended: the player is free to visit different cities, explore highways,...

Axis Assassin

Axis Assassin

Apple II - 2018

Axis Assassin is a computer game written by John Field for the Apple II and published by Electronic Arts in 1983. Ports for the Atari 8-bit family and Commodore 64 were released alongside the Apple II original. The game is similar in concept and visuals to Atari's 1981 Tempest arcade game.

Aztec

Aztec

Apple II - 1982

Aztec is an Indiana Jones-type action game with adventure elements, featuring our hero's quest to recover a valuable Jade Idol from a maze. Armed with only three sticks of dynamite and a pistol, the hero must get by traps, animals (lots of snakes and panthers), and natives, and find a way to make it out alive. The value of the Idol is set on the level of difficulty and declines as the game progresses. Thus, the player is awarded with the speed of which a successful recovery can be made. Multiple commands allow for freedom of movement, and expand the adventuring side of the game. The...

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Apple II

B-1 Nuclear Bomber is a flight simulator game based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. The USSR is one of the target countries. The game was developed by Avalon Hill and Microcomputer Games, Inc, and released in 1980 for the Apple II and other computers. The game box details a sample scenario set in the then-future of a bombing run over Moscow on July 1, 1991, which turned out to be just months before the official dissolution of the Soviet Union on December 26 of that year. In March 1983 B-1 Nuclear Bomber tied for eighth place in Softline's Dog of the...

B-24

B-24

Apple II

B-24 is a sumulation of the 19 missions against the Ploetsi oil refineres, some of which were flown by the 460th Bombadment Group from its airfield in Spinazolia, Italy. As the major supplier of oil for the Nazi war machine, Ploesti was one of hte most heavily defended targets in Europe. More bombers were downed by flak over Ploesti than over any other target in the war.

Bad Dudes

Bad Dudes

Apple II

Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders.

Scroll to Top