Mattel Intellivision

Mattel Intellivision

The Mattel Intellivision is a second generation (1976–1992) home video game console developed and distributed by Mattel Electronics. It was released in summer 1979 in North America at a retail price of $299. The console was later released in Europe...

4-Tris

4-Tris

Mattel Intellivision - Homebrew - 1999

Tetraminoes are pieces created from 4 blocks joined together into 7 different patterns. By rotating them, you can position the pieces as they are falling so they fill open spaces. When an entire horizontal line fills with the pieces, the line clears and you are on your way to higher levels! Blocks will fall from the top of the screen towards the bottom. Arrange the pieces so that a row is completely filled by the blocks. Failing to do so will fill up the screen making it more and more difficult to clear rows. A cleared row will disappear giving you points and making game play easier.

ABPA Backgammon

ABPA Backgammon

Mattel Intellivision - Released - October 16, 1980

A real battle of wits and strategy! It's you against the computer in this test of imagination, skill, and luck! Designed to help improve beginner and intermediate skills as well as providing a real test for the champion player! Here's a game you can win if you're good, and improve your play and sharpen your skills whether you win or lose!

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons Cartridge

Mattel Intellivision - Released - August 16, 1982

Journey into a land of treasure, adventure and dark, dark danger. Lead a 3-man expedition through winding mountain caverns, in search of tools and arrows. Within the caverns, deadly monsters lie in wait. Slay the monsters, overcome the obstacles of a hostile land, and enter the legendary Cloudy Mountain. Here you'll find the Crown of Kings...and the deadliest terror of all, the Winged Dragon.

Advanced Dungeons & Dragons: Treasure of Tarmin Cartridge

Advanced Dungeons & Dragons: Treasure of Tarmin Cartridge

Mattel Intellivision - Released - January 1, 1983

The search for treasure leads to high adventure, as you wind through an underground maze of corridors, gates, hidden doors, ladders and rooms. Inside the maze are weapons, magical items, spiritual books,...and the Tarmin treasure! But beware. Within these walls also lurk deadly monsters and horrifying beasts...including the repulsive Minotaur...just waiting for you! The flashing white dot in the map of the ancient castle tells you where you are and how to get to the Tarmin treasure! Conquering your way through ever-deeper beast-infested labyrinths, can only lead to the ultimate confrontation - the Minotaur! A world of challenge for 1 player vs. the computer 4 skill levels. 3-way scoring keeps track of your spiritual and weapon strength. Treasure score keeps track of your wealth. Monsters and other dreadful creatures keep your heart pounding. Stay alert! Endless choices to make: which corridor to take, which room to explore, which objects to picks up. Multi-purpose keys and buttons plus colorful symbols add to the challenge and entertainment.

Adventures of TRON

Adventures of TRON

Mattel Intellivision - Unreleased - 2011

[Unreleased 1983] Welcome to the digital world. It is a shame that you were forced here. Are you thinking of trying to go home so soon? Not if the MCP can help it. You can run, jump, use elevators, and even catch a ride on the Solar Sailer but you can not hide. Give an escape your best shot if you want. Keep your man, TRON, alive and scoring points. Move from side-to-side and floor-to-floor. Send him up the elevators or jump him down a floor. Wave after wave of Master Control Program attackers, deadly Recognizers, Grid Bugs, even cannon-firing tanks must be avoided. At the start, TRON has 5 lives, 1 on the screen, 4 in reserve. You'll play one man at a time. Alone, your man TRON must avoid attackers on a grid with four floors. Avoid them by riding up the elevators and jumping down floors. Have TRON hitch a ride on a Solar Sailer! Points are scored my maneuvering TRON into position to intercept flying "bits" floating by overhead. Upper floor points count extra. Stay alert! There's no place to hide.

Air Strike

Air Strike

Mattel Intellivision - Unreleased - 1982

[Unfinished 1982] You're piloting a biplane through enemy territory. Drop bombs on factories and ammunition depots. Engage enemy planes in dogfights to the death! Due to the popularity (especially with APh and Mattel programmers) of the Biplanes game in the Triple Action cartridge, APh proposed this one-player version. A prototype was shown to Mattel with scrolling mountain terrain and targets that could be bombed. The plane graphics, sound effects and flight control were lifted directly from Biplanes. (Enemy planes, which would have presented an artificial intelligence-programming challenge, were not included in the prototype but promised for the finished game.) An unfinished but playable version was released in 1998 on the Intellivision Lives! CD.

Armor Battle

Armor Battle

Mattel Intellivision - Released - August 25, 1980

It's armored conflict and you command the spearhead! Combat missions galore in this computerized tank battle! Maneuver two tanks through hundreds of different terrains! Battles are waged with a full complement of simulated sound effects to add to the realism! All-out tank combat! You and your opponent are rival commanders. Each of you must maneuver, lay mines, go for tactical surprise! A two player game...you and your opponent each have two tanks per battle. You play your tactics on over hundreds of different battlefield maps! Assess the battlefield, avoid mines, and move quickly over roads or slowly through fields or water. Knock out both of your opponent's tanks and win the battle! Complement of simulated sound and visual effects such as explosions, gunfire, tank engines, much more!

Astrosmash

Astrosmash

Mattel Intellivision - Released - October 15, 1981

You're in command of a battery of laser guns. You have unlimited ammo and a lot of targets! You can roll up big scores by hitting a spectacular barrage of falling rocks, bombs, guided missiles and attacking UFOs. It's fast moving, action-packed excitement every minute! If you're good enough, you can get your score up in the millions, and the higher you go, the faster they come! Here comes trouble! Rocks, spinning bombs, laser-seeking guided missiles, and more! Fire at will! It's you against the computer as you try to shoot down everything in sight! The sights and sounds of battle add excitement, as you try to roll up the biggest score! Marksmanship and fast reflexes earn you more lasers - with an unlimited supply of ammo! Lots of variety and increasing challenge as your score goes higher!

Atlantis

Atlantis

Mattel Intellivision - Released - July 1, 1982

Dawn. The gorgon Fleet begins a vicious attack. You defend the underwater city of Atlantis against hordes of alien invaders. Your 2 sentry outposts, the Acropolis Command Post and your flying saucer, must prevail against these ancient enemies. Use every weapon in you arsenal! Day becomes dusk, then night. Still you fight on. Your spotlights sweep the skies over Atlantis, searching for enemy aircraft. Destroy them before their death rays demolish districts of this celebrated city. Devastate their vile forces or Atlantis is doomed to become a watery grave!

Auto Racing

Auto Racing

Mattel Intellivision - Released - October 3, 1980

Grand Prix action awaits you at every turn. Choose from 5 different courses, 5 different cars. Then take the controls. Zoom down straightaways, clip curves, make a fast break around hairpin turns. You're the driver. The race is on! Choose a course and choose a car. Race alone against the clock for 5 thrilling laps... or race two cars, side-by-side. Hug those curves - don't let your competition run you off the road! Take on an opponent in a race for points - or compete solo against the clock 5 different courses vary in length and number of turns. Study the maps, then "take the wheel." "Time Trial" clock displays your lap times in a solo race Sound effects simulate a real race - tires squeal, motor accelerates. Crash! Off the road are trees, houses, water obstacles... hit them and pay the consequences.

B-17 Bomber

B-17 Bomber

Mattel Intellivision - Released - July 23, 1982

Europe, 1943. You control a B-17 Flying Fortress. Your mission: select a "target of opportunity," fly to it, drop your bombs and return safely to base. Enemy fighters try to shoot you down- and flak bursts in the sky as you start your bomb run. The voices of your crew announce approaching fighter planes and targets, as you play pilot, machine runner, bombardier and navigator. Keep 'em flying! - One player against the computer. - Targets include factories, refineries, warships, airstrips and antiaircraft batteries. And they're all defended! - Realistic battle sounds include voices of your fellow crew members, telling you what's going on. - Cockpit gauges indicate speed, altitude, course and fuel. - You select the payload... navigate the plane... fire the guns... drop the bombs!

Beamrider

Beamrider

Mattel Intellivision - Released - September 1, 1983

In a sinister effort to ground our space program, a hostile planet has cast an impassable shield around the earth. Even if a ship gets in, it never gets out. Gargantuan sentinel ships, defended by waves of attack saucers, saturate the shield with aoutrageous weaponry: Zig bombs, chargers, chirpers, trackers, blockers and bounce craft. You are the Beamrider, on a courageous journey to clear the 99 sectors of this Restrictor Shield.

Beauty & the Beast

Beauty & the Beast

Mattel Intellivision - Released - December 1, 1982

Horrible Hank has grabbed Tiny Mabel and climbed the old Mutton Building. Only Bashful Buford can save her. Help him scale the building - but watch out for those rolling boulders! birds and bats swoop down on Buford, and he leaps over scurrying rats. If Buford catches a heart Tiny Mabel throws him, he becomes invincible! Keep track of how high Buford has climbed. You can see how many chances he has left to save Mabel - and how many buildings Buford has completed. Can you beat your own highest score? Keep climbing, dodging, leaping and lunging! Only you can help Bashful Buford save his little darlin'.

Blockade Runner

Blockade Runner

Mattel Intellivision - Released - December 1, 1983

Blockade Runner is a great visual concept in video games - play by yourself or team with a friend to bring home to earth four ships loaded with vital supplies. Enemy aliens have blockaded your route, so you must flash through a mine-filled asteroid belt to avoid destruction. You steer and shoot from your ship's nose-cone command post as the universe rushes past your eyes!

Blow Out

Blow Out

Mattel Intellivision - Unreleased - 1984

[Unreleased 1984] Two roller-skating dancers drop darts from a scaffold onto rising balloons. An easy enough task, except these rude guys keep bumping into each other and knocking each other off the scaffold. When the music stops, that’s the signal for the next players to take the controllers. Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced

Body Slam! Super Pro Wrestling

Body Slam! Super Pro Wrestling

Mattel Intellivision - Released - January 1, 1988

The object of Body Slam: Super Pro Wrestling is to defeat your opponent in the ring. You must use strength, strategy, and a hint of sneakiness. Each match consists of a series of four-minute rounds. There is an unlimited number of rounds, so the match continues until a player wins or until a draw is declared. The first wrestler to pin his opponent to the mat for a time of 3 seconds is the winner. You control a wrestler selected from 12 different characters. Your opponent is controlled by another player or by the computer. If you choose a Tag-Team Match you and your opponent each control 2 wrestlers who take turns in the ring.

Bomb Squad

Bomb Squad

Mattel Intellivision - Released - August 1, 1982

The terrorist Boris has placed a bomb in the city! As a member of the bomb squad, it is the player's job to disarm the bomb before it explodes. Start the game with a view of the code number display which is damaged. In order to find the code which disarms the bomb, the player has to repair the various circuits in order to fix the display. By selecting a square on the code number display, the player will be brought to the corresponding circuit which can be repaired using cutters, pliers, and soldering iron. The player's partner, Frank, will guide through the repairs by telling the player what needs to be done, in what order repairs should be performed, and by helping the player position the tools. Depending on the circuit, the player may need to cut out parts or replace parts (spare parts are located at the top of the screen). If the player use an incorrect replacement part, or perform the repairs in the wrong order, the player will lose time or even cause the bomb to explode. On the more difficult skill levels, circuit parts may even overheat and cause a fire; luckily, the player also have a fire extinguisher with you to deal with this situation! When enough circuits have been repaired, the player can decipher the code, enter it into the computer, and the bomb will be disarmed (an incorrect guess will cause it to explode, however). The player may choose to have a one, two, or three digit code to guess and several difficulty levels are available.

Boulder Dash

Boulder Dash

Mattel Intellivision - Homebrew - March 18, 2015

Rockford 'digs' diamonds! He can't get enough of them and needs YOUR help to guide him. But don't dawdle, or Rockford will become impatient! Guide Rockford through 16 scrolling caves and 4 bonus caves in the original classic, multi-million unit selling Boulder Dash® created by Peter Liepa with Chris Gray. Boulder Dash - Volume 1 includes 16 caves, 4 bonus levels and 5 difficulty settings! Avoid deadly fireflies, butterflies and falling boulders in a race against time to clear a path, collect valuable diamonds, open and find the exit! But be careful not to let Rockford become trapped! Surround the growing amoeba, use magic walls or drop boulders on butterflies to create even more diamonds!

Boxing

Boxing

Mattel Intellivision - Released - October 21, 1981

Slip into the powerfully muscled body of the fighter of your choice. Maybe you'll go for a power slugger, or an agile defender. Or a completely unpredictable fighter. Pick from 6 fighters playing head to head or against the computer. There's the bell! Remember that your fighter is using up precious energy. And each punch he takes has its toll. So use your brains as well as your brawn -- and keep your warrior in shape to go 15 rounds.

Brickout!

Brickout!

Mattel Intellivision - Unreleased - 1981

[Unreleased 1981] An alien force field has blocked your only means of escape, preventing you from returning home. Your only hope is to use your supply of proton balls to try and destroy the field, one block at a time. Use your deflector to bounce proton balls against descending rows of energy layers. When a ball contacts the force field, it will neutralize that part of the barrier. But just when you think you're making some headway, more layers appear to seal you in. Just how much damage can you do to the force field before running out of proton balls? Features A one player action game. Blast your way through the mysterious force field. Take control and rack up a huge score! Wave after wave to blast through! Stay focused as endless layers descend upon you.

Bump 'n' Jump

Bump 'n' Jump

Mattel Intellivision - Released - December 1, 1983

You're on the road, surrounded by a pack of cars. Anything goes! Bump 'em...bash 'em...crash 'em off the road...before they bump you into the weeds! Jump over waterways and jump on cars to smash 'em. Watch out for obstacles in your way. Keep driving! Chalk up points for every car that crashes! Get bonus points for making it to the end of a roadway. Go for the highest score! Play alone or challenge a friend! Speed through 32 different roadways. Each one's harder than the last. Curves, narrows, water and obstacles toughen each course. Start with 5 cars. Get another when your score hits 20,000! Computer-controlled cars are out to make you crash and burn! The higher your score, the more aggressive they get!

BurgerTime

BurgerTime

Mattel Intellivision - Released - January 1, 1983

Your chef is battling for his life in the fast-paced world of fast food. He scurries up ladders and across planks in a frantic effort to build delicious hamburgers. Horrible hot dogs, evil eggs, and perilous pickles constantly try to surround and trap him. Dust those nasties with a pinch of pepper and stop them in their tracks. Gulp some coffee or gobble some fries and you store some extra pepper. Get through the seventh maze and you are a certified burger-maniac. Pickles, eggs, and hot dogs relentlessly chase your chef through the maze. Be smart and be quick but most of all, carry plenty of pepper. Give nasties a ride on a falling bun to score the big points. Watch out though! These nasties never die. 1 or 2 can play. Three kinds of nasties - pickles, eggs, and hot dogs - get quicker the longer you survive. You start with 5 Chefs. Get another for each 10,000 points you score. Score points by dropping buns, lettuce, tomatoes, and patties. Rack up the big points by squashing the nasties or better yet giving them a ride down on a falling ingredient. Seven mazes requiring inventive strategies to master. A visual feast for the computer game gourmet!

Buzz Bombers

Buzz Bombers

Mattel Intellivision - Released - July 1, 1983

Buzz Bombers is an arcade action game similar to Centipede. You control a can of bug spray at the bottom of the screen, and you need to defend yourself from the swarms of incoming bees. The bees start at the top of the screen, and fly their way back and forth, slowly heading towards the bottom of the screen. If they reach the ground, they will pollinate the flowers there which causes them to grow and will restrict movement of your spray can. When you shoot a bee, it will turn into a honeycomb. The honeycombs will cause the bees to head towards the ground even faster, since they will turn around when one is in their way. Your spray can is able to shoot the honeycombs, but if you leave them in place a hummingbird will fly around and eat the honey from them. The more honey the hummingbird eats, the more points you get. The game ends when all of your spray cans are destroyed by growing flowers.

Carnival

Carnival

Mattel Intellivision - Released - January 1, 1982

The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the bear as many times as possible until it escapes off the screen. Following the bonus round, the next wave begins. Later bonus rounds add more bears to the screen. In higher levels, there are more duck targets and fewer extra bullet targets, putting a premium on accurate shooting. The game ends when the player runs out of bullets.

Centipede

Centipede

Mattel Intellivision - Released - January 1, 1983

GET OUT YOUR BUG BLASTER AND SAVE THAT FUNGUS! THE THRILL OF THE ARCADE GAME An insidious invasion of multiplying insects (centipedes, jumping spiders, poisonous scorpions, and frenzied fleas) pose different perils to the mushroom patch. You must repeatedly blast enraged creepers and stubborn obstacles or lose your enchanted fungus. Remember to listen for the distinctive sounds of the attacking bugs; and watch out for blasted centipede segments, for each one grows a new head!

Championship Tennis

Championship Tennis

Mattel Intellivision - Released - January 1, 1985

Flushing Meadows, Roland Garros, Wimbledon! You too can win the "BIG SLAM"! You can play alone, against the computer or with two players, either in singles or in doubles against a computer pair. You can even let the computer take both sides and just watch, may be you'll see some weaknesses! Strong serves, run to the net, volley; 15 - 0 Play just as in reality. Great concentration and strong legs! As you know, to win you need both brain and legs! In Championship Tennis you are in charge of your movements. You can conquest, Paris, New York and Wimbledon.

Checkers

Checkers

Mattel Intellivision - Released - September 17, 1980

Challenge Tradition! Beat a friend electronically for practice. Then go for it against the Ultimate Checker Player - a Wiley computer who asks and gives no quarter. - Two ways to play, vs. a friend or the ultimate competitor, the canny computer. - HI and LO skill levels when playing the computer. Added difficulty... added excitement. - "Bail Out" button - COMPUTER SUGGESTS MOVE, when you're stumped against the computer. - Simulated sound effects - BELLS, BUZZERS, A BRONX CHEER and a VICTORY TUNE. - No time limit on moves! - CLEAR button that lets you change your move!

Chip Shot: Super Pro Golf

Chip Shot: Super Pro Golf

Mattel Intellivision - Released - January 1, 1987

17th hole, Pebble Beach. Step up to the tee, select you club, check which way the wind is blowing. Think you can clear that tree? Address the ball, bring back the club, swing...THWACK! Oh, no, you're in the rough. It's a difficult lie... pull out your wedge...swing...and chip onto the green! Putt in for par! 99 different holes, all with trees, sand traps, and water hazards. Watch the flag to judge the direction and speed of the wind. You're on the green. Take into account which way the green "breaks" as you line up your putt. - Select from five 18 hole courses, or design your own from a selectio nof 99 holes, many based on the most famous holes in the world! - Play the front nine, the back nine, or all 18 holes! - Choose from a full bag of clubs! - You control how hard the ball is hit! You control whether it hooks, slices, or flies straight down the fairway! - Warm up on the Driving Range or the Practice Putting Green! - Automated scorecard! - All the challenges and rewards of golfing!

Choplifter

Choplifter

Mattel Intellivision - Unreleased - 1990

[Unreleased 1990] Get up soldier! Your helicopter just arrived, in time for you to go save your comrades. It's your mission to enter the Bungeling Empire territory and retrieve the 64 hostages from their prison barracks, and carry them to safety. Your reflexes and strategy skills will be tested as you dodge tanks, fighters, and air mines. You've got so little time, and the hostages are desperate. Bring 'em back alive!

Christmas Carol vs The Ghost of Christmas Presents

Christmas Carol vs The Ghost of Christmas Presents

Mattel Intellivision - Homebrew - 2012

As Carol Greenleaf, one of Santa's most trusted elves, you must explore the dark and frozen Ice-Cube Caverns to retrieve all the presents before the Evil Snowman returns, and without attracting too much attention from the Ghost Of Christmas Presents.

Commando

Commando

Mattel Intellivision - Released - January 1, 1987

TO: COMMANDO FROM: COL N.K. NEWCOMBE MISSION: CAPTURE ENEMY FORTRESS This mission is TOP SECRET. We have to send you in ALONE against wave after wave of enemy soldiers. We can offer NO SUPPORT, except to give you a MACHINE GUN, a limited number of HAND GRENADES, and some advice: - Keep moving! You will be under CONSTANT FIRE! - Watch out for enemies in TRENCHES, behind BARRICADES, and on MOTORCYCLES! - Different enemies require different strategies to defeat! - Capture enemy stores of HAND GRENADES as you advance! - Rescue prisoners of war! Stay cool and maybe, just maybe, you can beat the odds. And if you succeed, we have another mission for you, TOUGHER THAN BEFORE...

Congo Bongo

Congo Bongo

Mattel Intellivision - Released - October 1, 1983

You're on a jungle safari packed full of wild and zany adventures. Climb the cliffs to the top of Monkey Mountain as you try to reach the jungle's most mischievous gorilla. Don't get clobbered by the coconuts he'll throw your way. Watch out for menacing monkeys. Beyond Monkey Mountain you'll come to Lazy Lake where you'll see raging rhinos and hollering hippos. Leap from lily pad to lily pad across the treacherous lake filled with ferocious man-eating fish and other jungle dangers, but be care... one slip and it's safari heaven!

Crazy Clones

Crazy Clones

Mattel Intellivision - Unreleased

[Technical/training demo 1981] you accidentally cloned so you need to catch up with all your clones. But this will interfere with a certain square object, in the collision with which appears the inscription GameOver!

Deep Pockets: Super Pro Pool & Billiards

Deep Pockets: Super Pro Pool & Billiards

Mattel Intellivision - Homebrew - 1997

Deep Pockets gives you fast-breaking pool-playing fun in 9 different ways; all with music and realistic sound effects. This is the closest thing yet to the feel of real billiards hall action. There is no need to wait for a table so chalk up your cue stick and rack up those balls. Get ready, get set, break! The balls scatter and you are behind the 8-ball! It will take a steady hand and a sharp eye to clear the table. Play against a friend, or practice "against yourself" in 1 player games, you control both players 1 and 2. Player 1 will see prompts and scores in RED, and player 2 will see BLUE. When selecting 2 player mode, you will then be prompted how many matches you wish to play or up to how many points. Deep Pockets coaches you through each step prior to actually shooting your shot.

Defender

Defender

Mattel Intellivision - Released - January 1, 1983

Defender put players in charge of a ship sent to protect mankind from wave after wave of attacking alien forces. Armed with smart bombs and the ability to use hyperspace to move quickly around the planet, the player ship must fight against Bombers, Pods, Swarmers, Baiters, and Landers - that can capture the humanoids and transform them into deadly and relentless Mutants. Fail to save the humanoids from freefall or Mutant transformation, and the planet is destroyed.

Demon Attack

Demon Attack

Mattel Intellivision - Released - March 1, 1982

Eerie creatures launch an assault against Moon Station Tranquillity. Use your Laser Cannon to blast them - or they'll devastate Earth! Waves of demons circle the lunar surface, bombarding Earth's last outpost. Resist their dive bombing blitz. Fire into their ranks and shatter their raid. Then go on the offensive! Take off from the surface of the moon and combat the demon base. Eliminate the flickering shield. Repel the suicide patrollers that come hurtling your way. Place one shot directly through the revolving window and into the fiery core. The demon base will disintegrate. But the battle goes on!

Dig Dug

Dig Dug

Mattel Intellivision - Released - January 1, 1987

Burrow your way through a maze of subterranean passages, hunting the deadly Pooka and the fire-breathing Fygar! Break into their tunnels, shoot 'em with your air hose, pump 'em up and... POP! Simple? Not exactly, because now they're after you! Start a new tunnel... dig under that rock just ahead... time it right... BAM! The rock falls on Fygar! Now where's that Pooka...? - All the fun and thrills of the arcade hit! - Hunt Pooka and Fygar through a maze of tunnels! Pump them full of air until they explode or drop rocks on them! Catch them deep for the most points! - Watch out! Pooka and Fygar can turn into ghosts and travel through solid rock to escape or attack! - Pick up fruits and vegetables as they appear for bonus points! - Clear the tunnels and move on to the next level - for faster and more exciting action than before!

DIIK Arcade

DIIK Arcade

Mattel Intellivision - Homebrew - 2012

The follow-up to DK Arcade (also known as D2K Arcade), which was a stunningly complete rendition of Donkey Kong (1981), D2K Arcade is nothing less than the best home version of the coin-op classic every released for any system. There are two game modes in this immensely satisfying, professionally produced cartridge (no recycled materials were used), the first of which (Game 1, natch) is an excellent rendition of Donkey Kong (the same as D1K Arcade), complete with intro, intermissions, and all four levels of play: Barrels (a.k.a. Girders), Pie Factory (a.k.a. Conveyor Belt), Elevators, and Rivets. In addition to the standard Donkey Kong port, D2K Arcade features an indispensable, incredibly cool Game 2 (the default mode, since it's the primary selling point of the cartridge), which consists of five new game boards (plus two standard Donkey Kong levels), each of which incorporates classic components (along with some new elements), but arranges them in decidedly different ways for new challenges and thrills. New screens include: Twisted Girders, The Mixer, The Refinery, Triple Elevators, and The Eliminator.

Diner

Diner

Mattel Intellivision - Released - January 1, 1987

In this unofficial sequel to the arcade game BurgerTime, the Rotten Foods (Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer) have thrown lunch all over the diner and Peter Pepper has to get it back on the plate.

Donkey Kong

Donkey Kong

Mattel Intellivision - Released - August 1, 1982

In Donkey Kong, Mario must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong Junior

Donkey Kong Junior

Mattel Intellivision - Released - September 1, 1983

Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's Father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored.

Dracula

Dracula

Mattel Intellivision - Released - May 1, 1983

As the sun sets, Dracula rises, hungry for the blood of fresh victims. As Dracula, the goal of this game is to stalk the streets at night, feeding on people walking the streets, or by luring them out of their homes. As Dracula bites his victims, his actions will call the attention of the local constable who will try to slow him down by driving a stake into him. Dracula can respond by either turning one of his victims into zombies to attack the police, or by transforming into a bat to escape capture. Even the forces of nature are against the vampire, as wolves will attack him on foot, and hawks will drag away his bat form. Dracula must feed on a certain number of victims and return to his tomb before sunrise, or he will not survive to feed another night.

Dragonfire

Dragonfire

Mattel Intellivision - Released - January 1, 1982

The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier.

Easter Eggs

Easter Eggs

Mattel Intellivision - Unreleased - 1981

[Technical demo 1984] The Design & Development department created a "Happy Holidays" cartridge to demonstrate pagable roms. Demo screens and some simple animations created.

Fathom

Fathom

Mattel Intellivision - Released - December 1, 1983

Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses. Octopuses, sharks, and a deadly maze of seaweed will get in your way and cause you to lose energy if caught! When you have located all of the trident pieces, the cage holding Neptina can be unlocked, but if you run out of energy first the game will be over.

Frog Bog

Frog Bog

Mattel Intellivision - Released - May 25, 1982

You control one of two frogs sitting on a lily pad in a bog. The object of the game is to eat as many flies as you can in the three minute time limit. Your frog can jump back and forth between the two lily pads in order to catch the flies that go by overhead. When jumping, be careful not to fall in the water or your frog will have to swim back to the lily pad which can waste time. The game can be played during the day, or at night making it more difficult to see the flies. At the end of the time limit, whichever player has eaten more flies wins! One player can compete against a computer controlled frog, or two players against each other.

Frogger

Frogger

Mattel Intellivision - Released - November 1, 1983

Your task in this arcade conversion is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made. The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level.

Game Factory

Game Factory

Mattel Intellivision - Unreleased - 1984

[Unreleased 1984 ECS] Now you can create your own video games without having to do all the work. Because our Game Maker comes with the graphics and game play already designed for you. You choose from a library of characters, backgrounds and gameplay, then create your own custom video game. You can even plug any regular Intellivision game cartridge into the system to borrow your favorite Intellivision characters! Requires the ECS Computer Adaptor.

Go for the Gold

Go for the Gold

Mattel Intellivision - 1998

[Unreleased 1984] An unreleased album cartridge of four previously released games with a 1984 Sarajevo Olympic license. Games would have included Skiing, Hockey, Boxing and Basketball. In 1998 its prototype menu screen was included on the Intellivision Lives! CD.

Grid Shock

Grid Shock

Mattel Intellivision - Unreleased - 1998

[Unfinished 1983] "An arcade game. Carom your shots against the moving wall to fill in the pattern on the back grid."

Happy Trails

Happy Trails

Mattel Intellivision - Released - May 1, 1983

Happy Trails is an action strategy game for one or two players. Black Bart has robbed the stagecoach, and you need to recover all of the stolen money within the given time limit! The money is located in various locations in a series of maze-like paths. The paths are broken up into tiles, and there is one tile missing so you can rearrange the maze by moving a tile into the empty space. As your character walks through the paths, you need to rearrange the tiles to make sure there is always a connected path in front of him (or you'll lose a life) and to guide him towards the money bags. When all of the money has been recovered, you move on to the next round. On the more difficult rounds, Black Bart will also be wandering around the maze trying to stop you! You should avoid him at all costs, unless you have first collected a star which gives your character temporary invincibility.

Hard Hat

Hard Hat

Mattel Intellivision - Unreleased - 1994

[Unreleased 1984] Place your workman on the floor where the center moving scaffold is. Run to the scaffold and your workman will jump from the building to the scaffold. Pick up a pane of glass and move it into place. Complete your building before your opponent does. If your opponent is getting ahead of you, do not fret; run over to his building and knock off his panes! Programmers at Mattel Electronics came up with a series of casual games meant to be played at parties. The "Party Line" cartridge was shown at the 1984 CES but never produced.

Horse Racing

Horse Racing

Mattel Intellivision - Released - October 3, 1980

This game is for 1 up to 6 players. When the game begins, you can place the bets, for the winner or for the first and second place. Then you can choose if an horse must be driven by a player or by the CPU. Only the third and the fourth horse can be driven by the players. There are 3 types of terrain: turf, mud or dry. When the race begins, the horses are speedier at the beginning, slower toward the end. They are different for speed at the starting gate, stamina, speed at the straight line, and for speed with different conditions of the race terrain. You (and the CPU too!) have the whip and the coax to spur a horse, and these tools could be useful to win a race even with a more tired horse.

Hover Force

Hover Force

Mattel Intellivision - Released - January 1, 1986

Terrorist forces have taken over the island city of New Seeburg. They are equipped with heavily armed combat helicopters, so the only way to fight'em is in the air. The player drives the top secret JAF-3000 helicopter, and must blow up enemies with the laser cannons and put out fires with the water cannons. There is a radar screen too, that shows all the damages made by the terrorists, the fires extinguished and the enemies shut down. The terrorists hits can damage the engine, the navigation system, the cannons and the radar. The player can return to home base (Force Island) for repairs and refuelling, but only two times per mission (the 3rd time after eliminating all the fiends). The game, for 1 player, ends if the copter crashes.

Hypnotic Lights

Mattel Intellivision - Unreleased - 1981

A puzzle game -- move rows and columns of squares to line up matching colors. While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game. Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

Ice Trek

Ice Trek

Mattel Intellivision - Released - May 1, 1983

In order to stop another Ice Age from occurring, Vail the Avenger must make a trek across the frozen lands in order to reach the Ice Palace of Kalktron the Terrible and put a stop to his evil plans to freeze the land. He will have to ski through a herd of Caribou, cross the frozen river, and then take on the many dangers of the Ice Palace in order to stop Kalktron. Can he stop another Ice Age?

Illusions

Illusions

Mattel Intellivision

[Unreleased 1983] The enchanted mirror splits you into multiple images. You must become whole before time runs out. Changing stairways and folding cubes with SuperGraphics try to keep you from safety.

Istar

Istar

Mattel Intellivision - 2010

Istar is a puzzle game, where it is the goal to collect all the rings. You can only move from wall to wall and along walls and only stop by hitting a wall. Sometimes the gold block will help out, but sometimes it is "imprisoned" and can NOT be moved. There is also an editor for creating own levels.

King of the Mountain

King of the Mountain

Mattel Intellivision - Unreleased - 1998

[Unfinished 1983] Manage your supplies and make it to the top alive. The unfinished but playable version was released on the Intellivision Lives! CD in 1998 by Intellivision Productions.

Kool-Aid Man

Kool-Aid Man

Mattel Intellivision - Released - January 1, 1983

The children initially move together through the house, but if one of the children is attacked by a roaming Thirsty, the children separate, and are now controlled one at a time. If a child is attacked twice, that child is out of the game. If both children are attacked twice, the game is over. Once all ingredients for Kool-Aid (sugar, Kool-Aid, and a pitcher) are placed near the kitchen sink, Kool-Aid Man appears and is now controlled by the player! Use Kool-Aid Man to collect roaming fruit and to destroy the Thirsties. Once the Thirsties have been defeated, the round is over, and the game starts over with a higher difficulty level (unless "kiddy mode" was selected at game start-up.)

Lady Bug

Lady Bug

Mattel Intellivision - Released - November 1, 1983

An action game in the same style as Pac-Man but very very different. Players control a ladybug who must venture around different mazes collecting all of the food pellet "x"'s. In addition to there being regular lines of wall in the maze, there are also several rotating doors that can be used to trap enemies and escape. In fact these rotating doors are the key to survival in this game. In the center of each maze is a different enemy insect hive that will spawn out enemy creatures. An new enemy creature is spawned every time the border around the screen makes a complete "lap". Timers for the border vary upon the level, so later levels will generate new enemies faster, thus progression through the game brings smarter, faster and more quickly spawning enemies. In addition to the collection of X's, each maze also contains a variety of powerups that come in three types: Poison, Letters and Hearts. Poison is deadly both to the player and the enemy. If the player is able to lure and enemy creature into a poison powerup, it will die and be removed from gameplay. Letters and hearts are powerups with multiple conditions: Collected at the right time they will add letters that will eventually spell words providing bonuses. However collected during the the improper time will only earn the player a few points. For most of the gameplay the colour of all powerups (except skulls which are unaffected) will be blue. But every few seconds it will cycle through yellow and then red colours. Grabbing a letter when flashing the colour will add it to that colour's word. The red word is "SPECIAL" and the yellow word is "EXTRA". Spelling the word, EXTRA gains the player an extra life, and spelling the word, SPECIAL brings the player to a special bonus round. Hearts are best used as blue powerups as they will act as multipliers for the X's being picked up, first as 2x, then as 3x and finally as 5x. Multipliers are lost when the player dies, but letter powerups are not.

Land Battle

Land Battle

Mattel Intellivision - Unreleased - 1998

[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." The game can be played on any of thousands of different countryside maps -- the first thousand of which are selectable at the beginning of the game. All of these maps show roads, towns, hills, lakes, forests, orchards, and fields, and these geographic features impose restrictions and necessitate clever planning on the part of the player. Completed in mid-1982, Mattel decided not to release the Game.

Las Vegas Poker & Blackjack

Las Vegas Poker & Blackjack

Mattel Intellivision - Released - December 1, 1979

Las Vegas Poker & Blackjack is a computerized version of different types of Poker and Blackjack, including 7-Card Stud and 5-Card Draw. The player inputs how much "money" that is available to bet with. There is one and two-player games, and Las Vegas Poker & Blackjack includes a dealer to play against. Developed by John Brooks for APh Technological Consulting and published by Mattel Electronics

Las Vegas Roulette

Las Vegas Roulette

Mattel Intellivision - Released - October 3, 1980

Implements Las Vegas style roulette game. Most of the screen consists of the standard Las Vegas roulette betting table, and a moving strip on the top with wheel numbers on it represents the roulette wheel. Place your bets on the betting table, and spin the wheel. The game calculates your wins and losses.

League of Light

League of Light

Mattel Intellivision - Released - 1983

Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of notes in the memory game. Russ Lieblich did the sounds and music for a number of games at Mattel Electronics (including Snafu) before going to Activision where he designed this game. Peter Kaminski, who programmed River Raid, helped Russ with the programming. It was finally released on the Intellivision Rocks! CD.

Learning Fun I

Learning Fun I

Mattel Intellivision - Released - January 1, 1987

Learning Fun I is a compilation of two educational puzzle games from children. These two games are: MATH MASTER: You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk. FACTOR FUN: You are a gorilla sitting at an adding machine. A number appears above you. This is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on the difficulty level). Your task is to add, subtract, multiply, and divide the white numbers to reach the Target Number.

Learning Fun II

Learning Fun II

Mattel Intellivision - Released - July 8, 1987

The bookend to Learning Fun I, Learning Fun II is the INTV Corp. remake of Word Fun. This cartridge adds a pretty title screen and one new game to the three already offered by Word Fun. Although the basic gameplay of the Word Hunt, Word Rockets and Crosswords games appears unchanged from the original Word Fun cartridge, the graphics were enhanced. According to the official site, a bug was introduced in the Crosswords game that resulted in the computer only choosing words starting with letters A-T instead of A-Z. The new game added to the mix is Memory Fun - your basic 'Memory' style game where you turn over pairs of tiles to find matches. Another grand edutainment game. No wonder they made so many. ;-)

Lock 'n' Chase

Lock 'n' Chase

Mattel Intellivision - Released - July 9, 1982

Lock 'n' Chase is an arcade action game similar to Pac-Man. You play a thief who is trapped in a maze like vault. To get out, you need to collect all of the gold dots located in the maze. Your task won't be easy, since there are four police officers in the vault who are constantly trying to catch you! Located throughout the maze are numerous doors. As you run through the maze, you have the ability to temporarily close a door in an attempt to block the police. You can only close two doors at a time, and any closed doors automatically open again after a short amount of time. When all of the gold in the maze has been collected, the exit to the vault will open and you can escape and move on to the next, more difficult vault. Occasionally a bonus item will appear in the maze, such as a cash bag, crown, or briefcase, which can be collected to earn even more points.

Loco Motion

Loco Motion

Mattel Intellivision - Released - January 1, 1983

Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

Magic Carousel

Magic Carousel

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983 Intellivoice] A children's educational game for the Intellivoice. Identify animals on a carousel and follow Instructions given throughout the game. Score points by doing what the voices tell you. Unreleased until the Intellivision Rocks CD in 2001.

Major League Baseball

Major League Baseball

Mattel Intellivision - Released - September 4, 1980

Major League Baseball is an action baseball game for two players. The game follows most professional baseball rules and allows you to control all of the players on the team. You can throw a variety of pitches (from curve balls to fast balls), steal bases, tag players out, bunt, try for a home run, and in the event of a tie the game goes into extra innings! Several difficulty levels are available which control the game speed and whether or not stealing bases is allowed.

Masters of the Universe: The Power of He-Man

Masters of the Universe: The Power of He-Man

Mattel Intellivision - Released - December 1, 1983

In Masters of the Universe, you control He-Man as he battles Skeletor in two different types of arcade action scenes. In the first part of the game, you control the Wind Raider flying towards Castle Grayskull. You have a limited amount of fuel with which to reach your destination, plus numerous fireballs will be flying around the screen trying to stop you and Skeletor will be running along the ground. The Wind Raider is equipped with bombs and guns which can be used to defend yourself from the fireballs, and also can earn bonus points if you can hit Skeletor. The second part of the game takes place on foot. When you've landed near the castle, He-Man needs to pursue Skeletor. Skeletor will be firing numerous lightning bolts which can be blocked with a shield. There is a time limit here, and you must get past all of the screens and catch Skeletor before time runs out. If you are successful, the game will repeat at a tougher skill level.

Melody Blaster

Melody Blaster

Mattel Intellivision - Released - January 1, 1983

The musical version of the popular video game, Astrosmash. And a fun, new way to learn musical notation. As musical notes fall from the sky in the pattern of a popular song, you must play the right keys to shoot them down. The faster you shoot down the notes, the faster you're learning to play your favorite songs! Requires ECS Music Synthesizer

Microsurgeon

Microsurgeon

Mattel Intellivision - Released - January 1, 1982

You're a microsurgeon, and your patient is in critical condition! First you need to examine the patient's medical chart to find out what's wrong, and which conditions are the most critical. Now to save the patient, you control a robot probe which can be used to administer aspirin, antiseptic, or ultrasonics to clear up the problem. You should clear up the most critical conditions first, then move on to the less serious areas to ensure your patient survives. Your probe should navigate through the veins, arteries, and lymph; if you guide the probe outside these areas, it's movement will slow down and swarms of white blood cells will attack it, depleting the limited energy supply. There are 197 different patients you need to help, each with different ailments.

Mind Strike

Mind Strike

Mattel Intellivision - Released - January 1, 1982

What a romp! A mind-jolter that can be played slow, using alternating turns, or fast, with both players simultaneously hooked to the ultimate goal of conquering each other's CASTLE! Playing it slow, it's called MIND STRIKE, and requires quite a bit of strategic thinking. Playing it fast it's called SPEED STRIKE, and it's a dazzler that blends action with strategy! Choose up to 50 playing boards or design your own. Program the computer opponent's skill level (to your or his advantage). Engage in tantalizing confrontations. Combine your pieces for greater strength or split them apart to move farther. Make it as wild or as absorbing as your mind allows it to be!

Mine Hunter

Mine Hunter

Mattel Intellivision - Unlicensed - 2004

Take command of the advanced mine scanner aboard your helicopter and begin the hunt for all the mines laid down by the enemy. As you scan the minefield, drones will report back on how many mines are detected in an area. Use these markings to assist in finding all the mines. Hurry, your time is limited! The area that you need to clear of mines is divided into a grid of squares. Several of the squares will have landmines hidden beneath them. The goal of your mission is to identify where all of the landmines are hidden – without actually setting one off.

Mission-X

Mission-X

Mattel Intellivision - Released - September 1, 1983

Mission X is a vertically scrolling shooter played from a top down point of view.You are pilot of a World War II plane on a mission to destroy as many enemy targets as possible. Your missions will be flown over land and sea, and can take place during the day or at night. Try to earn as many points as you can by dropping bombs on the land targets which include bridges, tanks, trains, boats, and more. The enemy will be trying their best to stop you, and will send out large numbers of tanks, anti-aircraft missiles, and planes to try to destroy you!

Motocross

Motocross

Mattel Intellivision - Released - June 1, 1983

Motocross is a bike racing game for one player against the clock, one player against the computer, or two players. Included are three different racetracks of varying lengths, each with many twists, turns, and even some jumps. Be careful when racing, or you could skid off the track on a sharp turn or crash after a poorly timed jump! You can also use the track editor to create your own track to race on. For each race, you can choose anywhere from one to ten laps to be completed.

Mountain Madness: Super Pro Skiing

Mountain Madness: Super Pro Skiing

Mattel Intellivision - Released - January 1, 1988

An update of U.S. Ski Team Skiing, Mountain Madness: Super Pro Skiing includes code from that game, but offers new features such as enhanced graphics, create-your-own course, and random skiing, which has a helicopter dropping players off on uncharted mountains.

Mouse Trap

Mouse Trap

Mattel Intellivision - Released - December 1, 1982

Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats.

Mr. BASIC Meets Bits 'N Bytes

Mr. BASIC Meets Bits 'N Bytes

Mattel Intellivision - Released - August 1, 1983

An introduction to computers and BASIC programming through the fun of a video game. Control "Mr. BASIC" and capture the "Bits" and "Bytes" in one of three exciting games. Learn to write simple programs on the Computer Keyboard. Or, use the hand controllers just for fun. These programs use our unique color-coded graphics system to make learning programming as easy as a game.

Ms. Pac-Man

Ms. Pac-Man

Mattel Intellivision - Homebrew - 2014

Ms. Pac-Man is a sequel to the original Pac-Man that was released one year by Bally Midway after the original game. The game plays the same as the original Pac-Man, only that there are 4 maze templates, moving fruit, new intermissions, etc. This home port for the Intellivision is a homebrew title developed by Carl Mueller Jr. in 2013 and was released by Intelligentvision in 2014. The game features more options than the original, such as different kinds of mazes, three playable characters, ghost colors, etc.

NASL Soccer

NASL Soccer

Mattel Intellivision - Released - September 4, 1980

NASL Soccer is an action soccer game for two players. The game follows typical soccer rules; attempt to score more goals than your opponent in the two 45 minute periods (this is in simulated time). You control one player on your team at a time while the computer takes control of the rest. The game allows you to dribble and pass, and features throw ins, corner kicks, goal kicks, and in the event of a tie the game goes in to overtime! Several skill levels are available which control the speed of the game.

NBA Basketball

NBA Basketball

Mattel Intellivision - Released - August 25, 1980

NBA Basketball is an early, very basic basketball game. While officially licensed by the NBA, the game contains no team names or players to speak of. There are only two teams, a Home team and a Visitor team. The Home team is red and the Visitor team is green.

NFL Football

NFL Football

Mattel Intellivision - Released - August 27, 1980

NFL Football contains almost all the elements of a real football game. The game consists of four quarters, fifteen minutes each. There are four difficulty levels; high school, college, semi-pro, and pro. There are nine different plays to call, including running plays, field goals, passing plays, and punting. The only thing that's not realistic about NFL Football is the teams only have five players on offense and on defense.

NHL Hockey

NHL Hockey

Mattel Intellivision - Released - 1979

NHL Hockey is a two-player, action hockey game for the Intellivision. Players control their team's puck handler, while the CPU controls all other team members, including the goalie. The players can either shoot the puck quickly or pass it slowly, and can also trip other players (at the risk of a penalty if they do not have the puck.) Stealing the puck and intercepting shots are also possible during gameplay. NHL Hockey features 4 different speed settings, selectable at the beginning of the game.

Night Stalker

Night Stalker

Mattel Intellivision - Released - May 16, 1982

Robots, bats, and spiders chase you around a maze in Night Stalker, which boasts similar gameplay, if some what slower, to the arcade smash Berzerk. Players must pick up a gun that is randomly placed in the maze. The gun provides the player with a certain number of shots. Once depleted, the gun is again placed in a random part of the maze.

Nova Blast

Nova Blast

Mattel Intellivision - Released - July 1, 1983

Nova Blast is a side-scrolling sci-fi shooter in which you must defend four shielded cities from invaders that attack from both in the air and on the ground. Each city has a bubble shield that can sustain one hit; another hit to an unshielded city will destroy it. Players control a ship that can fire lasers horizontally and drop bomb vertically. The ship is also equipped with an energy beam that can absorb energy from energy tanks, and can also use that energy to create temporary shields around unprotected cities. The ship can also sustain up to ten blows in each round. If all four cities are destroyed or the ship takes ten hits in a round, the game ends. Nova Blast is a single player game with three difficulty levels.

Number Jumble

Number Jumble

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983] Cut across fire in a Time Sailer, cruise under water in a Submarine, fly through thin air in a Zeppelin, or roll across the Earth in a Tank -- but never stop firing at the dreadful creatures that beset you! Shoot them down with the fireballs you control and they'll turn into black numbers. When you shoot enough creatures, you get a chance to solve exciting mathematical equations...and score big points! Hurry, for every second counts! Have fun! 1 or 2 players. 1 little man under your control when the game starts, 4 more in reserve. 4 different environments to choose from! Simple to more complex equations. Both "scratch pad" and "solution" areas to work on. Choose from 48 skill levels. Transport Houses found in every environment to give you bonus multipliers. Progressive scoring setup, according to your skill level and speed in solving equations. Automatic transfer to a higher level once you've mastered the one you're on!

Pac-Man

Pac-Man

Mattel Intellivision - Released - 1983

One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful ("Inky"), the trailing red ghost Shadow ("Blinky"), the fast pink ghost Speedy ("Pinky"), and the forgetful orange ghost Pokey ("Clyde"). One touch from any of these ghosts means loss of a life for Pac-Man. Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time as the ghosts' eyes float back to their center box and regenerate to chase after Pac-Man again. Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts.

PBA Bowling

PBA Bowling

Mattel Intellivision - Released - 1980

This is a game of skill that requires you to knock down pins as in real bowling. Play alone or with up to three friends. Two game are available: standard bowling and pick-up spares. Pick-up spares sets the pins in a variety of ways to let you practice difficult shots. Options allow you to select 1 of 10 conditions of alley slickness and the weight of your ball. Players can also choose to be a right or left handed bowler. While trying to knock down the pins you will need to control the curve and loft of the ball.

PGA Golf

PGA Golf

Mattel Intellivision - Released - November 5, 1980

PGA Golf is a golf game played from an overhead point of view. Up to four players can compete on a nine hole, par 38 course containing a variety of terrain (greens, fairway, rough, water, and sand) as well as numerous trees. Each player has nine clubs (3 woods, 4 irons, a wedge, and a putter) and is able hook, slice, and control the power of each shot. You will receive penalty strokes for balls that land out of bounds and in the water, and of course the lowest score at the end of the round wins!

Pinball

Pinball

Mattel Intellivision - Released - October 1, 1983

Pinball is a pinball simulation for one or two players. You begin the game with five balls, and need to score as many points as possible by hitting the ball into the various bumpers and targets on the pinball table. The pinball table consists of three different screens, each with a different layout and level of difficulty. To advance from one screen to the next, you need to use a single ball to hit several targets and then get the ball into a white cup that appears. If you are on the second or third screen and the ball falls off the bottom, you will be back to the lower screen; if the ball falls off the bottom screen you will lose that ball. The game ends when all five balls have been lost.

Pitfall!

Pitfall!

Mattel Intellivision - Released - November 1, 1982

The player must maneuver a character known as Pitfall Harry through a maze-like jungle in an attempt to recover 32 treasures in a 20-minute time period. Along the way, he must negotiate numerous hazards, including pits, quicksand, rolling logs, fire, rattlesnakes, scorpions, and crocodiles. Harry may jump over or otherwise avoid these obstacles by climbing, running, or swinging on a vine to avoid them. Treasure includes gold and silver bars, diamond rings, and bags of money. Under the jungle there is a tunnel which Harry can access through ladders found at various places. This is required to get around some surface areas that have no way across otherwise. The tunnels are filled with dead-ends blocked by brick walls, forcing the player return to the surface at one of the ladders, and try to find a way around again. The tunnels also contain treasure and scorpions Harry must jump over.

Pole Position

Pole Position

Mattel Intellivision - Released - March 1, 1988

Before the player can enter the Grand Prix, the player must first qualify by competing in the Qualifying Lap within 73 seconds or less. If the player however, does not qualify in the Qualifying Lap, the player may continue to race until the Race Timer runs after 90 seconds. The player will score 50 point per 5 meters and additionally 50 points for every racing car passed. When the time runs out - Game Over. The player will have to restart the Qualifying Lap.

Popeye

Popeye

Mattel Intellivision - Released - August 1, 1983

Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen!

Q*bert

Q*bert

Mattel Intellivision - Released - April 1, 1983

All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and "quasy" game! 1 or 2 players.

Reversi

Reversi

Mattel Intellivision - Released - May 11, 1982

Reversi is a computerized version of the board game Othello. During the game, two players take turns placing game pieces on the board in an attempt to trap pieces of their opponents color. Any trapped pieces will then be reversed in color. When the board becomes completely filled up, whomever has the most pieces of his own color on the board wins. The game can be played by two players, or one player against the computer. There are three skill levels the computer can use, and three different board sizes are available, 6 by 6, 8 by 8, and 10 by 10.

River Raid

River Raid

Mattel Intellivision - Released - January 1, 1983

River Raid is a vertically scrolling action game. You fly a jet up a river in an attempt to destroy bridges which are vital to the enemy. The river is heavily guarded, however, with balloons, ships, choppers, and enemy aircraft trying to stop you. Along the way you will need to fly over fuel stations to refuel your jet and keep flying.

Robot Rubble

Mattel Intellivision - Unreleased - 1983

[Unreleased 1983] A robot is shooting at you - lob a grenade to destroy it. Boom! But once it's gone, a tougher robot takes its place! Steve Montero developed this game at Activision after programming the robot-themed Night Stalker at Mattel Electronics. The game was completed in late 1983, just as Activision decided to give up on releasing new Intellivision titles. It was finally released in 2001 on the Intellivision Rocks CD.

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