Atari 2600

Atari 2600

The Atari VCS (Video Computer System), later called the 2600, was released in 1977 and became the dominant console in the 1970s. The system boasted amazing specs for its time and amassed a huge library of games. The popularity of the 2600 grew even...

2048 2600

2048 2600

Atari 2600

A port of the 2048 game to the Atari 2600.

32 in 1

32 in 1

Atari 2600 - Released - January 1, 1988

32 In 1 Game Cartridge was released in 1988 in PAL format in Europe, Australia and New Zealand. It includes popular Atari 2600 games of the sports and shooter genres; a different game is selected every time the Atari 2600 or Atari 7800 is turned on. Most copies shipped as the pack-in game with the Atari 2600 in the UK and Atari 7800 in Australia and New Zealand, but it was also released as a boxed separate game for the Atari 2600.

3-D Genesis

3-D Genesis

Atari 2600 - 2010

PEACE THROUGH SUPERIOR FIREPOWER! In the far future, the planet is overrun with enormous, super insects, who fiercely battle each other for survival. You've chosen a side to fight for, and the enemy has been funneled into a deep crevice, but now you're outnumbered. You put their numbers to the test. They say the meek shall inherit the Earth, but how long can you defend it? This was originally planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. A screenshot was shown in a catalog for Amiga's Power System, but no description was included. It was programmed by Dan McElroy and...

3D Ghost Attack!

3D Ghost Attack!

Atari 2600 - Unreleased - 2010

"They say the mansion is haunted, But nobody really knows for sure. And you've just got to find out. Armed with yourphotobeam, you begin your search. Suddenly, there's a flash of light. Then another. And another. They're all around you coming from walls, doors, windows, everywhere. You reach for your trusty photobeam. Now somebody knows for sure..."

3D Havoc

3D Havoc

Atari 2600 - Unreleased - 2010

Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now...

3-D Tic-Tac-Toe

3-D Tic-Tac-Toe

Atari 2600 - 1980

The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each...

Acid Drop

Acid Drop

Atari 2600 - 1992

A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level.

Action Force

Action Force

Atari 2600 - January 1, 1983

The headquarters of the G.I. Joe Special Mission Forces is under siege by the archenemy COBRA! An evil organization determined to take over the world, COBRA has appeared in the form of a giant cobra snake. Right now, it looms over the camp threatening disaster. So on the double! Man your positions! Defend the camp! Destroy the villain before it's too late!

Actionauts

Actionauts

Atari 2600 - 2008

In 1984, Rob Fulop began work on what would be his last game for the Atari 2600, a 'robot programming' game entitled "Actionauts". Due to the market conditions for Atari 2600 cartridges at the time, Actionauts was never completed, and was not shown or released to the gaming public until 2008. The original, seemingly simple puzzle-game challenges a single player to use the program editor to construct a sequence of commands to navigate an onscreen robot to reach the 'cheese'. It's not nearly as easy as it looks!

The Activision Decathlon

The Activision Decathlon

Atari 2600 - Released - March 18, 1983

Requiring discipline and sweat, stamina and speed, with muscles opposing muscles, compete in the most celebrated game of the Olympics: the ten events of the decathlon. Earn points for each event. Highest final score wins! Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually. The game became somewhat notorious for the amount of wear or damage inflicted upon console controllers, where rapid back-and-forth movement of the joystick propels the athlete down the track.

Adventure

Adventure

Atari 2600 - Released - 1978

An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to...

Adventure II

Adventure II

Atari 2600 - 2005

Adventure II is a action-adventure game developed by Curt Vendel and published by Atari on the Atari Flashback 2 in 2005. It is a modern sequel to the first adventure game ever, Adventure.

Adventures of TRON

Adventures of TRON

Atari 2600 - 1982

Adventures of TRON is based on the motion picture TRON from Walt Disney Productions. The game environment consists of 4 floors, each with flying "bits" as well as enemy MCP attackers. The objective of the game is to control TRON (you) in a maze of platforms and elevators while trying to intercept the flying bits (intercepting bits on higher floors are awarded higher points). Dodge enemy MCP attackers by jumping, using elevators and hitching a ride on the Silver Sailor. Capturing all 7 "bits" will take you to the next level, with added speed and difficulty.

Air Raid

Air Raid

Atari 2600 - January 1, 1984

The object of this game is to defend the buildings at the bottom of the screen. There are four types of attacking ships moving down the screen. You are moving just above the buildings. The enemies are dropping bombs to try to damage your buildings or destroy you. You must fire missiles up to destroy them. The waves of enemies never ends. The game ends when all three of your ships are destroyed or when both buildings have taken so much damage that they collapse. There are eight game variations. Some where the ships move side-to-side while moving down, some where your shots move to the...

Air Raiders

Air Raiders

Atari 2600 - January 1, 1982

Start with lots of ammo and your fuel tank full! Shoot down enemy planes. Dodge enemy ground shells. Get hit and you lose altitude! Watch your gauges. Don't crash! Land to refuel after you make ten hits! Take off again... Game ends when you run out of ammo or crash!

Airlock

Airlock

Atari 2600 - January 1, 1982

The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned...

Air-Sea Battle

Air-Sea Battle

Atari 2600 - Released - September 11, 1977

There are six basic types of game available in Air-Sea Battle, and for each type, there are one or two groups of three games, for a total of twenty-seven game variants. Within each group, variant one is the standard game, variant two features guided missiles which can be directed left or right after being fired, and variant three pits a single player (using the right gun) against a computer opponent, which simply fires continuously at the default angle or speed. In every game, players shoot targets (enemy planes or ships, shooting gallery targets, or each other, depending on the game chosen)...

Alfred Challenge

Alfred Challenge

Atari 2600 - February 21, 2005

As Alfred, you must run, jump and climb ladders to reach keys to open the doors to get to the next level. Watch out for Tazniak and the Bukoï as they are out to kill you. Do not dally, as you have a limited time to complete a screen. There are three screens and a hidden screen.

Alien

Alien

Atari 2600 - January 1, 1982

In this game, based loosely on the movie of the same name, the player moves through a maze (the halls of your ship, according to the game's manual), à la Pac-Man, collecting dots (destroying alien eggs). If you collect the power dot (pulsar), you can kill any of the three aliens, for a short time. When you grab the pulsar, it will next appear in one of two other spots. A bonus item occasionally appears. After you clear one level, you get a bonus game. You have to move up the screen to the prize at the top past several aliens, reminiscent of Freeway. You do not lose a life if you fail,...

Alien Greed

Alien Greed

Atari 2600 - Homebrew - 2007

You were one of the first ones to reach Earth when you heard about the cool new LIMITED EDITION release of ALIEN GREED. Actually you got here a little too fast. I guess that braking thing wasn't such a waste of time after all. Well, You are here in one piece but you can't say the same about your ship. Pieces is more like it. Time to go round up all of those shiny new cartridges before your rivals get here. Oh no!! It can't be! They are here! And they took the time to slow down! That means they can use their transporters. Hurry up and grab those carts before they beam them away! Oh, And...

Alien Greed 3

Alien Greed 3

Atari 2600 - Homebrew - 2010

The final showdown has begun between the Alien Collector and Atari Charles for possession of the E.T. Prototype cartridge. Look for cartridges hidden in the nearby forest but watch out for Mr. Detective (an avid Atari fan), who is investigating the area trying to locate a mythical Atari cartridge stash! There seems to be pits all over the forest. Be careful you don't fall into one on your journey. Keep on your toes while collecting and beware of the dread Atari Charles who may be lurking in the area after having been turned into a mutated E.T. monster by his obsession with the E.T....

Alien Greed 4

Alien Greed 4

Atari 2600 - Homebrew - 2012

After a two-year rest on your home planet, it is time to find some more Atari 2600 cartridges. It is time to enter a new world ! What your elders failed to tell you is that this new world is filled with vicious, blood thirsty ducks! OK, they are really dragons, but they sure do look like ducks! These dragons are protecting and defending the Atari 2600 cartridges.

Alien Greed II

Alien Greed II

Atari 2600 - Homebrew - 2008

The moment of triumph has gone terribly wrong. Upon obtaining the priceless E.T. Prototype, Atari Charles has horribly mutated into that which he had coveted. He is doomed to spend his life protecting his "Precious" E.T. Prototype. And as if the waves of collectors and re-sellers isn't enough, Now THEY have come! The Aliens have found out what Charles is protecting. They will never stop until it has become part of their cosmic collection.

Allia Quest

Allia Quest

Atari 2600 - August 11, 2001

As waves of aliens attack, you must kill them all before you are killed yourself. There are eight different aliens, each with different moves and attacks. Your ship is at the bottom middle of the screen. You do not move. Instead, when you push left or right, the enemies shift to that side.

Alligator People, The

Alligator People, The

Atari 2600 - April 24, 2003

You are lost in the deepest part of the jungle. Six of your friends have fallen under the spell of the Alligator People. They are slowly being transformed into alligators and you are the only one in the world who can save them! To stop this transformation, you must inoculate each of them with a special antidote that you gather throughout the swamp. You don't have a lot of time! Not to mention, the alligators are chasing you as you attempt to gather vials of the antidote! The longer you wait, the more antidote you need to reverse the effects of the Alligator People! Alligator People is an...

Alpha Beam With Ernie

Alpha Beam With Ernie

Atari 2600 - January 1, 1983

The object of Alpha Beam is to help Sesame Street's Ernie pilot a small shuttle, collect fuel tanks (marked by a letter of the alphabet), and return them to his space ship so that he can return to Earth. The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible

Amidar

Amidar

Atari 2600 - January 1, 1982

As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way.

Androman on the Moon

Atari 2600 - Unreleased - 1984

Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

The Angry Video Game Nerd: K.O. Boxing

The Angry Video Game Nerd: K.O. Boxing

Atari 2600 - August 17, 2009

This is a homebrew Atari 2600 boxing game based around a popular, but crude, internet reviewer called the Angry Video Game Nerd.

Apples and Dolls

Apples and Dolls

Atari 2600

In Apples and Dolls, you must construct ladders to get to the apple at the top of the screen and advance to the next level. Catch the magic dot that flies around the screen to knock out the enemies.

Aquaventure

Aquaventure

Atari 2600 - June 4, 2015

Aquaventure is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved.

Arcade Asteroids

Atari 2600

Arcade Pong

Atari 2600

Armor Ambush

Armor Ambush

Atari 2600 - January 1, 1982

Each player has two tanks per battle. You'll fight one at a time, but you can switch command from tank to tank. Battlefields keep changing. Tanks move fast on roads, slower through trees, slowest through water. Simulated battle sounds and visuals - "cannon" fire, tanks "explode" after three direct hits, and more!

Artillery Duel

Artillery Duel

Atari 2600 - January 1, 1983

A two player game of skill and strategy as you try to knock out your enemy's gun emplacement. New random terrains in each battle!

Assault

Assault

Atari 2600 - 1983

A mothership drops aliens, up to three on screen at a time. There are ten per level. You must shoot them but avoid the items they fire at you. You fire by pushing up on the joystick. Pushing left or right makes you go left or right. If you hold down the button, pushing left or right makes you fire left or right. Later enemies will drop fireballs that chase you along the ground or split in two smaller enemies when shot. If you fire non-stop, you will build up heat as indicated by the green bar at the bottom right. If you overheat or are hit by an enemy, you loser a life. The game is over when...

AStar

Atari 2600 - June 10, 2006

AStar is a new puzzle game for the Atari 2600 by Aaron Curtis, whose first homebrew endeavor was the highly popular Fall Down. AStar is inspired by an old calculator game called DStar. The basic idea is to collect all the items (cherries on the first level), but it's not as easy as it may seem at first! You can only move in a straight line until you hit something. You can then change your direction and again move forward until you hit a wall. You also have control of a small block to that you can use to help you navigate the level. The number of moves you've made is shown at the bottom of...

Asterix

Asterix

Atari 2600 - January 1, 1983

Join your two favorite Gauls-Asterix and Obelix-on a fast-paced treasure hunt for Roman bounty. You'll need quick reflexes to grab the treasure while avoiding the deadly lyres of Cacofonix, the village bard. And watch out! The longer you play, the faster the lyres speed toward you!

Asteroid Belt

Asteroid Belt

Atari 2600 - January 1, 1983

Classical Atari 2600 game! In Asteroid Belt you are flying - guess what - through an asteroid belt. Typical for Atari is the lack of and ending, so you´re shooting asteroids for points. You can fly and also shoot in four different directions and even control your speed. Sometimes there is a giant UFO trying to catch and kill you, so the fast speed is comming in handy, although you have to avoid the asteroids and flee from the giant UFO. This is one of the few non-popular Atari games amongst the universe of Atari Space-games that is really good.

Asteroid Fire

Asteroid Fire

Atari 2600 - 1983

Asteroid Fire is an Action game, developed and published by Homevision, which was released in 1983.

Asteroids

Asteroids

Atari 2600 - 1981

The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).

Asteroids Deluxe

Atari 2600 - ROM Hack - May 1, 1981

Asteroids Deluxe is an arcade game released in May 1981 by Atari Inc. and is the sequel to Asteroids. It was followed by Space Duel in 1982 and Blasteroids in 1987. Key changes in Asteroids Deluxe were designed to combat the saucer-hunting strategy of Asteroids, which allowed experts to play for extended periods. The game is significantly more difficult than the original.

Astro Attack

Astro Attack

Atari 2600 - January 1, 1983

Astro Attack is a Shoot-'Em-Up game, developed and published by Amsoft, which was released in Europe in 1984.

Astroblast

Astroblast

Atari 2600 - January 1, 1982

Shoot down a variety of fast-moving targets: falling meteors, spinning bombs, guided missiles - even a bomb-dropping UFO! The computer keeps score, and gives you more challenging game action the higher you go!

Astrowar

Astrowar

Atari 2600 - 1983

One of Charles F. Gray's first hacks and a chance to tease the cart "experts" in the guise of a long lost work in progress. Not a bad little shooter.

Atari Video Cube

Atari Video Cube

Atari 2600 - 1982

Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!

The A-Team

The A-Team

Atari 2600 - 1984

The A-Team video game for the Atari 2600 basically consisted of you playing as BA Baracus's head. You would shoot at different enemies either above or below you as you move right or left. When you died The A-Team theme would play.

Atlantis

Atlantis

Atari 2600 - 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Atlantis II

Atlantis II

Atari 2600 - December 23, 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various Gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the...

Atom Smasher

Atom Smasher

Atari 2600 - 2010

A BATTLE TO THE LAST ATOM! The Atomic Arena is where all sorts of nasty, burly life-forms come to contest each other in the galaxy's deadliest game! Armed with a regulation Atom Smasher Blaster, you must blast unstable atomic particles past your opponent and out of the arena, but if one hits you, it degrades your very atomic structure, and the results aren't pretty. But remember, someone else has the same goal...

Aufruhr Im Zoo

Aufruhr Im Zoo

Atari 2600 - 1983

Published in Germany by Quelle. The game is based on the code of Panda Chase from Home Vision (you can still see the little panda heads when you run out of time)

Autorennen

Autorennen

Atari 2600

Published by Ariola in Europe. Appears to be very similar to Activision's 2600 game "Grand Prix".

A-VCS-tec Challenge

A-VCS-tec Challenge

Atari 2600 - 2017

A-VCS-tec Challenge is a video game developed for the Atari 2600 video game console. The game was inspired by the 1980s Commodore 64 game Aztec Challenge. A-VCS-tec Challenge was written by Atari 2600 homebrew developer Simon Quernhorst, with music by Paul Slocum.

AVGN K.O. Boxing

AVGN K.O. Boxing

Atari 2600

Bachelor Party

Bachelor Party

Atari 2600 - 1982

The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller. The premise is that of an unnamed...

Bachelorette Party

Bachelorette Party

Atari 2600 - 1982

Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever. Bachelorette Party is an "x-rated"...

Backfire

Backfire

Atari 2600 - 2003

The year is 2947. Earth is being invaded by the evil K’caj clan from the Yenrut galaxy. You are Galactic Commander Frank Drexor. The United States Space Guard has commissioned you with the task of defending the most important sector of the galaxy from the invaders. K’caj technology is much more advanced than the technology of Earth. Some of the ships have tractor beams. Others are equipped with subspace energy disruptors. These disruptors create energy barriers that will actually cause the shots from your cannons to reflect back at you! If your mission is a failure, the K’caj will gain control...

Backgammon

Backgammon

Atari 2600 - 1979

While the BACKGAMMON Game Program contains instructional features for the beginner, it can also provide challenging gameplay for the most advanced player. It follows the full rules of the game and also contains Acey-Deucey, a variation of Backgammon.

Bank Heist

Bank Heist

Atari 2600 - January 1, 1983

All right you guys, listen up. This is the plan: Lefty, you'll drive, Mugsy, ride shotgun, Fingers, I want you in back with the dynamite. Any coppers get wise, you let 'em have it! OK now, here's the map of the banks in this town. They're all cherries, just ripe for the pickin'. All you gotta do is stay a step ahead of the heat. Now, you got any questions? What's that? What am I going to do? Boys, boys, you know I'd love to go with you, but I've got important business to attend to. I gotta stay here and play Bank Heist so I'll know what our next heist will be!

Barnstorming

Barnstorming

Atari 2600 - 1982

In Barnstorming, you are the pilot of a biplane. Your point of view is from the side as the screen scrolls by horizontally. Your goal is to fly through a set number of barns in the shortest amount of time possible. Several obstacles will appear in your way, including flocks of geese, windmills, and weather vanes. Crashing into any of these will cause you to lose speed which will increase your overall time. There are several difficulty levels included which will require that you fly through anywhere from 10 to 25 barns.

Base Attack

Base Attack

Atari 2600 - January 1, 1983

Base Attack is a Shoot-'Em-Up game, developed by Quelle and published by Homevision, which was released in 1983

Basic Math

Basic Math

Atari 2600 - Released - September 11, 1977

Basic Math is a math game for children. Each game gives the player a set of ten basic math problems (i.e. simple addition, subtraction, multiplication, or division) to solve. The player is presented with two numbers and a function, then inputs the answer by cycling through numbers with the joystick. A timer option is available to ramp up the difficulty. The game has eight primary game settings - basically two settings for each mathematical function. Games 1-4 allow the player to select one of the numbers the player will be working with, while 5-8 give random questions.

BASIC Programming

BASIC Programming

Atari 2600 - Released - 1979

Ever wanted to try your hand at computer programming but had no idea where to start? BASIC Programming for the Atari 2600 makes programming, well, basic. BASIC is an acronym for Beginner's All-purpose Symbolic Instruction Code. In conjunction with the manual, this cartridge will help you learn the beginning steps of this easy-to-learn computer language. You can create simple programs, games, and even compose your own music. Up to nine lines of code are allowed. To simplify the input of data, BASIC Programming requires a set of special keyboard controllers that plug into both the left and...

Basketball

Basketball

Atari 2600 - 1978

Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.

Battlezone

Battlezone

Atari 2600 - January 1, 1983

A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the player's tank. One bonus tank (a bonus "life" or "man") is awarded when the player's score reaches 15,000 points; an additional tank is then awarded at 100,000 points. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Beamrider

Beamrider

Atari 2600 - January 24, 1984

A web of iridescent blue beams engulfs Earth-Space. You stand watching. Mesmerized at first, you now realize the beams support weapons, frightening creations in different forms. Will you just watch or will you take action? Action??!! Then roll up your sleeves, mount these beams and... ride! Animated graphics create a 3D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the action as a dizzying array of objects zips from beam to beam.

Beany Bopper

Beany Bopper

Atari 2600 - January 1, 1982

Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.

Beat 'Em & Eat 'Em

Beat 'Em & Eat 'Em

Atari 2600 - January 1, 1983

Beat 'Em & Eat 'Em is an "adult" electronic video game based upon an ancient ritual that has been passed down from generation-to-generation as part of the culture's oral tradition. The object of the game is to eat 'em every time he beats 'em. You score one point for each and every drop you swallow without a miss. But should you miss, shame on you. You lose one turn. After all, it could have been a famous doctor or lawyer. You have four turns at the outset of the game. Small squares in the lower left-hand corner of the screen indicate the remaining number of turns at any point in the...

Bee-Ball

Bee-Ball

Atari 2600 - December 14, 2007

In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball...

Bell Hopper

Atari 2600 - Homebrew - August 7, 2011

Bell Hopper was made by Tjoppen for the Gamedev Competition at Assembly Summer 2011. From the developer: "The game is a demake/port of the flash game Winterbells [1]. You steer using either a joystick or paddle (toggle using the color-B/W switch). Try to beat my score in the youtube video below - 8.14 * 10^19 :"

Berenstain Bears

Berenstain Bears

Atari 2600 - October 1, 1983

Berenstain Bears comes with three different cassette tapes that are designed to be used with the Kid Vid Controller (originally packaged with Smurfs Save the Day - the only other Kid Vid game). The cartridge won't do much without the tapes. At the beginning of each game, Actual Factual Bear takes off while you control Brother Bear on his unicycle. Avoid the boulders and cross the bridge to reach one of the games, chosen by the particular tape you are listening to. The games are: Big Number Hunt: Catch the correct numbers as they fall from the tree Great Letter Roundup: Catch the correct...

Bermuda Triangle

Bermuda Triangle

Atari 2600 - January 1, 1982

In your mini-sub you venture into the perilous waters of the Bermuda Triangle, a mysterious region in the Atlantic where more than 100 ships and planes have vanished without a trace of wreckage or survivors. Can you recover the strange artifacts that lure you to a bizarre underwater city? Can you survive the legendary sea monsters, powerful laser beams, explosive mines and other dangers of the deep? Relax for a moment and you will become the latest victim of this Atlantic Graveyard.

Berzerk

Berzerk

Atari 2600 - August 1, 1982

The player controls a green stick-figure, representing a "humanoid." Using a joystick (and a firing button to activate a laser-like weapon), the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, "Evil Otto."

Bi! Bi!

Bi! Bi!

Atari 2600

An unlicensed version of Sea Hunt by Froggo that was released by Rainbow Vision for the Atari 2600. The game itself is incomplete and unbeatable with no discernible ending.

Bifrost Breakout

Bifrost Breakout

Atari 2600

Big Bird's Egg Catch

Big Bird's Egg Catch

Atari 2600 - October 1, 1983

Two chickens are laying eggs. You'll know one's about to drop when a chicken stands up. As they drop down the chutes, Farmer Big Bird moves back and forth to catch them. Different chute patterns make the game more difficult. This kids game is based on the classic Sesame Street character. It is intended for use with the kids controller, which is an oversized keyboard controller into which you insert the included overlay for this game. If you don't have a kids controller, the keyboard controller works fine, but you'll have to figure out what the buttons do

Bionic Breakthrough

Bionic Breakthrough

Atari 2600

Black Jack

Black Jack

Atari 2600 - Released - September 11, 1977

Blackjack is based on the casino card game of the same name. You can play alone or with up to 2 other players against the computer that takes the role of the dealer. The game follows the same basic rules as its casino counterpart. Each player starts the game with 200 chips and each can bet from 1 to 25 chips to get a hand. A player breaks the bank when he reaches 1000 chips and loses when he has no more chips to bet. In both cases, he is removed from the game. At any time, a player may quit or resume the game by using the game select switch. A player who went broke or who reached 1000 chips...

Blinky Goes Up

Atari 2600 - Homebrew

Avoid The Ground! One day Blinky finds himself at the bottom of a dark dungeon and there's only one way out... up! Blinky Goes Up is an original platform game for the Atari 2600 by Jan Hermanns. Your goal is to ascend through each level in this vertical scrolling platformer, collecting every gold nugget along the way. You'll receive an extra life for every four told nuggets you collect. And you may need them, as there are villains working to block your path: Tooby, Bolly, and Shooty. To compound matters, if you fall or jump from a platform and don't land on another, you'll lose a...

BLiP Football

BLiP Football

Atari 2600 - 2006

Did you grow up playing those handheld electronic football games? Initially released in 1977 (the same year as the Atari VCS), these portable football games became wildly popular, eventually spawning many variants. Thanks to 2600 programmers David Galloway and Bob Montgomery, you can now enjoy this classic handheld football game on the 2600 in the form of BLiP Football. Faithfully mimicked in appearance, audio and gameplay, BLiP Football recreates the experience of playing the original electronic football. In BLiP Football you control a running back and must get by the defenders trying to...

Bloody Human Freeway

Bloody Human Freeway

Atari 2600

Prototype for Freeway. According to David Crane, he got the idea for Freeway from watching a man trying to cross Lake Shore Drive during rush-hour traffic while attending Chicago's Consumer Electronic Show. Freeway originally featured people crossing the road instead of chickens since that was the scenario that inspired David Crane. However some people at Activision complained that they didn't like the idea of people being struck by cars, so chickens were substituted for people before the game was released.

Blueprint

Blueprint

Atari 2600 - October 1, 1983

As in the arcade game of the same name, Blueprint gives you, as J.J., three chances to save the damsel in distress from a menacing creature chasing her across the top of the screen. Navigate J.J. through a maze of houses, which contain either a piece of the Rube-Goldberg-esque monster-fighting contraption whose blueprint lies at the bottom of the screen, or a bomb which must be disposed of in short order. Pressing the button will make J.J. run faster, but like so many who spend a lot of time sitting at the Atari 2600, he has a limited amount of "Fast run time" (as indicated by a handy bar...

BMX Air Master

BMX Air Master

Atari 2600 - January 1, 1989

This isn't kid stuff! It's the fastest, flyingest, most unforgiving trio of events any biker could ask for. Start with a Half Pipe that takes you so high you won't know whether you're coming or going. Then do a Quarter Pipe that makes doing dozens of tricks easy and crashing even easier. Then try the Ramp Jump. It's the jump that's just a bit wider than the Grand Canyon. If there's a more dangerous challenge open to daredevil BMX bikers, we have yet to test it. So, if you think you're good - really good - put your freewheeling skills on the line with BMX AirMaster!

Bobby geht Heim

Bobby geht Heim

Atari 2600

Bobby is Going Home

Bobby is Going Home

Atari 2600 - January 1, 1983

The player controls a boy named Bobby who has to pass through seven screens, jump over animals like butterflies, ducks and other hazards. The game play resembles Pitfall, a game released by Activision. At the end of the game all the player has to do is get Bobby into the house, and there the next level will show. Hitting reset and select change the style of flowers that show at the bottom of the screen.

Bogey Blaster

Atari 2600 - October 1, 1982

A simple flight simulator and dogfighting game. Shoot the planes, avoid the flak. You have a limited amount of ammuntion and fuel. Shoot down 10 planes and you can land to refuel, but you may lose ammo. You'll only be given as much ammunition as you successfully used to shoot down planes the last time up.

Boggle

Boggle

Atari 2600 - August 7, 1978

Boggle is an unreleased game for the Atari 2600 programmed by David Crane while he was still working at Atari. In Boggle, which is based on the popular word game of the same name, you must form as many words as possible from a random 4x4 grid of letters. The 2600 version of the game is for two players only, and each player can form a maximum of eight words (likely due to memory constraints of the 2600). The game appears to be fairly close to completion, although there are some glitches, such as all the letters not appearing in the grid right away when you start the game. Still, it's an...

Boing!

Boing!

Atari 2600 - January 1, 1983

A bouncing cute-pie of a hero who is controlled by joystick as he leaps with dizzying speed across parallel rows of panels. The object: hit each panel in sequence, changing their color and finishing them off, while avoiding the nasty, bouncing Bubble Eater, or the jumping Pin, which move like greased lightning across the field.

Bomb on Pixel City

Atari 2600 - Homebrew - 2012

You are a crazy retina fanboy and you want to destroy the old Pixel City. You have to pilot your bomber over 10 levels to destroy all the buildings (and maybe flatten a tree or two).

Boom Bang

Atari 2600 - October 1, 1982

Bugs are crawling out of the sewers and are coming for you. Your defense: a bunch of potted plants hanging over your balcony. As the bugs climb the wall, push the pots over the edge and knock the bugs off. If six bugs get into your building through the window, they'll eat away at the foundation until the building drops a bit. Then the bugs will have a shorter wall to climb, and things get harder. This game is original, challenging, and pretty addictive. Get 75,000 points and earn the Crackpots patch.

Boulder Dash

Boulder Dash

Atari 2600 - 2012

Following the recent release of their amazing Boulder Dash® playable demo, programmers Andrew Davie and Thomas Jentzsch, in association with publishers AtariAge and First Star Software, Inc, are very excited to announce that the original game in the Boulder Dash® series, Boulder Dash® Volume 1, will be available for purchase, exclusively from the AtariAge Store, in time for Christmas 2011! Andrew Davie and Thomas Jentzsch have been working on this Atari 2600 port of Boulder Dash® for almost a decade. Together these two Atari 2600 veterans have used their insight and sophisticated knowledge...

Bowling

Bowling

Atari 2600 - 1979

Your objective is to roll as high a score as possible, whether you're playing a one-player or a two-player game. There are ten "pins" to knock down. You have two tries (or rolls) to knock down the pins each time you're up. Each game consists of ten "frames" (or turns). If you succeed in knocking down all the pins on your first roll, it's called a "strike". A strike is marked with an "x" on the TV screen. If you leave pins standing, but "pick them up" on your second try, it's called a "spare". Spares are marked with a "/" on the screen. An "open frame" occurs when you fail to...

Boxing

Boxing

Atari 2600 - 1980

Boxing shows a top-down view of two boxers, one white and one black. When close enough, a boxer can hit his opponent with a punch (executed by pressing the fire button on the Atari joystick). This causes his opponent to reel back slightly. Long punches score one point, while closer punches (power punches, from the manual) score two. There are no knockdowns or rounds. A match is completed either when one player lands 100 punches (a "knockout") or two minutes have elapsed (a "decision"). In the case of a decision, the player with the most landed punches is the winner. Ties are possible. While...

Brain Games

Brain Games

Atari 2600 - 1978

In Brain Games one or two players attempt to earn as many points as possible by solving various puzzles presented by the computer. There are six different puzzles included, which are: •Touch Me: The computer will play a sequence of tones. Each button on the controller represents a different tone, and by pressing the correct button you need to recreate the same sequence. •Count Me: The computer will display a sequence of numbers. Using the controller, you need to press the numbered buttons in the same order the computer displayed them. •Picture Me: The computer will display a series of...

Breakaway IV

Breakaway IV

Atari 2600 - 1978

SMASH! POW! CRUNCH! A brick wall appears at the top of the screen, and your mission is to smash two walls off the playfield - one brick at a time. Use the controller to move the paddle across the bottom of the screen. With the paddle, hit the a brick, the brick disappears and you score points.

Breakout

Breakout

Atari 2600 - Released - 1978

In the game, a layer of bricks lines the top third of the screen. A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward, keeping it in play.

Bridge

Bridge

Atari 2600 - 1980

You have in your possession the ultimate solitaire bridge game! Bridge by ACTIVISION deals you hundreds of millions of hands at random, provides a computer partner who bids by rules, and even plays as your opponents after you've established a contract. You can play the same hand over and over again until you're satisfied or keep dealing until you find a hand you want to play. Best of all, you'll never again be without a game with Bridge by ACTIVISION. Look inside to see how it's done. A NOTE TO BEGINNING BRIDGE PLAYERS: Bridge by ACTIVISION was designed for people who already know how to...

Buck Rogers: Planet of Zoom

Buck Rogers: Planet of Zoom

Atari 2600 - January 1, 1983

It's the 25th century. You are Buck Rogers fighting the battle of Planet Zoom. This is a race against death. Your ultimate and most powerful enemy is the deadly MOTHER SHIP! There are 16 levels of increasing difficulty - each with four rounds of challenging space combat. Before you meet the MOTHER SHIP, your pilot skills and nerve are tested against deadly ELECTRON POSTS, ALIEN SAUCERS and smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your time consumption is crucial to your survival. If you deplete your time you lose one of your five fighter ships....

Bugs

Bugs

Atari 2600 - January 1, 1982

You have been sent to investigate a life form that has been detected on a long-dead planet. Passing through the deadly Cosmic Tunnel, you land on the barren planet's surface to find an underground world ruled by a race of intelligent Super-Bugs! Countless numbers of these space age creepy-crawlies begin to emerge from massive subterranean colonies--along with the Phylax, genetically engineered Super-Drones that can penetrate any surface....

Bugs Bunny

Bugs Bunny

Atari 2600

This game was never released and can be found only as a prototype. Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him. Although this prototype is playable, it looks to be not quite finished.

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