Atari 2600

Atari 2600

The Atari Video Computer System (VCS), later named the Atari 2600, is a second generation (1976–1992) home video game console developed and distributed by Atari, Inc. It was released on September 11, 1977 in North America at a retail price of $199....

1775

Atari 2600 - Homebrew - 2007

It should be obvious how to play. If you can make it past 1781 you will "win". (Yes, I know the war didn't end until 1783, but nothing much happened after 1781).

1943

Atari 2600 - Homebrew - 2008

A homebrewed version of the popular 1987 Capcom arcade game 1943: The Battle of Midway for the Atari 2600. The game was developed by donnerkuh starting in 2008, with the final full version completed in 2010.

1945: V1 over London

Atari 2600 - Homebrew

1945: V1 over London is a Blitz clone for the Atari 2600. You play as a German Nazi WWII pilot during the London Blitz.

2 Pak Special Black: Challenge / Surfing

2 Pak Special Black: Challenge / Surfing

Atari 2600 - Released - 1990

Compilation cart featuring "Challenge" (Funvision, 1983) and retitled version of "Surfer's Paradise" (Video Gems, 1983). Box description: CHALLENGE Well its a real challenge! Try and get "Quacky Duck" through a maze infested with alligators, with teeth as sharp as razor blades. Plan your strategy well, because only your wit and speed can save you from such evil terrors. On your mark! Get ready! Run for your life. For one or two players using joysticks. SURFING The Surf's Up and you're ready to go. But wait... there's a Shark warning. The only thing to do is jump each time the Shark makes his move. Not easy when you're riding on top of a wild, pulsating wave. Any mistake and into the water you go. One Player using Joystick.

2 Pak Special Green: Alien Force / Hoppy

2 Pak Special Green: Alien Force / Hoppy

Atari 2600 - Released - 1992

Compilation featuring retitled versions of Imagic's "Cosmic Ark" (1982) and "Quick Step" (1983). Box description: ALIEN FORCE The Cosmic Ark races to bring back creatures from distant planets. The awesome Ark glides through alien space. Foes attack from every side. Destroy them - or be blasted! Reach strange and distant worlds. Send a satellite to capture the skittish beasties in your tractor beam. Your mission - to seek and save. For one or two players using joysticks. HOPPY Quick! Race against your opponent to claim possession of the multi-coloured trampolines. Jump on them and they change to your colour. Get there first! Be the last to touch the trampolines before they roll off the screen - you'll score big points. For one or two players using joysticks.

2 Pak Special Magenta: Cavern Blaster / City War

2 Pak Special Magenta: Cavern Blaster / City War

Atari 2600 - Released - 1992

Grey-market compilation featuring retitled versions of Imagic's "Laser Gates" (1983) and "Atlantis" (1982). Box description: CAVERN BLASTER Pilot the Dante Dart spaceship deep into the Cryptic Computer and destroy four Failsafe Detonators - or the malfunctioning Computer will obliterate the Universal Squeeze by powerful Flashing, Fixed and Flexing Forcefields. Rock Munchers, Homing Missiles and Byte Bats fly at you with ferocious accuracy! For one player using joystick. CITY WAR It's up to you! Save the lost city of Atlantis, one of the greatest civilisations man has ever known! Command a left and right defence post to guard the skies. As the dreaded Gorgon Fleet descends on Atlantis, destroy them - or perish! For one or two players using joysticks.

2 Pak Special Yellow: Star Warrior / Frogger

2 Pak Special Yellow: Star Warrior / Frogger

Atari 2600 - Released - 1990

Grey-market compilation featuring two Parker Brothers titles, a renamed version of "Star Wars: The Empire Strikes Back" (1982) and "Frogger" (1982). Box description: STAR WARRIOR You are the last of the star warriors, with battle skills famous throughout the galaxy. Your neighboring planet Treon is under a vicious monster attack and you have been asked by princess Fenia to help save the planet. Without hesitation you board your battleship to go to the rescue. Dangerous, but it could be quite rewarding. For one or two players using joysticks. FROGGER Hop your frogs across a dangerous highway, then over a raging river to the safety of home. But your frogs will have to leap away from one danger after another before they're safe. Watch out for the tricky turtles! Frog-Eating snakes and alligators! Frogger- The fast moving, quick hopping game that's full of amphibious fun. For one or two players using joysticks.

2 Pak Special: Dolphin / Pigs 'N' Wolf

2 Pak Special: Dolphin / Pigs 'N' Wolf

Atari 2600 - Released - 1990

Compilation featuring Activision's 1983 games "Dolphin" and "Oink!". Box description: DOLPHIN Explore the deep mysterious seas with your friend SWIMMER the dolphin. Yes it's exciting but the dreaded octopus TENTACLES is constantly on Swimmer's tail, putting his survival under constant risk. One Player using Joystick. PIGS 'N' WOLF That mean wolf has already destroyed your two brother's houses. OK, you were smart enough to build yourself a house of bricks, but that bad wolf isn't about to give up, he is blowing those bricks away one by one. Stop him from getting his greedy paws onto you by quickly replacing the bricks. Good luck. For one or two players using joysticks.

2 Pak Special: Dungeon Master / Creature Strike

2 Pak Special: Dungeon Master / Creature Strike

Atari 2600 - Released - 1992

Compilation featuring retitled versions of Coleco's "Venture" (1982) and Imagic's "Demon Attack" (1982). Box description: DUNGEON MASTER Toman is deep inside a dungeon laden with incredible treasures - and guarded by terrible monsters. Equipped with only a bow and arrow, he seeks the treasure as the monsters close in. Guide him through the dungeon chambers... but don't stop to count your treasure until you're through! For one player using joystick. CREATURE STRIKE Devastating waves of cosmic creatures attack from above. Blast them with your laser cannon. Careful! These foes are tricky. When hit, some split in two. They keep coming. The challenge never lets up as you fight back for the ultimate victory. For one or two players using joysticks.

2 Pak Special: Motocross / Boom Bang

2 Pak Special: Motocross / Boom Bang

Atari 2600 - Released - 1990

Compilation featuring the infamous "Motocross" (1983), which has been released by dozens of various companies in different configurations, and "Boom Bang," a widely distributed pirate hack of Activision's "Crackpots" (1983). Box description: MOTOCROSS You are a super-cyclist. You start this handicap race with a full fuel tank. The number of bikes you have to overtake, to take the lead, is posted at the bottom of the screen. As you race off in pursuit, your fuel gauge will indicate how much petrol you have in your tank. You can pick up cans of fuel as you go, these are marked by pennants. Once you have taken the lead, a new race will begin. Scoring: The number of miles and scenes you have passed show in the bottom of the screen. One player. BOOM BANG After a nuclear test, all insects are transformed into terrible destroyers which are able to crawl up into the windows. The insect barrage is swarming out of the underground hole. Insects appear in a cycle of four waves of twelve, from black, blue, red to green. This girl's mission is to take stoneshots at the insect invaders. After more than six terrible creatures crawl in the windows, they'll start gobbling up the house. When they eat up six layers of the building, all is over. One or two players.

2 Pak Special: Planet Patrol / Wall Defender

2 Pak Special: Planet Patrol / Wall Defender

Atari 2600 - Released - 1990

Compilation featuring Spectravision's "Planet Patrol" (1982) and Home Vision's "Wall Break" (1982). Box description: PLANET PATROL Your assignment is to patrol your planet day and night. As you fly your space craft you must avoid enemy fire and destroy their spaceships. Don't forget to refuel occasionally or this could make your mission a short one. Beware of sunset because as soon as the night creeps in, the dark makes your task become impossible. For one or two players using joysticks. WALL DEFENDER Your city is under the most vicious alien attack. Your mission is to guard the city walls and prevent them from collapsing. Endless waves of enemy ships fill the horizon, but with careful aim and quick reflexes you can eliminate them one by one. Success will make you a hero to be remembered. One Player using Joystick.

2 Pak Special: Space Voyage / Fire Alert

2 Pak Special: Space Voyage / Fire Alert

Atari 2600 - Released - 1992

Compilation with two renamed Imagic titles, originally released as "Star Voyager" (1982) and "Fire Fighter" (1982). Box description: SPACE VOYAGE You pilot the Astro-Cruiser through treacherous space. Your mission: penetrate the seven star portals. Radar tells you where star portals lie - and fierce enemy ships. Blast them with laser fire or photon torpedoes. Only passing through a star portal restores energy reserves. And there's no turning back! For one or two players using joysticks. FIRE ALERT Fire Alert! Battle raging flames before they scorch a panicked victim. He's trapped in the building. He races for the roof. The blaze climbs quickly. Reach him with your ladder. Douse the flames with your hose. Only you can save him! But hurry! You haven't much time. Action-packed with red-hot suspense. Fire calls for nerves of steel. It's Hero-Time! For one player using joystick.

2003 AtariAge Holiday Cart

Atari 2600 - Homebrew - 2003

The 2003 Holiday GreetingCart was part of a promotion in the AtariAge Store during the 2003 holiday sale. The Holiday GreetingCart is an Atari 2600 cartridge with a unique, holiday-themed label created by artist Dave Exton. When plugged into an Atari 2600, the cartridge displays a rendition of the same image, courtesy of Interleaved ChronoColour(tm) technology. These carts were individually numbered and there were only two ways of getting one: By placing an order of $50 or more in the AtariAge Store, or by participating in the 2003 AtariAge Holiday GreetingCart Contest and winning one for free!

2005 MiniGame MultiCart

2005 MiniGame MultiCart

Atari 2600 - Homebrew - 2005

This cartridge contains seven entries from the 2005 Minigame Competition with an onscreen menu for selecting the games. The games are: * HUNCHY * JETMAN * NIGHTRIDER * ZIRCONIUM * ROCKET COMMAND * M-4 * MARBLE JUMPER

2048: 2600

2048: 2600

Atari 2600 - Homebrew - 2014

A port of the 2048 game to the Atari 2600.

2600tris

Atari 2600 - Homebrew - 2009

Atari 2600 version of Tetris.

32 in 1

32 in 1

Atari 2600 - Released - January 1, 1988

32 In 1 Game Cartridge was released in 1988 in PAL format in Europe, Australia and New Zealand. It includes popular Atari 2600 games of the sports and shooter genres; a different game is selected every time the Atari 2600 or Atari 7800 is turned on. Most copies shipped as the pack-in game with the Atari 2600 in the UK and Atari 7800 in Australia and New Zealand, but it was also released as a boxed separate game for the Atari 2600. List of Games: 01 UFO (a renaming of U.S. Game's Space Jockey) 02 Human Cannonball 03 Fun with Numbers 04 3D Tic-Tac-Toe 05 Flag Capture 06 Reversi (a renaming of Atari's Othello) 07 Golf 08 Surround 09 Checkers 10 Blackjack 11 Freeway Rabbit 12 Miniature Golf / Miniaturer Golf 13 Football / NFL Football 14 Slot Racers 15 Fishing 16 Space War 17 Boxing 18 Air-Sea Battle 19 Freeway Chicken (a renaming of Activision's Freeway) 20 Tennis 21 Combat 22 Slot Machine 23 Skiing 24 Stampede 25 Outlaw 26 Fishing Derby 27 Sky Diver 28 Laser Blast 29 Basketball 30 Ant Party (a renaming of CommaVid's Cosmic Swarm) 31 Bowling 32 Homerun

3D Genesis

3D Genesis

Atari 2600 - Unreleased - 2010

PEACE THROUGH SUPERIOR FIREPOWER! In the far future, the planet is overrun with enormous, super insects, who fiercely battle each other for survival. You've chosen a side to fight for, and the enemy has been funneled into a deep crevice, but now you're outnumbered. You put their numbers to the test. They say the meek shall inherit the Earth, but how long can you defend it? This was originally planned to be 1 of 3 "3-D" games on Power-Play Arcade cart #1. A screenshot was shown in a catalog for Amiga's Power System, but no description was included. It was programmed by Dan McElroy and Jerry Lawson in 1983, shelved, and made available for limited release in 2010.

3D Ghost Attack!

3D Ghost Attack!

Atari 2600 - Unreleased - 1983

"They say the mansion is haunted, But nobody really knows for sure. And you've just got to find out. Armed with yourphotobeam, you begin your search. Suddenly, there's a flash of light. Then another. And another. They're all around you coming from walls, doors, windows, everywhere. You reach for your trusty photobeam. Now somebody knows for sure..." Originally intended for December 1983 release by Amiga as part of their never-released "Power Play Arcade" 3-in-1 cartridge. Eventually released on limited-edition standalone cart in 2010 under the Video Soft label.

3D Havoc

3D Havoc

Atari 2600 - Unreleased - 1983

Your stellar cruiser begins to shudder as the hyperwarp drive suddenly cuts out. Slowing down, you realize you've entered an asteroids field. A BIG asteroid field. You bolt for the high-density laser-pulse inverter. Your only chance is to blast your way out. And you better start now... *** Originally planned for December 1983 release on cancelled "Power Play Arcade" 3-in-1 cartridge. Eventually released as limited edition standalone cartridge under the Video Soft label in 2010.

3-D Tic-Tac-Toe

3-D Tic-Tac-Toe

Atari 2600 - Released - June 1, 1980

The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each other, or one player can play against a built-in AI on one of eight different difficulty settings. The game uses the standard joystick controller.

3-D Zapper

3-D Zapper

Atari 2600 - Unreleased - 1982

Unreleased game programmed by Todd Marshall. Within existing internal documents the given title is "3-D Zapper," though the prototype cartridge itself has an end label that reads merely "3-D Demo," while the PCB within features a sticker reading "3D Space" and a date of December 13, 1982. Internal documents describe the game briefly as follows: "This game contains the elements of a typical shoot-em-up spree game. The unique elements of this game are: (1) that the invaders perform erratic randomized dances in a three-dimensional field. (2) The 3-D operation of the gun. (3) The invaders themselves are particularly tailored to provide an exciting 3-D effect on the ATARI VCS."

4 Game in One:  Rodeo Champ / Open Sesame / Bobby Is Going Home / Festival

4 Game in One: Rodeo Champ / Open Sesame / Bobby Is Going Home / Festival

Atari 2600 - Released - 1983

4 Game in One: Jumble Block / Highway / Flight Path / Rodeo Champ

4 Game in One: Jumble Block / Highway / Flight Path / Rodeo Champ

Atari 2600 - Released - 1982

A Game of Concentration

A Game of Concentration

Atari 2600 - Released - 1978

A Game of Concentration is similar to the game Memory. The player is presented with a numbered grid; behind each grid section is a picture. On each turn, the player chooses two grid sections in an attempt to find two matching pictures. Points are earned for finding matching pictures, and the player with the most points at the end wins. Several game options include a 16 or 30 square game grid, the ability to handicap one of the players, and the ability to enable or disable wild cards.

A Mysterious Thief

A Mysterious Thief

Atari 2600 - Released - 1983

As you might have guessed from the title, this game is about a mysterious thief (ie. you). Your goal is to steal as many items from the building before the timer expires. However to accomplish this task you're going to have to sneaky, because as we all know a clumsy thief is a dead thief. Unfortunately you're not alone, killer guard dogs and the local security man have been alerted to your presence and are out to put and end to your one man crime spree. This prototype is the only known NTSC prototype of A Mysterious Thief known to exist. The prototype was found with several other ZiMAG and Vidco prototypes. Other versions with a different title: Criminal Persuit Criminal Pursuit Criminal Run Eddy Langfinger, der Museumsdieb Misterious Thief (A)

Aardvark

Atari 2600 - Homebrew - 2019

Welcome to Nature! Welcome to nature! Guide Oscar the Aardvark in his quest for tasty ant eggs and the most delicious ants hidden deep below ground. But be careful with your tongue, you could get an unexpected bite!

Acid Drop

Acid Drop

Atari 2600 - Released - 1992

A falling block game similar to Columns. The object of the game is to create a horizontal or vertical line of three or more blocks of the same color, which will then disappear. The remaining blocks will fall down, but won't disappear if they form another line. Every 10,000 points a special block will appear (the Acid Drop) which removes three columns of blocks and marks the beginning of the next level. This was the last OFFICIAL Atari 2600 commercial game. It was only released in Europe.

Actionauts

Actionauts

Atari 2600 - Unlicensed - 2008

In 1984, Rob Fulop began work on what would be his last game for the Atari 2600, a 'robot programming' game entitled "Actionauts". Due to the market conditions for Atari 2600 cartridges at the time, Actionauts was never completed, and was not shown or released to the gaming public until 2008. The original, seemingly simple puzzle-game challenges a single player to use the program editor to construct a sequence of commands to navigate an onscreen robot to reach the 'cheese'. It's not nearly as easy as it looks!

Activision Hot Action Pak

Activision Hot Action Pak

Atari 2600 - Released - 1990

A pak of the four activision titles Ghostbusters, River Raid, Tennis and plaque Attack.

Activision Sports Action Pak

Atari 2600 - Released - 2022

Adventure

Adventure

Atari 2600 - Released - July 1, 1980

An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgle, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver. There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing). The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom Adventure was the first action-adventure game on a video console, the first to contain a widely-known Easter egg, and the first to allow a player to have a stash of items, which required the player to select which one to use at any given moment, usually through keyboard or joystick input. Adventure allowed the player to drop one item and pick up another without having to type in any commands. The graphics, on the other hand, were not that great, and Adventure creator Warren Robinett even described the dragons as looking like ducks.

Adventure II

Adventure II

Atari 2600 - Released - 2005

Adventure II is a action-adventure game developed by Curt Vendel and published by Atari on the Atari Flashback 2 in 2005. It is a modern sequel to the first adventure game ever, Adventure.

Adventure Plus

Adventure Plus

Atari 2600 - ROM Hack - 2003

Adventure Plus is a hack of Adventure, with the aim to make the game more interesting to experienced players. It adds more mazes and puzzles.

Adventures of TRON

Adventures of TRON

Atari 2600 - Released - 1982

Adventures of TRON is based on the motion picture TRON from Walt Disney Productions. The game was released in Europe after the Walt Disney license expired as "Adventures on GX-12". The game environment consists of 4 floors, each with flying "bits" as well as enemy MCP attackers. The objective of the game is to control TRON (you) in a maze of platforms and elevators while trying to intercept the flying bits (intercepting bits on higher floors are awarded higher points). Dodge enemy MCP attackers by jumping, using elevators and hitching a ride on the Silver Sailor. Capturing all 7 "bits" will take you to the next level, with added speed and difficulty.

Air Raid

Air Raid

Atari 2600 - Released - 1982

The object of this game is to defend the buildings at the bottom of the screen. There are four types of attacking ships moving down the screen. You are moving just above the buildings. The enemies are dropping bombs to try to damage your buildings or destroy you. You must fire missiles up to destroy them. The waves of enemies never ends. The game ends when all three of your ships are destroyed or when both buildings have taken so much damage that they collapse. There are eight game variations. Some where the ships move side-to-side while moving down, some where your shots move to the side when you do, some faster and some with combinations of any or all of these.

Air Raiders

Air Raiders

Atari 2600 - Released - December 31, 1982

The goal of this game is to shoot as many enemies as possible (only visible from the side) while avoiding being shot down by flak cannons (which can cause a drop by up to 15 altitude) and to land safely again before the fuel runs out. If more than ten enemies have been shot, it is possible to take off again with an ammo equal to the number of enemies being hit.

Airlock

Airlock

Atari 2600 - Released - 1982

The player is trapped in a crashed nuclear submarine which has begun taking on water. They need to escape by making their way up the levels of the submarine one at a time. Each floor has two hatch keys that need to be collected in order to unlock the elevator to the next level. There is a time limit, though; if you take too long the floor will flood and you'll be unable to escape. Due to the crash, the torpedoes on board the submarine are now loose and wander across the floor as the boat shakes. The player will need to jump over any torpedoes that cross their path, or they will be stunned momentarily and lose precious time.

Air-Sea Battle

Air-Sea Battle

Atari 2600 - Released - September 11, 1977

Air-Sea Battle is basically a target shooting game. On most settings, you are positioned at the bottom of the screen and you shoot at targets at the top of the screen. The various settings provide different targets and weapons with different characteristics. In games 1-6, you are an anti-aircraft gun and you shoot, unsurprisingly, at aircraft. You are stationary. Your control is limited to selecting the time of firing, the angle at which your shot is fired and, on some settings, exertion of minor control over the direction of your missile. In games 7-12, you are a submarine and you shoot torpedoes at the ships above. On these settings you are able to move your submarine back and forth across the bottom of the screen. Your torpedoes, however, can only be fired directly above. Some settings allow minor control over the direction of your torpedo once fired. In games 13-15, you are apparently the anti-aircraft gun again. This time, however, you are shooting at shooting gallery targets (clown faces, ducks, rabbits). The controls are as in games 1-6. In games 16-18, you are a ship and you fire polaris missiles at jets flying above. Your ship constantly moves on its own, you control only the speed. When you fire, the angle of the missile and its speed are based on the speed your ship was traveling at the time of firing. Some settings restrict your ability to change speed once a missile is fired, others allow you to exert control over the missile by changing speed once the missile is fired. In games 19-21, the situation is reversed, you are the jet dropping bombs at the ships below. The controls in this setting are the same as in games 16-18. The difference, of course, is that you are dropping bombs from above at targets below. In Games 22-27, one player is the jet and the other is the ship. Each of the two player games is a matter of who can hit more targets in (oddly enough) 2 minutes and 16 seconds. (The manual says that the game will also end if one player hits 99 targets. I have yet to see this happen.) I

Alfred Challenge

Alfred Challenge

Atari 2600 - Homebrew - August 21, 1998

As Alfred, you must run, jump and climb ladders to reach keys to open the doors to get to the next level. Watch out for Tazniak and the Bukoï as they are out to kill you. Do not dally, as you have a limited time to complete a screen. There are three screens and a hidden screen.

Alien

Alien

Atari 2600 - Released - January 1, 1982

In this game, based loosely on the movie of the same name, the player moves through a maze (the halls of your ship, according to the game's manual), à la Pac-Man, collecting dots (destroying alien eggs). If you collect the power dot (pulsar), you can kill any of the three aliens, for a short time. When you grab the pulsar, it will next appear in one of two other spots. A bonus item occasionally appears. After you clear one level, you get a bonus game. You have to move up the screen to the prize at the top past several aliens, reminiscent of Freeway. You do not lose a life if you fail, but you only have eight seconds to reach the prize before you are off the the next, harder level.

Alien Greed

Alien Greed

Atari 2600 - Homebrew - 2007

You were one of the first ones to reach Earth when you heard about the cool new LIMITED EDITION release of ALIEN GREED. Actually you got here a little too fast. I guess that braking thing wasn't such a waste of time after all. Well, You are here in one piece but you can't say the same about your ship. Pieces is more like it. Time to go round up all of those shiny new cartridges before your rivals get here. Oh no!! It can't be! They are here! And they took the time to slow down! That means they can use their transporters. Hurry up and grab those carts before they beam them away! Oh, And watch out for the Bees!!

Alien Greed 3

Alien Greed 3

Atari 2600 - Homebrew - 2010

The final showdown has begun between the Alien Collector and Atari Charles for possession of the E.T. Prototype cartridge. Look for cartridges hidden in the nearby forest but watch out for Mr. Detective (an avid Atari fan), who is investigating the area trying to locate a mythical Atari cartridge stash! There seems to be pits all over the forest. Be careful you don't fall into one on your journey. Keep on your toes while collecting and beware of the dread Atari Charles who may be lurking in the area after having been turned into a mutated E.T. monster by his obsession with the E.T. Prototype cartridge. YOU MUST COLLECT THEM ALL!

Alien Greed 4

Alien Greed 4

Atari 2600 - Homebrew - 2012

After a two-year rest on your home planet, it is time to find some more Atari 2600 cartridges. It is time to enter a new world ! What your elders failed to tell you is that this new world is filled with vicious, blood thirsty ducks! OK, they are really dragons, but they sure do look like ducks! These dragons are protecting and defending the Atari 2600 cartridges.

Alien Greed II

Alien Greed II

Atari 2600 - Homebrew - 2008

The moment of triumph has gone terribly wrong. Upon obtaining the priceless E.T. Prototype, Atari Charles has horribly mutated into that which he had coveted. He is doomed to spend his life protecting his "Precious" E.T. Prototype. And as if the waves of collectors and re-sellers isn't enough, Now THEY have come! The Aliens have found out what Charles is protecting. They will never stop until it has become part of their cosmic collection.

Allia Quest

Allia Quest

Atari 2600 - Homebrew - August 11, 2001

As waves of aliens attack, you must kill them all before you are killed yourself. There are eight different aliens, each with different moves and attacks. Your ship is at the bottom middle of the screen. You do not move, instead, when you push left or right, the enemies shift to that side.

Alpha Beam With Ernie

Alpha Beam With Ernie

Atari 2600 - Released - January 1, 1983

The object of Alpha Beam is to help Sesame Street's Ernie pilot a small shuttle, collect fuel tanks (marked by a letter of the alphabet), and return them to his space ship so that he can return to Earth. The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible

Amidar

Amidar

Atari 2600 - Released - 1982

As a paintbush, run over the borders of each rectangle to color them in in order to complete the level, while avoiding enemies. You can force them to jump to help you if they get in your way up to 3 times per level or life span. As the player progresses from level to level the number of enemies and their speed increases.

Amoeba Jump

Amoeba Jump

Atari 2600 - Homebrew - June 29, 2018

Amoebas To The Rescue! Amoebas have a bad reputation, which is totally unfair. Almost all of these single-celled creatures just like to eat bacteria, not brains! Did you know that amoebas don’t have a fixed body-shape and move around by changing the shape of their pseudopods, which they also use to gather food? In this game you play as Mr. Amoeba, a friendly microbe who enjoys eating bacteria pretty much indiscriminately. However, you first have to jump up the platforms and earn 1,000 points before those delicious bacteria start appearing. Mr. Amoeba has two pseudopods on his head, which he uses both for jumping and eating bacteria. How to Play Amoeba Jump is a vertical jumping game where your objective is to guide the amoeba up a never-ending series of platforms without falling. The higher you get, the higher your score will be. There are three different platform types: Yellow - these are the basic, stable platforms White - these are unstable platforms that disappear after you bounce off them once Blue - these platforms are harder to hit because they move back and forth Jumping on red or green mushroom push-buttons will give you a short boost and some bonus points, but best of all: it makes the little amoeba rejoice! When your score gets beyond 1,000 points, little white oval-shaped bacteria start appearing on the platforms, which can be eaten by the amoeba. Each bacteria holds one of the six letters of the word A-M-O-E-B-A. Collect all six and the single next time you jump on a spring, you will get a super boost. The screen wraps around, which means that the amoeba can leave one side of the screen and immediately reappear on the opposite side. You’re going to need this to reach some platforms!

Androman on the Moon

Atari 2600 - Unreleased - 1984

Androman was a small white robot that would scurry about on a floor mat while the player controlled him using the Atari 2600. Androman also had a barcode scanner in his bottom that would read barcodes placed on the map so the 2600 (and the robot) knew where he was. Using a combination of the joystick and barcodes, the player could guide Androman around the floor mat and play various games. One of those games being Androman on the Moon.

Anguna

Anguna

Atari 2600 - Homebrew - 2016

Anguna is a top-down Zelda-like fantasy action-adventure game for the Atari 2600, written by Nathan Tolbert. Anguna is loosely based on the original version of Anguna written for the Gameboy Advance in 2008. Development for the Atari 2600 version began in mid-2014. When you begin the game, you find yourself in a dungeon equipped with nothing but a sword. You must battle enemies, explore to escape your prison, and eventually find the evil Goblin King. As the game progresses, you'll find useful items (bow and arrow, lantern, winged boots, dynamite, etc.) as well as attack and defense powerups. As you defeat enemies, you will gain experience. After gaining enough experience, you level will advance, and your maximum health will increase. As you explore the world, you will uncover many secrets. Defeating all the enemies in a room may uncover a hidden item or open hidden doors. Some walls are fake – occasionally you can walk through what appears to be a solid wall. Use your map for clues and try to explore every room! Some rooms are dark: you won't be able to see very far until you find the lantern. There are six keys scattered throughout the world. Each can be used to open doors corresponding to the color of the key. To view your inventory, status, and world map, switch the Color/BW switch to BW. The status screen will be shown. On this screen, you can view your current health, attack and defense power, experience points, inventory, and current password. Anguna uses a password system and optionally an AtariVox/SaveKey to save your progress.

Another Adventure

Another Adventure

Atari 2600 - ROM Hack - 2011

We've all been here before...we love Adventure, but we want MORE... So, what is different about this new version of the beloved game of Adventure? Well, quite a bit! 1) Enhanced Graphics, including flippable redesigned dragons 2) A sword that changes directions with you as you move 3) The bat now resurrects dead dragons (better keep tabs on that sword!!!) in games 3 and 5.

Apples and Dolls

Apples and Dolls

Atari 2600 - Released - 1982

In Apples and Dolls, you must construct ladders to get to the apple at the top of the screen and advance to the next level. Catch the magic dot that flies around the screen to knock out the enemies. The game were sold around the world under three different names: Apples and Dolls by CCE, Teddy Apple by Home Vision, and Ursinho Esperto always by CCE (but only in Brazil). A clone version was instead released in Asia as Open, Sesame!, which was developed by Puzzy.

Aquaventure

Aquaventure

Atari 2600 - Unreleased - 1983

Aquaventure (which also had the title Sea Sentinel) is a bit of a mystery in the prototype world. It was never mentioned in any Atari press releases nor does it show up on any internal part lists. Aquaventure seems to have popped out of the woodwork one day without any public fanfare nor any history behind its mysterious origins. In any case, Aquaventure seems to be complete and ready for release, we can only speculate as to why it was shelved.

Arcade Asteroids

Arcade Asteroids

Atari 2600 - ROM Hack - July 2, 2005

Hack of the original Atari 2600 Asteroids with the sprites changed to outlines to more accurately portray the arcade version. Released on The Atari Flashback 2, the successor to the original Atari Flashback console, which was released in 2005.

Arkyology

Arkyology

Atari 2600 - Unreleased - 1983

Developed by Enter-Tech Ltd. for the Christian music company Sparrow Records. Although this game was finished, it was never officially released but was released for the community by the original programmer Paul Walters in 2018. Arkyology is set on Noah's Ark and sees the player control 'Noah' with the goal being to feed the animals on the Ark. The game shows three floors separated by ladders that contained animal stalls. Each 'day' has two parts. The first sees you run around and open all of the animal stalls, the second involves you 'feeding' each of the animals. Of course, there are obstacles like flying birds, scuttling spiders and alligators patrolling the floors. The game speeds up as the difficulty increases .

Armor Ambush

Armor Ambush

Atari 2600 - Released - 1982

Armor Ambush (Armor Battle on the Intellivision) is a two player game, where each player is in command of two tanks (one at a time), and they must try to destroy each other. (Similar in some ways to Atari's own game, Combat.) The battlefields constantly change, so no battle is ever the same. Tanks move at average speed on grass, fast on roads, slow through trees, and slowest through water. Tanks will explode after three direct hits. The Harder game mode adds ricochet shots.

Artillery Duel

Artillery Duel

Atari 2600 - Released - 1983

In this two player vs only game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach the set number of points wins the game. There are multiple skill levels available which set the amount of time you have to make a shot.

Assault

Assault

Atari 2600 - Released - 1983

A mothership drops aliens, up to three on screen at a time. There are ten per level. You must shoot them but avoid the items they fire at you. You fire by pushing up on the joystick. Pushing left or right makes you go left or right. If you hold down the button, pushing left or right makes you fire left or right. Later enemies will drop fireballs that chase you along the ground or split in two smaller enemies when shot. If you fire non-stop, you will build up heat as indicated by the green bar at the bottom right. If you overheat or are hit by an enemy, you loser a life. The game is over when you lose all lives or reach a score of 999,999. You get a new man (4 max) every 10,000 points.

Assembloids 2600

Assembloids 2600

Atari 2600 - Homebrew - 2017

Assembloids 2600 is a fast paced reaction puzzler based on the 2010 game Quartet. The playfield consists of 5 windows, arranged in a plus shape. Parts of creatures in different colours appear in the central one, and then have to be moved to one of the four other windows using the joystick. If a window already has the space of that part occupied the player will lose a life. A life is also lost if the player takes too long to move the part. When a full creature is assembled the player is awarded points. The more uniformly coloured the creature is the higher the point gain. If the player manages to clear all the windows and extra life is awarded. The game gets faster as it goes on, losing a life will slow it down a bit, but upon doing well again it goes back to getting faster pretty quick. There are a number of difficulty settings available, which have an impact on how fast the game gets and how quickly the speed picks up.

AStar

AStar

Atari 2600 - Homebrew - June 10, 2006

AStar is a new puzzle game for the Atari 2600 by Aaron Curtis, whose first homebrew endeavor was the highly popular Fall Down. AStar is inspired by an old calculator game called DStar. The basic idea is to collect all the items (cherries on the first level), but it's not as easy as it may seem at first! You can only move in a straight line until you hit something. You can then change your direction and again move forward until you hit a wall. You also have control of a small block to that you can use to help you navigate the level. The number of moves you've made is shown at the bottom of the screen. Each level has a minimum number of moves required to complete it, and if you go over this the display will change color. Completing every level in the minimum number of moves (no easy task!) wins the game! Includes cartridge and full-color manual. Available in NTSC and PAL television formats, please specify above when ordering.

Astérix

Astérix

Atari 2600 - Released - January 1, 1983

Join your two favorite Gauls-Asterix and Obelix-on a fast-paced treasure hunt for Roman bounty. You'll need quick reflexes to grab the treasure while avoiding the deadly lyres of Cacofonix, the village bard. And watch out! The longer you play, the faster the lyres speed toward you!

Asteroid Fire

Asteroid Fire

Atari 2600 - Released - 1983

Asteroid Fire is an Action game, developed and published by Homevision, which was released in 1983. Also Published under Time Machine, Asteroid Belt and Great Escape.

Asteroids

Asteroids

Atari 2600 - Released - 1981

Play the role of a spaceship pilot trapped in a gigantic asteroid cloud and pulverize incoming asteroids with the ship's photon cannon. When all asteroids are destroyed, the player can then move on to the next round. In addition to the asteroids, the player will also face an Alien Robot Saucer which shoots randomly across the screen. The player using the controller may rotate the ship (left or right) to any direction or move the ship forward. Shots will be fired according to the ship direction. The player has three reserved ships available to replace a destroyed spaceship. The spaceship is destroyed if an asteroid collides with the spaceship or is shot by an Alien Robot Saucer. Additionally, the player may opt to use the hyperspace warp to avoid collision. The warp however, may also destroy the spaceship in the process. Asteroids when shot will break-up into smaller pieces or be destroyed. There are three types of asteroids: large asteroids, medium asteroids, and small asteroids. Large asteroids and medium asteroids when shot, will break-up into two smaller sized asteroids. Small asteroids when shot will be destroyed. Alien Robot Saucers come in two sizes: small and large. Both use photon lasers to shoot and will explode when destroyed. Alien Robot Saucers will not appear at the Novice Level. Game Difficulty and Variations There are 4 available difficulty settings: Novice, Intermediate, Advanced, and Expert. The game also offers three different game variations: Standard Play - For one or two players, taking turns when a player's ship is destroyed. Competition Asteroids - Two players appear on the screen at the same time. Friendly fire is in affect, which means shots fired from one player's spaceship will destroy the other player's spaceship. Each player has separate ship reserves. Team Asteroids - Two players on the screen at the same time. Friendly fire is disabled, which means shots fired from one player's spaceship will not destroy the other player's spaceship and just pass through. Ship reserves for both players are combined. Scoring The score of the Player 1 is viewable on the upper left side of the screen, while Player 2 on the opposite upper right side. A player will be awarded a new reserve ship for every 10,000 points. Small saucer - 1,000 points Other player's ship - 500 points Large saucer - 200 points Small asteroid - 100 points Medium asteroid - 50 points Large asteroid - 20 points

Asteroids Deluxe

Asteroids Deluxe

Atari 2600 - Released - 2005

Asteroids Deluxe is a shoot'em up game developed by Curt Vendel and published by Atari on the Atari Flashback 2 in 2005. Key changes in Asteroids Deluxe were designed to combat the saucer-hunting strategy of Asteroids, which allowed experts to play for extended periods. The game is significantly more difficult than the original.

Astro Attack

Atari 2600 - Released - January 1, 1983

Astro Attack is a shoot-'em-up game, developed and published by Amsoft, which was released in Europe in 1983.

Astro War

Astro War

Atari 2600 - Released - 1983

One of Charles F. Gray's first hacks and a chance to tease the cart "experts" in the guise of a long lost work in progress. Not a bad little shooter. The Astrobattle cart shows the Sinmax logo on screen, instead of the Dimax logo. Other versions with a different title: Astro War Astro-War Dead-Ray Kampf im Asteroiden-Gürtel Meteor Defense Missile War Sternen-Kampf Sternkrieg War 2000

Astroblast

Astroblast

Atari 2600 - Released - January 1, 1982

In Astroblast, the player controls a laser cannon at the bottom of the screen; the goal is to earn as many points as possible by destroying the various incoming meteors, bombs, and other objects. Points are earned for destroying objects, while points are lost for letting them get past the player. Meteors are the most common item needed to defend against. They come in various sizes and colors, and some even split into two smaller meteors when shot. Mixed in with the meteors are white spinning bombs. While letting a meteor get past, the player will only lower the score; the player have to shoot the spinners. If one gets past, the player will lose a life. On the more difficult levels, UFOs and guided missiles will also appear occasionally and attempt to destroy the player's cannon. If trapped in a hopeless situation, the cannon may enter hyperspace and be instantly transported to a different location on the screen. Just be careful, sometimes the player may be transported to a situation worse than the one the player left! The game ends when all of laser canons have been destroyed.

Atari Invaders

Atari Invaders

Atari 2600 - ROM Hack

Atari Invaders is a graphical hack of the game (it plays exactly the same as the original 2600 version), having changed game sprites, as the invaders, players' laser cannons, and the Command Alien Ship look different, as they were all changed into various Atari 2600 persona, as the player's laser base was changed to the player's ship from the 2600 game Asteroids, the bunkers is the Atari "fuji" symbol (plus players can shoot through the gaps in them), the row 1 invaders are robots from Berzerk, the row 2 invaders is Pac-Man, row 3 invaders is a player from Football, row 6 is a ghost from Pac-Man and the Command Alien Ship is a plane from Combat. It is unknown who created the hack. Contents[show] Game variationsEdit Moving Shields--Fuji symbols move back and forth Zigzagging Laser Bombs--Invaders' shots zigzag back and forth towards the ground Fast Laser Bombs--Invaders Bombs drop quickly Invisible Invaders--Invaders are invisible unless one (or the plane) is shot, which they then briefly reappear Large Player--flipping a difficulty switch on the 2600 console to the A position makes players' laser cannons larger

Atari Pong

Atari Pong

Atari 2600 - Released - 2005

A version of Pong which can use paddle controllers if attached. Released on The Atari Flashback 2, the successor to the original Atari Flashback console, which was released in 2005.

Atari Video Cube

Atari Video Cube

Atari 2600 - Released - 1982

In this game, you control Marvin the Cube Master. You move him around a six-sided cube with nine squares to a side. The object is to get all nine sides to be one color each in the least amount of time or fewest moves, depending on the game variation you select. Marvin changes a space's color by standing on it and you pressing the fire button. Marvin will then exchange the color he is with the space. Marvin cannot move onto a space of the same color as he is. To rotate the cube, just move to the edge and press the joystick in the direction to rotate. The game variations allow for normal or fast speed or timed race or fewest moves. Other variations cause the cube to show all the spaces as black except when it rotates, so you don't know what color your on. Two of the game variations, one a timed race and the other a fewest moves challenge, restrict you rotations to up and right only, but do not black out the spaces. Eight of the game variations have the computer play the game itself. This game started out as Atari Video Cube but eventually was licensed under the Rubik's Cube name. This game is distinct from the similarly named game Rubik's Cube 3-D which is displayed in three dimensions so the player can see three of the cube faces at once rather than one.

Atlantis

Atlantis

Atari 2600 - Released - 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed.

Atlantis II

Atlantis II

Atari 2600 - Released - December 23, 1982

The lost city of Atlantis is under attack! Wave after wave of Gorgon vessels are approaching, each armed with weapons capable of destroying a part of the city. You are in charge of the command posts at the edges of the city and need to defend it from the invaders. The various Gorgon craft will keep flying by on the screen in varying numbers and in different flight patterns. At first they fly high in the sky but then progressively lower. If an enemy makes it low enough before you destroy it, it will use it's weapons and destroy one of the buildings in Atlantis. As you progress in the game, the enemy craft will keep increasing in speed. The game ends when all remaining buildings in the city have been destroyed. Sounds familiar? It should. Atlantis II is an altered version of Atlantis When Imagic ran the Defend Atlantis contest, they wanted to find the top four highest-scoring players and invite them to Bermuda for a grand finale shoot-out for cash prizes. The top two-hundred fifty contestants would get snorkeling sets and the top one-thousand contestants would get t-shirts. Unfortunately, more than four people maxed out the score on Atlantis so, to break this tie, all of these maxed-out scorers were sent snorkeling sets and t-shirts as well as a modified Atlantis game called Atlantis II. The modified game is faster, scores lower per hit and the score font is different.

ATOM AFOS

Atari 2600 - Homebrew

ATOM AFOS (also known as ATOMAFOS and Attack of the Mutant Aliens from Outer Space) is a public domain fixed screen shooter for the Atari 2600. It was developed by Maciej Kozlowski and released into the public domain in 2004.

Atom Smasher

Atom Smasher

Atari 2600 - Unreleased - 1983

A BATTLE TO THE LAST ATOM! The Atomic Arena is where all sorts of nasty, burly life-forms come to contest each other in the galaxy's deadliest game! Armed with a regulation Atom Smasher Blaster, you must blast unstable atomic particles past your opponent and out of the arena, but if one hits you, it degrades your very atomic structure, and the results aren't pretty. But remember, someone else has the same goal...

Ature

Ature

Atari 2600 - Homebrew - 2011

Ature is an adventure game with RPG elements, it's an attempt to create a scaled down Zelda-like game on the 2600. It was developed by Beoran and released in 2011. The game is free to download in digital format, but there was a limited physical release as well.

Avalanche

Atari 2600 - Homebrew - 2019

Emergency! A call has just come in and an impending avalanche is about to destroy the local town. Rush to the scene and maneuver the shields to stop the crushing boulders and be the hero! The inspiration for the classic Atari game Kaboom!, Avalanche features the same type of frenetic game play and precise control using the Atari paddle controllers. Do you have the skills to stop the Avalanche and become a legend?

A-VCS-tec Challenge

A-VCS-tec Challenge

Atari 2600 - Homebrew - 2006

A-VCS-tec Challenge is a video game developed for the Atari 2600 video game console. The game was inspired by the 1980s Commodore 64 game Aztec Challenge, but only contains the "gauntlet" portion of the game. A-VCS-tec Challenge was written by Atari 2600 homebrew developer Simon Quernhorst, with music by Paul Slocum.

Bachelor Party

Bachelor Party

Atari 2600 - Released - 1982

The game is a simplified version of Breakout where the "ball" is made to look like a nude man and the "bricks" are made to look like nude women and the man bounces back and forth horizontally rather than vertically. On the left, he is repelled by a woman with whom he collides and subsequently eliminates from play, or by the opposing wall. On the right, a paddle (said to be a container of aphrodisiac "Spanish Fly" in the manual) returns the depleted bachelor to the room full of women. The paddle is controlled by the player using a paddle controller. The premise is that of an unnamed bachelor having his final fling with a room full of inexplicably nude women. The equally unclothed bachelor is propelled repeatedly into the room of women by a container of "Spanish Fly" used as the player's paddle. When entering the fray, the bachelor's exaggerated and pixelated penis is seen to be erect. When he returns from having collided with (and presumably had sexual intercourse with) a woman or after hitting the opposing wall, his penis sags. It returns to erect when the bachelor is successfully set moving again toward the left. A second version of the game, titled Bachelorette Party, also exists. It has no difference in gameplay, but has the game sprites reversed: The player now uses his or her paddle to bounce a naked woman toward naked men.

Bachelor Party & Gigolo

Bachelor Party & Gigolo

Atari 2600 - Released - December 30, 1982

When adult-game company Mystique went out of business, PlayAround bought the rights to their games. Along with the original Mystique titles, PlayAround also released a number of their own adult-themed games. These games were released in pairs on special "double-end" cartridges. The two games contained in this release are "Bachelor Party" and "Gigolo". Bachelor Party is a re-release of the original game created by Mystique. The game features a man bouncing pong-style back and forth, eliminating advancing rows of women. The gameplay is similar to titles like Breakout, except the action plays out horizontally instead of vertically. Gigolo is a re-working of Cathouse Blues, another original game created by PlayAround (only with gender roles reversed). Instead of a man, it features a woman who must search the houses around town for a "good time". While that sounds easy enough, the player also has to deal with police, muggers, and houses that are wired with alarms. This is odd, because a gigolo is a male prostitute, while that title is attached to the version with the female hooker, not the man-whore.

Bachelorette Party

Bachelorette Party

Atari 2600 - Released - 1982

Rescue a damsel in distress from being burned alive by moving around in your helicopter and putting out the flame with your fire hose. Meanwhile, avoid the rocks being thrown at you by the bad dudes. When you've nearly extinguished the flames, the woman will begin jumping up and down. If you swoop down, she'll latch on to your "joystick" with her mouth, and you can fly her off to safety before the flames move in on her. If you save her, you will be rewarded with a dirty little animation. The male and female roles of this game are switched in Jungle Fever. Bachelorette Party is an "x-rated" version of Breakout. Move the Spanish fly so that the woman comes in contact with it. She will then ricochet toward the men and "score" with each one she touches. She will then bounce back toward the fly. If you miss her, you lose a turn. The fun part is watching the men's willies go up and down as she flies toward them. The roles of the men and women are switched in Bachelor Party.

Backfire

Atari 2600 - Homebrew - 2003

The year is 2947. Earth is being invaded by the evil K’caj clan from the Yenrut galaxy. You are Galactic Commander Frank Drexor. The United States Space Guard has commissioned you with the task of defending the most important sector of the galaxy from the invaders. K’caj technology is much more advanced than the technology of Earth. Some of the ships have tractor beams. Others are equipped with subspace energy disruptors. These disruptors create energy barriers that will actually cause the shots from your cannons to reflect back at you! If your mission is a failure, the K’caj will gain control of this vital sector of space, allowing them to maneuver their troops and equipment much more efficiently and gain a larger foothold in the battle for the planet. This would certainly spell disaster for the citizens of Earth. Their fate is in your hands!

Backgammon

Backgammon

Atari 2600 - Released - June 1, 1979

This is the game backgammon and its variant, acey deucey. For backgammon, the standard rules are used. As they are long and complex, if you want to see those rules, look in this manual. Acey Deucey was a variation created by sailors in the U. S. Navy. As such, the rules for acey deucey will vary from ship to ship and person to person. For Atari, this is the variation used here: All pieces start out on the central Bar and can be entered at any time with the roll of the dice. No piece NEEDS to be moved from the bar first, even if it was hit and sent to the bar. A roll of 1-2 (acey deucey) allows a player to choose whichever doublet s/he wants, after making the 1-2 move. After moving the doublets, the player is awarded another dice roll. If, after moving your doublet, the other dice roll is 1-2, you can move the 1-2 and choose another doublet. Difficulty switches Right: A=computer rolls dice for you B=you can roll real dice and dial in the numbers Left: A=computer sets up the board for you B=you can set the pieces where you want them. Game variations Games 1, 3, 5, and 7 are one player Games 2, 4, 6, and 8 are two player Games one through four are backgammon Games five through eight are acey deucey Games 1, 2, 5, and 6 have a doubling cube.

Balloon Trip

Balloon Trip

Atari 2600 - Homebrew - 2018

You're floating high above the majestic ocean, held aloft by balloons as you gaze your surroundings. But this is no ordinary, leisurely flight! Your goal in Balloon Trip is to collect as many balloons as possible, all the while avoiding electric sparks that will pop your balloons and bring a tragic end to your journey! And if the sparks didn't provide enough danger for you, the water below is also treacherous, full of aggressive fish that will leap into the air to pull you into the murky depths below! So be sure you keep an adequate distance between you and the water, as you don't want to become fish food! Balloon Trip is a one player game using a joystick plugged into the left controller jack. Pressing the fire button allows you to flap upwards. You'll need to press the button repeatedly in order to ascend. Pressing either left or right on the joystick will allow you to flap towards the respective direction.

Bank Heist

Bank Heist

Atari 2600 - Released - January 1, 1983

You are a bank robber, driving around a maze of streets (representing the city) in a 1930's style car. Your purpose is clear: perform "bank heists" by driving across white-pillared symbols that represent banks. As you "rob" each of the banks, they disappear, and a police car appears in its place, beginning hot pursuit after a few moments. You must avoid the cops to stay alive. Fortunately you are not completely defenseless, as you have a stock of dynamite, which you can strategically drop to destroy the cop cars. Besides the escape tunnel that will take you from one side of the screen to another (as in Pac-Man), there is an additional tunnel that represents the road out of town. By taking it, you will find yourself in the next city. Each city is increasingly difficult, and the cop cars are faster and smarter. There are 9 banks in each town, and you receive an increase in gasoline each time you rob one. Therefore, the goal of the game is to drive from town to town, navigating the mazes of streets, and robbing as many of the banks in each town as you are able to. This keeps your gas supply high, and the money rolling in! If you run out of gas, the game is over. Other versions with the same title: 20th Century Fox / Fox Video Games Atrevision CCE (Illustrated) CCE Digimax Dynacom (Brazil) Electronic Games Funvision / Fund. International Co. (V-Case) Funvision / Fund. International Co. (Halley`s Comet) JVP Play Video Robby Shock Vision Show Game / Camping Tur Ltda. Taiwan - V-Case Disney Tiger Vision / Eram VGS (Gray) Wingames / DataVision Software Other versions with a different title: Assalto ao Banco Bank Maze Bankheist Benk Heasst Fancy Car Robo al Banco

Barnstorming

Barnstorming

Atari 2600 - Released - 1982

In Barnstorming, you are the pilot of a biplane. Your point of view is from the side as the screen scrolls by horizontally. Your goal is to fly through a set number of barns in the shortest amount of time possible. Several obstacles will appear in your way, including flocks of geese, windmills, and weather vanes. Crashing into any of these will cause you to lose speed which will increase your overall time. There are several difficulty levels included which will require that you fly through anywhere from 10 to 25 barns.

Basic Math

Basic Math

Atari 2600 - Released - September 11, 1977

Basic Math (re-released as Fun With Numbers) is a math game for children. Each game gives the player a set of ten basic math problems (i.e. simple addition, subtraction, multiplication, or division) to solve. The player is presented with two numbers and a function, then inputs the answer by cycling through numbers with the joystick. A timer option is available to ramp up the difficulty. The game has eight primary game settings - basically two settings for each mathematical function. Games 1-4 allow the player to select one of the numbers the player will be working with, while 5-8 give random questions.

BASIC Programming

BASIC Programming

Atari 2600 - Released - 1979

BASIC Programming is an Atari 2600 cartridge that teaches simple computer programming. It was released in 1979 and was one of only a few non-gaming cartridges designed for the console. The programming language is similar to dialects of BASIC. Up to nine lines of programming code could be entered in a basic-esque programming language, using both of the Atari 2600 keypad controllers. Due to a 64 character limitation, and the Atari's own RAM size of 128 bytes, only extremely simple programs could be written and executed. Intended as a learning tool, BASIC Programming was not intended for serious programming, indeed, there is no way to permanently store a program once written, as the Atari lacks recordable media.

Basketball

Basketball

Atari 2600 - Released - December 1, 1978

Basketball is an Atari 2600 game loosely based on the sport of the same name. The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent.

Battlezone

Battlezone

Atari 2600 - Released - 1983

Commonly considered the earliest progenitor of first-person shooters (FPS), Battlezone is a 3D tank game initially released in the arcades, and later converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly. A standard enemy tank is worth 1,000 points when destroyed; a supertank is worth 3,000 points; and the flying saucer is worth 5,000 points. The guided missile is worth 2,000 points when destroyed. Each of these targets can be destroyed with a single shot from the player's tank. One bonus tank (a bonus "life" or "man") is awarded when the player's score reaches 15,000 points; an additional tank is then awarded at 100,000 points. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Beamrider

Beamrider

Atari 2600 - Released - January 24, 1984

Beamrider is a 3D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occasionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy!

Beany Bopper

Beany Bopper

Atari 2600 - Released - January 1, 1982

In this game, you are the character called Bopper. The object is to stun then capture Beanies. You can also capture Bouncing Orange Eyeballs and various Falling Objects. If an unstunned Beany touches you, you lose a life. You don't need to stun the other items to capture them but doing so makes them slow down. You get a bonus Bopper by shooting four Beanies in a row without losing a Bopper. There are two game options, one where the Beanies bounce off the walls on screen, the other where they pass through.

Beat 'Em & Eat 'Em

Beat 'Em & Eat 'Em

Atari 2600 - Released - 1982

Beat 'Em & Eat 'Em is an "adult" electronic video game based upon an ancient ritual that has been passed down from generation-to-generation as part of the culture's oral tradition. The object of the game is to eat 'em every time he beats 'em. You score one point for each and every drop you swallow without a miss. But should you miss, shame on you. You lose one turn. After all, it could have been a famous doctor or lawyer. You have four turns at the outset of the game. Small squares in the lower left-hand corner of the screen indicate the remaining number of turns at any point in the game. You can earn "bonus turns" for every "69" points you score; however, you may accumulate no more than 6 turns plus the one in play at any given time.

Bee-Ball

Bee-Ball

Atari 2600 - Homebrew - December 14, 2007

In the animal kingdom, bees are widely known as efficient workers. But there's an interesting fact that we as humans don't know--bees enjoy having fun! Every year bees from many places gather in one spot to play in a competitive tournament of Bee-Ball! This unique insect game is a mix of tennis and volleyball where bees hit a honey ball over a net using a racquet. A bee judge watches over the match and serves new balls as needed. If the ball touches the floor or flies out of bounds, a point is scored. Avoid fouling the ball out, use your dexterity to block your opponent's shots, slam the ball to score, learn new tactics to outwit your opponent, and you could be the next Bee-Ball champion! In the competitive sport of Bee-Ball, you must score 10 points against your opponent to win a match. You can swing at the ball to send it flying over to the net or block when your opponent is trying to get the ball past you. If the ball is about to fly over your head, you can head butt the ball in an attempt to prevent a point from being scored against you! Points are scored if the ball touches the floor or the ball flies out of bounds, but in order to score you must first successfully serve. Bee-Ball supports single and two player play modes. In single-player mode, you compete against a challenging AI computer opponent. In two-player mode you can compete head-to-head against a friend!

Bell Hopper

Atari 2600 - Homebrew - August 7, 2011

Bell Hopper was made by Tjoppen for the Gamedev Competition at Assembly Summer 2011. From the developer: "The game is a demake/port of the flash game Winterbells . You steer using either a joystick or paddle (toggle using the color-B/W switch). Try to beat my score in the youtube video below - 8.14 * 10^19 :"

Berenstain Bears

Berenstain Bears

Atari 2600 - Released - October 1, 1983

Berenstain Bears comes with three different cassette tapes that are designed to be used with the Kid Vid Controller (originally packaged with Smurfs Save the Day - the only other Kid Vid game). The cartridge won't do much without the tapes. At the beginning of each game, Actual Factual Bear takes off while you control Brother Bear on his unicycle. Avoid the boulders and cross the bridge to reach one of the games, chosen by the particular tape you are listening to. The games are: Big Number Hunt: Catch the correct numbers as they fall from the tree Great Letter Roundup: Catch the correct letters as they fall from the tree Spooky Spelling Bee: Spell a word by catching the letters falling from the tree

Bermuda Triangle

Bermuda Triangle

Atari 2600 - Released - January 1, 1982

In your mini-sub you venture into the perilous waters of the Bermuda Triangle, a mysterious region in the Atlantic where more than 100 ships and planes have vanished without a trace of wreckage or survivors. Can you recover the strange artifacts that lure you to a bizarre underwater city? Can you survive the legendary sea monsters, powerful laser beams, explosive mines and other dangers of the deep? Relax for a moment and you will become the latest victim of this Atlantic Graveyard.

Berzerk

Berzerk

Atari 2600 - Released - August 1, 1982

The player controls a green stick-figure, representing a "humanoid." Using a joystick (and a firing button to activate a laser-like weapon), the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, coming into contact with the electrified walls of the maze itself, or by being touched by the player's nemesis, "Evil Otto."

Berzerk: Voice Enhanced

Berzerk: Voice Enhanced

Atari 2600 - ROM Hack - 2002

Berzerk Voice Enhanced is an impressive hack of Atari's Berzerk that adds speech from the original arcade game. Berzerk VE has, by far, the most speech of any Atari 2600 game, with the phrases "Intruder Alert! Intruder Alert!, "Chicken, Fight Like A Robot", and "Humanoid Must Not Escape" spoken during gameplay. Mike has also restored the original Arcade color scheme and reworked the artwork to more closely match the arcade original. Mike also created a high-quality label and manual for Berzerk VE, which was released at the 2002 Classic Gaming Expo where it quickly sold out.

Bi! Bi!

Bi! Bi!

Atari 2600 - Unlicensed - 1983

An unlicensed version of Sea Hunt by Froggo that was released by Rainbow Vision for the Atari 2600. The game itself is incomplete and unbeatable with no discernible ending.

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