Konami

100 Man Battle Bomberman

100 Man Battle Bomberman

Android - Released - March 28, 2012

Plenty of Bomberman games have been happy to settle for the tried-and-true "blowing up monsters" gameplay. But when's the last time you saw one that put the "blowing up Bombermen" gameplay fore and centre? ... okay, when's the last time you saw one with nearly one hundred CPU-controlled Bombermen to defeat? Now that's something.

100 Man Battle Bomberman

100 Man Battle Bomberman

Apple iOS - Released - March 28, 2012

Plenty of Bomberman games have been happy to settle for the tried-and-true "blowing up monsters" gameplay. But when's the last time you saw one that put the "blowing up Bombermen" gameplay fore and centre? ... okay, when's the last time you saw one with nearly one hundred CPU-controlled Bombermen to defeat? Now that's something.

100% Pascal Sensei: Kanpeki Paint Bombers

100% Pascal Sensei: Kanpeki Paint Bombers

Nintendo 3DS - Released - July 13, 2017

100% Pascal Sensei: Kanpeki Paint Bombers is a Puzzle game, developed and published by Konami, which was released in Japan in 2017.

3D Ultra Minigolf Adventures 2

3D Ultra Minigolf Adventures 2

Sony Playstation 3 - Released - November 16, 2010

3D Ultra Minigolf Adventures 2 is an arcade-style miniature golf. Produced by Artificial Mind and Movement Inc. and released by Konami Digital Entertainment. The game was developed by Wanako Games. The game features over 50 minigolf holes for up to four players to complete Released for Xbox 360 and Playstation 3 only.

'88 Games

'88 Games

Arcade - Released - 1988

'88 Games (known as "Hyper Sports Special" in Japan) is the third instalment in Konami's '"Track & Field" series. As the name implies, the player is to compete into the 1988 Olympic Summer Games through eight events: 100m Dash, Long Jump, 400m Relay, Skeet Shooting, 110m Hurdles, Archery, Javelin Throw and High Jump. The goal is to qualify for every final through a first round of event, then to win the gold medal in each of them. '88 Games was released in July 1988 in Japan.

A1 Spirit: The Way to Formula-1

A1 Spirit: The Way to Formula-1

Microsoft MSX - October 1, 1987

A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.

Action Deka

Arcade - Released - 2008

Action Deka is a motion controlled arcade game released by Konami, with fighting and shooting attacks by a controller using the player's hand. The controller is a multi-function action controller, including shooting gun action, punching action, throwing action, and driving action. For shooting action, the players can move the controller forward as a gun and shoot enemies like any regular light gun game. For punching action, players can shake the controller for fast punches to beat down the enemies, and use specialized punches such as a straight jab or a hook.

Actua Ice Hockey

Actua Ice Hockey

Sony Playstation - Released - February 10, 1998

Another sport was added to the Actua series in this license of the Ice Hockey component of the 1998 Winter Olympics. You can choose from any of the leading teams and attempt to lead them to glory, starting from the qualifiers, with friendly matches (surely a misnomer in the tough world of Ice Hockey) and a practice mode also on offer. Players are motion-captured, and the action can be viewed from multiple camera angles. Paul Ferguson provides a running commentary, and full replays are provided.

Adrenalin Misfits

Adrenalin Misfits

Microsoft Xbox 360 - Released - November 4, 2010

This game requires a Kinect™ Sensor. A pick-up and play, simple and easy Kinect-only title! Using the latest technology of Kinect, experience total game immersion so you feel like you're actually riding on a real board! You play as a cool monster in Adrenalin Misfits. Race against 7 enemy monsters throughout 7 worlds! Beating enemy monsters allows you to play as them as you progress in the game. Of course, you can use your favorite avatar to ride a board! Winning in a tournament and clearing under various conditions will get you original boards! These new boards will enhance your speed, jumping, and techniques. There is a total of over 50 kinds of boards!

Adventure of Tokyo DisneySEA

Adventure of Tokyo DisneySEA

Sony Playstation 2 - Released - December 20, 2001

Adventure of TOKYO DisneySEA is a theme park action adventure game. It is based on the Tokyo DisneySea aquatic theme park that was opened on the fourth of September, 4 years ago. The game lets you experience the actual park, virtually, by exploring seven of the different Disney underwater environments. To make your way through each attraction you must solve puzzles and defeat bosses, some of which you will be familiar with from certain Disney shows and movies.

Adventure of Tokyo DisneySea

Adventure of Tokyo DisneySea

Nintendo Game Boy Advance - Released - November 22, 2001

Adventure of TOKYO DisneySEA is an action adventure game based on the Tokyo DisneySea theme park that was opened in 2001. It was one of the two Konami games based on the theme park, the other one having been released for the PlayStation 2. In this game all the seven "ports of call" from the Tokyo DisneySea are represented: Mediterranean Harbor, American Waterfront, Lost River Delta, Port Discovery, Mermaid Lagoon, Arabian Coast, and Mysterious Island. The Aqua Sphere (symbol of the park) is also depicted. Disney's characters include Aladdin and Ariel, among many others. The main objective is to collect cards (containing rock-paper-scissors). Some will be given while others can only be obtained if the player defeats his opponent. The versus battles occur through card usage. Some of these cards are the key to defeat the toughest opponents. During the scrolling gameplay, the player can earn coins and use them to buy food (for health improvement), interact with different characters, and eliminate the random enemies that appears. Sometimes there are also mini-games.

Aerobics Revolution

Aerobics Revolution

Sony Playstation 2 - Released - March 13, 2003

Aerobics Revolution is a Miscellaneous game, developed and published by Konami, which was released in Japan in 2003.

Age of Empires II: The Age of Kings

Age of Empires II: The Age of Kings

Sony Playstation 2 - Released - November 2, 2001

In Age of Empires II : Age of Kings, the player takes control of one of thirteen civilizations, including the Chinese, Goths, Britons, and Vikings, among others. The player starts with a handful of villagers, through expansion and careful handling of the economy, the player can advance up to the point where powerful war machines and well trained masses of troops will be the player's to make and control. There are three distinct ways to play, one of which the object is to hunt and kill the other player(s) king, however there are a lot of options for each, anywhere from what type of map to start on (including coastal, gold rush, arabia, and rivers) to what the maximum amount of units are allowed.

Ai Senshi Nicol

Ai Senshi Nicol

Nintendo Famicom Disk System - Released - April 24, 1987

Ai Senshi Nicol is a top down, action shooter. You play as titular character Nicol, as he fights through a horde of aliens to save his abducted girlfriend. Armed with only a blaster, he must fight his way through 7 levels to be reunited with his loved one. In order to progress, you must search each stage for three crystals. Once these are collected, you're shuttled off to the next area. Power-ups are scattered through each of the stages, some have permanent effects, such as increasing the power of your weapon, while others serve as temporary armor. Along the way, you'll be impeded by sub-bosses, traps, and bottomless pits that send you to the underworld.

Air Warrior

Air Warrior

MS-DOS - Released - 1992

Air Warrior is an online multiplayer flight simulator. The flight line comes with a stable of 17 WW II era fighters (P-51D Mustang, P-38J Lighting, F4U Corsair, Spitfire MK IX, BF-109F, FW-190, YAK-9D) and bombers (B-17G Flying Fortress, B-25J Mitchell, Junkers JU-88) from 5 nations for your aerial dogfights and bombing missions. Connect via the GEnie network or fly head-2-head against a friend at modem speeds as low as 1200 baud. If you played via GEnie network, the battles could contain up to 50 people from all over America at the same time. Each plane has unique features in regards to performance, maneuverability, and flight control characteristics. Using the keyboard control help-screen (brought up with the F10 key) during flight helps reduce the learning curve. Chat communication in real-time air battles is limited to keyboard text, which makes quick abbreviated responses a necessity. The game has SVGA graphics of 640x480 256 colors, which allows enhanced cockpit layouts, increased visibility, and realism during off-line training and online aerial warfare.

Airforce Delta

Airforce Delta

Sega Dreamcast - Released - September 9, 1999

Players take control of a mercenary that has been contracted to complete a number of strategic military missions. Each mission completed earns the player money, and the more money that is accumulated, the more sophisticated aircraft the player can purchase. Players select from a myriad of fighters and take to the skies to defend a newly independent Republic of Laconia from its many enemies. The first mission involves a preemptive strike against numerous fighter planes that are planning to bomb the Laconian capital city of Naxos. The game centers around the Federated Republic of Dzavailar. Ethnic tension and religious debate have caused the Republic to split into independent states. The defenseless Republic of Laconia is in dire need of military support. Rebels from the former Federated Republic of Dzavailar have decided to reunite a territory long divided by ethnic conflict. After years of civil war, Laconia is the only republic left standing and has asked a mercenary defense organization, Airforce Delta, to help keep it from falling to the dreaded unification movement. As a commissioned lieutenant assigned to the Delta Squadron, the pilot is about to embark on a series of over 20 missions in very hostile territories.

AirForce Delta

AirForce Delta

Nintendo Game Boy Color - Released - November 21, 2000

Ever been screaming along at Mach 2 and ordered to drop 6,000 pounds of bombs on a target no bigger than a Yugo? Or get that feeling of multiple bogeys closing in on your tail for a lock-on to blow you out of the sky? You've been contracted by a mercenary group to fuel-up, strap-in and snuff out the enemy. And to sweeten the pot in this "The more you take out, the more you take home" deal, you can upgrade your ride, choosing from over 30 different aircraft to get the job done. You in? Then get ready to grab some serious air!

AirForce Delta Storm

AirForce Delta Storm

Microsoft Xbox - Released - November 15, 2001

Strap into your cockpit and blast through the gut-wrenching world of flight combat. Your adrenaline pumps as machine gun fire pelts off your tail, you execute back-breaking barrel rolls and experience dog-fighting action. Take your pick of over 70 planes, including military fighters rendered from actual aircraft. With a full range of extreme missions to numb your senses, AirForce Delta Storm pushes your Xbox to the sky!

AirForce Delta Storm

AirForce Delta Storm

Nintendo Game Boy Advance - Released - September 16, 2002

Strap into your cockpit and blast through the gut-wrenching world of flight combat. Your adrenaline pumps as machine gun fire pelts off your tail, you execute back-breaking barrel rolls and experience dog-fighting action. Take your pick of over 70 planes, including military fighters rendered from actual aircraft. With a full range of extreme missions to numb your senses, AirForce Delta Storm pushes your Game Boy Advance to the sky!

Aitakute... Your Smiles in My Heart

Aitakute... Your Smiles in My Heart

Sony Playstation - Released - March 16, 2000

You're in tenth grade, your parents are out of the country for a year, and your new private school has affairs of the heart as a major elective. If that isn't reason enough to get chummy with the opposite sex, you're also a teenage male, and your father has decided that he'll find you a "really nice" girlfriend if you can't do it yourself. Throw in the fact that the only person you know at this new school is a Casanova who turned down a top-ten prep school because it wasn't coed, and one has the ingredients for a good old-fashioned romance sim. As Shinya Ichinose, the player examines a variety of sloe-eyed high school girls through his daily interactions with them in the school environment. Once their characters, dispositions, and interest (or lack thereof) in the player become more clear through their own statements and interactive events, the pursuit phase begins. The first goal--one that is traditionally laid out as the be-all and the end-all in romance sims--is to make yourself agreeable to the girl and eventually ask her out on a date. The tedious details of daily life can be taken care of selecting "Everyday Goals" in the auto-play configuration. Personality parameters can be adjusted either to the player's tastes or some chosen girl's preferences. For the more important things, manual play mode will allow the player to arrange the hot date by phoning to ask a girl out, reserving concert tickets, and buying presents. The player can also stake out a nice romantic spot or find a part-time job to pay for all this extravagance. Unlike most romance sims, Aitakute's game play extends beyond the actual asking out. The player can take his (or her) new girlfriend to a cafe, karaoke bar, or a pretty hillside and do most of the things that typically happen on a date, whether it be talking or kissing. One wrong comment or an inappropriate choice of venue could sour the event, however, and the player is left to attempt damage control. The major hallmark of success in this game is something quite unlikely: nicknames. The player selects a nickname to be given to Shinya by one of the girls on the first day of school, and as Shinya builds a more intimate relationship with whomever the woman of his choice may be, she will start to refer to him by that name. Conversely, the woman will also allow Shinya the privilege of calling her by a pet name.

Ajax

Ajax

MS-DOS - Released - 1989

In this arcade shoot'em up, your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate. There are two versions of the arcade version (Typhoon in Europe and Ajax in Japan) which only differ in the order of the eight stages. The DOS and Sharp versions are based on Ajax while the Commodore 64, CPC (five levels) and ZX Spectrum (six levels) versions are based on Typhoon. The PlayStation 4 version includes both arcade versions.

Ajax

Ajax

Arcade - Released - 1987

The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks. Different kinds of power ups can be obtained throughout the game. These include: '3' 3-Way: Bullets fire forward, right, and left. 'L' Laser: Player can shoot double lasers. 'T' Triple: Missiles are fired that spread out three ways in front. 'V' Vulcan: Rapid bullets are fired in the directions controlled. 'B' Bomb: Air to ground missles which can be upgraded twice. 'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters. There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited. Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter. Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

Ajax

Ajax

Sharp X68000 - Released - November 29, 1989

In this arcade shoot'em up your mission is to infiltrate the alien fortress during eight levels, and to destroy the fortress and the alien. Sitting in Ajax H.Q., you must pilot the remote controlled drone ship to do this. The drone represents jet fighter (behind view) and helicopter gunship (top-down view). It may be moved on the screen, fire air-to-air and air-to-ground guns and pow bomb. Limitless hordes of mechanoid invaders, whose sole intent is the total domination of the Earth, will try to stop you. Exit from each level is guarded by the powerful boss, who you should eliminate.

Akumajou Dracula

Akumajou Dracula

Nintendo Famicom Disk System - Released - September 26, 1986

Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures. Castlevania is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.

Akumajou Dracula

Akumajou Dracula

Sharp X68000 - Released - July 23, 1993

Akumajou Dracula is the name of the 1993 Castlevania game released in Japan on the Sharp X68000 home computer system. It is a remake of the original Akumajou Dracula game. This version received redesigned stages and added items taken from games released after the original. Roughly half the stages were directly remade from the original game, with the exclusive stages mostly taking elements from other games. This release is notable for its high difficulty level.

Akumajou Dracula II: Noroi no Fuuin

Akumajou Dracula II: Noroi no Fuuin

Nintendo Famicom Disk System - Released - August 28, 1987

The game's setting takes place seven years after the original Castlevania. The prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game. He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. The woman continues to say that the curse can be undone if he resurrects Dracula himself. She further explains that Dracula's body was split into five different parts after his defeat seven years ago, and Simon must recover these and bring them to the ruins of Dracula's castle. There, he must seal Dracula and defeat him. Before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently. Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an action-adventure game produced by Konami. It was originally released for the Family Computer Disk System in Japan in 1987, and for the NES in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Small differences exist between the Japanese version and the American version. Specifically the Japanese version takes advantage of the expanded FM processing capabilities of the FDS hardware to produce better sound, but it contains load scenes when entering or exiting any town or mansion. The FDS version also has three save slots instead of the NES password system.

Akumajou Dracula X: Chi no Rondo

Akumajou Dracula X: Chi no Rondo

NEC TurboGrafx-CD - Released - October 29, 1993

Castlevania: Rondo of Blood (Akumajou Dracula X: Chi no Rondo) is a 2-D side-scrolling platformer with a gothic horror theme. Released in 1993, this game features the ability to save a player's progress, advances the plot via full-screen cutscenes, and utilizes CD audio tracks instead of the PC Engine's HUCard, producing a higher quality of musical audio. Set in the year 1792, you play as Richter Belmont, a vampire hunter. The dark priest Shaft has kidnapped Annette Renard, Richter's main love interest, and taken her to Castlevania along with a handful of other female victims. Wielding an ancestral whip imbued with holy powers to crush darkness, Richter heads out into the night alone to rescue the victims and deal out some justice, Belmont style. The game is divided up into multiple stages, some hidden, where the goal is to reach the end of each and (usually) face a boss monster. Along the way you may collect hearts from candles to power one of 6 different subweapons; the dagger, holy water, axe, cross, grimoire, and stopwatch. Each subweapon has a specific style of use and special "Item Crash" attack, which allows for an expensive but devastating super attack. Numerous hidden secrets may be found during the adventure, opening up pathways to new stages or leading to one of the four victims to rescue; one of which becomes a playable character after being freed. The victims Richter is able to rescue will affect which of the multiple endings you will see. Even if a maiden is missed, however, the player can return to any unlocked level later and take another shot at discovering any secrets they may have missed via the main menu's stage select. Rondo of Blood has great looking graphics, serves up multiple endings, plenty of secrets to discover, offers a decent difficulty level, and a delivers a quality soundtrack.

Akumajou Dracula X: Gekka no Yasoukyoku

Akumajou Dracula X: Gekka no Yasoukyoku

Sega Saturn - Released - June 25, 1998

Akumajo Dracula X: Gekka no Yasokyoku is an entry in the Castlevania series released for the Sega Saturn exclusively in Japan in 1998. Western gamers know this game as Castlevania: Symphony of the Night - the name the PlayStation 1 version of the game and all successive re-releases. It is a direct sequel to Akumajo Dracula X: Chi no Rondo for the TurboGrafx-CD and the second and final Castlevania game to be released on a Sega system, following Castlevania: Bloodlines.

Akumajou Special: Boku Dracula-kun

Akumajou Special: Boku Dracula-kun

Nintendo Entertainment System - Released - October 19, 1990

Kid Dracula is an unusual side-scroller from Konami. It's a parody of the company's popular Castlevania series. Instead of playing as a member of the Belmont family, you play as young Kid Dracula. You have been woken up from your sleep by the evil demon Garamos, who's been wrecking havoc in Dracula's Castle. It's up to you to stop him by traveling across several different locations, including Dracula's Castle, New York, the Sea, and Egypt! Gameplay consists of very standard jump and shoot platform action. As you progress through the 8 levels, you gain the ability to perform spells, such as turning into a bat, and different special attacks, such as a spread / homing attack. You can also spend the coins you get when you defeat enemies in one of several mini-games that show up when you're between levels.

Amidar

Amidar

Arcade - Released - 1981

Amidar is an arcade game programmed by Konami and published in 1981 by Stern. Its basic format is similar to that of Pac-Man: the player moves around a fixed rectilinear lattice, attempting to visit each location on the board while avoiding the enemies. When each spot has been visited, the player moves to the next level.

Animal Mania: Dokidoki Aishou Check

Animal Mania: Dokidoki Aishou Check

Nintendo Game Boy Advance - Released - 2002

Animal Mania is a Miscellaneous game, developed by Jupiter Multimedia and published by Konami, which was released in Japan in 2002.

Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki

Animal Yokochou: Doki Doki Kyuushutsu Daisakusen! no Maki

Nintendo Game Boy Advance - Released - December 22, 2005

An action platformer based on the 2005 anime series of the original manga..

Animal Yokochou: Doki Doki Shinkyuu Shiken! no Kan

Animal Yokochou: Doki Doki Shinkyuu Shiken! no Kan

Nintendo Game Boy Advance - Released - January 1, 2006

Animal Yokochou: Doki*Doki Shinkyuu Shiken! no Kan is an Action game, developed and published by Konami, which was released in Japan in 2006.

Animaniacs

Animaniacs

Nintendo Game Boy - Released - July 1, 1995

Yakko, Wakko and Dot are out of the water tower and running wild across the movie sets of "Bungle in the Jungle", "Remember the a la Mode" and "To Scream or not to Scream". Guide their hilarious hijinks to find power-ups and avoid crazy traps like catapults, runaway trains, and giant boulders. Use each character's special abilities and unique talents on your quest to collect the key movie props on each set!

Animaniacs

Animaniacs

Sega Genesis - Released - November 1, 1994

Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes.

Animaniacs

Animaniacs

Super Nintendo Entertainment System - Released - November 1, 1994

Help Yakko, Wakko, and Dot stop the movie madness caused by Pinky & The Brain's plan to take over the world! The Brain stole Hollywood's hottest new movie script. As the Warner Bros. CEO, I'm giving you (and the Animaniacs) the job of finding the script's missing scenes by searching through 7 Warner Bros.' movie sound stages filled with hilarious hi-jinks. Watch for Tinsel Town Traps and Movie Classic Power Ups scattered throughout the "Ocean of Door", "Adventure Kingdom", "Sci-Fi Scene" and "Fantastic Fantasy Zone".

Anime Champ

Anime Champ

Arcade - Released - 2000

Anime Champ is a multi-game arcade machine released as part of the Bishi Bashi series. It is an anime-themed quiz variant, featuring 5 (relatively obscure) anime series: Himitsu no Akko-chan, Ikkyū-san, Mahō Tsukai Sally, GeGeGe no Kitaro and Ōkami Shōnen Ken. The game play revolves around the three button configuration: players will face challenges that require quick response times, color correspondence and left/right and middle maneuvering.

Ant Nation

Ant Nation

Nintendo Wii - Released - July 13, 2009

Can YOU build the toughest Ant Nation? The beloved childhood pastime of lazy Sundays spent with a magnifying glass and an ant farm finally arrives in its most mischievous form via the WiiWare service! You must train your colony of Super Ants using a devilishly fun toolset. Zap, torch, and manipulate your ants to make them numerous enough and tough enough to survive a variety of increasingly difficult challenges! • Zap your ants with lasers, fry them with your trusty magnifying glass, send down lightning and much more to build them to be the strongest Ants on the block! • Send your ants into war against local bullies like spiders and ladybugs. Is your colony ready for the fight? • 100 missions keep you busy facing a smorgasbord of fun and wacky tasks. • Bonus mode features 20 additional challenges that allow you to get crazy with all your favorite weapons of ant destruction! • Use your Wii Remote controller to drop a virtual hammer on your ants, use your Wii Remote controller like a metal detector to find in-game gold and much more!

Antarctic Adventure

Antarctic Adventure

Nintendo Entertainment System - Released - April 22, 1985

As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.

Antarctic Adventure

Antarctic Adventure

Microsoft MSX - December 1, 1983

The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica. Penta must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

Antarctic Adventure

Antarctic Adventure

ColecoVision - Released - 1984

As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards.

Antarctic Adventure

Antarctic Adventure

Nintendo Game Boy Color - Released - July 1, 2000

This Game Boy Color version of the game was originally released as part of the Konami GB Collection Volume 4. Standalone versions exist thanks to the romhacking community.

Apocalyptica

Apocalyptica

Windows - Released - 2017

Apocalyptica is a third-person shooter computer game that was developed by Extreme FX and published by Konami on October 24, 2003.

Arumana no Kiseki

Arumana no Kiseki

Nintendo Famicom Disk System - Released - August 11, 1987

The Arumana, a legendary red jewel, has been stolen, and the villagers have all turned to stone. Now it's up to Kaito to retrieve the jewel and restore it to its rightful owners. The action takes place from a side-scrolling perspective. The protagonist must advance through six stages using his wits, his weapons, and his trusty grappling hook. The grappling hook is extremely indispensable as it is used to climb upwards to out-of-reach ledges. This skill is used frequently as it is required to advance through the often vertically oriented stages. Kaito begins with nothing more than a set of throwing knives, but along the way he can find bombs, pistols, bolas, screen clearing crystals, and mines. With some diligent searching, he can even find health extending necklaces and 1ups in the form of fedoras.

Ashita no Joe: Masseki ni Moe Agare!

Ashita no Joe: Masseki ni Moe Agare!

Nintendo Game Boy Advance - Released - 2003

Ashita no Joe: Masseki ni Moe Agare! is a Sports game, developed and published by Konami, which was released in Japan in 2003.

Ashita no Joe: Masshiro ni Moe Tsukiro!

Ashita no Joe: Masshiro ni Moe Tsukiro!

Sony Playstation 2 - Released - July 8, 2004

When darkness falls and thoughts turn to those of tragic heroes, one must give consideration to the tale of Ashita no Joe. From destitute beginnings in the Doya slums and bleak prospects to the top ranks of the boxing elite, Joe Yabuki became a hero to manga readers and college students across Japan during the tumultuous 70s.

Asphalt 3D

Asphalt 3D

Nintendo 3DS - Released - March 10, 2011

Asphalt 3D brings all the excitement and speed of the Asphalt franchise to stereoscopic 3D, featuring more than 40 licensed vehicles, 17 exotic track locations and complete StreetPass functionality.

Asphalt Injection

Asphalt Injection

Sony Playstation Vita - Released - December 17, 2011

Asphalt: Injection is a racing game for the PlayStation Vita developed by Gameloft and released in December 2011. Gameplay[edit] The game contain three main gameplay modes. The "Career" mode allows the player to unlock tracks, cars and upgrades. In "Free Play", the player can play with previously unlocked tracks and vehicles. The "Multiplayer" mode gives the player the ability to play against others online. The game includes 52 licensed cars, 20 career classes and 15 race tracks from the Android version of Asphalt 6: Adrenaline.[citation needed] Although the previous game Asphalt 3D has 17 tracks from the Android version of Asphalt 5.

Assault Heroes

Sony Playstation 3 - Released - January 28, 2010

Take to enemy territory in your heavily armored tank as you attempt to infiltrate an underground laboratory. Fight your way through waves of mechanical foes and infantry alike, and if the going gets too tough, team up with a friend. You can even hop out of your tank when you need to squeeze into tight spots to access secret areas! Assault Heroes is a top-down auto-scrolling shooter, similar to Commando. However, instead of merely tackling foes on foot, you've got a tricked-out tank at your disposal, complete with nukes, guns, flamethrowers, shotguns, and more - and don't forget that your weapons are fully upgradeable! If your tank takes too much damage, it will explode and you'll have to tough it out on foot while you wait for it to respawn. In addition, some sections can only be accessed on foot, and there are also underground bases to conquer. These are much tougher, as it's easier to die as a mere soldier than an armored tank.

Astérix

Astérix

Arcade - Released - 1992

Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different gameplay elements to provide a break from the fighting.

Athletic Land

Athletic Land

Microsoft MSX - May 1, 1984

On your mark! Get set! GO! Your physical prowess is tested to the limit all hazards. You can almost hear the wild shouts of the crowd ring in your ears as they urge you on to the goal line. Exciting fun for all ages!

Axelay

Axelay

Super Nintendo Entertainment System - Released - September 11, 1992

KISS YOUR AXELAY GOOD-BYE. You're stewed. Even though you've got the Axelay prototype combat stratafighter with the most sophisticated weaponry in the Illis solar system, the 3-D graphics and perspectives are so realistically shocking that you'll probably freak out and bury the ship in an asteroid. Nevertheless, you're the only remaining hope for a cluster of worlds bonded by one common goal - to suppress the ruthless onslaught brought forth by the Armada of Annihilation in a six level galactic blitzkrieg. The planets of the Illis solar system combined their technology to create a defense force like no other by engineering the D-117B, code name: Axelay. A fighter so advanced and costly; only one could be built.

Azure Dreams

Azure Dreams

Nintendo Game Boy Color - Released - February 1, 2000

For years, the Monster Tower has beckoned to you and, today, on your fifteenth birthday, you have come of age. You can finally enter the Tower to discover what has happened to your father. Though beware: the tower changes every time you step foot into it. Do you follow in your father's footsteps, or live a peaceful life in the town of Monsbaiya? It's time to choose. Discover demon eggs and breed them to create new vicious monsters. Gain fortune and fame to help your family and town grow in prosperity. Journey to the top of the tower with an ever-changing layout of the floors. Search for more powerful monsters inside the tower with your monster familiars.

Azure Dreams

Azure Dreams

Sony Playstation - Released - June 30, 1998

The huge Monster Tower stands near the village Monsbaiya. It is populated by vicious monsters, and few dare enter it. But the monsters in the tower lay eggs, and whoever takes possession of such an egg, can tame a monster which will come out of it, and those monsters, called "familiars", will help their tamers in times of danger. Some brave adventurers dared to enter the tower and to take the eggs. One of them was called Guy. He was killed in the monster tower. Now his son Koh is fifteen, and he is allowed to try his luck in the tower. The player controls Koh and his party of "familiars" in this dungeon crawling/monster taming RPG. Each floor of the tower is randomly generated when entered, including the layout, items, and traps within it, although the enemy monsters that appear are based on the current floor number. Movement and combat in the game is turn-based; first Koh moves, then allied familiars, then enemy monsters, but outside of combat enemy turns happen instantly. Because Koh's level is reset to 1 every time he enters the tower he has to depend on equipment, a sword and a buckler, and familiars. A familiar's MP will slowly deplete as it follows Koh, however, and they must be periodically fed with appropriate food or they will become unresponsive. As in most Mysterious Dungeon type games Koh will lose all items, even carefully upgraded equipment, if he is defeated in the tower, so fleeing the tower is always a valid strategy. Once back in town the player can hatch any found monster eggs into permanent familiars and sell off loot from the tower. This money can then be reinvested in the town to add new buildings, decorate Koh's house, unlock minigames, and to show up Koh's rival Ghosh, a rich pretty-boy who never lifted a finger to help Monsbaiya. As Koh restores the town he also meets new female love interests, who over the course of several dungeon trips can be befriended and eventually become close confidants. Koh's familiars retain levels earned in the dungeon, and by carefully merging familiars they can be upgraded with skills they otherwise could never acquire.

Back to the Future Part II

Back to the Future Part II

MS-DOS - Released - 1990

Back to the Future II is a collection of five arcade and puzzle games. Based on the second installment of the popular Hollywood series Back to the Future, this movie conversion has Marty McFly and Doc Brown travel through time to stop their arch-rival Biff from changing the future. The game consists of five parts, each inspired by one of the movie's most memorable scenes: Hoverboard Chase: A Paperboy clone without newspapers, but with isometric levels and lots of enemies to dodge. Jennifer Rescue: Guide Marty's girlfriend Jennifer out of the house without her meeting one of the four family members. Open and close doors to make the persons go from one room to the next in this top-down puzzle sequence. Beat Biff: A side-scrolling beat-em-up sequence in the tradition of Double Dragon. Fight your way through a grim 1985 by jumping, hitting and kicking at Biff's lackeys. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955.

Back to the Future Part III

Back to the Future Part III

MS-DOS - Released - 1991

Back to the Future III is a collection of four arcade games. Marty McFly and Doc Brown have traveled back through time to the year 1885 - and they're soon deep in trouble when they face "Mad Dog" Tannen's gang and have to find a way to return to the present. This game takes four scenes from the Hollywood movie Back to the Future III and turns them into arcade sequences: Buckboard Chase: Doc Brown goes horseback in an attempt to save Hill Valley's lovely school teacher Clara. This game of quick ducking, jumping and shooting alternates between a side-scrolling and a top-down perspective. Shooting Gallery: The name says it all. A classic game of aim-and-shoot, spiced up by hidden extras and bonus targets. Pie Throwing: Meet the Mad Dog gang. They have guns, and you have... cream pies. It's an isometric version of the shooting gallery, only with ammo. And the targets shoot back. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph.

Badlands (Konami)

Badlands (Konami)

Arcade - Released - 1984

Badlands (バッドランズ) is a 1984 laserdisc video game developed and published for the arcades by Konami. In the vein of interactive movie games like Wild Gunman, Dragon's Lair, and Cliff Hanger, Badlands lets its players navigate through various animated sequences by pressing a single button at a precise moment (unlike Dragon's Lair, there is no joystick). Since the game is themed as an old West shooter, the function of the button is almost always to fire the main character's gun to fend off against attackers. If the player shoots too soon, he will be hanged for murder. Failing to fire in time, however, will result in being killed by the attack. As the player progresses, the timing becomes more precise.The game was very particular about firing at the right time, which made it very difficult and often unplayable. At one point Buck must shoot a snake and fire at the snake at the exact second to succeed. It is even possible for Buck to shoot himself in sequences where it shows him. Distributed by Centuri in the U.S., it was Konami's only laserdisc game.

Bakuchou Retrieve Master

Bakuchou Retrieve Master

Nintendo Game Boy - Released - October 15, 1998

Bakuchou Retrieve Master is a Role-Playing game, developed by TOSE and published by Konami, which was released in Japan in 1998.

Bakumatsu Rock

Bakumatsu Rock

Sony PSP - Released - February 27, 2014

Bakumatsu Rock (Japanese: 幕末Rock) is a Japanese video game developed by Marvelous AQL and published by Konami. It was adapted into a manga series, Bakumatsu Rock -howling soul-, that began on March 28, 2014 and into an anime television series, Samurai Jam -Bakumatsu Rock-, that aired on July 2, 2014 to September 17, 2014. The anime was streamed on Crunchyroll. Another game, Bakumatsu Rock: Ultra Soul, was released on September 25, 2014. The story is set in the Bakumatsu era, at the end of the shoguns' rule over Japan in the middle of the 19th century. The Tokugawa shogunate uses the brainwashing Heaven's Songs by the top idols in Shinsengumi to subjugate the country and its people. In this Japan, writing or singing any songs besides the Heaven's Songs is a capital offense. Ryōma Sakamoto and the other rockers rise up and change the world with rock 'n' roll for freedom and justice.

Baseball Simulation: ID Pro Yakyuu

Baseball Simulation: ID Pro Yakyuu

Sony Playstation - Released - January 25, 2001

Baseball simulation - Id Puro Yakyuu is a baseball game released by Konami in 2001 in the game the player takes the role of the new coach of a baseball team, during each week the player can choose the different trainings that his players are going to do to improve their stats like running, weightlifting, passing, throwing, etc. During the matchs the player can choose the different strategies and try that his team will be the champion. The game features also a 2 player vs mode in which the players can use the teams with the stats that they have made in the story mode. The game features also real players data of the Japanese Professional Baseball League.

Bass Tsuri Shiyouze!: Tournament wa Senryaku da!

Bass Tsuri Shiyouze!: Tournament wa Senryaku da!

Nintendo Game Boy Advance - Released - December 5, 2002

Bass Tsuri Shiyouze!: Tournament wa Senryaku da! is a Sports game, published by Konami, which was released in Japan in 2002.

Batman Returns

Batman Returns

Super Nintendo Entertainment System - Released - February 26, 1993

The successful movie sequel Batman Returns spawned many different game adaptations. The SNES version presents the story of Batman's encounter with the Penguin and Catwoman as a side-scrolling beat'em'up, with one Batmobile driving sequence thrown in. There are two varieties of the beat'em'up levels. One plays like Final Fight and similar games: Batman can move in two dimensions, beating up his enemies with various punches, kicks, combos and special moves. Special gadgets to be used include the famous Batarang to take out enemies from a distance and "Test Tubes" filled with chemical explosives which will damage all enemies on the screen. In the second type of side-scrolling level, Batman can only move in one dimension, left or right. The Batarang is the standard weapon here, with punches only being used when the enemy gets close. Also in these levels, Batman can use a grappling hook to cross dangerous areas unharmed. Enemies in the beat'em'up levels usually belong to the Penguin's Red Triangle Circus Gang - clowns in all varieties: thin clowns, fat clowns, clowns on bikes, clowns armed with bazookas, and more. At the end of each level there is a boss fight, including several encounters with Catwoman and the Penguin. In the Batmobile driving level, the action is viewed from behind. Batman has to evade clowns on bikes and shoot them down when he gets the chance. At the end of the road, another boss fight awaits. Digitized images from the film illustrate the storyline.

Batman Returns

Batman Returns

Nintendo Entertainment System - Released - January 1, 1993

Frigid winter winds swept over an already chilled Gotham City. Random street crimes were running at an all-time high, despite the holidays. Down below, in the city's frozen sewers, Oswald Cobblepot, known as The Penguin, planned more mayhem and schemed the take over of the fightened metropolis. His loyal army of missle-packing Penguin Commandos and the bizarre Red Triangle Circus Gang are energized by the evil genius of the web-footed orphan. A desperate call to Batman goes up. Partner with Batman to salvage Gotham City from The Penguin's cold-hearted plot. Guide him in swift, life-like moves from dark alleys to rooftops in vivid scenes based on the hit movie, "Batman Returns." Control his combat style, and help conduct relentless interrogations of The Penguins many allies. Use the Batcave computer to input clues, analyze evidence, and review enemy bios. You're in charge of weapons, too. Stock Batman's Utility belt with enough heat to match the diverse fighting styles of The Penguin and cold-blooded, sewer-dwelling minions. Gotham City is in trouble.

Batman Returns

Batman Returns

MS-DOS - Released - December 15, 1992

Similar to some versions on consoles, the Amiga adaptation of Batman Returns is a side-scrolling beat'em up with platform elements. To defeat the Penguin, Batman must make his way through a number of levels, usually beating up henchmen from the Red Triangle Circus Gang with punches and kicks. There are also some special weapons, which must be collected and have limited ammunition: these include Batarangs, throwing disks or a Batrope. Some special enemies can only be defeated by applying the correct weapon. Some levels give more weight to platforming than fighting, such as a rooftop chase with Catwoman or navigating the sewers while searching for the Penguin's lair.

Batman: The Animated Series

Batman: The Animated Series

Nintendo Game Boy - Released - November 12, 1993

FROM TV SCREEN TO GAME BOY SCREEN COMES HEROIC CRIME FIGHTING ADVENTURE. Everyone's tuning in to Batman - The Animated Series. Now, for the first time, this hit TV series becomes an intense video game adventure. The Dark Knight and his partner Robin fight Gotham City's most infamous fiends in five original episodes of sizzling crime fighting action. Batman's strategic use of the grappling hook is crucial for surviving the onslaught of evil enemies. And Robin relies on his hang-from-the-ceiling skills to escape certain doom. Both of our heroes possess fists of amazing strength and must try to find weapon power-ups scattered throughout the mayhem. Episode 1 - "The Joke's On You". That sinister villain planted a gift box containing a very unfunny surprise for the people of Gotham City. Crush The Joker's robot clowns and wipe that permanent smile off his face. Episode 2 - "The Chill of a Lifetime". Mr. Freeze has put the entire city on ice and you're next. His helper, a homicidal hayseed known as the Scarecrow also awaits you. Episode 3 - "The Green Menace". Poison Ivy's monster plant growth is turning Gotham City into a genuine concrete jungle. But before you yank her by the roots you'll have Catwoman and Red Claw to tangle with. Episode 4 - "Bank Robbing is a Gas". The Riddler and The Penguin have been knocking over banks by knocking out the people with sleeping gas. An army of robot dolls and penguins will try to keep you from getting in the way. Episode 5 - "The Joker's Last Laugh?" The Joker's back for revenge in Gotham City's Port Authority Building. It's the ultimate challenge that could put the Dark Knight's lights out forever.

Battlantis

Battlantis

Arcade - Released - 1987

Battlantis is a top view single screen shooter where you control a man who moves left or right at the bottom of the screen, shooting various humans and creatures that move or appear above your hero. The humans/creatures are in various formations, some just appear and others sometimes leave the formation and move down the screen. Occasionally a man with a cart moves across the screen and if shot allows you to collect a bonus. As you shoot the enemy to clear the screen, they will fire back and if you are hit by their weapon or allow them to reach the bottom of the screen, then you lose one of three lives. Once a screen is cleared, then you will face a boss who needs multiple hits to destroy him.

Battle Tryst

Battle Tryst

Arcade - Released - 1998

Battle Tryst is Konami's second 3D fighting game. It uses a 3-button control scheme similar to other popular 3D fighting games of the time such as Virtua Fighter or Dead or Alive. Its storyline presents the player's matches as being part of a deathmatch-oriented TV game show and, unusually for an arcade game of its time, presented its story with fully-animated cutscenes scripted by Ghost in the Shell's Mamoru Oshii.

Battle: Los Angeles

Battle: Los Angeles

Sony Playstation 3 - March 11, 2011

Battle: Los Angeles is a military science fiction video game based on the 2011 film of the same name, directed by Jonathan Liebesman. Developed by Saber Interactive subsidiary Live Action Studios, it was released for Microsoft Windows and Xbox 360 via Xbox Live Arcade on March 11, 2011, the same date the film was released. The game was also released for the PlayStation 3 via the PlayStation Network on March 22, 2011. The game was met with generally unfavorable reviews from critics upon release.

Beast Shooter: Mezase Beast King

Beast Shooter: Mezase Beast King

Nintendo Game Boy Advance - Released - October 31, 2002

Beast Shooter: Mezase Beast King is an Action game, developed by Hudson and published by Konami, which was released in Japan in 2002.

beatmania

beatmania

Sony Playstation - Released - October 1, 1998

The player is a club DJ who must manipulate the controls according to the instructions on screen to win the praise of the audience. Each game consists of a set number of songs of various difficulties, and each song must attain a certain degree of satisfaction from the audience in order to progress to the next. The Beatmania Controller for Playstation by Konami (Sony ID: SLEH-00021) is used with it. It features a keyboard with five keys and a turntable-like platter.

beatmania

beatmania

Sony Playstation 2 - Released - March 28, 2006

The legendary rhythm game that started a craze in Japan makes its first outing in America! beatmania features over fifty songs from the classic beatmania and beatmania IIDX games, as well as a few originals. The game includes a special turntable controller with a scratchpad and seven keys. You have to press the seven buttons and move the scratchpad according to what appears on screen, and the better you do, the more points you'll get! This version of the game is different from other releases. Even though the game is called beatmania, it is closer both in appearance and play modes to beatmania IIDX.

beatmania 2nd MIX

beatmania 2nd MIX

Arcade - 1998

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

beatmania 3rd MIX mini

beatmania 3rd MIX mini

Sony Playstation - Released - October 29, 1998

This append disc for Beatmania contains 5 songs from Beatmania Append 3rd Mix and came as a bonus disc with the purchase of the audio soundtrack CD for said game. It was never released on its own, unlike the rest of the Beatmania Append discs. It still needs one of the key discs (like Beatmania Arcade 2nd Mix) to start up however.

beatmania 4th MIX

Arcade - 1999

Beatmania 4th Mix is the 5th arcade release in the Beatmania series of games from Konami. Beatmania is a music game where the player takes on the role of a DJ. The gameplay involves the player selecting a song, with the player then having to match the notes by pressing the keys and scratching the turntable in time with the music. At the end of the song the player is rated based on their performance, and may only progress to the next song if they have rated well enough. The game controls consist of five rectangular keys that are arranged in a zig-zag pattern. They resemble the layout of the keys of a piano and are colour coded in the same fashion, with the lower row white and top row black. A turntable is to the right of the five keys, and is turned, or "scratched".

beatmania 6th Mix + Core Remix

beatmania 6th Mix + Core Remix

Sony Playstation - Released - January 31, 2002

Coupling the two versions to suit the arcade version as "6thMIX" and "CORE REMIX". The boot disk, it is equipped with a disc change function launched append other disks. In addition to adding the original features, such as separate game system, it is completely redesigned and up to the options from the training mode! Beatmania Append 6th Mix + Core Mix: The very last PlayStation release in Konami's long-running rhythm game series, 6th Mix + Core Remix is a home port of what were the two latest arcade editions at the time, 6th Mix and Core Remix. In addition to the arcade version tracks, there are also a half-dozen new remixes of tracks from the Yebisu Mix append disc included with the very first home edition of beatmania, making for a total of 62 tracks. This release can also be used to play the numerous beatmania "append discs" that Konami released.

beatmania Append 3rd Mix

beatmania Append 3rd Mix

Sony Playstation - Released - December 23, 1998

Beatmania Append 3rd Mix: This is the first of many append discs to be released in the long running Beatmania franchise for the Playstation. It features new songs, mostly taken directly from the arcade game, but also some exclusive for the Playstation release. Is "beatmania 3rdMIX" popular in the arcade, PS appeared to become append disk. Add a new genre of adventure such as the World Groove, New song more than 12 songs. Can also be linked with the arcade version. They're equipped with a variety of other play mode. To help you play this game, you will need a PS software "Beat Mania".

beatmania Append 4th Mix: The Beat Goes On

beatmania Append 4th Mix: The Beat Goes On

Sony Playstation - Released - September 9, 1999

Beatmania Append 4th Mix - The Beat goes on: All new songs from the arcade 4thMix were included in addition to new console tracks. The Bonus Edit mode can be accessed if the discs are swapped in the order of 3rdMix, then GottaMix, then 4thMix. The Bonus Edit mode adds songs from 3rdMix that were excluded from the previous console port. Not only songs, append disk "beatmania" series has been redesigned to atmosphere screen core design. The collaboration also includes music and songs of DDR songs preceding series of "APPEND GOTTAMIX" for home use, in addition to well-known artists and new songs written down, all three tracks + hidden track 20 has become a new song.

beatmania Append Gotta Mix

beatmania Append Gotta Mix

Sony Playstation - Released - May 27, 1999

That are configured with the first original song "beatmania" series Append disk. Route as it is grooving to the music of course. Anxious new song R & B, Free Soul, trance, disco, such as 70S Lots. Battle DJ Kay and valleys Mitsuo Senda, Akio Togashi, Koji Kubo, etc. Also participated in the J-POP mogul scene! ! To help you play this game, you will need a PS software "Beat Mania".

beatmania Da Da Da!!

beatmania Da Da Da!!

Sony Playstation 2 - Released - March 29, 2001

beatmania Da Da Da!! is a console adaptation of the PC rhythm typing tutor beatmania Da!!, which combines a typing tutor with the rhythm gameplay of Konami's popular beatmania series. As in regular beatmania, notes descend from the top of the screen toward a bar, timed to cross the bar in time with elements of the music. Each note has a letter above it, which must be typed on the keyboard at the proper time to play the music. At certain points in each song, notes with phrases will appear, and the full phrase must be typed before the note reaches the bar in order to play it. This version includes a total of 26 songs, and comes packaged with a USB keyboard.

beatmania featuring Dreams Come True

beatmania featuring Dreams Come True

Sony Playstation - Released - July 27, 2000

One of the many releases in Konami's long-running rhythm game series, beatmania featuring Dreams Come True includes 13 songs and remixes by the popular J-Pop band Dreams Come True. It is a port of the earlier arcade version who has 18 songs, where two remixes and three songs by Konami's own artists have been removed from the home release due to copyright license. Additionally, this release can also be used to play the numerous beatmania "append discs" that Konami released. Despite being the second game of featuring the J-Pop duo after Dancing Stage featuring DREAMS COME TRUE, there were not more games imitating this strategy brand.

beatmania featuring Dreams Come True

Arcade - Released - May 31, 2000

Much like Dancing Stage featuring DREAMS COME TRUE, beatmania featuring DREAMS COME TRUE's song list is composed of songs by the J-POP band DREAMS COME TRUE, along with some licensed and in-house remixes. Only arcade appearance of MONKeY LIVE mode, which acts like EXPERT mode from the other beatmania games, with the only exception of a short "MONKeY LIVE" section between songs, which lets you gain gauge back by scratching on the Free Zones. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

beatmania for WonderSwan

beatmania for WonderSwan

WonderSwan - Released - April 28, 1999

The only WonderSwan game published by Konami, consist of 11 songs, including an special song. Similar to some pocket games of the same franchise, it wasn't developed by Bemani. Despite the few songs, and the screen have a LCD appearance, the original audio was retained, turning it superior to the Game Boy Color versions, which sound was converted to chiptune.

beatmania GB

beatmania GB

Nintendo Game Boy Color - Released - March 11, 1999

Contains 10 songs from the arcade/console versions of beatmania, plus 10 original songs. None of the songs have artists listed. Only Game Boy beatmania game to feature individual genres for songs. A password system is used to unlock songs to become playable in FREE mode. Total songs: 20

beatmania GB Gotcha Mix 2

beatmania GB Gotcha Mix 2

Nintendo Game Boy Color - Released - September 28, 2000

Unlike previous beatmania games (beatmania GB and beatmania GB2 ガッチャミックス) for the Game Boy, beatmania GB ガッチャミックス2 is compatible only with Game Boy Color systems. Also unlike the other two Game Boy releases, beatmania GB ガッチャミックス2 contains no KONAMI original songs. Only Game Boy beatmania game with Double charts, known as DUET. Two players play a chart together. You need a Game Boy link cable, two Game Boy Colors, and both players need copies of the game to play this mode. Only 8 songs have DUET charts. Just like in VERSUS mode, an EXPERT gauge (starts at 100% with no recovery during the song) is used for each song. However, in DUET mode, the song can only end prematurely when both players deplete their gauge. None of the songs have artists listed. A password system is used to unlock songs to become playable in FREE mode. Total songs: 25

beatmania GB2 Gotcha Mix

beatmania GB2 Gotcha Mix

Nintendo Game Boy Color - Released - November 25, 1999

BeatMania GB2 GotchaMix is an Action game, developed and published by Konami, which was released in Japan in 1999.

beatmania IIDX 10th Style

beatmania IIDX 10th Style

Arcade - Released - February 18, 2004

Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in 10th Style. The previous flashing 7 difficulty level was replaced by a difficulty level of 8. In addition, an animated particle effect now occurs if a full combo is scored on a song. Also, now two players can set different modifiers. e-Amusement support was extended in 10th Style, now being able to sort songs in folders based on whether they have been cleared in various ways. These include Failed, Cleared, Easy Clear (for songs played with the Easy modifier), and Full Combo.

beatMania IIDX 10th Style

beatMania IIDX 10th Style

Sony Playstation 2 - Released - November 17, 2005

beatmania IIDX 10th style is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery.

beatmania IIDX 11 IIDX RED

beatmania IIDX 11 IIDX RED

Arcade - Released - October 28, 2004

Beatmania IIDX11: IIDXRED (with RED standing for "Revolutionary Energetic Diversification") is the 11th game in the beatmania IIDX series of music video games. It was released in arcades by Konami in 2004. The game features many new songs, some of which are unlocked over Konami's e-Amusement platform. As suggested by the title, IIDXRED's color scheme is red and black, and was one of the first versions to not use the word "style" to denote its version and have a legitimate theme (a pattern that would continue on later versions). Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in IIDX RED. A new rating, a flashing 8 was added to the difficulty scale. The unused side of the screen during single-player play is now used to house a score graph, containing a real-time comparison of the current player against the high scores.

beatMania IIDX 11: IIDX Red

beatMania IIDX 11: IIDX Red

Sony Playstation 2 - Released - May 18, 2006

IIDX RED is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatmania IIDX 12 HAPPY SKY

beatmania IIDX 12 HAPPY SKY

Arcade - Released - July 13, 2005

Beatmania IIDX 12: Happy Sky is the 12th game in the Beatmania IIDX series of music video games. It was released in arcades by Konami in 2005. The game features over 45 new songs, some of which are unlocked over Konami's e-Amusement platform. Happy Sky introduced several small but significant changes to the series, such as a new difficulty scale, and a new boss song. Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. The core gameplay remains the same in Happy Sky. Songs are now ranked on a 12-point rating scale, with the difficulties being renamed in the process as well. "LIGHT7/14" is now Normal and "7/14KEYS" is now Hyper. All songs have been readjusted to fit the new ranking scales. A new folder called "HARD CLEAR" has also been added to the song selection screen for songs cleared using the Hard mode modifier. Two new modifiers have been added, Hidden+ and Sudden+, which allow the user to adjust a lane cover over a specific portion of the screen. This had been popularly done with towels beforehand, acknowledged by Konami in the PS2 version of Gold, which offers a picture of a towel as one of the lane cover options.

beatMania IIDX 12: Happy Sky

beatMania IIDX 12: Happy Sky

Sony Playstation 2 - Released - December 14, 2006

HAPPY SKY is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatMania IIDX 13: DistorteD

beatMania IIDX 13: DistorteD

Sony Playstation 2 - Released - August 30, 2007

DistorteD is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatMania IIDX 14: Gold

beatMania IIDX 14: Gold

Sony Playstation 2 - Released - May 29, 2008

GOLD is one of the many titles in Konami's IIDX rhythm game series, featuring more than 90 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.

beatmania IIDX 15: DJ Troopers

beatmania IIDX 15: DJ Troopers

Sony Playstation 2 - Released - December 18, 2008

beatmania IIDX 15: DJ Troopers is an Action game, developed and published by Konami, which was released in Japan in 2008.

beatmania IIDX 16 EMPRESS + PREMIUM BEST

beatmania IIDX 16 EMPRESS + PREMIUM BEST

Sony Playstation 2 - Released - October 15, 2009

EMPRESS + PREMIUM BEST is one of the many titles in Konami's IIDX rhythm game series, and the last release for the PlayStation 2. Including both a conversion of the arcade release, and a "Premium Best" disc, it features a whopping 180+ tracks from the arcade versions of IIDX 16 EMPRESS and IIDX 17 SIRIUS, original tracks produced for the home release, and a deep selection of returning tracks from throughout the entire series. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery.

beatmania IIDX 17: Sirius

beatmania IIDX 17: Sirius

Taito Type X - October 21, 2009

Beatmania IIDX 17: Sirius is the 17th installment in Konami's Beatmania IIDX series of music video games. The main motif of Sirius's UI is astronomy, as the game is named after Sirius, known to be the brightest star in the night sky. Sirius adds two additional note types to the game, "charge notes", or Hold-me Notes which must be held for their duration, and the "back spin scratch", a type of scratching which must be spun on one direction continuously and spun again to the opposite side at the end of the note. Selected songs contained these features on the location test build. A new "party mode" consists of a story mode where players earn "fans" based on their performances. Another new mode, "League Mode" is a course whereas each song is selected based on the grade that they chose. From D grade to S grade. Songs chosen and the score that earns will convert to League points in the end. The selected songs number is ranged from 4 to 12. Score from this mode is also available to upgrade their own standards.

beatmania IIDX 18: Resort Anthem

beatmania IIDX 18: Resort Anthem

Taito Type X - September 15, 2010

Beatmania IIDX 18 Resort Anthem is a music video game in the Beatmania IIDX series of games by Konami. There are some changes made for this series. The song wheel is now circular rather than vertical, similar to the one on Dance Dance Revolution. 2 new modes are presented; Premium Free Mode, a mode where the player plays for 8 minutes as opposed to 2 stages, and DJ Order Mode, a mode which is similar to pop'n music's Challenge Mode, where a player can select missions and earn dollar points. Other than that, all of the game play remains the same.

beatmania IIDX 19: Lincle

beatmania IIDX 19: Lincle

Taito Type X - September 15, 2011

Beatmania IIDX 19: Lincle is the 19th installment of Beatmania IIDX series. Beatmania IIDX 19: Lincle retains the basic game play, which is hitting notes that fall from the top of the screen using either keys or disc to be scratched in order to fill up the Groove Meter, which is considered pass if in the end of the stage the Groove Meter is on 80% or above. Backspin Scratch (spinning the disc to one direction and spinning it on the opposite direction on the end) and Charge Notes (holding keys until the end of the note) from Beatmania IIDX 17: Sirius also make a comeback.

beatmania IIDX 20: Tricoro

beatmania IIDX 20: Tricoro

Taito Type X - Released - September 19, 2012

BeatmaniaIIDX 20 Tricoro is a music video game and the 20th installment of the Beatmania IIDX series of video games. Beatmania IIDX 20: Tricoro retains the basic game play since the start of the series, in which players hit notes that fall from top of the screen using either keys or turntables that need to be scratched, which will fill up the Groove Meter. To pass on, the player must have at least 80% of the Groove Meter at the end of the stage. Both the two new "innovations" introduced in Beatmania IIDX 17: Sirius (Charge Notes and Backspin Scratches) are retained.

beatmania IIDX 21: Spada

beatmania IIDX 21: Spada

Arcade - Released - November 13, 2013

Beatmania IIDX tasks the player with performing songs through a controller consisting of seven key buttons and a scratchable turntable. Hitting the notes with strong timing increases the score and groove gauge bar, allowing the player to finish the stage. Failing to do so depletes the gauge until it is empty, abruptly ending the song. Beatmania IIDX 21: Spada still retains the same basic gameplay since the start of the series. Players are required to hit notes that fall from the top of the screen at the hit zone using keys or turntables which are required to be scratched. Hitting the notes correctly will fill up the Groove Meter, while failure to do so drains it. Players must attain at least 80% of the meter at the end of the song to pass. Two gameplay variations introduced in Beatmania IIDX 17: Sirius: Charge Note (notes required to be held) and Backspin Scratch (spin the turntable at one direction and spin it at the opposite direction at the end) are once again present. Players can now freely change between Single and Double Play during song select screen. The Results Screen has also been overhauled. The keypad used for inputting e-Amusement code can now be used to sort difficulty and music folders in-game.

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