Atari 800

Atari 800

The Atari 800 was announced in December 1978, though it didn't actually start shipping until late in 1979. Designed to look like a friendly typewriter, the Atari 800 is an expandable system with two easily accessable cartridge ports under a front...

007: The Living Daylights

007: The Living Daylights

Atari 800 - 1987

The Living Daylights is a video game adaptation of the 1987 James Bond film The Living Daylights, developed by Melbourne House and published by Domark. It was the first tie-in game for the film series. The game is a straightforward platform shooter game in which the player navigates James Bond through horizontally scrolling levels and shoots various adversaries.

180

180

Atari 800 - 1986

You are now the proud owner of the one and only REAL darts game around. 180 has 8 different opponents waiting to take you on, in a two player option for when your friends want to join in and a practise game to help you win they do!

221 B Baker St.

221 B Baker St.

Atari 800 - 1987

221B Baker Street is a 1987 computer game published by Datasoft, based on an earlier board game of the same name. The game was inspired by the exploits of Arthur Conan Doyle's fictional detective Sherlock Holmes and derives its title from the detective's residence at 221B Baker Street in London.

3-D Tic-Tac-Toe

3-D Tic-Tac-Toe

Atari 800 - 1979

3-D Tic-Tac-Toe is, as the name implies, a 3D version of Tic-Tac-Toe. The object of the game is to place four X's or four O's in a horizontal, vertical, or diagonal row on the 4x4x4 board. There are nine games of which the first eight games are for one human player against the computer. The numbers 1-8 represent the skill level. Game 9 is a two player game. In the DOS version there are only two difficulty settings and no two player game.

A.E.

A.E.

Atari 800 - 1982

A.E. is a Space Invaders inspired game with a 3D view. In A.E. the earth is under attack by swarms of aliens who drop bomb after bomb and it's your job to defend planet Earth. You control a laser cannon that moves horizontally at the bottom of the screen. To earn point you should shoot all the alien forces before they shoot you! The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides.

Ace of Aces

Ace of Aces

Atari 800 - 1987

Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

Action Biker

Action Biker

Atari 800 - 1985

Action Biker is a game that uses the character Clumsy Colin from the British comic Buster, and he was also used as the mascot for the crisp range KP Skips. You take control of Colin on his motorbike and you must ride around an isometric 360 degree landscape to collect various clothing items and bike parts to enter a drag race. There are various obstacles to avoid and these include walls, fences, trees, telegraph poles, a petrol station and water and if you crash into any then you lose one of five lives. There are also raised platforms that can be negotiated but you are able to jump from them...

The Activision Decathlon

The Activision Decathlon

Atari 800 - 1984

The Activision Decathlon is a series of Olympic games similar to the Epyx games series. Up to four players can compete in the ten different events of a real-life decathlon, either in sequence or individually. Included are the 100-meter dash, long jump, shot put, high jump, 400-meter race, 110-meter hurdles, discus throw, pole vault, javelin throw, and 1500-meter race. The flat running events involve simple joystick waggling, which must be balanced with accurately-timed button presses to clear the hurdles - hitting them or breaking stride causes a loss of momentum and thus time. For jumping...

Advanced Pinball Simulator

Advanced Pinball Simulator

Atari 800 - 1988

Part of Codemasters' original budget-price range, this pinball game aimed to put fast & furious action first.

Adventure in Time

Adventure in Time

Atari 800 - 1983

Adventure Master

Adventure Master

Atari 800 - 1984

Adventure Master was a system for writing text adventures with graphics. It was written by Christopher Chance and published by CBS Software in 1984. It ran on Apple II+/IIe/IIc, Atari, Commodore 64 and IBM Personal and PC/PCjr computers. It came with a few test adventures such as Clever Catacombs (by Christopher Chance), Becca in Outlaw Cave and Wild Trails (by the author Jean Craighead George).

Adventure Quest

Adventure Quest

Atari 800 - 1983

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking...

Adventureland

Adventureland

Atari 800 - 1981

Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.

The Adventures of Buckaroo Banzai

The Adventures of Buckaroo Banzai

Atari 800 - 1984

Graphical Text adventure inspired by the Buckaroo Banzai movie.

Air Rescue

Air Rescue

Atari 800 - 1984

The game is a remake of Chopper Rescue with the following changes: Game is rewritten in machine language and doesn't require BASIC anymore; Mobile drones are now patrolling all labyrinth instead of certain sectors; Screens and fonts are slightly changed.

Air Support

Atari 800 - 1984

Regarded as one of the first real time strategy games. Only sold in a double pack with Quasimodo.

Airstrike II

Airstrike II

Atari 800 - 1983

Airstrike II challenges you to defend your planet against the planet Cyclon, progress through 5 sectors. Effectively a "copy" of Scramble but with different level designs.

Airwolf

Airwolf

Atari 800 - 1985

Blue Thunder is a side-scrolling shooter and tie-in with the short-lived TV series of the same name which has you piloting a new 'jetcopter' as the only survivor of an alien assault. As it turns out, you're not alone after all, so you depart from your ship and fly across a sea full of heavily defended islands to reach the enemy stronghold, disable its defenses and rescue your comrades. Should you succeed, you get to try it again at a higher difficulty level, where you'll face enemies with higher firing rates, planes, barrage balloons and missile-armed submarines. All the while you'll have...

Alchemia

Alchemia

Atari 800 - 1993

Alchemia is an action platform game. Written in Polish. The story begins when Berediusz wakes up in a strange place. To return to the home the player must find the indicated number of amphoras on each of the four levels. The task is complicated by the passage of time and the numerous creatures inhabiting the maze. The contact with the hostile objects means a loss of the energy, the fall on spikes - instant death.

Alf in the Color Caves

Alf in the Color Caves

Atari 800 - 1984

ALF is not the character from the TV sitcom. This ALF is a true blue (literally) kinda guy. Using your joystick, lead ALF through the Color Caves. Squoosh him through the squooshy parts, wriggle him through the wriggly parts, zig-zag him through the zig-zaggy parts. But watch out for the Wufflegumps. These pairs of eyes will try to block you. If you bump them, they'll send you back to the start. If you get ALF to the Color Room, he will change colors and do a dance for you. Then you can move him up the tunnel to the beginning to go again with more Wufflegumps. ALF in the Color Caves...

Ali Baba and the Forty Thieves

Ali Baba and the Forty Thieves

Atari 800 - 1981

Ali Baba and the Forty Thieves is an overhead dungeon crawler with strong RPG elements that sends you on a search for the Sultan's kidnapped daughter, Princess Buddir-al-Buddoor. You journey into the (often trapped) underworld to fight the nefarious thieves.

Aliants

Aliants

Atari 800 - 1987

When Earthlings decided to stop wars and explore the outer space, another menace threaten them. The Aliants species, who came from far space to conquer all and to dominate in universe. And such goal was mostly achieved by them. They conquered Earth, but some human forces were left, and you are one of them. The game represents the story about humankind savior, you, and is divided on Arcade and Strategical parts.

Alien Ambush

Alien Ambush

Atari 800 - 1982

A rather simple, yet original, vertical space shooter. You control a small space fighter tasked with extermination of hordes of alien spaceships. At first, different slow moving motherships attack you in four separate waves. When hit they release two smaller but much faster moving shuttles. To progress to the next attack wave the player must shoot down both the mothership and the two shuttles capsules while evading getting hit by either. In later stages two motherships will appear on the screen at the same time and their movement speed will gradually increase. The game loops endlessly...

Alien Garden

Alien Garden

Atari 800 - March 20, 2017

One of the earliest 'Software Toys', Alien Garden is set on a scrolling planet consisting mainly of 24 clusters of crystals, representing flowers. You control an embryonic life-form and must ensure its survival and reproduction through up to 20 generations. Through trial and error, you must find which of the crystals are food, which of them grow when you sting them, and which of them are fatal to touch. Depending on this, you can use either your tail, stinger or wings to make contact with them. Every time you boot the game, the behaviour of the crystals changes, emphasising the need for...

Alien Hell

Alien Hell

Atari 800 - 1981

You are making your way through the murky depths of the mine shaft when you hear a disturbing sound. Paying no attention it, you step forward. However, in an instance you are completely taken aback as you look behind and see a blazing fireball speeding in your direction. In a splash second, you perform a huge leap towards an opening in the wall. „Phew“, you think to yourself, „that was close!“. Alien Hell is a top-down survival adventure game which stars a desperate human trapped on the planet Sol III. Inhabited originally by humans, this planet has been gradually taken over by an alien...

Alien Swarm

Alien Swarm

Atari 800 - 1982

Alien Swarm is a simple space shooter similar to Galaxian. The player controls a space ship and shoots aliens. The player's ship has unlimited ammunition, and is at the bottom of the screen, while the enemies come down from the top.

Alley Cat

Alley Cat

Atari 800 - 1983

Alley Cat is an action game consisting of several mini games tied together. You're a little black cat who wants to make love to a pretty lady cat that lives in an apartment complex. Play all kinds of cat-themed mini games in order to reach her and score as many points as you can while doing so.

Alpha Shield

Alpha Shield

Atari 800 - 1983

A single-screen shoot'em up in which the player has to destroy the space station of the Aspherions, the most feared space raiders of all time.

Alternate Reality: The City

Alternate Reality: The City

Atari 800 - 1985

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home.

Alternate Reality: The Dungeon

Alternate Reality: The Dungeon

Atari 800 - 1987

Alternate Reality is an unfinished role-playing video game series that has achieved cult status among many fans of RPGs. It was created by Philip Price, who formed a development company called Paradise Programming. Published by Datasoft AR: The City was released in 1985 and AR: The Dungeon was released in 1987. Price was unable to complete the second game in the series, and The Dungeon was finished by Ken Jordan and Dan Pinal. Gary Gilbertson created the music for both games.

Amaurote

Amaurote

Atari 800 - 1987

Amaurote is a British video game for 8-bit computer systems that was released in 1987 by Mastertronic on their Mastertronic Added Dimension label. The music for the game was written by David Whittaker. The player controls an "Arachnus 4", an armoured fighting-machine that moves on four legs.

Andromeda

Andromeda

Atari 800 - 1982

You are a single cell that has invaded an organism, try and stay alive.

Andromeda Conquest

Andromeda Conquest

Atari 800 - 1982

Andromeda Conquest is a strategy / conquest game in which one to four players build galactic empires by establishing and defending space colonies, managing resources, and battling other players for control of star systems. Before every turn, players receive resources from all their colonies. Those have to be used up during the turn or they are lost. Depending on the numbers of players the galaxy consists of 12 to 48 star systems.

Apple Panic

Apple Panic

Atari 800 - 1982

Apple Panic is a 1981 platform game (ports released 1982) —from before the term existed—for the Apple II, programmed by Ben Serki and published by Brøderbund Software. Apple Panic is an unauthorized version of the 1980 arcade game Space Panic. While the arcade original remained obscure, Apple Panic became a top seller for home computers. It was ported to the Atari 8-bit family, VIC-20, and IBM PC.

Arcade Fruit Machine

Arcade Fruit Machine

Atari 800 - 1990

A fruit machine simulator, released fairly late in the atari 8 bits life.

The Arcade Machine

Atari 800 - 1982

Archon

Archon

Atari 800 - 1983

The goal of the game is either to take control of five power points located on the board, to eliminate all the opposing pieces, or to eliminate all but one remaining imprisoned piece of the opponent's. While the board is similar to a chessboard, and the various pieces are similarly designed to have various offsetting abilities, when one piece attempts to take another, the removal of the targeted piece is not automatic. Instead, the two pieces are placed into a full-screen 'combat arena' and must battle (action-style, with the players running the pieces) to determine who takes the square.

Archon II: Adept

Archon II: Adept

Atari 800 - 1984

Archon II: Adept is a 1984 action-strategy video game developed by Free Fall Associates' Jon Freeman, Paul Reiche III and Anne Westfall, and published by Electronic Arts for various platforms. Adept is a hybrid of a tactical board game and action. Although it doesn't have the chess motif of the original Archon: The Light and the Dark, good vs. evil, one on one combat, magic, and power points remain central concepts.

Ardy the Aardvark

Ardy the Aardvark

Atari 800 - 1983

The player controls an anteater that elongates his tongue through maze-like anthills eating ants. The player can only eat ants with the tip of the anteater's tongue.

Arena 3000

Arena 3000

Atari 800 - 1984

Fight for your life (and highscore) against endless waves of killer robots cornering you on the futuristic Galactic Arena of the year 3000. When you clear the level, the next wave gets faster and tougher, luckily you get 3 lives and extra one every 20 000 points. This top-down shooter offers optional dual joystick control (movement/shooting).

Arex

Arex

Atari 800 - 1983

Arex is an action-puzzle, in which the player controls the spaceship "Arex" and has to fill as much ground as possible, while trying to avoid 3 types of aliens. There are 2 game areas: Arena, which is the training area and Dungeon, which is the main game.

Armor Assault

Armor Assault

Atari 800 - 1982

Armor Assault is a turn-based strategy game which is about tactical tank battles between NATO and Soviets. However, this is not a wargame as each side has only six tanks to manage. The rules are relatively simple: in each round, orders are issued to the tanks and then the orders of both sides are performed simultaneously. Options include movement, setting mines or fire. The latter comes in two variants, either direct fire or opportunity fire which gets triggered when an enemy tank moves by during the movement phase - each tank is restricted to one type per round. The terrain plays a role...

Asteroids

Asteroids

Atari 800 - 1981

Asteroids surround you. Trapped far from home your embattled spaceship hurls towards its doom. You are caught in the center of a gigantic cloud of asteroids. You have no choice. You must pulverize all the asteroids in your path with you photon cannon if you are ever to save yourself and your ship. You have more than enough photon power to destroy all the asteroids you can see, but you can only fire four shots into the asteroid field at one time. You can be hit four times before your ship is finally destroyed. Every 10,000 points you score will earn you another ship.

Astro Chase

Astro Chase

Atari 800 - 1982

Astro Chase is a scrolling shoot 'em up game originally released by First Star Software in 1982 for the Atari 8-bit family. The company later licensed certain platform rights to Parker Brothers for release on several home computers, and to Exidy for use with their Max-A-Flex arcade cabinet. Gameplay takes place on a 2D scrolling map of space around Earth, which the player has to defend from an alien force. The primary target is a number of Mega-Mines, which approach the Earth and must be destroyed. The game is level-based (there are 36), and after all the Mega-Mines are destroyed the game...

Astro Droid

Astro Droid

Atari 800 - 1987

Astro-Droid is a shoot'em-up, in which you take the role of a droid, who can fly in space. You have to clear sectors of various enemies, some of them are formed as a line, which will come closer to you.

Asylum

Asylum

Atari 800 - 1983

The story takes place in a labyrinthine asylum. One rather confusing feature of that labyrinth is that some sections of it seem to exist in several places at once. So an item dropped in a certain place will also show up in another place of the labyrinth, in a corridor of the same shape (but different orientation), and vice versa.

Atari Invaders

Atari 800 - 1981

Atari Invaders is a wonderfully simple, smooth, and colorful adaptation of the classic game Space Invaders. Better than many others. It says "Insert JJoystick" on this screenshot, but that's not a typo. If you wait long enough, an Invader comes out on screen to bomb the extra J away. This is an homage to the original "Space Invaders" coin-operated arcade game in which the writing "Insert CCoin" gets its extra C bombed. That's how truer to the arcade this one is than the others.

Atlantis

Atlantis

Atari 800 - 1983

Atlantis is a fixed shooter video game released by Imagic in July 1982, for the Atari 2600. It was written by Dennis Koble who also wrote Trick Shot, Solar Storm, and Shootin Gallery' for Imagic. Atlantis was ported to the Atari 8-bit computers (In 1983), Commodore VIC-20, Intellivision, and the Magnavox Odyssey². The game was the subject of Destination Atlantis, a video game competition in which players of the Atari 2600 version were encouraged to mail in photos of their high scores to Imagic to receive a special edition of the game named Atlantis II.

Attack of the Mutant Camels

Attack of the Mutant Camels

Atari 800 - 1984

Attack of the Mutant Camels is a surrealist computer game released for the Commodore 64 and Atari 8-bit computers in 1983 (84' for Atari) by Jeff Minter's Llamasoft. It is a horizontally-scrolling shooter.

Autoduel

Autoduel

Atari 800 - 1985

Autoduel is a 1985 role-playing video game published by Origin Systems for the Atari 400 and 800, Commodore 64, Apple II, Apple Macintosh, and MS-DOS. It was released in 1987 for the Atari ST and in 1988 for the Amiga. It is based on the Steve Jackson Games series Car Wars. The game is set in a hypothetical future in the Northeast U.S., where cars are a primary means of protection and defense, and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles. Autoduel is no longer available for commercial sale. However, since the copyright term is still...

Axis Assassin

Axis Assassin

Atari 800 - 1983

Axis Assassin is a game shooter similar to Tempest , released in 1983 for Apple II , Atari 8-bit and Commodore 64 by Electronic Arts

Aztec

Aztec

Atari 800 - 1982

Aztec is a platform adventure game in which the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in search of a jade idol. The tomb's many levels are filled with traps, dangerous animals, Aztec guards and other hazards. Equipped with a machete, a pistol and sticks of dynamite, the player must recover the jade idol and escape the tomb. The player encounters snakes on occasion as well as a giant octopus if he keeps going to lower levels.

Aztec Challenge

Aztec Challenge

Atari 800 - 1982

Aztec Challenge refers to either of two early arcade-style computer games published by COSMI, as well as to subsequent remakes. In all game versions the player takes control of a running Aztec warrior. The first was a side-scrolling platform-jumping game created by Robert Tegel Bonifacio and released in 1982 for the Atari 8-bit family.

B-1 Nuclear Bomber

B-1 Nuclear Bomber

Atari 800 - 1980

B-1 Nuclear Bomber is a flight simulator game based on piloting a B-1 Lancer to its target and dropping a nuclear bomb. The USSR is one of the target countries. The game was developed by Avalon Hill and Microcomputer Games, Inc, and released in 1980 for the Apple II and other computers. The game box details a sample scenario set in the then-future of a bombing run over Moscow on July 1, 1991, which turned out to be just months before the official dissolution of the Soviet Union on December 26 of that year.

Baja Buggies

Baja Buggies

Atari 800 - 1982

A simple race game simulating off-road buggy racing in the Baja California desert. The game uses pseudo-3D perspective and behind-the-car view. As opposed to most of the racing games of the period, collisions with other buggies cause slowdowns rather than crashes. Other notable features include a speedometer and a race progress indicator.

Ballblazer

Ballblazer

Atari 800 - 1985

Ballblazer is a 3D futuristic soccer-like game, where the player (inside a Rotofoil) is set on a one-on-one 1,155 square playing field (the Grid). The objective of the player to kick a floating ball (Plasmorb) inside the opponent's goal (Goalbeams). A player may compete against a human or computer opponent.

Ballyhoo

Ballyhoo

Atari 800 - 1986

The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... It is Infocom's nineteenth game.

Bandits

Bandits

Atari 800 - 1982

Okay, so at first it looks like just another Space Invaders-type shoot-em-up, but first glance is very deceiving. Right from the start there are differences, what with the innovative and humorous graphics of the spaceship gantry crane moving off the launching pad and an enemy saucer ship appearing. The object of the invaders, in addition to destroying your ground-based shooter, is to steal the five pieces of fruit on the Earth at the right of the screen.

Bannercatch

Bannercatch

Atari 800 - 1984

Bannercatch is an educational action game for two players. The game is a variation of capture the flag; two human players compete against Max and his team of robots. To win the game, the players need to work as a team to travel to Max's zone of the playfield, capture the flag, and bring it back safely back before Max is able to capture the players flag. Each time the players successfully capture one of Max's flags, part of his face will be revealed; the goal is to try to see all of Max's face.

Baseball

Baseball

Atari 800 - 1983

Basketball

Basketball

Atari 800 - 1979

The game features a simple game of one-on-one basketball playable by one or two players, one of the few early Atari 2600 to have a true single player feature with an AI-controlled opponent. Basketball was released for the Atari 8-bit family in 1979 with improved graphics.

Battalion Commander

Battalion Commander

Atari 800 - 1985

attalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units.

Battle of Antietam

Battle of Antietam

Atari 800 - 1985

Battle of Antietam is an old wargame strategy game developed by SSI Strategic Simulations Inc. in 1985 from an original idea by Charles J. Kroegel Jr. - David Landrey. Battle of Antietam can be enjoyed in single player mode from a top down perspective

Battlecruiser

Battlecruiser

Atari 800 - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the...

Batty Builders

Batty Builders

Atari 800 - 1983

Blocks fall from the top of the screen; it’s your job to catch them and throw them back up matching the correct colour.

BC's Quest for Tires

BC's Quest for Tires

Atari 800 - 1983

The player takes the role of the caveman Thor, who has to rescue his girlfriend, "Cute Chick", who has been kidnapped by a dinosaur. To do this, he must travel on his stone unicycle (actually an impossible wheel) through several levels. Each level has Thor moving from the left to the right, avoiding various dangers.

Beach Landing

Beach Landing

Atari 800 - 1984

A single player arcade-quality game of strategy. Your objective: Land enough troops on each beach to capture it. Your method of attack: Load a landing craft with troops... sail to the beach... avoid enemy shells, traps and mines. As the craft nears the beach, you must drop its front panel to land your troops. Successfully landing and consolidating your troops secures a section of the beach. Plant Old Glory on the embattled shore... Move on to the next beach... More than 50 beaches to capture!

Beach-Head

Beach-Head

Atari 800 - 1983

Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit and Commodore 64 home computers in the US. Versions for the C16, ZX Spectrum, BBC Micro and Acorn Electron (as well as the Atari and C64 versions) were published in Europe by U.S. Gold in 1984, followed by a version for the Amstrad CPC platform in 1985. The game's setting is the Pacific Theatre of World War II. BeachGameplay consists of several varying stages in which the player must control various vehicles including warships and tanks in order to defeat an enemy fleet, break through enemy...

Beach-Head II: The Dictator Strikes Back

Beach-Head II: The Dictator Strikes Back

Atari 800 - 1986

Beach-Head II features the player pursuing the eponymous Dictator in several ways. There are four levels in the game. In the first level, called Attack, the player deploys soldiers along a path with walls to cover him from the dictator's gun. The objective is to destroy the gun. The second level involves rescuing the prisoners from deadly obstacles by clearing them with a gun. The third level's objective is to escape from the area by flying a helicopter with the prisoners out of the dictator's fortress. Finally the player and the dictator face off, on opposite cliffs, separated by water.

Beamrider

Beamrider

Atari 800 - 1983

Beamrider is a fixed shooter designed for the Intellivision by David Rolfe and published by Activision in 1983. The game was then ported to the Atari 2600 (with a slightly reduced feature set), Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, ZX Spectrum as well as the MSX platform.

Berzerk

Berzerk

Atari 800 - 1983

Berzerk is a multi-directional shooter video arcade game, released in 1980 by Stern Electronics of Chicago. It is one of the canonical examples of a maze game, in which the player has to navigate around a maze-like building while shooting enemies. A port for the Atari 8-bit family of computers, identical to the Atari 5200 version, was ready in 1983, but was not published. This is the prototype.

Beyond Castle Wolfenstein

Beyond Castle Wolfenstein

Atari 800 - 1984

Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where Hitler is holding his meeting, a scenario bearing a passing resemblance to the July 20 Plot.

Boulder Dash

Boulder Dash

Atari 800 - 1984

You are Rockford, and you have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits.

Boulder Dash II: Rockford's Revenge

Boulder Dash II: Rockford's Revenge

Atari 800 - 1985

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

Broadsides

Broadsides

Atari 800 - 1983

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make.

Bruce Lee

Bruce Lee

Atari 800 - 1983

Bruce Lee is a platform/beat 'em up hybrid, in which the player controls Bruce Lee. The plot involves the eponymous martial artist advancing from chamber to chamber in a wizard's tower, seeking to claim infinite wealth and the secret of immortality. There are twenty chambers, each represented by a single screen with platforms and ladders. To progress, the player must collect a number of lanterns suspended from various points in the chamber. Most chambers are guarded by two mobile enemies; The Ninja, who attacks with a "bokken stick" and The Green Yamo, a large unarmed warrior, visually...

Captain Beeble

Captain Beeble

Atari 800 - 1983

The player moves Captain Beeble through a series of tunnels and caves by directing the thrust of his jet-pack, similar to the control in Asteroids. A light gravity effect is the only external force moving Captain Beeble. In each level the player must pilot the captain through labyrinthine caves, dealing with Space Invaders-like "bugs" and moving blocks along the way, to retrieve a crystal and return it to the "C.P.U."—Crystal Processing Unit—where he began. Beeble's task is complicated by limited jet pack fuel and the volatility of the crystal. If he carries the crystal too long it...

Capture the Flag

Capture the Flag

Atari 800 - 1983

Capture the Flag is a 3D maze game where one player has to capture the flag, while the other tries to stop him. It is one of the earliest games that allow the player 360 degrees freedom of movement, and it is a sequel of sorts to Wayout.

Cavelord

Cavelord

Atari 800 - 1985

The player controls the hero Telos on his winged horse Pegamis and has to explore two caves within a large scrolling playfield. While exploring the caves the player is threatened by flying creatures called "Nemesides" that appear occasionally. The player must also avoid obstacles such as striking lightning, exploding volcanoes, and falling rocks. If the player runs into any of these obstacles strength points are deducted. The player can replenish strength by collecting strength symbols. Dangling vines slow the player's movement, but not that of the Nemesides. The player can shoot and destroy...

Cavernia

Cavernia

Atari 800 - 1990

Cavernia is a platform game, set in a cave. As Teddy Arklethorpe, the player has to complete sixteen levels; finishing each level requires Teddy to collect all the treasures scattered throughout, then grabbing the key and getting to the exit.

Centipede

Centipede

Atari 800 - 1982

The player is represented by a small, "somewhat humanoid head" at the bottom of the screen. The player moves the character about the bottom area of the screen with a trackball and fires laser shots at a centipede advancing from the top of the screen down through a field of mushrooms. Shooting any section of the centipede creates a mushroom; shooting one of the middle segments splits the centipede into two pieces at that point. Each piece then continues independently on its way down the board, with the first section of the rear piece becoming a new head. If the head is destroyed, the section...

Choplifter!

Choplifter!

Atari 800 - 2017

Choplifter! is a side-scrolling action/arcade game that puts you in command of an attack chopper. Your mission: Go behind enemy lines and rescue up to 16 hostages per level. Be careful, though, because tanks and enemy aircraft will try to stop you - and they won't stop shooting while you are rescuing those hostages!

Claim Jumper

Claim Jumper

Atari 800 - 1982

Two players each control a "cowboy". A gold bar appears randomly on the screen, and if either cowboy takes it to the assay office at the top of the screen, the goal vanishes and a ten dollar bill appears nearby. Each player has his own bank in which to deposit the money, and after ten bills have been deposited, the player receives a house worth 20,000 points. A second house is worth 30,000 additional points. The two cowboys can shoot each other, the victim going to one of two hospitals in the upper corners of the screen. Following the two cowboys are snakes and tumbleweeds; the snakes follow...

Computer Chess

Computer Chess

Atari 800 - 1979

This is an early home chess game. The standard U. S. chess rules are used in this game. To move a piece, place the X on the board onto the piece to be moved then press the red button. Next, move the X to where you want the piece to go and press the button again. If the move is illegal, the 2600 will give a warning sound and not make the move. To castle your king, the king and rook must not have been moved. You move your king two squares in the direction of the rook to castle with. The 2600 will then automatically move your rook around your king, completing the move. You cannot castle out of...

Controller

Controller

Atari 800 - 1982

A ATC (Air Traffic Control) simulator where you are responsible for the guidance and landing of up to 8 aircraft.

The Count

The Count

Atari 800 - 1981

he player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based; commands took the form of verb and noun, e.g. "Climb Tree". Movement from location to location was limited to North, South, East, West, Up and Down. The game differs from earlier Scott Adams adventures due to the use of time. Set over three days, certain...

Dandy

Dandy

Atari 800 - 1983

This game is the inspiration, both directly and indirectly, of arcade dungeon crawlers like the The RamJam Corporation version of Dandy, Dark Chambers and Gauntlet. You, and up to three of your friends, are in a dungeon of monsters. You must fight you way through, gathering food and treasure while destroying monsters. Each time a monster touches you, you lose energy. You can gather food, which can be eaten to restore energy. Once you reach the end of the dungeon level, you descend to the next level down. If you are playing mutiplayer and one of you dies, the other player(s) can revive their...

Dark Chambers

Dark Chambers

Atari 800 - 1988

Dark Chambers is an arcade action game similar to Gauntlet. You are an explorer in an underground maze; your goal is to survive the 26 different levels and collect as many of the hidden treasures as you can. Hidden somewhere in each of the levels is an exit which will take you on to the next level. Trying to stop you from completing your quest are a wide variety of creatures, including zombies, wraiths, skeletons, wizards, and the grim reaper. Each of the creatures in the game has a different strength; when you shoot a creature, it will transform into the next weaker creature. Eventually a...

Darts

Darts

Atari 800 - 1981

An early darts game released by Thorn EMI before their games division became Creative Sparks.

Dig Dug

Dig Dug

Atari 800 - 1982

The objective of Dig Dug is to eliminate underground-dwelling monsters by inflating them with an air pump until they explode, or by dropping rocks on them. There are two kinds of enemies in the game: "Pookas" (a race of cute round red monsters, said to be modeled after tomatoes, that wear yellow goggles) and "Fygars" (a race of green dragons that can breathe fire while their wings flash). The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's...

Dimension X

Dimension X

Atari 800 - 1984

As a warrior of the Dimension X you are descended on Jaraloba planet to defend it from Rigillians. The planet is divided in 25 sectors (5x5 matrix), and each of them is filled with enemy forces. Controlling a ground skimmer, you should eliminate enemies in each sector and proceed through one of eight gates in surrounding mountains to another sector.

Donkey Kong

Donkey Kong

Atari 800 - 1983

The game is divided into four different single-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final stage occurs at 100 meters. Stage one involves Mario scaling a construction site made of crooked girders and ladders while jumping over or hammering barrels and oil drums tossed by Donkey Kong. Stage two involves climbing a five-story structure of conveyor belts, each of which transport cement pans. The third stage involves the player riding elevators while avoiding bouncing springs. The final stage...

Draconus

Draconus

Atari 800 - 1988

Draconus is an arcade platformer where the player gains control of Frognum - a beast similar to a serpent or a dragon. His mission is to destroy the Tyrant Beast, an evil ruler of the dark and dangerous world in which Frognum lives. The main weapon in the game is fire breath, but on his quest Frognum will find many magical artifacts and, thanks to those, gain new powers. The gameplay is simple. The player just has to explore different screens, incinerate opponents and use artifacts (for example Morph Helix that transforms Frognum into a sea monster, which allows him to swim and fight...

The E Factor

The E Factor

Atari 800 - 1983

Encounter!

Encounter!

Atari 800 - November 7, 1984

Follow me to a galaxy far far away where your starship is in orbit around a strange new world. You set off in a probe for the planet's surface to take a closer look. Mysterious obelisks litter the planet, clouds hover menacingly across the desolate plain, when suddenly your monitoring systems tell you that you're under attack. The Encounter has begun!

Galaxian

Galaxian

Atari 800 - 1982

Swarm after swarm of alien armies attack the player's ship that moves left and right at the bottom of the wraparound screen. The ship can only have one shot on screen at a time. The player defeats one swarm, only to have it replaced by another more aggressive and challenging swarm in the next stage. A plain and repetitive starfield scrolls in the background.

Ghost Town

Ghost Town

Atari 800 - 1981

The player searches a Western ghost town for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.

Henry's House

Henry's House

Atari 800 - 1987

In this platformer, the player has to guide Henry through the numerous rooms of his house. Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. Touching one of these objects or falling from too high kills Henry. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room.

International Karate

International Karate

Atari 800 - 1986

The objective of World Karate Championship is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion - and of course, to get the highest score. Karate fighters compete against each other on side-view screens, the scenery representing real world locations (New York, Egypt, Japan, etc.). In between the fighting stages, there are short action sequences, during which the player can gather bonus points. These include deflecting bouncing balls, breaking wooden planks, and others.

Jawbreaker

Jawbreaker

Atari 800 - 1982

Jawbreaker is a video game programmed by John Harris and released in 1981 for the Atari 400/800 by On-line Systems. Originally intended to be a fairly straight Pac-Man clone, Jawbreaker emerged as a relatively inventive version with unique gameplay. It was widely lauded by reviewers, and became a major seller for Sierra Online. The story of its creation forms a portion of Steven Levy's book, Hackers. Jawbreaker is essentially a Pac-Man clone, in that a small yellow set of jaws is moved around the map to pick up small dots while avoiding the "jawbreakers" which roll around the...

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