Arcade

Arcade

An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption...

005

005

Arcade - Released - October 5, 1981

005 is a 2D arcade game, one of the first games with stealth elements. The main hero is Agent 005 - he must deliver secret attache cases to an awaiting helicopter. He makes his way through various buildings and warehouses, and avoids enemies. Opponents are using flashlights - the player can sneak around in the dark. In other locations the player must escape from opponents - he can throw special objects that immobilize them. After a successful escape, the player gets to the helicopter.

1 Million B.C.

1 Million B.C.

Arcade - Released - 1968

1 Million B.C. is a carnival rifle range type game and was produced by Midway Manufacturing Co. in 1968. The machine works by electro-mechanical contacts. The gun has an electronic board underneath, while the targets have their own boards. As you aim, and the target moves, when the trigger is pressed, if your gun is hitting the correct circuit, and the target is on the same circuit.. BANG! you hit your target. This machine gives you 25 shots to score your best game. It also lets you beat the games (random) high score for a free game.

1 on 1 Government

1 on 1 Government

Arcade - Released - 2000

1 on 1: One on One Government is a sports game, developed by Jorudan and published by Tecmo, which was released in Japan in 2000. You play one on one street basketball, must use your skills on the court like guard move, dribbling and dunks but including some illegal tactics such as punches and kicks but no foul, is just compete and win the game no matter how!

10-Yard Fight

10-Yard Fight

Arcade - Released - December 1, 1983

The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.

18 Wheeler: American Pro Trucker

18 Wheeler: American Pro Trucker

Arcade - Released - July 26, 2000

A truck driving game from Sega. Race another trucker across the country, carrying cargo and trying to beat the clock. The main purpose is to make it to the finish line with your cargo within a given time. Players choose one of several trucks, each rated in speed, handling, etc. They then race from point to point across the country, hauling cargo (more difficult cargo will increase your pay for that leg of the journey) while avoiding innocent traffic (blare the horn to get drivers out of your way) and trying to outrun a reckless computer opponent (or player two in linked matches). Good performances are rewarded with bonus stages that require players to maneuver the truck in tight alleyways and park the truck in a limited amount of time.

1941: Counter Attack

1941: Counter Attack

Arcade - Released - February 1, 1990

The prequel to 1942, like the other games in the 19XX series, is a top down shooter set in WWII. One or two players control a P-38 (for player 1) or a Mosquito (for player 2), shooting enemy airplanes and ships. As in the previous games, one button shoots the airplane's weapon (which is upgradeable by collecting power ups left by enemies) and the other makes the airplane loop, destroying everything on screen (or causing extra damage to bosses, fought at the end of each level). The regular ammo is infinite, while the upgraded weapons have limited ammo. When the weapon button is held down, a bar at the bottom of the screen is charged and a special shot can be released, which varies in effect from weapon to weapon. The airplane has a life bar which starts with three points. Each hit taken or loop used will consume one life point. The player will earn new life points at the end of levels or by collecting proper power ups. Other power ups available are auxiliary side and ghost airplanes. Three continues can be used, and one point is added to the score when one of them is used (a feature first introduced by this game and then copied by other shoot-em-ups).

1942

1942

Arcade - Released - December 1, 1984

Control a WWII-style plane over 32 vertically scrolling sea and landscapes. Shoot various types of enemy planes. Collect a variety of weapon power-ups. 1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".

1942 (PlayChoice-10)

1942 (PlayChoice-10)

Arcade - Released - 1986

PlayChoice-10 is an arcade machine which can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console. The games for this system are in the modular form of circuit boards which are plugged into one of the ten open slots on the PlayChoice-10's motherboard. 1942 is a vertically scrolling shooter made by Capcom that was released for the arcade in 1984. It was the first game in the 19XX series. It was followed by 1943: The Battle of Midway. 1942 is set in the Pacific theater of World War II. Despite the game being created by Japanese developers, the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a Lockheed P-38 Lightning dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or vertical loop. During the game, the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation. Enemies included: Kawasaki Ki-61s, Mitsubishi A6M Zeros and Kawasaki Ki-48s. The boss plane is a Nakajima G10N.

1943: The Battle of Midway

1943: The Battle of Midway

Arcade - Released - June 1, 1987

The players control WWII planes in this 2-D vertically scrolling shooter. Missions are flown alternately in the clouds against enemy planes and over water where there player must also disable enemy ships. There are many different weapons available via power-ups. The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

1943: The Battle of Midway: Mark II

1943: The Battle of Midway: Mark II

Arcade - Released - 1987

1943: The Battle of Midway Mark II is a vertical scrolling shooter arcade game released exclusively in Japan by Capcom in June 1988. It is the third game in the 19XX series, an update of 1943: The Battle Of Midway, released a year prior. The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle" Not a proper sequel per se, 1943 Kai is a Japan-only re-vamp of the original 1943 that keeps the same setup and gameplay, while making a few minor tweaks here and there for variety's sake. A sturdy biplane replaces the staple P-38, the level count has been reduced from 16 to 10, and the weapon selection available from the 'Pow' icons has been increased to include the rare 'wingmen' option and a super-efficient 'laser' (a special weapon that could only be obtained via a hidden code in the foriginal 1943). Not just that, every weapon can now be individually powered-up by picking up the same icon twice - so word to the wise: go for two lasers and some wingmen immediately. Well, some might say that it is almost exactly the same as its predecessor, yet 1943 Kai does have a slightly different flavour: it features an all-new soundtrack, and the overall rhythm of the game game has been increased. If anything, the core of the game is better - but then its kitsch biplanes, over-the-top weaponry and outrageous background colours (red sea?) give it a slightly tacky re-hashed feel, and make it loose the gritty pseudo-realism of the original. The difficulty has been upped so that the game is even more unforgivably fierce... It's a quicker, tougher challenge - a souped-up remix specifically concocted for those who enjoyed the original.

1944: The Loop Master

1944: The Loop Master

Arcade - Released - June 20, 2000

This is the 5th original part in Capcom's 194X series of top-down shoot'em ups. This time you have the choice to board the P-38 Lightning or Mitsubishi A6M Zero WWII planes and test your shooting skills in 15 stages. Like its predecessor, 19XX: The War Against Destiny, it features a charge up system. When holding down the fire button, the charge bar will fill, and when full, the plane will fly up and become temporarily invincible. Players start out with only one life. The plane has a health bar which decreases after every hit but can be increased again by picking up (rare) health items.

1945 Part 2

Arcade - ROM Hack - 1996

Despite it's name, 1945 Part 2 is not a continuation of the 194x series. it's actually a Chinese ROM hack/bootleg version of Raizing's 1996 classic shooter Battle Garegga.

1945k III

1945k III

Arcade - Released - 2000

1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000. In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.

19XX: The War Against Destiny

19XX: The War Against Destiny

Arcade - Released - December 7, 1995

A modern airplane shooter. This is the final game in the 194X series. The graphics are great, the big airplanes are tough but with a super weapon, you will stand a chance. You can choose between 3 fighters, each of which has a different mix of speed, default weapon-power, and homing weapon-power. SHOOT is for the primary weapons, and BOMB controls a limited number of special weapons you can get extra by collecting powerups. During the game, if you hold down SHOOT for a short time, a power-shot missile will be released and whatever it hits will be "locked" for a period of time or until it is destroyed. While the target is "locked", you will fire extra weapons that automatically home in on the locked target.

2 on 2 Open Ice Challenge

2 on 2 Open Ice Challenge

Arcade - Released - November 1, 1995

NHL Open Ice is the NBA Jam for ice hockey, with a 2 on 2 arcade action featuring a full NHL license including actual team names and logos and 120 actual NHLPA players with reflective stats for the 1995-96 season. The game features power-ups that will aid the players along during a game including the "Hot Meter" which is filled with every score, body check and steals. Once the meter is full, the player will literally catch fire and their stats will max out for a brief period of time, allowing the player to score goals better, steal the puck more often, etc. There is five difficulty settings and adjustable options such as period time times and cheat options such as "Big Head" mode and multiplayer capabilities for either head-to-head action or co-op play. Chicago Blackhawks announcer, Pat Foley, lends his voice talents to the game for in-game commentary.

2 Spicy

2 Spicy

Arcade - Released - April 1, 2007

2 Spicy is a cover based third person shooter made for arcades. The game is built around one-on-one fights between two players and is controlled with light guns and pedals. Pointing the gun at the screen allows the player to fire at the enemy while pointing away from the screen causes the player character to hide behind a cover such as an oil drum or a pillar. Moving between different covers is done by stepping on one of two pedals, causing the character to move either left or right. Stepping on a pedal twice allows the player to do jump shots when aiming at the screen and a dodge when aiming away. Aiming on the enemy for a certain amount of time causes the camera to zoom in and the player's attack power will be increased and it is possible to do a head shot for a large amount of damage. It's possible to destroy some of the covers and an nearby enemy will take damage and be knocked out. When knocked out the player has to quickly step on a pedal to get back up. There are two game modes: versus mode and story mode. The versus mode can be played in multiplayer by connecting two cabinets or against an AI opponent on a single machine. A match is won by the player that first wins a specified number of rounds which happens when the opponent's health level goes down to zero. The winner moves on to the next stage which is played against an AI opponent. In the story mode each of the game's six characters has its own story. The objective is to clear missions which involve defeating an enemy within a time limit. The player has three mission stars and when failing a mission a star is deducted. The game ends when the player runs out of stars but it is possible to gain more stars by completing bonus missions.

2000 Guineas

2000 Guineas

Arcade - Released

2000 Guineas is a horse racing betting game by Whittaker Bros.

21

21

Arcade - Released - June 1, 1976

21 is an early arcade blackjack game from 1976. The usual rules apply. Players receive cards and try to reach a value of 21 or as close as possible without going bust. They play against the bank, with up to four players. Players earn a bonus hand and extra chips when they reach 21 with 2 cards, and when having less than 21 with five cards. The main difference between this and many other arcade gambling games, is this played more like an actual video game...meaning you didn't actually win any money from this game.

280-Zzzap

280-Zzzap

Arcade - Released - September 1, 1976

The game is a simple black and white monochrome driving game. You control a car through a night time scene, and the road is represented by simple posts at the edges. The top of the screen will display information about upcoming curves (like the maximum safe speed to take them at), while the bottom of the screen has a speedometer, timer, scoreboard, and may also display a few tips as well. Just drive, and don't crash. Pay attention to your speed on the corners to avoid crashing.

2P Unlimited

2P Unlimited

Arcade - Released

2P Unlimited is a fruit/slot machine developed and released by UK based MDM.

3 Bags Full

Arcade - Released - 1996

3 Bags Full is a video slot machine developed and manufactured by Aristocrat in 1996.

3 Card Poker 96

Arcade - Released - 1995

3 Card Poker 96 (also known as 3 Cards Poker 96) is a video poker game developed and manufactured by Armaly Lab in 1995.

3 Count Bout

3 Count Bout

Arcade - Released - April 23, 1993

3 Count Bout by SNK Corporation attempts to take you into the world of professional wrestling by giving you control of one of many different wrestlers as you fight both in the ring and in the seedy underworld in your quest to become an accomplished wrestling champion. Choose from one of ten different characters, each with his own strengths and weaknesses, and employ your wrestling moves using a combination of three buttons. There are also a number of hidden moves and combinations which can be unlocked for even greater variety in the gameplay. When you have your opponent on the mat, keep him there until the count of three and you've won the match. In two-player mode, you can either take on your opponent in a match or wrestle tag team. This game uses the Neo-Geo MVS cartridge system.

3 on 3 Dunk Madness

3 on 3 Dunk Madness

Arcade - Unreleased - 1997

3 On 3 Dunk Madness for up to four players is a prototype basketball game, developed by Video System in 1997.

3-D Bowling

3-D Bowling

Arcade - Released - 1978

3-D Bowling is a bowling game for one or two players and successor to Meadows Lanes. The player controls a bowler at the bottom of the screen and can move him left and right. When the ball is let go it can be made to go fast or slow and hooked right or left. After ten rounds, the player with most points wins the game. Compared to its predecessor, it's mostly in animations that the game has changed, with the player's character reacting differently to all outcomes. In the cocktail table version of the game, the screen will mirror upside down when the player changes.

3D Cosplay Mahjong

3D Cosplay Mahjong

Arcade - Released - 2013

3D Cosplay Mahjong is an adult themed Mahjong game which was exclusively released in Japan in February 2013.

3X3 Puzzle

Arcade - Released - 1998

3X3 Puzzle was released in May 1998 by Ace Enterprise. The game has an adult theme, it is a series of 3 different games (hence the game) one is a Columns clone, the second is a Mahjong game, and the third is a game similar to Reversi/Othello.

4 En Raya

4 En Raya

Arcade - Released - 1990

A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. This game is very similar to the popular board game Connect 4. A connect four style game with a battle mechanic. Two players represented by a Cowboy and Indian attempt to drop red and blue blocks in a attempt to get four in a row. The Cowboy and Indian attempt to shoot bullets and arrows at the other player's blocks in order to hinder the other players progress. The players use a giant claw to position their blocks. The players do not control the dropping of the block. That is controlled via a timer.

4 Fun in 1

4 Fun in 1

Arcade - Released - 1981

4 Fun In One System was produced by Armenia in 1981. This multi-game system lets you select from four different bootlegs that resemble Centipede, Defender, Galaxian, and Pac-Man. They are: 1. Galactic Convey (an arcade game like Centipede with Galaxian mixied) 2. Scramble Part 2 3. Galaxian Part 5 (more like an updated/tweeked version of the original Galaxian than a sequel) 4. The Ghost Muncher Part 3 (more like a clone version of Pac-Man and an update to Ghost Muncher)

4 Jackpots

4 Jackpots

Arcade - Released

4 Jackpots is a casino game released by Benchmark Games.

4 Player Bowling Alley

4 Player Bowling Alley

Arcade - Released - 1978

A black and white bowling game for up to four people. Players roll a multi-colored trackball to simulate throwing a bowling ball down the alley. Attempt to knock down all the pins. This was the first that featured the popular 'Flash' variation with its timing-based scoring scheme. To support this, an external display was used to highlight the appropriate section of the score scheme.

400 Miles

400 Miles

Arcade - Released

4-D Warriors

Arcade - Released - 1985

A space shooter where you can switch between a red level and a blue level. The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.

4nin-uchi Mahjong Jantotsu

4nin-uchi Mahjong Jantotsu

Arcade - Released - 1983

4 Nin Uchi Mahjong (4人打ち麻雀, lit. "Four Player Strike Mahjong") is an arcade video game about mahjong. It was only released in Japan using the Japanese language. The player can play against one to three computer opponents using the tiles associated with the Japanese variation of the game. This is also known as the 立直, リーチ (Ready Hand) variation. Spreading to most mahjong-related video games after this one, it has become the most widely accepted form of Mahjong to the Japanese gamer.

50 Lions

Arcade - Released - 2002

A 5 reel video slot machine with an African theme. 50 Lions was released in October 2002. It was the first of the 50 line games. All pays are left to right including scatters. Diamond appears on reels 2, 3, 4 and 5 and substitutes for all symbols except scatters. Feature : Spin up 3 scattered Proteas to trigger the feature. An additional 5 free games can be won once during the feature, giving the player a maximum of 15 free games. If the Proteas are spun up more than once in the free games, only the scatter win is paid. During the free games, one wild Diamond is progressively added to reels 2, 3, 4 and 5 for the remaining games. Additional Diamonds are placed underneath one another, forming a row of wild Diamonds in each reel. The player can have as many as sixteen Diamonds on the screen from as early as the third free game.

500 GP

500 GP

Arcade - Released - 1998

The FIA licensed successor to the Suzuka 24 games where the player chooses from three licensed courses : Jerez, Paul Ricard or Suzuka. The game features authentic motorcycles from Honda, Suzuki and Yamaha. It also has likenesses of the real 500cc GP riders in the game.

64th. Street: A Detective Story

64th. Street: A Detective Story

Arcade - Released - 1991

64th Street: A Detective Story is a 2D beat'em up game, similar to Final Fight. The game has two heroes to choose from: Rick Anderson, a 35-year old professional private detective and Rick's 19-year old pupil Allen Tombs. A rich man hired them to rescue his daughter, who was kidnapped by an evil corporation. The gameplay is typical of the genre, the player goes right (in a limited way also up and down) and fights against groups of enemies (and standard, strong, tough boss at the end of the level). The heroes use different fighting styles, and can use various objects.

7 Ordi

Arcade - Released - 2001

7 Ordi is an arcade redemption game of Seven-card stud, a variant of stud poker. Everything is controlled through six buttons. As a gambling game for tickets, a single credit is not tied to a single game. Instead, the player can input a lot of money and wager it all in one go in a single game in a large bet.

720°

720°

Arcade - Released - December 1, 1986

Skate through a ramp-filled world doing jumps for points in this timed game. Buy equipment at shops or enter tournaments to win cash prizes. When time runs out player must "Skate or Die!" -- run to the nearest tournament! 720 Degrees, or 720°, is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that along with BMX Simulator, it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park.

800 Fathoms

800 Fathoms

Arcade - Released - 1981

The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. The game play is easy during the first five areas but it gets really tough at the later levels where the underwater landscape "grows" and there is not much space left for maneuvering the submarine. At the end of each area the boss-submarine appears and its firepower is not easy to overcome.

'88 Games

'88 Games

Arcade - Released - 1988

'88 Games (known as "Hyper Sports Special" in Japan) is the third instalment in Konami's '"Track & Field" series. As the name implies, the player is to compete into the 1988 Olympic Summer Games through eight events: 100m Dash, Long Jump, 400m Relay, Skeet Shooting, 110m Hurdles, Archery, Javelin Throw and High Jump. The goal is to qualify for every final through a first round of event, then to win the gold medal in each of them. '88 Games was released in July 1988 in Japan.

'96 Flag Rally

Arcade - Released - 1996

'96 Flag Rally is a top-down racing game set in maze-like environments similar to the concept of New Rally-X (although with more "modern" cartoonish graphics). The player chooses between different girls and a selection of cars or motorcycles. Set across multiple stages the player rides or drives around to collect flags while avoiding hazards and opponents Pac-Man style. When crashing a life is lost immediately. A map on the right side of the screen shows remaining flags through yellow squares. There is only a limited amount of time, represented through a green bar gradually filled up with red as time passes. Two additional actions are possible: a boost with additional speed and leaving behind smoke against opponents. Occasionally, there is a special stage as well.

'99: The Last War

Arcade - Released - June 1, 1985

Repulse is a fixed shooter arcade game released by Sega in 1985. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix. With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.

9-Ball Shootout

9-Ball Shootout

Arcade - Released - 1993

A billiards game from developed by Supervision for Bundra Games. You can select from either Nine Ball, Eight Ball or Straight Pool. If you win, a better computer player steps up to challenge you.

A Day in Space

A Day in Space

Arcade - Released - March 31, 1987

A side scrolling space shooter game released in 1987 and was co-developed and released by Spanish developers EFO S.A and Cedar. The game has up to 2 players, but no co-op play.

A Nightmare on Elm Street

Arcade - 200

A Question of Sport

A Question of Sport

Arcade - 1992

A.B.Cop: Air Bike

A.B.Cop: Air Bike

Arcade - Released - December 11, 1990

An armed robbery is underway at the bank. The air bike cop starts his pursuit of the criminals. Hit them and arrest all of the bad guys, including their Boss.A simple to play machine in which you can actually experience the sense of speed.The appearance of numerous characters and the variety of each round are sure to keep the players interested in challenging the A. B. Cop.Contains many colorful actionpacked scenes to attract a wide spectrum of customers, a feature that is certain to result in stabilized high earnings over a long period of time. The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various criminals (that changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.

A.D. 2083

Arcade - Released - 1983

A.D. 2083 is an arcade space shooter similar to Time Pilot. One or two players control a space ship using an 8-way joystick and a single button to fire. The ship is shown from a side view and enemy ships appear from the bottom or merge from the background in the battle before they can be shot, using a pseudo 3D effect. There is also side-scrolling that goes into effect only when the player's ship moves, also adding to the 3D effect as the background moves as well, but much slower. There is no vertical scrolling, but the horizontal scrolling is endless as it wraps around. The gameplay is endless, but the loop consists of three phases followed by an extra battle. Each phase is identical in gameplay, but with a different environment and enemies. Shooting down enemies is rewarded with points and this fills up a status bar near the top of the screen. When full the mission is complete and the next phase starts. A Hyperjump Power bar is filled based on the points when a mission is complete. The player starts with four lives and an extra ship is provided for every 20,000 point. The extra battle is a conquest phase of Atomic City where a radiation tower needs to be destroyed. The tower takes a lot of hits, shoots and launches enemies.

AAAHH!!! Real Monsters

AAAHH!!! Real Monsters

Arcade - Released

Aaahh!!! Real Monsters is an arcade redemption game based on the television series of the same name that was produced and published by Fun House Games Inc. The player plunges a plunger to shoot a ball out of a toilet which hits a switch stopping the light up "Fright Meter" the value of which corresponds to ticket payout.

AAARGH!

Arcade - Released - 1987

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Abnormal Check

Abnormal Check

Arcade - Released - 1996

Abnormal Check is of Namco’s stranger games, a quiz game released exclusively in Japan in 1996.

Abscam

Arcade - ROM Hack - 1982

Abscam is an action game, developed by GPL and published by US Billiards, which was released in 1982. You control a member of the United States Congress during operation Abscam while avoiding FBI cars and collecting as much money as you can. The gameplay is identical to Pac-Man, just with new graphics and sound changes.

Abunai Houkago: Mou Matenai

Arcade - Released - 1989

Released in March 1989. The title of this game translates from Japanese as 'Look Out! After School - I Can't Wait Any More'. A hanafuda game. Abunai Houkago - Mou Matenai is a Strategy game, developed and published by Green Soft, which was released in Japan in 1989.

Ace

Ace

Arcade - Released - March 1, 1976

This arcade game that pits two biplane pilots in head-to-head air combat, in a 2-player only game. You just need to fly around and shoot down your opponent before he gets you. There are 2 points awarded for hitting the enemy with your gun, and 1 point to your opponent if you crash.

Ace Attacker

Ace Attacker

Arcade - Released - 1988

Ace Attacker is a top-down volleyball game for one or two players. There are eight national teams available (Brazil, Cuba, France, Italy, Japan, Korea, Russia, USA) and matches are divided over six tiers, from an elimination match and three group matches to the semifinal and then the final. The difficulty level of the computer opponent increases in three steps from beginner through intermediate to expert. The player can only control one squad member at a time, with an option to quickly cycle between them. Team mates not controlled by the player are handled by the computer. A player can be freely moved around the court with typical actions such as the reception, passes, blocking at the net, and smashes. Every action is tied to a different button.

Ace Chase

Arcade - Released

Ace Chase is a fruit/slot machine developed and published by Barcrest.

Ace Driver

Ace Driver

Arcade - Released - November 1, 1994

Ace Driver made extensive use of the CPU Assist technique whereby a trailing player would be given a significant speed boost to allow them to catch the leading player. However, the speed boost continued for a short while after the losing player had overtaken the leader - leading to a tactic known as boosting where a player would deliberately allow themselves to lose the lead, then during the last half of the last game lap would easily take back the lead with no hope of the opposing player catching them. Boosting also meant that straight skill races were difficult to have as CPU assist would be continually changing the losing players speed and position.

Ace Driver: Victory Lap

Ace Driver: Victory Lap

Arcade - Released - December 1, 1995

Ace Driver Victory Lap is a sequel of is a 3D racing arcade game released by Namco in 1995, featuring more tracks and Formula One cars (which all, again, carry advertisements for older Namco games) than its predecessor, as well as a new championship mode, all in a modern futuristic setting.

Acrobat Mission

Arcade - Released - 1991

In the year 2100, the Earth's environment is devastated by its inhabitants, who develop their space technology to live on Mars. Before they left, the humans created a Bio-Computer assigned to replenish Earth's ecosystem in hopes of returning to Earth. 50 years after terra-forming parts of Mars, the human colonists were attacked by mysterious, but hostile UFOs. The military leaders among the colonists set up an attack force to defend the colonists using state of the art fighter ships identified as the Icarus. The main operation of attack is called "Acrobat Mission" because it exceeds the technical flying ability of the pilots.

Acrobatic Dog-Fight

Acrobatic Dog-Fight

Arcade - Released - 1984

A colorful horizontal-scrolling air battle game from Technos. Acrobatic Dog-Fight, released in Japan as Dog-Fight, is a side-scrolling shooter arcade game released by Technos in 1984, featuring "cute" cartoon graphics and gameplay similar to the 8-way scrolling of Time Pilot but differs from that game in many respects. In Acrobatic Dog-Fight the playing field was limited with a ceiling and ground as well as an ultimate destination to navigate to. Acrobatic Dog-Fight also added two buttons, a secondary weapon and an eject button. Eject could be used at any time and made it possible to hijack enemy planes and continue flying them. If the pilot failed to hijack an enemy plane he would parachute to the ground where a standard plane waited nearby.

Across the World

Across the World

Arcade - Released

Across the World is Sammy's driving redemption game which requires players to use the steering wheel to control a car driving down the road. Players win a prize every time, and the better the player drives, the better prize they will receive. The game features a multi-coin mechanism, an easy-to-move steering wheel, a prize-every-time option and adjustable sound and percentage control. Players drive over country flags to score points and may win a large prize when they reach their target score.

Act-Fancer: Cybernetick Hyper Weapon

Act-Fancer: Cybernetick Hyper Weapon

Arcade - Released - 1989

A platform shooter where you play as a robot that can transform into a more powerful robot by collecting power-ups. It features a cyborg battling against alien creatures, while collecting power-ups and defeating bosses to advance levels.

Action Deka

Arcade - Released - 2008

Action Deka is a motion controlled arcade game released by Konami, with fighting and shooting attacks by a controller using the player's hand. The controller is a multi-function action controller, including shooting gun action, punching action, throwing action, and driving action. For shooting action, the players can move the controller forward as a gun and shoot enemies like any regular light gun game. For punching action, players can shake the controller for fast punches to beat down the enemies, and use specialized punches such as a straight jab or a hook.

Action Fighter

Action Fighter

Arcade - Released - November 1, 1986

A vertical-scrolling shoot-em-up with some similarities to Spy Hunter. You begin the game controlling a motorcycle shooting at enemy cars and motorcycles. After picking up a number of power-up letters, you transform into a red sports car with upgraded weapons and continue shooting at enemy cars and motorcycles. After some more power-up letters, you transform again, this time into a flying car. The game then becomes a flying shooter. As a flying car you are able to bomb targets on the ground as well as shoot down enemy airships. There are boss fights both on the ground and in the air.

Action Hollywood

Arcade - Released - 1995

Action Hollywood was produced by Proyesel in 1995. Action Hollywood is a top-view hack and slash arcade game released by TCH in 1995. Gameplay is similar to "Gauntlet." and in some ways similar to games like Smash TV. You can choose to start at a Hollywood shoot set in "Temples of Chaos," "Excaliwood," "Transylvania" or "Galaxy War."

ActRaiser

ActRaiser

Arcade - Released - 1992

The Nintendo Super System (NSS) is an arcade system developed and manufactured by Nintendo. The system can play either one or multiple Super Nintendo Entertainment System games depending on the system version. Like the PlayChoice-10, players can play any of the games available on a specific Nintendo Super System machine within a fixed time limit. The Nintendo Super System would be the last arcade system Nintendo would manufacture and distribute. ActRaiser (Arcade Super System version) is an action-platform game developed by Quintet and published by Enix. In this arcade version of the game through the Nintendo Super System board, you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed.

Adventure Quiz 2: Hatena? no Daibouken

Adventure Quiz 2: Hatena? no Daibouken

Arcade - Released - 1990

Adventure Quiz 2: Hatena? no Daibouken (アドベンチャークイズ2 ハテナ?の大冒険) is a quiz arcade game released in 1990. In 1992 it was ported for PC Engine Super CD-ROM² alongside Adventure Quiz: Capcom World in a single disc. The game features the character Hatena, who goes on a great adventure in seven maps. Characters from Kamen no Ninja Hanamaru have a guest appearance in the game as enemies.

Adventure Quiz: Capcom World

Adventure Quiz: Capcom World

Arcade - Released - 1989

Adventure Quiz: Capcom World is a quiz game released in Japanese arcades in 1989. It was later ported to the PC Engine CD alongside Adventure Quiz 2: Hatena? no Daibouken. The princess of the Capcom Kingdom was kidnapped, and the hero must pass by six worlds to save her. In the end of each world he faces a Capcom character.

Adventure Quiz: Capcom World 2

Adventure Quiz: Capcom World 2

Arcade - Released - September 1, 1992

Adventure Quiz: Capcom World 2 (Japanese: アドベンチャークイズ カプコンワールド2) is a quiz game released in exclusively in Japan by Capcom in 1992 as a coin-operated video game. It was the 20th game released by Capcom for their CP System hardware, as well as Capcom's fifth quiz game for the arcade. Capcom World 2 is actually the second sequel to their 1989 quiz game Adventure Quiz: Capcom World (the first sequel was titled Adventure Quiz 2: Hatena? no Daibōken, released in 1990). All three games were released exclusively in Japan. The game features cameo appearances by characters from previous Capcom games such as Street Fighter II, Final Fight, Strider, Captain Commando, Knights of the Round, King of Dragons, Magic Sword and Mega Man.

Aero Fighters

Aero Fighters

Arcade - Released - 1992

This is a vertical-scrolling air-combat game. Choose a player from four different countries. Aero Fighters lets you choose from 8 planes, each with a distinctive character. Each character has a different mission base to suit their fighter, a huge range of power-ups and weapons, and a distinctive bomb feature for clearing the screen.

Aero Fighters 2

Aero Fighters 2

Arcade - Released - August 26, 1994

The game is played with two buttons, with the A button firing bullets from the plane and the B button launching a special bomb attack which uses a bomb from a limited stock of bombs. Power bullets can be obtained by destroying buildings and armored enemy planes. There are 2 types of Power bullets: "P" Power bullets, that increases the plane's firepower by one level, and "F" Power bullets, that increases the plane's firepower to the maximum level instantly. The maximum level only lasts for a limited amount of shots. When certain ground enemies and buildings are destroyed, money bonuses appear which give a random amount of points each. When the player reaches the end of the stage, the player has to face a boss ship.

Aero Fighters 3

Aero Fighters 3

Arcade - Released - November 17, 1995

Aero Fighters 3 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 10 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 8 stages placed on several countries (Japan, Germany, Libya, Egypt, Pacific, U.S.A., England, France, Panama, Thailand, Ukraine, Atlantic and Space), all of them with a boss battle.

Aeroboto

Aeroboto

Arcade - Released - 1984

Aeroboto (Formation Z in Japan) is a side-scrolling shoot 'em up video game initially released in arcades in 1984 by Jaleco. The arcade release was distributed by Williams and known as Aeroboto outside of Japan. It was later ported to the MSX and to the Famicom, the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation. More recently, the Famicom version of the game was made downloadable via the Wii's Virtual Console download service in Japan. Gameplay: Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.

Aerolitos Deluxe

Aerolitos Deluxe

Arcade - ROM Hack - 1980

Aerolitos Deluxe is a Spanish bootleg/pirated version of Asteroids. Your spacecraft is dangerously situated among fast moving asteroids in an asteroid belt that can destroy your ship on contact. Armed with a front mounted weapon and the ability to hyperspace, you fly through the debris, destroying each rock one piece at a time. Alien saucers visit the playfield from time to time with an eye towards destroying your ship! The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).

After Burner

After Burner

Arcade - Released - July 1, 1987

A flight simulator where groups of planes fly at you in each level. Players must destroy the oncoming planes to advance. The game allows the player to control an F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the Sega Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.

After Burner (Mega-Tech)

After Burner (Mega-Tech)

Arcade - Released - 1989

Megatech games are identical to their Genesis/SMS equivalents, however the Megatech cartridges contain a BIOS rom with the game instructions. In Megatech games your coins buy you time to play the game, how you perform in the game does not matter, you can die and start a new game providing you still have time, likewise you can be playing well and run out of time if you fail to insert more coins. This is the same method Nintendo used with their Playchoice 10 system. After Burner is a combat flight simulator arcade game. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a machine gun and a limited supply of heat-seeking missiles.

After Burner II

After Burner II

Arcade - Released - November 3, 1987

After Burner II is an updated re-release of After Burner. Besides extra levels, a few new enemies, a few touches at the soundtrack and more disposable missiles, the biggest addition is the ability to slow down or speed up manually. The rest of the gameplay remains identical.

After Burner: Climax

After Burner: Climax

Arcade - Released - June 12, 2006

After Burner Climax is a sequel to the long-running After Burner series. Just like the previous games players command an aircraft from a third-person view, engaging enemies, dodging enemy fire and rockets and navigating through canyons and narrow passages. Gameplay requires quick reflexes and is arcade-like in design. The iconic F-14 Super Tomcat of the previous games has been replaced by a F-14D Super Tomcat with the addition of two new aircraft, F/A-18E Super Hornet and F-15E Strike Eagle. In the standard EX arcade mode there is a branching mission path with various objectives. Sometimes enemies need to be engaged, while other times friendly fighters help along, stealth must be used, or a specific target needs to be pursued and taken out. There are two main weapons: regular cannon fire for close distances and rockets that can only be used when they are locked on. There is also a Climax gauge that can be activated when it is full. Time slows down and multiple enemies can be targeted. As soon as the aircraft leaves the Climax mode, all selected targets are engaged with rockets at once. Cannon fire is unlimited, and rockets as well, as long as the player does not use them constantly. At the same time enemy rockets need to be dodged by moving up, down, left or right, or doing barrel rolls. Just like the previous game in the series there is a limited amount of manoeuvrability without complete freedom. It is however possible to move the speed of the aircraft. During the games players can unlock many EX options to further customize the arcade mode, as well as make available different paint schemes: Standard, Camouflage, Special and Low Visibility. There is also a secondary scoring mode with an unlimited amount of credits.

Agent Super-Bond

Agent Super-Bond

Arcade - Released - 1985

Agent Super-Bond is an action game about clearing a building filled with fanatical terrorists while freeing hostages with a concept similar to Lost Tomb. The building consists of several single-screen randomized rooms that need to be completed one after another. The rooms are connected through exits. Each room consists of a maze-like structure with furniture and desks. The character can be steered around in eights directions and also automatically fires in the direction the character faces, with a salvo of bullets that takes a short time to recharge. It is also possible to freeze movement and shoot manually in a direction by holding the fire button. Enemies include terrorists, turrets, mines and robot opponents in unusual shapes like a spinning blade. They also shoot and keep spawning endlessly until the character is dead or the room is exited. It is possible to search desks, drawers and file cabinets for points by running into them. Hostages also need to be saved. Cubicles can be entered through openings and doors, but the agent also has a special Zap power that allows him to use dynamite to blow up walls or nearby opponents in a short radius. Zap can only be used a few times, but more can be bought with real, physical quarters as an early type of microtransaction in special rooms that have a protected computer with a large amount of points and an exit to the next floor. When all lives are lost it is possible to continue from where the character dies and the points are kept as well. The game has an ending when the entire building is cleared.

Agent X

Arcade - Unreleased - 1983

Agent X must progress through a series of floors to retrieve a set of stolen plans and destroy Dr. Boom's underground bomb factory. Avoid the explosives, bomb converters, forklifts, robot guards, acid pits, and death-ray shooting eyeballs. This game is a prototype of "Cloak & Dagger". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to "Cloak & Dagger" and they put a couple of tidbits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but "Cloak & Dagger". There were about 5000 games produced which made it into the market place.

Aggressors of Dark Kombat

Aggressors of Dark Kombat

Arcade - Released - July 26, 1994

Aggressors of Dark Kombat offers virtually no storyline to explain its fights. In fact, the prefight conversation sequences show that the fights are not much more than chance meetings. The player's chosen character will advance through a series of stages fighting a series of opponents because he doesn't like the way the other guy looks. The game is viewed from the side perspective that virtually all 2D fighting games use. One player can fight against a computer-controlled opponent, or two players can fight against each other. Each character's life bar appears on the upper left or right of the screen, depending on starting location. A timer is located between the two life bars. When one character is drained of energy or the timer runs out, the match is over and the character left standing (or with more life, if neither characters were drained of energy) wins.

Agress: Missile Daisenryaku

Arcade - Released - 1991

Agress is a fast-paced puzzle game with a war setting. The game is played between two sides (either a computer-controlled opponent or a second player) on a fixed screen. The two sides each control a launcher vehicle that can shoot missiles. The player needs to reconstruct the shape as shown in the top window. This is done by solving a sliding puzzle. In early levels shapes only contain three or four blocks with a single colour, while later levels introduce complex shapes with multiple colours. If a shape is successfully created a new one is provided. Behind the board, blocks with different types of missiles are hidden with a lay-out that is changed with each new shape. If a shape is formed on top of a missile block, the missile is launched. That way, not only creating the shape is sufficient, the player also needs to strategize to move the shape in a certain direction to cover as many missiles as possible. When a missile is launched this is shown near the top of the screen. It travels across the map and either collides with a missile of the opponent or with the launcher vehicle itself. When the latter occurs a green part of the map is coloured in and conquered. The goal however is not to conquer the entire map or to destroy the opponent, the player needs to reach a certain level before too many hits are sustained. In the first stage for instance level ten needs to be reached, meaning the player has to construct ten shapes before being destroyed. The missile aspect can however not be ignored or too much damage will be received before the required level can be reached. Some board lay-outs have a special red missile that clears the entire line of missiles on the screen instead of just one. At the start of the stage the player also receives a number of missiles that can be fired right away in emergency situations. After a successfully completed stage a bonus is provided through a slot machine mechanic. When there are two players both boards are shown and there is a time limit. When playing against the computer there is no time limit, but the computer's board is hidden. The game has no real story and the regions/countries on the map are fictional, but both Saddam Hussein (Iraq) and George H. W. Bush (USA) are shown in the introduction, referencing the Gulf War (1990-1991).

Ah Eikou No Koshien

Ah Eikou No Koshien

Arcade - Released - April 1, 1991

Ah Eikou No Koshien is a baseball game with a cartoon aesthetic for one or two players. The game follows all regular baseball rules with the exception of a stamina mechanic that allows players to charge up before batting or pitching to get the chance for a powerful action and a humorous animation. When the bar is drained entirely this has an influence on the player both visually and in their capabilities. The pitcher will for instance no longer be able to throw fast. While pitching or batting the controls are limited to a small amount of movement and starting the action, with or without charge. Once the ball is in the field the actions are largely controlled by the computer automatically, even though the player is still able to steer a running player and can choose where to throw a caught ball. The catches are however done automatically.

Air Assault

Air Assault

Arcade - Released - 1993

Air Assault is a 2D up-scrolling shoot 'em up game where you take control of fighter. The game is similar to Air Duel. You have to tward the evil plans of an organization called the Fourth empire over the span of eight stages. As you make progress and fight of various tanks, flying crafts, ships, static guns and bosses power-ups come available. Power-ups can be collected from capsules. Four types of guns are available: Balkan gun (broad strait shooting gun), Wing gun (broad arc shooting gun), graviton laser (strait narrow beam) and grenade (all direction gun). Missiles include the strait megaton missile and a homing missile. There is also a bomb that clears the entire screen. The game can be played solo or with a friend.

Air Attack

Air Attack

Arcade - Released - 1996

A vertical jet shooter from Comad. The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.

Air Buster

Air Buster

Arcade - Released - 1990

Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. As a console game, Air Buster had the distinction of being two player simultaneous, which was rare among side scrolling shooters on home consoles at the time.

Air Combat

Air Combat

Arcade - Released - December 1, 1992

Air Combat is the the first entry in the long running Ace Combat series. As the pilot of a F16 Falcon the objective is to destroy enemy planes using guns or missiles over a succession of sorties and missions. A timer counts down during play and once it reaches zero the pilot is ejected signalling a game over. The timer can be extended by shooting down enemy planes. In between missions the player has to land his jetfighter on an aircraft carrier. The game uses semi-realistic physics and has roots in arcade gameplay, characteristics that followed the series for years to come.

Air Combat 22

Air Combat 22

Arcade - Released - June 1, 1993

Air Combat 22 is the arcade sequel to the first Air Combat in the long running Ace Combat series. You pilot one of three planes, a F14 Tomcat, Su-27 or the F22 Raptor. The sequel comes with improved graphics and again uses semi-realistic physics. The objective is to destroy enemy planes using guns or missiles over a succession of sorties and missions. A radar shows the location of enemy planes in relation to your own and on-screen arrows point towards the nearest enemy. Each mission starts with a enemy counter that decreases as enemy planes are dispatched of. The enemy count has to be taken down to zero before a timer runs out, else it is game over. A bonus stage has the player landing on an aircraft carrier for points. Later missions involve air-to-air refuelling and attacking enemy aircraft carriers and bases.

Air Duel

Air Duel

Arcade - Released - July 4, 1990

The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels. The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around). Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game. Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.

Air Gallet

Air Gallet

Arcade - Released - February 1, 1996

Air Gallet is a vertically scrolling shoot'em up. You fly a fighter jet and have to defend yourself against airborne as well as terrain enemies, the end of each stage having the usual boss fight. Aside from the futuristic weaponry the game has a present-day military theme. You have four weapons, laser beam, support drone, tracing missile or vulcan spread shot. For each you can collect up to four power-ups.

Air Inferno

Air Inferno

Arcade - Released - 1990

A helicopter rescue simulation with polygon-based graphics. The pilot will have to fly his helicopter through different missions, playing firemen by dropping water on burning houses and landing to rescue people. Missions include landing on ships, houses, skycrapers and flying through sandstorms. In the first mission, you fly the chopper to a burning skyscraper. A voice will cry out, "Operate the fire extinguisher NOW!" and you point toward the flaming window and press the extinguisher. Then with the fire out, you fly and land on the building to pick up survivors. Later missions include flying in the desert to rescue lost persons, but hazardous tornadoes can quickly bring you grief. The graphics are polygon-based and were quite good considering the time when the game was released. The complex steering made it quite a challenge to fly, even though it is not realistic.

Air Raid

Arcade - Released - 1987

Air Raid is an arcade shoot 'em up released by Seibu Kaihatsu in 1987. It is also known as Cross Shooter, it's the predecessor to "Raiden". The game is a vertically-scrolling shoot 'em up. Unlike other Seibu shmups, this one is a Cute 'em Up, with bright-colored pastel graphics very similar to TwinBee. Players are equipped with a forward firing shot and limited bombs. Enemies will drop colored power-ups whose color will continuously cycle, each color equipping the ship with a different upgrade. This power-up system would later make it's way into the Raiden series.

Air Rescue

Air Rescue

Arcade - Released - April 1, 1992

Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over.

Air Trix

Air Trix

Arcade - Released - February 1, 2001

Air Trix was produced by Sega in 2001. An excellent trick-style skateboarding game from Sega. The player stands on and maneuvers a skateboard-style controller that allows the player character to perform tail grabs, spins and other moves.

Air Walkers

Air Walkers

Arcade - Unreleased - 1997

This is an unreleased prototype 3D 5-on-5 basketball game running on Sega Model 2A hardware, developed by Data East. The last known software compile is dated November 1996.

Airline Pilots

Airline Pilots

Arcade - Released - March 1, 1999

Airline Pilots is a flight simulator released for Sega NAOMI arcade hardware in 1999. The game simulates flying a Boeing 777 aircraft, and was developed with the input of engineers and pilots from Japan Airlines. Two different cabinet models were manufactured. The default type is a typical sit down cabinet with one monitor, while the "DX type" cabinet features three side-by-side 29" monitors, which surround the player to create a "cockpit". The extreme difficulty of "Airline Pilots", combined with a lack of interest in realistic flight simulators, led Sega to manufacture a conversion kit which allowed owners to convert the units into the more popular Sega Strike Fighter. As a result, Airline Pilots cabinets are relatively rare.

Airwolf

Arcade - Released - September 1, 1987

A helicopter battle game based upon the TV show of the same name. Airwolf, an advanced supersonic helicopter with stealth capabilities and a formidable arsenal, was designed by Dr. Charles Henry Moffet (David Hemmings) - a genius with a psychopathic taste for torturing and killing women - and built by the Firm, a division of the CIA (a play on the term "the Company", a nickname for the CIA). As the series begins, Dr. Moffet and his crew steal Airwolf during a live-fire weapons test. During the theft, Moffet opens fire on the Firm's bunker, killing a United States Senator and seriously injuring Firm deputy director Michael Coldsmith-Briggs III (codename "Archangel"). Moffet takes the gunship to Libya, where he begins performing acts of aggression - such as sinking an American destroyer - as a service for military strongman Muammar Gaddafi, who allows Moffet to keep Airwolf on Libyan soil.

Ajax

Ajax

Arcade - Released - 1987

The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks. Different kinds of power ups can be obtained throughout the game. These include: '3' 3-Way: Bullets fire forward, right, and left. 'L' Laser: Player can shoot double lasers. 'T' Triple: Missiles are fired that spread out three ways in front. 'V' Vulcan: Rapid bullets are fired in the directions controlled. 'B' Bomb: Air to ground missles which can be upgraded twice. 'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters. There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited. Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter. Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

Akai Katana

Akai Katana

Arcade - Released - August 20, 2010

Unleash the power of the Blood Katana! The Empire's war has ravaged the world and the people are suffering in its relentless pursuit of domination using the feared Blood Katanas. The sacrifices have been great, their deaths giving power to these blades. Do you have the strength to lead a small band of rebels to victory in the face of overwhelming odds? Akai Katana is a bullet hell shooter video game developed by CAVE Interactive CO. that was released on August 20, 2010 in arcades. The game allows the player to choose between three different ships, each with two characters (one pilot and one gunner/ninja) and an option. Once a meter fills it becomes possible to enter ninja mode, in which the ship transforms into the ninja character and its two shot types (spread and focused) are replaced by an offensive and a defensive mode. In offensive mode, the character fires an extra powerful shot. In defensive mode, all bullets get reflected when they come close enough, and enter a state in which they continuously home in on the player character until Ninja Mode is deactivated or the enemies that fired them destroyed. If said enemies are destroyed before Ninja Mode is deactivated, the bullets turn into gold that circles the player until the end of Ninja Mode, when the ship absorbs them and the player's score is boosted. Warning: the game is no longer playable on newer versions of MAME due to pressure from CAVE to remove the game, if you want to play the game, you have to use an older version of MAME, or an alternate emulator such as Final Burn Alpha, or other emulators from that series.

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