Strategic Simulations

 Phantasie: A Multiple-Character Role-Playing Odyssey

Phantasie: A Multiple-Character Role-Playing Odyssey

MS-DOS - Released - 1987

The island of Gelnor has been taken over by The Black Knights, who demand sacrifices and homage as they travel from town to town. Defeat them and their master, Nikademus! Phantasie is a classic role-playing game, and one of the first to introduce a "bank" for storing money in addition to expanding on the classic Wizardry-style gameplay of building your own adventuring party with traveling from town to town via the countryside, overhead views of dungeons, and multiple styles of attack.

50 Mission Crush

50 Mission Crush

MS-DOS - Released - 1986

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

50 Mission Crush

50 Mission Crush

Commodore 64 - Released - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

50 Mission Crush

50 Mission Crush

Atari 800 - Released - 1984

50 Mission Crush is a strategy game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

50 Mission Crush

50 Mission Crush

Apple II - Released - 1984

50 Mission Crush is a simulation game that puts you into the cockpit of a B-17 Flying Fortress bomber during WWII. You are part of the 8th Air Force 306th Bomber Group and you must try to survive 50 missions (in real life the average lifespan of a crew member was 18.33 missions) in your B-17 (named the Impatient Virgin) over France and Germany. As pilot you will have full control of your bomber and 10 crew members, each of which plays a different role in your mission. After each mission providing you have survived you will be evaluated and awarded points based on mission difficulty, bombing accuracy and aircraft destroyed. The more points you receive the closer you get to being promoted. You start off as a Lieutenant and can make it all the way to Brigadier general. Also depending on how many points you earn in a mission you can receive a medal or if you are wounded a Purple Heart. Each mission lasts approximately 10 minutes. The '50 Mission Crush' was the name given to the crushed service cap of the battle hardened veterans who flew the B-17 during WWII. It was a mark of distinction and honor.

A Line in the Sand

A Line in the Sand

MS-DOS - Released - 1992

A Line the Sand is a conversion of the board war game by TSR of the same name. It depicts a variety of conflicts in the Middle East, including the Gulf War and hypothetical conflicts involving nations like Iran, Israel and Saudi Arabia. Gameplay is turn-based, with each side being able to deploy a variety of land, air and sea units. Each side can be played by either a human or a computer player. In addition to the basic mode, in which only military forces are used, there is also a diplomatic mode where players have to make a variety of diplomatic decisions in order to reach certain goals.

Advanced Dungeons & Dragons: Collector's Edition

Advanced Dungeons & Dragons: Collector's Edition

MS-DOS - Released - 1994

Includes 9 Games on CD-ROM: Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Champions of Krynn, the Dark Queen of Krynn, Death Knights of Krynn, Gateway to the Savage Frontier, Treasures of the Savage Frontier, and Pools of Darkness.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Commodore 64 - Released - 1989

Outside the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battlefield. There is also an overview "world map" that allows instant travelling between cities.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

MS-DOS - Released - July 1, 1989

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Apple Mac OS - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Atari ST - Released - 1991

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Apple II - Released - 1989

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Advanced Dungeons & Dragons: Curse of the Azure Bonds

Commodore Amiga - Released - 1990

Outside of the town of Tilverton, the party of heroes has been ambushed, captured and cursed with five azure markings called "bonds". These bonds have dangerous magical powers that can take control of the heroes at the most inopportune times. They must now search for the source of the bonds, and free themselves from the curse. The second in the Gold Box series of role-playing games, Curse of the Azure Bonds is a sequel to Pool of Radiance. The gameplay is nearly identical to that of the predecessor and other Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Two new character classes (Paladin and Ranger) are added to the four basic AD&D classes Fighter, Thief, Mage, and Cleric, which were available in Pool of Radiance. Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. There is also an overview "world map" that allows instant traveling between cities.

Advanced Dungeons & Dragons: DeathKeep

Advanced Dungeons & Dragons: DeathKeep

Windows - Released - May 27, 1996

DeathKeep is a first-person perspective single-player role-playing game with a touch of medieval AD&D gameplay in a full 3D environment. Apparently another hero is stuck in a underground cavern crawling with monsters. This time they have to defeat an evil Necromancer located somewhere in the lower levels. To get to him they have to fight through 25 dungeons (each 8 floors) filled with horrific monsters who never heard of dental care. Three different characters can be chosen as the hero: 1. Dwarven male Fighter 2. Half-Elven male Fighter 3. Elven female Mage These classes offer different combat capabilities: • The Dwarven Fighter focuses more on melee close combat with minimal (axe-throwing) ranged and almost no magical capabilities. • The Half-elven Fighter, or more precisely Ranger, focuses on non-magical ranged combat with his favorite bow. Possesses medium melee combat capabilities and some magical capabilities. • The Elven Mage focuses all her might in magical offense and defense. Spells may be found or learned as experience grows. Don't get too close to the enemy since a walking stick doesn't do much damage to bloodthirsty monsters! Gameplay consists mostly of adventuring and flattening every living and non-living creature in your way. Destroying monsters allows the character to level-up and become more powerful as well as gain new spells. The dungeons are filled with traps, streams, caverns, ledges, and every possible obstacle to cause the player to lose their way in this maze of mazes.

Advanced Dungeons & Dragons: DeathKeep

Advanced Dungeons & Dragons: DeathKeep

3DO Interactive Multiplayer - Released - November 1, 1995

Deathkeep is a 1st person perspective single-player "shooter" game with a touch of medieval AD&D gameplay in a full 3D environment. Gameplay consists mostly of adventuring and flattening every living and non-living creature in your way. Destroying monsters allows the character to level-up and become more powerful as well as gain new spells. The dungeons are filled with traps, streams, caverns, ledges, and every possible obstacle to cause the player to lose their way in this maze of mazes.

Advanced Dungeons & Dragons: Dragons of Flame

Advanced Dungeons & Dragons: Dragons of Flame

Commodore 64 - Released - 1990

Set in between the SSI's AD&D Dragonlance action games Heroes of the Lance and Shadow Sorcerer. This game follows the tradition of Heroes of the Lance with a side-scrolling, action-oriented view, a breakaway from the standard GoldBox RPGs. Plot-wise, it also takes place between those two games, following closely the novel/game modules written by Weiss/Hickman. You take control of one character at a time, with each hero having different abilities.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

MS-DOS - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

Commodore Amiga - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Dungeons & Dragons: DragonStrike

Advanced Dungeons & Dragons: DragonStrike

Commodore 64 - Released - 1990

A dragon flight simulator set in the AD&D world of Dragonlance. Fly dragons through the War of the Lance. When you successfully complete a mission, you can advance in rank, gain magical items and hit points or get a better dragon. The 20 missions include intercepting enemy dragons, destroying enemy ships and protecting the forces of good.

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Commodore 64 - Released - 1988

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of over 1,000 distinct encounters and more than 1,300 monsters that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Commodore 64 - Released - 1989

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of distinct characters and more than 1,200 interesting and exotic items, spells and other treasures and that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Advanced Dungeons & Dragons: Gateway to the Savage Frontier

Commodore 64 - Released - 1991

The party of adventurers has just escorted a caravan from the dwarven-ruled citadel Adbar to the city of Yartar. Now it's time to relax - the heroes head to the nearest tavern for food and drinks. However, somebody slips a drug into their food, and they all pass out. Upon awakening, they discover that they have been robbed of nearly all their possessions. The heroes must now begin everything from scratch. Investigating the matter, they unravel a much bigger and more sinister plot, which involves the evil organization Zhentarim and their plans for conquering the land. Gateway to the Savage Frontier is a Gold Box Advanced Dungeons & Dragons role-playing game set in a Forgotten Realms area known as the Savage Frontier. The gameplay is very similar to other games in the series, including creating and managing a six-member party of adventurers following the AD&D rules, first-person view for exploration, and turn-based combat. A new addition is a world map travel mode, which includes enemy encounters, and character-specific side quests, which can be undertaken by finding and talking to certain non-playable characters.

Advanced Dungeons & Dragons: Heroes of the Lance

Advanced Dungeons & Dragons: Heroes of the Lance

Commodore 64 - Released - 1988

Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal. The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives. One of the AD&D games that takes a break from the usual RPG style.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Commodore 64 - Released - 1988

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple Mac OS - Released - 1989

Located on the northern shore of the Moonsea in Forgotten Realms, Phlan was once a flourishing trade city. However, lately monsters began settling in it, gradually turning whole districts into ruins. Only New Phlan remained under human control, but its inhabitants are afraid to venture into the monster-infested areas. In order to clean the nearby Barren River and rebuild Phlan, local authorities spread rumors about alleged riches hidden somewhere in the city. A party of adventurers, attracted by these news, sails towards Phlan and accepts the quest. Pool of Radiance is the first adaptation of the Advanced Dungeons & Dragons role-playing system in a computer game format. In the beginning of the game the player can use a pre-made party of six characters or create each of them from scratch. Six races (human, elf, dwarf, gnome, halfling, and half-elf) and four classes (fighter, cleric, wizard, and thief) are available. The player can tweak the attributes of the characters and assign a moral alignment to each one. Exploration of the town and hostile areas (dungeons) is viewed from a first-person perspective in a pseudo-3D world. Enemy encounters are random and take place on separate isometric combat screens, where player-controlled party and enemies take turns fighting each other. Experience points are awarded for defeating enemies, and characters level up after having accumulated set amounts. Fighters gain more attacks, thieves become proficient in backstabbing, while clerics and wizards can memorize more spells to cast before they need to rest. Non-human characters can also "multi-class" (learn the abilities of another class) when leveling up.

Advanced Dungeons & Dragons: Pool of Radiance

Advanced Dungeons & Dragons: Pool of Radiance

Apple II - Released - 1989

The first game in the legendary gold box series; pool of radiance brought the world of the forgotten realms to life like never before. This is an old school western style RPG which is primarily played from the first person perspective and utilizes the Advanced Dungeons & Dragons rules. It is the first in a four game set which takes place in the AD&D campaign setting: the Forgotten Realms.

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Apple Mac OS - Released - 1991

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Commodore 64 - Released - 1990

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

MS-DOS - Released - May 18, 1990

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as pre-set) take the player-controlled and enemy party to a top-down battle screen. Commands are issued in turn-based fashion, and the player-controlled characters can freely navigate the battle field. Unlike the previous games, there is no "world map" traveling in Secret of the Silver Blades. All the exploration takes place in the 3D world.

Advanced Dungeons & Dragons: Slayer

Advanced Dungeons & Dragons: Slayer

3DO Interactive Multiplayer - Released - September 1, 1994

Slayer is a first-person action RPG using the AD&D 2nd Edition license and rules. Choose from the usual assortment of AD&D character races and classes and venture into randomly-generated dungeons, fighting monsters and finding items. Dungeon parameters and difficulty are customizable.

Advanced Dungeons & Dragons: The Dark Queen of Krynn

Advanced Dungeons & Dragons: The Dark Queen of Krynn

MS-DOS - Released - January 1, 1992

The Dark Queen of Krynn is the last part in the Dragonlance RPG series using the standard game engine found in the Goldbox series (with slight enhancements). Evil, after failing two times before, finally tries to defeat Good and conquer the world of Krynn. This time, the Dark Queen herself will take command over the forces of Evil. Her aim is to enter Krynn, which would ultimately lead to the defeat of Good. The party's task is to prevent this. Characters from Death Knights of Krynn can be transferred.

Advanced Dungeons & Dragons: War of the Lance

Advanced Dungeons & Dragons: War of the Lance

Commodore 64 - Released - 1990

Command armies, heroes, and special units against the evil Highlord Dragonarmies. Have your heroes quest for magic to help in your battles, use diplomats to gather nations to your side, and send armies out to the field to do battle or hunt down enemy heroes. Play against a human opponent, or against the computer controlled Highlord Dragonarmies.

Alien Logic

Alien Logic

MS-DOS - Released - 1994

In the 21st century, human beings have all but destroyed their home planet Earth. Surviving humans found a shelter on a planet called Jorune. A civil war errupted, humans fighting the indigenous population; eventually, peace was achieved, and the various races found a way to co-exist with each other... all except one. The Shantha, one of the most ancient and powerful races on Jorune, adepts at the magical art of Isho, were not satisfied with the shape the planet has taken. 3500 years later, one of them, known as the Red Shantha, began attacking human settlements. The hero of the game is one of the villagers who have survived Red Shantha's attack. Having found the way to master Isho, the hero must rescue his friends and explore the planet, searching for the source of evil. Alien Logic is based on the Skyrealms of Jorune role-playing system. The player takes control of one character; there is no party in the game. While there is a story to follow, much of the game is open-ended, dedicated to exploring Jorune, searching for items, precious crystals (which increase the hero's parameters), and fighting enemies. The exploration mode uses a side-scrolling perspective; the player can switch to combat mode when an enemy is nearby. Combat takes place on the same screen as exploration, and is action-based. Combat relies heavily on magic (Isho); casting spells deplete the Isho bar. Spell sequences are called dyshas, which can be offensive or defensive. Preparing dysha combinations beforehand and then using them on the enemies (by clicking on them) is an essential combat strategy.

Allied General

Allied General

Windows 3.X - Released - 1995

Allied General is the sequel to Panzer General and uses the same turn-based gameplay mechanics. This time the player experiences World War II from the Allied point of view during two British, one U.S. and one Russian campaign. The settings are Europe, Russia and Northern Africa. The most important thing to have are prestige points. These are earned by solving scenarios (more for less amount of turns used) and used to buy replacement units. But this is not the only reason to be concerned about the detailed mission results: surviving units are transferred to the next mission and receive experience points. The campaign is also not completely linear, and the next mission depends on the result of the last - this means a lost scenario does not necessarily result in a game over, and a scarce victory can have devastating results. Of course a great victory has positive effects on the next missions. Every turn the player plans the actions of his units and tries to defeat his enemy. The complexity of the game mostly comes from the many different units and weapons - everything has their use and weaknesses. It is vital to use the resources in the correct order and combination. There are also other factors to think about, e.g. fuel. Allied General tries to be player friendly by giving feedback during turns, e.g. by showing the probable combat result before the player issues the attack. He can also undo a turn as long as no new enemy units are scouted. Other extras are historical film material and optional combat animations.

Al-Qadim: The Genie's Curse

Al-Qadim: The Genie's Curse

MS-DOS - Released - 1994

As the youngest son of a Noble Merchant, an easy life lay before you. But the call of adventure beckoned, and so, you left your home for a life of action and danger. Sea serpents, storms and tattered sails have all proved perilous as the years passed. You've taken ships and defeated fiends, at the side of your instructor, the Master Corsair Sinbar. But your thoughts always return to Kara, the Caliph's beautiful daughter. It is for her you devote your skill and honors. And it will be her hand in marriage that will be your reward for attaining your goal of becoming a Corsair. Your adventure begins now, on the hidden isle where Sinbar tests his pupils. Al-Qadim: The Genie's Curse is an action role-playing game set in the Al-Qadim campaign of the Advanced Dungeons & Dragons pen-and-paper RPG. The gameplay alternates between visiting friendly areas, where the hero can talk to characters (including choices of dialogue lines and moral behavior), and exploring dungeons, where enemies must be fought in action-based combat. The hero can use melee weapons, a slingshot for ranged attacks, or cast magic spells. Experience points are awarded for defeating enemies; the player can raise the statistics of the protagonist should he gain a level. Acquiring special items and training may also permanently increase certain attack parameters.

Archon Ultra

Archon Ultra

MS-DOS - Released - 1994

Archon Ultra is a complete remake of Archon. The game features a completely rewritten game engine, new graphics and sound as well as digital music (a la MOD files), along with a new style of game board and an additional "special weapon" for each figure. It also adds multiplayer game (modem as well as hot seat).

B-24

B-24

MS-DOS - Released - 1987

A simulation of WW2 air-warfare in which the player flies a B-24 as part of the 460th Bomber Group missions to Ploesti in Romania. The game operates on several levels, and the player will be required to act as a pilot, copilot, navigator, engineer and bombardier at different stages of each mission. The performance of your B-24 influences the effectiveness of your Group, Wing and ultimately the Air Force itself. B-24 is a simulator with a difference - you control your bomber (and the Group) from a top-down perspective rather than from a 1st person perspective.

B-24

B-24

Commodore 64 - Released - 1987

A simulation of WW2 air-warfare in which the player flies a B-24 as part of the 460th Bomber Group missions to Ploesti in Romania. The game operates on several levels, and the player will be required to act as a pilot, copilot, navigator, engineer and bombardier at different stages of each mission. The performance of your B-24 influences the effectiveness of your Group, Wing and ultimately the Air Force itself. B-24 is a simulator with a difference - you control your bomber (and the Group) from a top-down perspective rather than from a 1st person perspective.

B-24

B-24

Apple II - Released - 1987

B-24 is a sumulation of the 19 missions against the Ploetsi oil refineres, some of which were flown by the 460th Bombadment Group from its airfield in Spinazolia, Italy. As the major supplier of oil for the Nazi war machine, Ploesti was one of hte most heavily defended targets in Europe. More bombers were downed by flak over Ploesti than over any other target in the war.

Baltic 1985: Corridor to Berlin

Baltic 1985: Corridor to Berlin

Apple II - Released - 1984

Baltic 1985: Corridor To Berlin is a computer wargame published in 1984 by Strategic Simulations, Inc. Developed by Roger Keating it was the third in the "When Superpowers Collide" series.

Baltic 1985: When Superpowers Collide: Corridor to Berlin

Baltic 1985: When Superpowers Collide: Corridor to Berlin

Commodore 64 - Released - 1984

Third of SSI's "When Superpowers Collide" series. Similar to Germany 1985, this installment focuses on a NATO rescue of the besieged city of West Berlin. There is only one scenario. The player controlling the West Berlin after a certain number of game turns is the winner.

Battalion Commander

Battalion Commander

Commodore 64 - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action (these include fire support, smoke screen, laying bridges, digging in, etc.). A handicap can be chosen for either side to adjust difficulty.

Battalion Commander

Battalion Commander

Apple II - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action (these include fire support, smoke screen, laying bridges, digging in, etc.). A handicap can be chosen for either side to adjust difficulty.

Battalion Commander

Battalion Commander

Atari 800 - Released - 1985

Battalion Commander is a real-time tactical (platoon/company level) simulation of modern warfare. The player is put in the role of a lieutenant colonel in charge of an entire armored battalion of either U.S., Soviet, or Chinese army. A combination of 5 scenarios and 40 maps of varied terrain (rivers, hills, minefields) is available, as well as infantry, tanks, APCs, artillery, assault guns, and other units. The commands are issued by pointing a spot on the map with the cursor (using the joystick) and then pressing a key combination selecting which company/platoon has to perform what action (these include fire support, smoke screen, laying bridges, digging in, etc.). A handicap can be chosen for either side to adjust difficulty.

Battle Cruiser

Battle Cruiser

Atari 800 - Released - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the computer keeps track of every single shell hit and calculates damage based on various factors. The game allows the player to modify ship data, create maps, ships, or scenarios.

Battle Cruiser

Battle Cruiser

Commodore 64 - Released - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the computer keeps track of every single shell hit and calculates damage based on various factors. The game allows the player to modify ship data, create maps, ships, or scenarios.

Battle Cruiser (Strategic Simulations)

Battle Cruiser (Strategic Simulations)

Apple II - Released - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the computer keeps track of every single shell hit and calculates damage based on various factors. The game allows the player to modify ship data, create maps, ships, or scenarios.

Battle for Normandy

Battle for Normandy

Tandy TRS-80 - Released - 1982

June 6, 1944. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.

Battle for Normandy

Battle for Normandy

Apple II - Released - 1982

June 6, 1941. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.

Battle for Normandy

Battle for Normandy

Atari 800 - Released - 1982

June 6, 1941. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.

Battle for Normandy

Battle for Normandy

MS-DOS - Released - 1983

June 6, 1941. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.

Battle for Normandy

Battle for Normandy

Commodore 64 - Released - 1983

June 6, 1941. The start of D-Day. Depending on your choice you will either lead or face the largest amphibious force ever assembled. As the Supreme Allied Commander your job is to establish beachheads on Utah, Omaha, Juno, Gold and Sword, consolidate them, then move out to capture the strategic towns of Cherbourg and Caen, the roadnet at St. Lo, penetrate as deeply as possible into the continent and destroy and disrupt enemy formations. As the German Commander your hope for victory is to deploy your land forces and powerful panzers and contain the enemy and drive him back to the beaches. Either way you have until noon on June 30th (25 days) to accomplish your mission at which time your position will be evaluated. This game provides for solitaire play as the Americans and provides the player with several levels of difficulty.

Battle of Antietam

Battle of Antietam

Apple II - Released - 1985

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.

Battle of Antietam

Battle of Antietam

Atari 800 - Released - 1986

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.

Battle of Antietam

Battle of Antietam

MS-DOS - Released - 1986

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.

Battle of Antietam

Battle of Antietam

Commodore 64 - Released - 1985

Battle of Antietam is a grand tactical simulation of the bloodiest day of the Civil War at the little town of Sharpsburg, Maryland along Antietam Creek. The game is played in 11 turns each representing 1 hour of real time. Players are awarded points based on casualties and territorial objectives. At the end of each turn and the end of the game points are calculated and compared to a chart which determines your level of victory. The game can be played under 3 different sets of rules (Basic, Intermediate and Advanced) with 5 levels of difficulty for each and can be played against another person or the computer can play either side.

BattleGroup

BattleGroup

Apple II - Released - 1986

Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.

BattleGroup

BattleGroup

Commodore 64 - Released - 1986

Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.

Battles of Napoleon

Battles of Napoleon

Apple II - Released - July 31, 1988

Battles of Napoleon is a historical wargame that lets you play either side in four of Napoleon's famous battles -- Auerstadt, Borodino, Quatre Bras, and the infamous Waterloo. Additionally, the game features a detailed scenario construction set that will allow you to design your own battles; everything from maps, to troop types, to weapon ranges and damage. Gameplay is turn-based, each turn consisting of different phases. During your turn, you can establish various objectives (map squares to occupy) for each unit or commander, move commanders between units, move a unit, change formation, and, of course, attack or retreat. The Borodino scenario is the smallest, and can be used as a "tutorial" of sorts before moving on to the larger, more complex scenarios. This is a game that fans can legitimately spend several hours on. The construction set allows, as you might expect, the creation of new scenarios for the game. In it, you will find the standard map and unit editors -- however, SSI allows you to make changes down to the weapon and unit type. This allows you to create scenarios for virtually any type of battle you can think of. As a silly example, it is possible to take the stock weapon "musket", change the damage and range, and rename it "laser rifle" -- you then have the makings of a futuristic battle on your hands. (Of course, you would need to modify just about everything else to complete such a scenario... but you get the idea.) The learning curve for this game is steep; it is probably not for the faint of heart. Anyone who enjoys getting shoulder-deep into battlefield strategy and tactics, though, will feel very comfortable with this game.

Battles of Napoleon: A Construction Set

Battles of Napoleon: A Construction Set

MS-DOS - Released - 1989

Battles of Napoleon is a historical wargame that lets you play either side in four of Napoleon's famous battles -- Auerstadt, Borodino, Quatre Bras, and the infamous Waterloo. Additionally, the game features a detailed scenario construction set that will allow you to design your own battles; everything from maps, to troop types, to weapon ranges and damage. Gameplay is turn-based, each turn consisting of different phases. During your turn, you can establish various objectives (map squares to occupy) for each unit or commander, move commanders between units, move a unit, change formation, and, of course, attack or retreat. The Borodino scenario is the smallest, and can be used as a "tutorial" of sorts before moving on to the larger, more complex scenarios. This is a game that fans can legitimately spend several hours on. The construction set allows, as you might expect, the creation of new scenarios for the game. In it, you will find the standard map and unit editors -- however, SSI allows you to make changes down to the weapon and unit type. This allows you to create scenarios for virtually any type of battle you can think of. As a silly example, it is possible to take the stock weapon "musket", change the damage and range, and rename it "laser rifle" -- you then have the makings of a futuristic battle on your hands. (Of course, you would need to modify just about everything else to complete such a scenario... but you get the idea.) The learning curve for this game is steep; it is probably not for the faint of heart. Anyone who enjoys getting shoulder-deep into battlefield strategy and tactics, though, will feel very comfortable with this game.

Battles of Napoleon: A Construction Set

Battles of Napoleon: A Construction Set

Commodore 64 - Released - 1988

Battles of Napoleon is a historical wargame that lets you play either side in four of Napoleon's famous battles -- Auerstadt, Borodino, Quatre Bras, and the infamous Waterloo. Additionally, the game features a detailed scenario construction set that will allow you to design your own battles; everything from maps, to troop types, to weapon ranges and damage. Gameplay is turn-based, each turn consisting of different phases. During your turn, you can establish various objectives (map squares to occupy) for each unit or commander, move commanders between units, move a unit, change formation, and, of course, attack or retreat. The Borodino scenario is the smallest, and can be used as a "tutorial" of sorts before moving on to the larger, more complex scenarios. This is a game that fans can legitimately spend several hours on. The construction set allows, as you might expect, the creation of new scenarios for the game. In it, you will find the standard map and unit editors -- however, SSI allows you to make changes down to the weapon and unit type. This allows you to create scenarios for virtually any type of battle you can think of. As a silly example, it is possible to take the stock weapon "musket", change the damage and range, and rename it "laser rifle" -- you then have the makings of a futuristic battle on your hands. (Of course, you would need to modify just about everything else to complete such a scenario... but you get the idea.) The learning curve for this game is steep; it is probably not for the faint of heart. Anyone who enjoys getting shoulder-deep into battlefield strategy and tactics, though, will feel very comfortable with this game.

Bomb Alley

Bomb Alley

Apple II - Released - 1982

Bomb Alley is an operational level wargame built upon improved engine from Guadalcanal Campaign. It focuses on the battles between the British and Axis air, land and naval forces for control of the Mediterranean and North Africa in 1942, during the World War 2. There is a campaign game covering June 11 - August 31, 1942 and short scenarios covering the invasion of Crete in May 1941 and Operation Pedestal in August 1942. Each game turn represents the passage of 12 hours. A game turn consists of reinforcing your troops, moving troops into position, launching air missions and combat resolution. The map is a 40x40 grid representing the Mediterranean area. Victory points are computed at the end of each game.

Breakthrough in the Ardennes

Breakthrough in the Ardennes

Apple II - Released - 1984

Breakthrough in the Ardennes is a detailed regimental/brigade level simulation of the Battle of the Bulge. As the German Commander you win victory points by taking towns, exiting units, destroying American units and controlling specified road hexes and lose victory points for losing units and having a greater percentage of units destroyed than the Americans. When the game ends the German score is calculated and the level of German victory or American victory is displayed. The game covers 12 turns each covering a full day of operation. The game can be played solitaire as the American forces.

Breakthrough in the Ardennes

Breakthrough in the Ardennes

Commodore 64 - Released - 1984

Breakthrough in the Ardennes is a detailed regimental/brigade level simulation of the Battle of the Bulge. As the German Commander you win victory points by taking towns, exiting units, destroying American units and controlling specified road hexes and lose victory points for losing units and having a greater percentage of units destroyed than the Americans. When the game ends, the German score is calculated and the level of German victory or American victory is displayed. The game covers 12 turns, each covering a full day of operation. The game can be played solitaire as the American forces. The game can be played against the computer AI or against a second player.

Breakthrough in the Ardennes

Breakthrough in the Ardennes

Atari 800 - Released - 1984

Breakthrough in the Ardennes is a detailed regimental/brigade level simulation of the Battle of the Bulge. As the German Commander you win victory points by taking towns, exiting units, destroying American units and controlling specified road hexes and lose victory points for losing units and having a greater percentage of units destroyed than the Americans. When the game ends the German score is calculated and the level of German victory or American victory is displayed. The game covers 12 turns each covering a full day of operation. The game can be played solitaire as the American forces.

Broadsides

Broadsides

Apple II - Released - 1984

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make. If you wish to depart from the historical ships provided, you can design your own frigates and ships of the line from the keel up to rigging, arming and manning them. The game ends when either ship wins or at 6pm, whichever comes first. You will win if you sink the enemy ship, or accumulate enough points to force the enemy ship to surrender. You will lose if your crew size goes below one quarter of its original size or if 11 enemy crew members manage to board your ship and there are no standing friendly crew members occupying any of the first 10 boarding positions on your ship. If both ships sink, or no one wins by 6pm, the game is a draw. The game can be played by two players or against the computer.

Broadsides

Broadsides

Commodore 64 - Released - 1984

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make. If you wish to depart from the historical ships provided, you can design your own frigates and ships of the line from the keel up to rigging, arming and manning them. The game ends when either ship wins or at 6pm, whichever comes first. You will win if you sink the enemy ship, or accumulate enough points to force the enemy ship to surrender. You will lose if your crew size goes below one quarter of its original size or if 11 enemy crew members manage to board your ship and there are no standing friendly crew members occupying any of the first 10 boarding positions on your ship. If both ships sink, or no one wins by 6pm, the game is a draw. The game can be played by two players or against the computer.

Broadsides

Broadsides

Atari 800 - Released - 1983

Broadsides is a tactical simulation of ship-to-ship combat between sailing ships of the Napoleonic era (late 18th and early 19th Century). The game can be played as two different games. The first game is an arcade mode where you can sail right into the action, set your course, maneuver, and fire your guns as fast as your crew can load. For authenticity and historical detail, the tactical game puts you on the quarterdeck where you will make all the decisions real captains had to make.

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

MS-DOS - Released - 1990

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO). These "rebels" consider themselves freedom fighters, and they are fighting for Earth's freedom from the interstellar powers. Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the the NEO, to fight for his home planet. Buck Rogers: Countdown to Doomsday is a role-playing game similar in gameplay, interface, and visual styles to the Dungeons & Dragons games by SSI, despite the completely different setting and sci-fi scenario. The player's first task is to create a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian). Then, these six new NEO recruits are trained, and are thrust into the battle for Earth. There are several navigation modes in the game. The player can navigate the space ship on a top-down map of the Solar System, choosing planets to land on. Hostile ships may attack the player-controlled ship in this mode. Landing on a planet usually positions the heroes on a local overworld map. Finally, navigation in individual locations (towns and hostile areas) is done in first-person perspective, with pseudo-3D environments. Combat is turn-based and is viewed from an isometric perspective; characters are represented as icons and can be freely moved on the battle field.

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

Commodore Amiga - Released - 1990

The RAM (Russo-American Mercantile) organisation is based on Mars. They want to control the Solar System - a natural enough ambition, I suppose. They rule Earth with an iron hand, thus NEO (New Earth Organization) has been formed to counter the tyranny. After Buck Rogers was found and revived from his frozen snooze he joined NEO and helped to remove RAM troops from Earth. However, fear of RAM is still high as they could strike any at time. You join the NEO, one of many new recruits. Buck's task is to form a team, get the hell out into space and put the stellar wind up the dreaded RAM. Buck Rogers uses an uprated AD&D system although there are many similarities. The swords have been replaced by laser guns, the towns and villages by planets and space stations. You still control a group of six, the menu interface is structured in the same way, even the 'meanwhile' screens appear to have the same artistic 'feel' to them. However, there are many improvements. The complex skill system being the most important. There is no doubt that Buck Rogers sits firmly as the king of the 'Tactical' RPG castle.

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

Commodore 64 - Released - 1990

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO). These "rebels" consider themselves freedom fighters, and they are fighting for Earth's freedom from the interstellar powers. Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the the NEO, to fight for his home planet. Buck Rogers: Countdown to Doomsday is a role-playing game similar in gameplay, interface, and visual styles to the Dungeons & Dragons games by SSI, despite the completely different setting and sci-fi scenario. The player's first task is to create a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian). Then, these six new NEO recruits are trained, and are thrust into the battle for Earth. There are several navigation modes in the game. The player can navigate the space ship on a top-down map of the Solar System, choosing planets to land on. Hostile ships may attack the player-controlled ship in this mode. Landing on a planet usually positions the heroes on a local overworld map. Finally, navigation in individual locations (towns and hostile areas) is done in first-person perspective, with pseudo-3D environments. Combat is turn-based and is viewed from an isometric perspective; characters are represented as icons and can be freely moved on the battle field.

Buck Rogers: Matrix Cubed

Buck Rogers: Matrix Cubed

MS-DOS - Released - 1992

Following the events of the previous game, Buck Rogers: Countdown to Doomsday, N.E.O. the New Earth Organization, has gained some notoriety for defeating the forces of R.A.M., The Russo-American Mercantile. Because of this, the heroes of that mission are sent to diplomatic talks on Venus and N.E.O. stands to recruit a powerful new ally. However it isn't long before trouble starts, and an assassination attempt is planned against the Venusian minister. This is only the beginning of a plot embroiled with the mysterious Matrix Device, which can turn matter into energy. Naturally these adventures will take the NEO agents all over the solar system. Matrix Cubed is an RPG navigated in first person for most places but with an overhead view for combat and ship navigation. Players will create (or import) a party of up to six characters and assign statistics, abilities and equipment. Players move their party in a first person maze of corridors, open area and rooms. Certain encounters will allow the player to make choices based on the party skills. In the case of combat, the player and enemy forces each have a turn, controlled on an overhead map.

Carrier Force

Carrier Force

Apple II - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the Japanese. At the end of the game victory points are determined and the Japanese points are subtracted from the US points and compared to a table to determine the victory level. The game is advanced level and the playing time is 3 to 10 hours.

Carrier Force

Carrier Force

Atari 800 - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the Japanese. At the end of the game victory points are determined and the Japanese points are subtracted from the US points and compared to a table to determine the victory level. The game is advanced level and the playing time is 3 to 10 hours.

Carrier Force

Carrier Force

Commodore 64 - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the Japanese. At the end of the game victory points are determined and the Japanese points are subtracted from the US points and compared to a table to determine the victory level. The game is advanced level and the playing time is 3 to 10 hours.

Carrier Strike

Carrier Strike

MS-DOS - Released - 1992

Carrier Strike simulates naval-air battles in the South Pacific during WWII. Carrier Strike can be used to recreate historical battles or random-historical battles (battles that could have happened at a particular time). The Campaign Game allows you to complete one battle and jump immediately into a new battle. Ships sunk or badly damaged in one battle will be unavailable for the next battle. The Campaign Game allows one battle per month from May 1942 to June 1944. In Carrier Strike you issue movement orders to friendly task forces (TF's) and direct the Flight Operations on your carriers. Flight operations consist of selecting ordnance for bombers; moving aircraft from the hangar to the flight deck; launching aircraft on CAP, search and strike missions; and selecting or changing strike targets.

Cartel$ & Cutthroat$: A Computer Game of Business Strategy

Cartel$ & Cutthroat$: A Computer Game of Business Strategy

Apple II - Released - 1981

Cartel$ & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulatio of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're unsure of what to do, your advisor in the game will guide you in the right direction.

Cartels & Cutthroat$

Cartels & Cutthroat$

Commodore 64 - Released - 1986

Cartels & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulatio of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're unsure of what to do, your advisor in the game will guide you in the right direction.

Cartels & Cutthroat$

Cartels & Cutthroat$

MS-DOS - Released - 1985

Cartel$ & Cutthroat$ is notable for being one of the first business sims in existence. 1-8 players compete for profit in this simulation of cut-throat competition that is a simulation of the basic tenets in finance and economics. Understanding these concepts is key to winning the game, which involving setting your production level and price where marginal costs equal marginal revenues, borrow funds when prime rates are low to expand, and minimize cost per unit. You must also pay careful attention to the state of the economy and consumers' tastes, both of which change constantly. If you're unsure of what to do, your advisor in the game will guide you in the right direction.

Champions of Krynn

Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Champions of Krynn

Champions of Krynn

Apple II - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Champions of Krynn

Champions of Krynn

MS-DOS - Released - June 1, 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Champions of Krynn

Champions of Krynn

Commodore Amiga - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective. As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.

Chronicles of Osgorth: The Shattered Alliance

Chronicles of Osgorth: The Shattered Alliance

Apple II - Released - September 10, 1981

The Shattered Alliance is a tactical simulation of the first battles of the planet Osgorth. The game is designed for 2 players or can be played against the computer. Osgorth is in the Andromeda Galaxy and is much like earth but unlike earth Osgorth has bred other sentient races.In ancient times Osgorth was divided into 2 kingdoms which held the allegiance of all the tribes of the planet. Then came the interstellar interference of the Moonriders and their wizard Ormolu which led to the downfall of the 2 kingdoms. Now Osgorth has become a land of scattered tribes and fallen realms each vying for power. Take command of elves, dwarves, human kind, unicorns,lizardmen and other wondrous beings to seek glory and conquest.

Clash of Steel: World War II, Europe 1939-45

Clash of Steel: World War II, Europe 1939-45

MS-DOS - Released - 1993

Clash of Steel is a grand strategy computer game released in 1993 by Strategic Simulations Inc. (SSI) for MS-DOS. It covers World War II in Europe on a grand strategic scale between 1939 and 1945. Three major powers are playable: Germany (Axis), the Allies and the Soviet Union. In the game each player in charge of his chosen major power and its land, air and naval forces. Each player also controls production and research of military equipment. This game contains a number of bugs that were fixed in the follow-up game, Clash of Steel: Future Edition. Buyers of the original version were given a discount when upgrading to Future Edition

Close Combat: Invasion: Normandy: Utah Beach to Cherbourg

Close Combat: Invasion: Normandy: Utah Beach to Cherbourg

Windows - Released - 2000

On June 6th, 1944 the combined forces of the United States, Great Britain, Canada and France launched the greatest amphibious invasion in the history of the world. The blow fell in Normandy, France - striking Adolph Hitler's Atlantic Wall with nine divisions of assault troops plus support from navel gunfire and massive air strikes. Close Combat lets you relive this monumental battle in real-time tactical detail.

Close Combat: The Battle of the Bulge

Close Combat: The Battle of the Bulge

Windows - Released - 1999

Relive the infamous Battle of the Bulge as the Germans or Americans. This entry, fourth in the Close Combat series, introduces a Strategic map, features new units, and includes airstrikes.

Colonial Conquest

Colonial Conquest

Apple II - Released - July 31, 1985

Colonial Conquest is a grand strategy game set during the late 1800's and early 1900's that puts you in charge of one of the six Imperialistic powers of the time (Great Britain, France, Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets, these six countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are three scenarios, and up to six people can play each as a separate nation - or the computer can take charge of all the other nations.

Colonial Conquest

Colonial Conquest

Atari ST - Released - 1987

Colonial Conquest is a grand strategy game set during the late 1800's and early 1900's that puts you in charge of one of the six Imperialistic powers of the time (Great Britain, France, Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets, these six countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are three scenarios, and up to six people can play each as a separate nation - or the computer can take charge of all the other nations.

Colonial Conquest

Colonial Conquest

Commodore 64 - Released - 1985

Colonial Conquest is a grand strategy game set during the late 1800's and early 1900's that puts you in charge of one of the six Imperialistic powers of the time (Great Britain, France, Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets, these six countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are three scenarios, and up to six people can play each as a separate nation - or the computer can take charge of all the other nations.

Colonial Conquest

Colonial Conquest

Atari 800 - Released - 1985

Colonial Conquest is a grand strategy game set during the late 1800's and early 1900's that puts you in charge of one of the six Imperialistic powers of the time (Great Britain, France, Germany, U.S., Russia and Japan). Using diplomacy, espionage, armies and fleets, these six countries vie for control of more than 120 minor countries and each other. Your goal in the game is to conquer as many minor nations as possible and set yourself up as the mightiest ruler on Earth. There are three scenarios, and up to six people can play each as a separate nation - or the computer can take charge of all the other nations.

Combat Leader

Combat Leader

Commodore 64 - 1983

Combat Leader is a tactical simulation between tank and mechanized infantry companies on the contemporary battlefield. The game can be played as strategic or arcade. As combat leader you decide what level of command you want: company, platoon, or squad. Then choose from over 70 historical tanks rated for speed, armor, strength and fire accuracy. Game scores are based primarily on numbers and types of units destroyed plus you can earn a bonus of up to 100 points for completing a mission. Number of points accumulated will determine the level of victory. The game can be played as either novice or intermediate with the computer directing enemy forces.

Combat Leader

Combat Leader

Atari 800 - Released - 1983

Combat Leader is a tactical simulation between tank and mechanized infantry companies on the contemporary battlefield. The game can be played as strategic or arcade. As combat leader you decide what level of command you want: company, platoon, or squad. Then choose from over 70 historical tanks rated for speed, armor, strength and fire accuracy. Game scores are based primarily on numbers and types of units destroyed plus you can earn a bonus of up to 100 points for completing a mission. Number of points accumulated will determine the level of victory. The game can be played as either novice or intermediate with the computer directing enemy forces.

Computer Air Combat

Computer Air Combat

Apple II - Released - July 31, 1980

Computer Air Combat is a simulation of aerial warfare during World War II. Players can choose from flying American, British, German or Japanese aircraft in a variety of different air combat missions. The game is played in a series of turns until all aircraft on one side are destroyed or the engagement is terminated by mutual agreement. Players take turns during the movement phase and then in the combat phase. During each turn you can check the status report and position report. Position reports display position and speed of friendly aircraft and all visible enemy aircraft. Status reports are for checking damage to aircraft and ammunition supplies. Final results of each game are displayed after all the enemies have been destroyed or you quit the game.

Computer Ambush

Computer Ambush

Apple II - Released - July 31, 1982

Computer Ambush is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions.

Computer Ambush

Computer Ambush

Commodore 64 - Released - 1985

Computer Ambush (Improved Version) is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions.The game can be played as two player ( 7 scenarios) or computer as opponent (5 scenarios). The game is advanced level and takes 1 -3 hours to complete.

Computer Ambush

Computer Ambush

Atari 800 - Released - 1984

Computer Ambush is a computer tactical simulation of squad vs squad combat in France during World War II. You are a Sergeant and command a squad of 10 infantrymen (either American or German). Each man has a name, personal background (dossier), and comes rated with individual critical combat skills. You can also rate the soldiers to your own specifications for more flexibility. Computer Ambush is played as a series of turns until either one side is destroyed or one or both sides have completed their missions. The game can be played as two player (7 scenarios) or computer as opponent (5 scenarios). The game is advanced level and takes 1 -3 hours to complete. The Atari version is actually a port of version 2.0. The original version 1.0 was only released on the Apple II.

Computer Baseball

Computer Baseball

Apple II - Released - July 31, 1981

Computer Baseball is a game of both strategy and statistics. Managers manipulate pinch hitters, infield positions, relief pitchers and base runners. 28 major league teams are provided to choose from and data for new teams can be entered as well. Starting the game, you have four options to choose from: playing a game against the computer, playing a two player game, entering data for a new team and reviewing or editing data in an existing team data file. The display screen will consist of a scoreboard, batter and pitcher status information, and a representation of the playing field. The bottom of the screen is used for inputs on actions being taken. There are seven different defense actions to choose from: setting the infield position, setting the outfield position, how close to hold base runners, making pitching changes, making a defensive substitution, saving the current game status and how to pitch to the batter. Some of the defensive actions taken will branch out to further options to select. There are three different offense actions to choose from: selecting a base running strategy, putting in a pinch hitter and choosing how you want the batter to hit the ball. Selecting any three of the offense actions will branch out to further options to select. Player injuries are possible during game play, which the computer will specify while also determining how long the player will be injured (in days). It is also possible for a player to be ejected from the game for arguing with the umpire. On the event of a player being injured or ejected, the computer will ask for a substitute player. If a pitcher throws too many innings in one game, he will begin to tire, and another pitcher must be warmed up. Bringing in a pitcher who isn't warmed up in the bullpen properly will reduce his effectiveness. Before the game begins, you can stipulate which players and pitchers on each roster are unavailable for that game. There is no functionality to save statistics or game results.

Computer Baseball

Computer Baseball

Commodore 64 - Released - 1983

Computer Baseball is a game of both strategy and statistics. Managers manipulate pinch hitters, infield positions, relief pitchers and base runners. 28 major league teams are provided to choose from and data for new teams can be entered as well. Starting the game, you have four options to choose from: playing a game against the computer, playing a two player game, entering data for a new team and reviewing or editing data in an existing team data file. The display screen will consist of a scoreboard, batter and pitcher status information, and a representation of the playing field. The bottom of the screen is used for inputs on actions being taken. There are seven different defense actions to choose from: setting the infield position, setting the outfield position, how close to hold base runners, making pitching changes, making a defensive substitution, saving the current game status and how to pitch to the batter. Some of the defensive actions taken will branch out to further options to select. There are three different offense actions to choose from: selecting a base running strategy, putting in a pinch hitter and choosing how you want the batter to hit the ball. Selecting any three of the offense actions will branch out to further options to select. Player injuries are possible during game play, which the computer will specify while also determining how long the player will be out of the game. It is also possible for a player to be ejected from the game for arguing with the umpire. On the event of a player being injured or ejected, the computer will ask for a substitute player. When playing multiple games or a series, pitchers will begin tiring and will also require a substitution.

Computer Baseball

Computer Baseball

Atari 800 - Released - 1984

Computer Baseball is a game of both strategy and statistics. Managers manipulate pinch hitters, infield positions, relief pitchers and base runners. 28 major league teams are provided to choose from and data for new teams can be entered as well. Starting the game, you have four options to choose from: playing a game against the computer, playing a two player game, entering data for a new team and reviewing or editing data in an existing team data file. The display screen will consist of a scoreboard, batter and pitcher status information, and a representation of the playing field. The bottom of the screen is used for inputs on actions being taken. There are seven different defense actions to choose from: setting the infield position, setting the outfield position, how close to hold base runners, making pitching changes, making a defensive substitution, saving the current game status and how to pitch to the batter. Some of the defensive actions taken will branch out to further options to select. There are three different offense actions to choose from: selecting a base running strategy, putting in a pinch hitter and choosing how you want the batter to hit the ball. Selecting any three of the offense actions will branch out to further options to select. Player injuries are possible during game play, which the computer will specify while also determining how long the player will be injured (in days). It is also possible for a player to be ejected from the game for arguing with the umpire. On the event of a player being injured or ejected, the computer will ask for a substitute player. If a pitcher throws too many innings in one game, he will begin to tire, and another pitcher must be warmed up. Bringing in a pitcher who isn't warmed up in the bullpen properly will reduce his effectiveness. Before the game begins, you can stipulate which players and pitchers on each roster are unavailable for that game. There is no functionality to save statistics or game results.

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