Nintendo Famicom Disk System

Nintendo Famicom Disk System

The Family Computer Disk System, sometimes shortened as the Famicom Disk System or simply the Disk System, and abbreviated as the FDS or FCD, is a peripheral for Nintendo's Family Computer home video game console, released in Japan on February 21,...

19: Neunzehn

19: Neunzehn

Nintendo Famicom Disk System - Released - March 4, 1988

The heir to the throne is shared by four brave people: Darius, Simon, Thales, and Sonia. The 19 gods of Olympus left behind an omnipotent stone to the great emperor Achilles, who has ordered a search to be conducted for the stone. You take the role of one of these four in an effort to find the stone on the island before the rest, waging war with opponent armies to prevent them from finding it first. 19 is somewhat unique among turn based strategy games, in that turns are taken in real time, following rules that are reminiscent of the Japanese chess-like game known as Shogi. The game takes place on an overworld map, on which players take turns moving troops. When opposing troops vi for the same location, the game switches to a zoomed-in combat screen, showing each individual member of the opposing forces. While the story of the game revolves around finding a stone, there is no actual stone to discover. Your only goal is to wipe out the armies of the other three opponents.

Adian No Tsue

Adian No Tsue

Nintendo Famicom Disk System - Released - December 12, 1986

Adian No Tsue is not a traditional adventure game - It is most and foremost an educational game designed to appeal to a young audience. It is also the first installment of a series of games released in Japan by SunSoft. The player takes control of a courageous knight and the game follows a traditional overhead display which somehow bears some resemblance to Nintendo's Zelda. Each room is usually filled up with monsters and four doors lead to other surrounding rooms, different locations or just hide special items. However, the only way for our hero to pass these doors is to solve simple arithmetic equations. Numbers from 0 to 9 appear on two sides of the room and the knight must run around the room and touch them to display the right answer. Yet, these expressions are very simple and only use simple additions, subtractions, multiplications and divisions. Nonetheless, solving them while running around the rooms and hitting crazy skeletons with a sword can be a challenging task. The other side of the disk contains a simple marathon game also based on arithmetic challenges.

Ai Senshi Nicol

Ai Senshi Nicol

Nintendo Famicom Disk System - Released - April 24, 1987

Ai Senshi Nicol is a top down, action shooter. You play as titular character Nicol, as he fights through a horde of aliens to save his abducted girlfriend. Armed with only a blaster, he must fight his way through 7 levels to be reunited with his loved one. In order to progress, you must search each stage for three crystals. Once these are collected, you're shuttled off to the next area. Power-ups are scattered through each of the stages, some have permanent effects, such as increasing the power of your weapon, while others serve as temporary armor. Along the way, you'll be impeded by sub-bosses, traps, and bottomless pits that send you to the underworld.

Air Fortress

Nintendo Famicom Disk System - Unreleased

A prototype of the unreleased Famicom Disk System port of Air Fortress. The disk is two sides, with side A containing the title screen and side B containing the game itself. There is no actual way to start the game from side A; you have to specifically start the FDS with side B inserted.

Aki to Tsukasa no Fushigi no Kabe

Aki to Tsukasa no Fushigi no Kabe

Nintendo Famicom Disk System - Unlicensed - September 15, 1988

An unlicensed hentai game that's basically solo table tennis where you hit certain parts of a wall to reveal a girl in an erotic pose.

Akumajou Dracula

Akumajou Dracula

Nintendo Famicom Disk System - Released - September 26, 1986

Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures. Castlevania is a side-scrolling platform action game. The player takes the role of Simon Belmont, who is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself.

Akumajou Dracula II: Noroi no Fuuin

Akumajou Dracula II: Noroi no Fuuin

Nintendo Famicom Disk System - Released - August 28, 1987

The game's setting takes place seven years after the original Castlevania. The prologue begins when Simon visits his family's resting ground. His back is critically injured from his last encounter with Dracula in the previous game. He suddenly feels someone's presence, and turns to see a young woman standing within the mist. She tells him that a curse was placed upon him by Dracula during their last battle, and that he does not have long to live. The woman continues to say that the curse can be undone if he resurrects Dracula himself. She further explains that Dracula's body was split into five different parts after his defeat seven years ago, and Simon must recover these and bring them to the ruins of Dracula's castle. There, he must seal Dracula and defeat him. Before disappearing, the unknown woman says she cannot guarantee that this will destroy Dracula permanently. Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an action-adventure game produced by Konami. It was originally released for the Family Computer Disk System in Japan in 1987, and for the NES in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Small differences exist between the Japanese version and the American version. Specifically the Japanese version takes advantage of the expanded FM processing capabilities of the FDS hardware to produce better sound, but it contains load scenes when entering or exiting any town or mansion. The FDS version also has three save slots instead of the NES password system.

Akuu Senki Raijin

Akuu Senki Raijin

Nintendo Famicom Disk System - Released - July 12, 1988

Akuu Senki Raijin is a vertical shooter where the player controls a mecha that transforms into a starfighter. Like Square's earlier semi-classic Thexder, the player can opt to change between the two modes of their craft at certain points during each level. Upon touching ground as the mecha, the player is occasionally able to find other directions to continue exploring as a spaceship, presenting both vertical-scrolling and side-scrolling shoot-'em-up sections.

Aliens: Alien 2

Nintendo Famicom Disk System - Unreleased - 1987

Aliens: Alien 2 is an Action game, developed and published by Square, which was cancelled before it was released.

All Night Nippon Super Mario Bros.

All Night Nippon Super Mario Bros.

Nintendo Famicom Disk System - Released - December 1, 1986

All Night Nippon Super Mario Bros. is an officially licensed retool of Super Mario Bros., released in 1986 for the Famicom Disk System. This version is based on the Japanese radio program All Night Nippon, and it was given out as a raffle prize on the show itself. The game was published by Fuji Television. Essentially, this game is a mishmash of levels from Super Mario Bros 1 and 2 except with the sprites of the Toads and various enemies replaced with Japanese celebrities for a humorous effect as well as item placements are different.

Apple Town Monogatari: Little Computer People

Apple Town Monogatari: Little Computer People

Nintendo Famicom Disk System - Released - April 3, 1987

A heavily modified port of Little Computer People, Apple Town Monogatari is an early life simulator. It stars a randomly named little girl who lives in a 3 story house with her cat. Very little interaction is featured in the game. Gameplay largely involves simply watching the girl go about their daily life. She wanders the house, occasionally doing activities like exercising, reading, brushing her teeth, feeding herself, sleeping, or even playing a game on her Famicom. The time of day is tracked on an in-game clock, on which 5 minutes is only a few seconds in real time. Simple requests can be selected from the menu bar. These include making the phone ring, sending the girl a letter, sending her to purchase food or milk, feeding the cat, sending her a Famicom game as a gift, and having her perform a song on the piano. The girl only stores a few boxes of food and bottles of milk, and must be sent out to retrieve more before she runs out. If left neglected for too long, the girl will become angry, and may leave the house and never return. One option in the menu allows the player to have their fortune told by the girl. This can be done through a blood-type compatibility test, a horoscope, or a variation of tarot using playing cards.

Arumana no Kiseki

Arumana no Kiseki

Nintendo Famicom Disk System - Released - August 11, 1987

The Arumana, a legendary red jewel, has been stolen, and the villagers have all turned to stone. Now it's up to Kaito to retrieve the jewel and restore it to its rightful owners. The action takes place from a side-scrolling perspective. The protagonist must advance through six stages using his wits, his weapons, and his trusty grappling hook. The grappling hook is extremely indispensable as it is used to climb upwards to out-of-reach ledges. This skill is used frequently as it is required to advance through the often vertically oriented stages. Kaito begins with nothing more than a set of throwing knives, but along the way he can find bombs, pistols, bolas, screen clearing crystals, and mines. With some diligent searching, he can even find health extending necklaces and 1ups in the form of fedoras.

Aspic: Majaou no Noroi

Aspic: Majaou no Noroi

Nintendo Famicom Disk System - Released - March 31, 1988

Aspic is the sequel to one of Xtalsoft's earlier games, Lizard. Aspic begins right where Lizard ends. The player obtains the Book of Truth, which is needed to break the curse on the princess. He returns to the king only to find that the princess is missing. Three days prior, a wizard appeared and informed the king that there was another way to save the princess, so the king entrusted the princess's life to the wizard. Now that you've returned, the king begs you to find out what's become of the wizard and the princess.

A-Train

Nintendo Famicom Disk System - Released - December 1, 1985

The first game in the A-Ressha de Ikou ("Let's Take the A-Train") series, which would eventually become known overseas as A-Train. The goal of the game is to build a prosperous railroad company. Unlike the second (Railroad Empire) and third (A-Train) games in the series, the original A-Ressha de Ikou never saw an international release. Some of the games influenced by later entries in this series include the SimCity series (and in turn the wider Sim/Sims franchise) and the Railroad Tycoon series (and in turn, the wider Sid Meier franchise). A-Ressha de Ikou may not have been the first railroad simulation, however, as it was anticipated by the relatively obscure Squaresoft game Amtrack, which released just months before it.

Backgammon

Backgammon

Nintendo Famicom Disk System - Released - September 7, 1990

Backgammon is a straightforward backgammon simulator that allows up to two players to compete in backgammon matches. The game has a tutorial that explains how backgammon is played and offers single-player Match Play (one-off) and Tournament (multiple matches) modes. There is also the requisite two-player mode in which two human players take turns.

Bakutoushi Patton-kun

Bakutoushi Patton-kun

Nintendo Famicom Disk System - Released - August 5, 1988

Bakutoushi Patton-Kun is an action game developed by Soft Pro and published for the Famicom Disk System in Japan in 1988. It is an overhead tank combat game similar in style to Atari's Combat game. It was the first FDS title to allow for four players to play simultaneously. In the game, players attempt to destroy one another's tanks. If a tank is destroyed, the driver of the tank will exit the vehicle, and must try to stay alive long enough for a replacement tank to parachute down from the sky. Game play continues until only one tank is the sole survivor. Then players advance to a new stage with different terrain. There are 56 stages in total. Despite referencing the name of American General George S. Patton in the title, there is no mention of him anywhere else throughout the game. The game also features a construction mode where players may design their own stages. Although the game was only release in Japan, the loading screen instructions contain English profanity.

Balloon Fight

Nintendo Famicom Disk System - Unreleased

Like several other early Famicom games, there were plans to re-release Balloon Fight for the Famicom Disk System. However, this version was never released. Although several other Disk System versions of Famicom games were closer to their Vs. System counterparts, the Disk version of Balloon Fight would have been just an updated revision of the home version. Although the game was never advertised or displayed publicly, the leaked prototype has a handful of differences from the original: - In Balloon Trip mode, the glitch which caused the ranking to start from 47 instead of 50 has been fixed. - The sounds made by the Balloon Birds no longer has a randomized pitch, and is always at a very high pitch. This may be unintentional. - A high pitched trill sound is added to the sound of the Balloon Fish coming out of the water. - The "game over" jingle no longer has the noise burst at the very last note. Although it seems this version was meant to fix bugs in the game, it did not fix everything. The vertical speed conservation, player 2 disadvantage, and underwater travel glitches all remain in the game. It is possible that they were not caught, hadn't had a fix implemented before development ended, or were simply not deemed important enough to fix. There are also no changes to the game graphically, so anomalies like the reversed colors in the turning/skidding sprite remain.

Baseball

Baseball

Nintendo Famicom Disk System - Released - February 21, 1986

Baseball is a game where the player can pitch, hit, field, and run just like in a real baseball game. The player can choose between USA and Japan modes, two different teams, and among a line-up of unique players. In the 1-player game, the player is against the computer, and the in the 2-player game, their friend is their opponent.

Big Challenge! Dogfight Spirit

Big Challenge! Dogfight Spirit

Nintendo Famicom Disk System - Released - October 21, 1988

Big Challenge! Dogfight Spirit is a vertical scrolling shoot 'em up in which the player controls a blue helicopter fighting against waves of enemy vehicles and ground turrets. Each mission takes the helicopter to a different part of the world, each with a distinctive if chromatically plain visual style. The game's power-ups, available by destroying smaller supply trucks driving across the screen, change the helicopter's weapons but do not make them stronger. It's even possible to collect the weaker original weapon again if the player is too careless. These range from a stronger forward-firing cannon (or laser) to guns that spread fire forwards and to the sides of the helicopter. You can beat it more than once with enemies taking more hits on subsequent playthroughs.

Big Challenge! Go! Go! Bowling

Big Challenge! Go! Go! Bowling

Nintendo Famicom Disk System - Released - June 23, 1989

Big Challenge! Go! Go! Bowling is the fourth and final game in the diverse Big Challenge series of Jaleco Famicom Disk System games, and the very last FDS game from Jaleco themselves. Go! Go! Bowling is a straightforward simulation of ten-pin bowling, the goal of which is to knock down as many pins in as few throws as possible.

Big Challenge! Gun Fighter

Big Challenge! Gun Fighter

Nintendo Famicom Disk System - Released - March 28, 1989

Big Challenge! Gun Fighter is the third in Jaleco's Big Challenge! series of Famicom Disk System games. The player is a cowboy who must make their way across a Wild West town while shooting or avoiding the various enemies, which include rooftop gunmen, boxers and other ne'er-do-wells. The player can find additional ammo and health refills after defeating enemies, as well as money which can be spent at the start of each level on various items.

Big Challenge! Juudou Senshuken

Big Challenge! Juudou Senshuken

Nintendo Famicom Disk System - Released - August 10, 1988

Big Challenge! Judo Senshuken (lit. Big Challenge! Judo Championship) is a Judo-themed competitive sports game developed for the Famicom Disk System and published by Jaleco Entertainment in 1988. It is the first title in Jaleco's "Big Challenge!" series. The object of the game is to defeat the opponent using legal Judo moves. This involves a lot of grapples, pins and throws. Defeating one opponent allows the player to work their way up the tournament ranks to progressively tougher foes.

Bio Miracle Bokutte Upa

Bio Miracle Bokutte Upa

Nintendo Famicom Disk System - Released - April 22, 1988

Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action... In this game, you control a little baby. The baby crawls through imaginary worlds, made of candy, chocolate, toys, and other things a baby would dream of. It has to traverse those platform levels to defeat or avoid various enemies. The way the baby deals with the enemies is quite unusual: it inflates them. When inflated, the enemies lose control and begin to float, until they finally explode. The baby can use this to its advantage, riding the enemies while they are floating, kicking them to various directions, making them bounce off walls, using them as projectiles to hit other enemies, etc. Such strategies are necessary when dealing with the bosses you encounter. There are various items scattered through the levels, such as milk, which restores your health completely.

Bishoujo Control

Bishoujo Control

Nintendo Famicom Disk System - Unlicensed - 1990

Combining the gameplay of an arcade shoot'em'up with watching pretty girls, Bishoujo Control puts you in a spaceship, battling hordes of enemies flying downwards. All that flies is not an enemy, though; you can also shoot at blocks that, when shot, make up a picture of a pretty girl on the right of the screen. Picking up bonuses in the shape of the signs for "pretty girl" powers up your weapon. When all pieces of the picture are picked up, you are given a chance to enjoy the picture at your own pace before progressing to the next level (and the next girl). The gameplay can be spiced up by upgrading your spaceship into a much more "phallic" configuration, with bullets looking like big sperm, while the enemies come in the shape of scissors, mouths, pants and syringes. Your ship can also gain a condom shield. Whereas the MSX version starts off like a more normal shooter, progressively becoming more vulgar, this is the default mode in the Famicom version.

Bishoujo Hanafuda Club Vol 1: Oityokabu Hen

Bishoujo Hanafuda Club Vol 1: Oityokabu Hen

Nintendo Famicom Disk System - Unlicensed - 1989

An adult Famicom Disk System Game released by Super Pig/Hacker International. In this game you play hanafuda versus female opponents and upon winning will slowly undress them.

Bishoujo Hanafuda Club Vol 2: Koikoi Bakappana Hen

Bishoujo Hanafuda Club Vol 2: Koikoi Bakappana Hen

Nintendo Famicom Disk System - Unlicensed - 1989

The 2nd of two adult Famicom Disk System Games released by Super Pig/Hacker International. In this game you play hanafuda versus female opponents and upon winning will slowly undress them.

Bishoujo Kachinuki Renju: Gomoku Narabe

Bishoujo Kachinuki Renju: Gomoku Narabe

Nintendo Famicom Disk System - Unlicensed

A game of gomoku against girls whom strip off clothes if you win. The game's AI is rather hard to beat, but sometimes it makes glaring tactical mistakes. Amusingly enough, it also appears to be hosted by Kamesennin from the Dragonball series.

Bishoujo Mahjong Club

Bishoujo Mahjong Club

Nintendo Famicom Disk System - Unlicensed

An adult mahjong game with two girls to choose from and a "battle mode". At odd intervals of points, you are treated to the girl of choice stripping, which equates to an unnecessarily long musical number, slow text filling in her speech bubble, and then a flash before she reappears minus one article of clothing. The girl can win back clothes if your score drops.

Bishoujo Sexy Derby

Bishoujo Sexy Derby

Nintendo Famicom Disk System - Unlicensed - 1988

An adult game in which you pick from four girls and race the designated horse to earn points. Horses are controlled by rapidly pressing the A button.. At 1000-point intervals, your chosen girl strips.

Bishoujo Sexy Puzzle

Bishoujo Sexy Puzzle

Nintendo Famicom Disk System - Unlicensed - 1989

Bishoujo Sexy Puzzle, translated as Sexy Girl Sexy Puzzle, adds to the exciting world of video game slide puzzle solving to the standard Super Pig mix of repetitive bare-bones gameplay and exposed 8-bit anime breasts. Sliding the puzzle not only reveals an image of a girl but also rewards you with an even more revealing image.

Bishoujo Sexy Slot

Bishoujo Sexy Slot

Nintendo Famicom Disk System - Unlicensed - 1988

An adult game in which you play slot machines and upon winning enough you'll get to see various girls take their clothes off.

Bishoujo SF Alien Battle

Bishoujo SF Alien Battle

Nintendo Famicom Disk System - Unlicensed - October 19, 1990

Bishoujo SF Alien Battle is an unlicensed Family Computer Disk System video poker game, made by Hacker International in 1990. The game features two disks, one with the game on it, and one containing the reward picture for beating the game. You play as a young Japanese schoolgirl, who must defeat an alien super-mind in video poker.

Bishoujo Shashinkan: Moving School

Bishoujo Shashinkan: Moving School

Nintendo Famicom Disk System - Unlicensed - 1987

In Bishoujo Shashinkan (Pretty girls photo exhibition or something like that), your task is to photograph pretty girls in various situations. You are given a choice of point-and-shoot, single lens reflex and a pro camera. In order to get a real photograph, you must evaluate the lighting situation and subject and choose the correct shutter speed, film speed, aperture and whether to use flash or not. The choice of camera is also a choice of difficulty level. With a point-and-shoot, you need only get one variable right, whereas the pro camera requires you to set both aperture, shutter and film speed correctly. You are only given a few chances per shoot to get the right exposure, or you will just see a miscoloured picture flash briefly. Judging the exposure correctly grants you a picture of the girl, often in a surprising state of undressing, whereafter you progress to even more erotic poses. Later stages raise the difficulty level, forcing you to use the SLR, and later the meter-less pro camera.

Bishoujo Shashinkan: Studio Cut

Bishoujo Shashinkan: Studio Cut

Nintendo Famicom Disk System - Unlicensed - 1987

Bishoujo Shashinkan: Studio Cut is an unlicensed pornographic game released for the Famicom Disk System. The game can be beaten by literally holding the turbo A button, or rapidly pressing the A button.

Bodycon Quest I: Abakareshi Musumetachi

Bodycon Quest I: Abakareshi Musumetachi

Nintendo Famicom Disk System - Unlicensed

Bodycon Quest I: Abakareshi Musume Tachi is an adult unlicensed, 2 disk, action RPG, Dragon Quest parody by Hacker International for the Famicom Disk system. Original release date is unknown. The game is a parody of the Dragon Quest series, and you're sent on a quest by a king to save his daughter with a heart shaped tattoo on her buttocks. Throughout the game you'll fight monsters and explore and meet various women who will undress upon saving them.

Bomberman

Nintendo Famicom Disk System - Released - April 24, 1990

Our hero, Bomberman, worked in a bomb factory located in an underground labyrinth. He grew very bored making bombs day in and day out. One day, he learned of a rumor that stated if a robot could ever escape the labyrinth and reach the surface of the world, his wish would be granted and he would become human. Bomberman is determined to find out if this rumor is true. Based on an earlier MSX game of the same name, Hudson Soft dramatically improved the game for its Famicom release by adding a number of enemies, horizontally scrolling stages, and the power-ups that make keeping Bomberman alive so worthwhile. But they also made the first steps in shaping the Bomberman character that we know and recognize today. The sprite used for Bomberman actually came from an enemy sprite used in Hudson Soft's very successful Famicom conversion of Lode Runner. One of the robotic enemies that chased the Lode Runner hero learned that he might become human if he can climb fifty underground floors to escape from his plant and reach the surface of the world. The only weapon at Bomberman's disposal, of course, are bombs.

Breeder

Breeder

Nintendo Famicom Disk System - Released - December 15, 1986

Breeder is a sort of fighting game featuring automated fighting robots designed by the player. The action takes place in the distant future and to improve the quality of their war-robots, a star civilization decides to organize special tournaments. Those "metal combats" are held in arenas where two robots fight against each other in a death match. A vast list of components can be edited and customized from the start and the game counts seven different types of robots ( 2 legs, 4 legs, snake, hover, 3 tires, 6 tires and Belt). 1000 points are given to the player and they need to be strategically spent over fifteen abilities - from speed, dexterity to luck and IQ. When the player robot is ready, it can be activated and fight in a special arena. However, the fight is totally controlled by the CPU - so the player just sits down and watch the action until his robot wins, or loses. Up to eight robots can be saved on the Disk Card.

Bubble Bobble

Bubble Bobble

Nintendo Famicom Disk System - Released - October 30, 1987

In the game's plot, "Baron Von Blubba" has kidnapped the brothers Bubby and Bobby's girlfriends and turned the brothers into Bubble Dragons, Bub and Bob. Bub and Bob have to finish 100 levels in the Cave of Monsters in order to rescue them. In the game, each player controls one of the two dragons. Players can move along platforms, fall to lower ones, and jump to higher ones and over gaps. Each level is limited to a single screen, with no scrolling; however, if a screen has gaps in its bottom edge, players can fall through these and reappear at the top. Each level has a certain number of enemies that must be defeated in order to advance. The players must blow bubbles to trap the enemies, then burst these bubbles by colliding with them. Each enemy defeated in this manner turns into a food item that can be picked up for extra points. Defeating multiple enemies at once awards higher scores and causes more valuable food items to appear. All bubbles will float for a certain length of time before bursting on their own; players can jump on these and ride them to otherwise inaccessible areas. Magic items appear from time to time and grant special abilities and advantages when picked up. Special bubbles occasionally appear that can be burst to attack enemies with fire, water, or lightning. Furthermore, if a player collects letter bubbles to form the word EXTEND, he/she earns a bonus life and both players immediately advance to the next level

BurgerTime

BurgerTime

Nintendo Famicom Disk System - Released - September 23, 1988

The object of the game is to complete a number of hamburgers while avoiding enemy foods. When main protagonist, chef Peter Pepper, the player's character, walks the length of an ingredient (bun, meat patty, tomato, etc.), it falls one level. If it lands atop another ingredient, the latter in turn falls one level. A burger is completed when all vertically aligned ingredients have been dropped out of the maze and onto a waiting plate. Once all burgers are completed, the game level is finished. While making burgers, the player must avoid the antagonists, three types of enemies: Mr. Hot Dog, Mr. Pickle, and Mr. Egg. Enemies can be dodged, stunned, crushed with a falling ingredient, or dropped by luring them onto an ingredient and then causing it to fall. In this last case, the piece will fall two extra levels for every enemy caught on it. Enemies that have been crushed or dropped return to the maze after a few seconds. Dropped enemies award larger point values than crushed ones; therefore, to obtain a high score, the player must attract more than one enemy onto an ingredient just before dropping it. Peter Pepper has pepper shots to shake on nearby enemies to stun and render them harmless for a few seconds. Extra shots are obtained by collecting bonus foods, such as coffee, an ice cream cone, or French fries, which appear in the center of the maze when a certain number of ingredients have dropped. There are six screens of increasing difficulty, with more burgers and enemies, burgers that have more parts, and/or layouts that make it easier for Peter Pepper to be cornered and harder for him to reach the ingredients. Completing all six screens takes the player back to the first one.

Casino de Pink

Casino de Pink

Nintendo Famicom Disk System - Unlicensed

Unlicensed blackjack game.

Chitei Tairiku Ordola

Chitei Tairiku Ordola

Nintendo Famicom Disk System - Released - March 27, 1987

Chitei Tairiku Ordola ("Underground Continent Ordola") is a Famicom Disk System action platformer from SunSoft and the third part of their Chinou Game Series, each borrowing an existing NES game's model (in Ordola's case, Atlantis no Nazo) and adding arithmetic problems to it. In Ordola, the actual math puzzles are relegated to an ancillary mini-game found on the disk. The goal of the game is to help a young explorer pass through the underground world of Ordola, taking out enemies along the way with his bombs. The bombs fly in a specific arc, so the player needs to be the right distance from the enemy in order to hit it. The player character can also crouch, jump, climb ladders and use other abilities common to platformers.

City Connection

Nintendo Famicom Disk System - Unlicensed - 1989

Your mission: Race your speed demon car from New York to Tokyo in record time. With the cops and the enemy on your tail. They ambush you at every turn, pushing you off the road, leaping into your path. You outsmart them, firing an arsenal of oil cans you've collected in the road, knocking them out and racking up more points. Cover every stretch of the highway in order to hit the next city. You can make it. Or can you?

Cleopatra no Mahou

Cleopatra no Mahou

Nintendo Famicom Disk System - Released - July 24, 1987

Players explore an Egyptian town and ruins from a first-person perspective. The game combines role-playing game elements with an adventure game-like interface. Players may purchase items from shops, though some shopkeepers must be defeated in battle before trading. Battles are turn-based, with options to fight, use items, or flee. Players accumulate experience points by succeeding in battle and "level up" after gaining enough experience, which increases their stamina. Randomly encountered battles with enemies may happen at any time, including when paused to examine the inventory. The player character, Daisuke Kusano, is the son of an archaeologist who disappeared while searching for the Tears of Isis, artifacts once owned by Cleopatra. During the man's excavation for the Tears, demons appeared and abducted him. The boy soon learns that he must find the Tears in order to save his father. Over the course of the adventure, Daisuke visits the Great Sphinx of Giza, the Temple of Kom Ombo, a tower of sand, and an underground labyrinth. At the end of the game, he discovers that the demons had been disguised as the kindly shopkeeper. Daisuke receives the last Tear of Isis upon defeating the demons, which summons the ghost of Cleopatra, who releases Daisuke's father from imprisonment.

Clu Clu Land

Nintendo Famicom Disk System - Released - April 28, 1992

In Clu Clu Land, the player is an female balloonfish named Bubbles who swims around in a maze trying to uncover all the golden Ingots. Clu Clu Land's story starts with a type of sea urchin, the Unira, stealing all of the treasures in the underwater kingdom of Clu Clu Land. Bubbles, the heroine, sets out to retrieve the treasure. The object of the game is to uncover all the gold ingots in each stage while avoiding the Unira and Black Holes. Ingots usually form a shape such as a heart or a mushroom. The only way Bubbles can turn around to change directions is by means of Turning Posts located throughout the stages. Bubbles can stun the Unira by using a Sound Wave. When they are stunned, Bubbles can push them into a wall to get rid of them and receive points. If Bubbles is hurt by the Unira, she will lose a life. A life is also lost when Bubbles falls into a Black Hole, or when time runs out. The game ends if Bubbles has lost all her lives. In later levels, the player must pass over the ingots an odd number of times to uncover them, as they will alternate between their uncovered side and a dull side. The Famicom Disk version is based on Vs. Clu Clu Land which was released for the coin-op Nintendo Vs. System. It contained twice as many puzzles, a new enemy (Boss Unira), different level themes, and some other adjusted game features. This is the last licensed game that was released for the Famicom Disk System. Because of this it is arguably the rarest Famicom Disk system game and sells for a large amount of money.

Cocona World

Cocona World

Nintendo Famicom Disk System - Released - April 10, 1987

Cocona World is a storybook-styled fantasy adventure game that is superficially similar to The Legend of Zelda and the other top-down action-adventure games that were inspired by it. The player controls a young witch exploring a fantasy land filled with creatures both friendly and hostile. The game contains far less action than others of its ilk, emphasizing exploration and puzzle solving instead. There are also minigames to be found across Cocona World as well. Cocona World was the first Famicom game to be developed by Japanese software creators SOFEL. They would continue producing games for Nintendo consoles until the mid-90s.

Comic Sakka Series Touma Senki 1: Mashoujo Gakuen Evil

Comic Sakka Series Touma Senki 1: Mashoujo Gakuen Evil

Nintendo Famicom Disk System - Unlicensed

An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a demon girl slowly undress.

Comic Sakka Series Touma Senki 2: Mermaid no Gyakushuu

Comic Sakka Series Touma Senki 2: Mermaid no Gyakushuu

Nintendo Famicom Disk System - Unlicensed

An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a mermaid girl slowly undress.

Comic Sakka Series Touma Senki 3: Ryuujin Sensei Kikiippatsu

Comic Sakka Series Touma Senki 3: Ryuujin Sensei Kikiippatsu

Nintendo Famicom Disk System - Unlicensed

An adult side scrolling shooter game in which you fly and blast enemies and after the end of each stage you will get to see a girl undress.

Comic Sakka Series Touma Senki 4: Tenkuu Ryuumaou Fukkatsu

Comic Sakka Series Touma Senki 4: Tenkuu Ryuumaou Fukkatsu

Nintendo Famicom Disk System - Unlicensed

An adult game in which you play a girl in poker. If you win enough hands she will slowly undress.

Comic Sakka Series Touma Senki 5: Youjuu Rudo no Chousen

Comic Sakka Series Touma Senki 5: Youjuu Rudo no Chousen

Nintendo Famicom Disk System - Unlicensed

An adult game in which you play a girl in poker. If you win enough hands she will slowly undress.

Dandy: Zeuon no Fukkatsu

Dandy: Zeuon no Fukkatsu

Nintendo Famicom Disk System - Released - October 21, 1988

A conversion port of the Atari 8-Bit computer game Dandy. Though it has been changed quite a bit for it's Japanese audience and doesn't resemble the original game very much at all. The view is overhead and much like Zelda you walk around and explore while using your sword to defeat various enemies. There are various dungeons and villages you can visit and the game even has a day/night cycle.

Date de Blackjack

Date de Blackjack

Nintendo Famicom Disk System - Unlicensed

An adult poker game by Hacker International in which you will play a girl in poker. Upon winning enough you will have interactions with her in which she slowly undresses.

Dead Zone

Dead Zone

Nintendo Famicom Disk System - Released - November 20, 1986

Dead Zone is a futuristic digital comic and text adventure game by Sunsoft. In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Kirk, Dead Zone's protagonist, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he works for Sirius' third planet colony. He also got engaged with his beloved girlfriend Marry but had to postpone their wedding because of work obligations. Five months later, Kirk accompanied by his robot Carry , decides to meet Marry at last and to prepare the ceremony. But when he finally gets to the space station, everything is strangely quiet. Suddenly, a beam of light hits him. He wakes up sometimes later inside a sort of underground graveyard, pieces of dismantled robots surrounding him. In a traditional digital comic/text adventure game fashion, the screen shows a large view of the surroundings. and the bottom displays simple action commands such as see, take or push. However all these commands and in-game text are in Japanese. One of the original feature of the game is to use real sampled sounds in places which is very unusual for the time.

Deep Dungeon II: Yuushi no Monshou

Deep Dungeon II: Yuushi no Monshou

Nintendo Famicom Disk System - Released - May 30, 1987

The second game in the Deep Dungeon series, Yuushi no Monshou (lit: "Crest of the Hero") is a first-person 3D dungeon crawler RPG in the mold of Wizardry or Dungeon Master. The goal of the game is to reach the end of the dungeon with the hero, defeating all manner of monsters and finding treasure along the way. Graphically the game is much improved over the first one, as well as the difficulty is reduced. Another notable difference is that there are two dungeons instead of one: A four-level castle (the easier of the two) and a four-level dungeon. Defeating the tower is necessary for defeating the dungeon, largely because of how difficult the monsters become. The player can also visit the temple and shop in town. The former will replenish health and heal poison, while the latter provides various weapons and items for the hero to use.

Deep Dungeon: Madou Senki

Deep Dungeon: Madou Senki

Nintendo Famicom Disk System - Released - December 19, 1986

The town of Dorl has an infestation of demons who currently reside in the castles dungeon after a portal to the underworld was opened. The emperor of the underworld, Emperor Ruu, commanded his demons to raid the town to steal its treasure and during this ransacking the demons also managed to take Princess Etna's soul away too, leaving her in a comatose state. Many brave adventurers have entered the underground dungeon to try and reclaim her soul from this demon king, but none have returned successfully yet. So now it's up to the player to succeed where others have failed and put an end to the Emperor Ruu and also recover Princess Etna's soul. This game is a first-person dungeon crawler. Players start outside the dungeon where they can speak with the king and also purchase weapons, armor, shields, bracelets, and other items from the merchants shops. They can also sleep at an inn to fully restore their health (HP). Some of the items the player can purchase are actually spells that will cost the player 1 HP each time they are cast. Once the player descends into the dungeon they are free to explore the eight floors of the dungeon. Of course to survive the lower parts of the dungeon, the player will have to build up their levels by earning experience points from defeated monsters. Battles in this game are turn based

Demogorgon Monk

Nintendo Famicom Disk System - Unlicensed - 1998

"Mo Shen Fa Shi", as the transliteration of the title supposedly goes, is a very simple turn based RPG based on the Journey to the West. It was made by Waixing Computer Science & Technology. The game itself at first seems to be a regular turn based RPG. However, there are some notable differences. For one, there are no "inns" or anything similar in this game. Instead the characters regain health and magic after each fight automatically, to a certain extent. This is not a problem later on but becomes one towards the one of the game. Another difference is that there is little to do in the game other then talking to people and fighting enemies. Despite not knowing Chinese one can force one's way through the game by simply fighting the boss characters visible on the screen and talking to people. There is little chance of not knowing where to go as you can only go into areas that you have to go to next. Otherwise the game simply notes the area as being somewhere you can go by displaying a name, but will not allow you to go inside, even if there is seemingly nothing preventing your entry. In addition, NPCs and defeated boss characters will not repeat dialogue that they've already said, so one can check quite easily if he missed a necessary conversation by simply attempting to talk to them again. There is little need to really know what they say in depth as the conversation usually amounts to an event flag which opens up a previously inaccessible area. One notable thing about the game is that it is set on one map, which is however divided into three areas. Once the player gets teleported to the other side of the river, there is no way to go back to the starting area. It is at this point where the game becomes more imbalanced. There are two boss characters here, both of whom use an attack that hurts the entire party for 200 or 300 dammage respectively. Progress having been much smoother before, one has to start going around and grind the enemies in this area, far tougher then those in the first area. It's here that the auto healing function stops being much of an asset, as there is only a certain amount of health and magic that regenerates after a fight and if you keep running into the skeletons, you will probably keep on losing energy rather then getting any back.

Dig Dug

Nintendo Famicom Disk System - Released - July 20, 1990

Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points.

Dig Dug II

Nintendo Famicom Disk System - Released - August 31, 1990

Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him or horizontally breathing fire to burn him. In this game, Taizo Hori (the player's character) is armed with two weapons. One is the pump from the original Dig Dug, which is used to inflate enemies until they bust. The other is a jackhammer, which can be used at "fault lines" on the map to create faults in the ground. If both ends of a system of faults reach the water, the ground surrounded by them will sink into the ocean, killing all creatures on it, including Taizo himself. The points earned from this depend on how many enemies are killed at once. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on what remains of the island, which can be eaten for extra points. After the thirty-first round, the rounds will be identical to the first sixteen rounds before it. When only one, two or (on later rounds) three enemies remain on the island, the enemies will eventually head for the edge of the island and jump into the water, killing themselves and the player points are lost.

Dirty Pair: Project Eden

Dirty Pair: Project Eden

Nintendo Famicom Disk System - Released - March 28, 1987

Kei and Yuri, two cute space investigators, are the heroines of this side-scrolling action game by Bandai and based on the popular animation series Dirty Pair. This was released along with the movie Project Eden though it doesn't follow the plot of the actual movie all that well. Also the game is known for it's incredible difficulty. A distant planet is suffering civil war and the two girls are sent to investigate the situation. The players starts by taking control of the red-haired Kei. She can jump and fire using her laser-gun and the goal of the fist part of the game is to reach the enemy's lair. Once there, Yuri joins the party on a flying-bike. If Kei can make it quickly enough, she can jump on the bike and fly through the rest of the stage. However, make sure she doesn't hit a wall or any obstacles on the way or she will have to finish it on foot. Once their destination is reached, the game switches to a more static room mode where Kei infiltrates a building and move from room to room, looking for items such as floppy discs and unlock doors. This part definitively brings in a degree of adventure element to the game. A two simultaneous player mode is also available and get Rei and Yuri into battle as the same time.

Donkey Kong

Nintendo Famicom Disk System - Released - April 8, 1988

You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!

Donkey Kong Jr.

Nintendo Famicom Disk System - Released - July 19, 1988

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Doremikko

Doremikko

Nintendo Famicom Disk System - Released - December 4, 1987

Doremikko is a music game developed by Konami for the Famicom Disk System and published in late 1987. Like a few other music games of its kind, it comes complete with a digital keyboard which connects to the Famicom for the purpose of composing and playing music. The inclusion of a large keyboard with the game makes Doremikko the most expensive Famicom Disk System title at the time of its original sale. The title of the game is often mistranslated as "Dreamiko", but it is intended to be a play on the names for the first three notes of a scale; Do, Re, Mi. Having been developed by Konami, the game actually features a medly of Gradius music, and contains a cameo of the Vic Viper on the menu screen. It was only release in Japan, and never translated into any other language.

Dr. Chaos: Jigoku no Tobira

Dr. Chaos: Jigoku no Tobira

Nintendo Famicom Disk System - Released - June 19, 1987

The genius scientist Dr Ginn Chaos has gone missing. Before his disappearance, he was actively working in his large mansion on a device allowing access to alternate dimensions. Armed only with a knife, his brother decides to look for him and ultimately unveil the mystery behind the incident. Something obviously went terribly wrong with Dr. Chaos's experiment, and the goal of the game is to locate all the eleven dimensional warp-zones hidden within the mansion, as well as assembling a powerful laser gun, the only weapon capable of taking down the last boss. The house is deceptively large and filled with rooms and eerie creatures. Although most of the exploration takes place in a side-scrolling fashion, the screen switches to a first-person view as soon as the player enters a room. There, a menu allows the player to open doors, windows, drawers or closets in order to find new weapons (gun, machine gun, grenade, ammo) or life saving items (mainly health potions). Rooms lie at the heart of the gameplay and hide many secrets - for instance, hitting a wall can reveal secret passageways or release special items. The dimensional zones can only be accessed from these rooms, and they all follow a traditional side-scrolling structure, each ending with a boss. Defeating them reward the player with a piece of the laser gun, as well as some special items, such as the Zone Detector (which helps in locating the remaining zones).

Druid: Kyoufu no Tobira

Druid: Kyoufu no Tobira

Nintendo Famicom Disk System - Released - March 3, 1988

Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels. The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. The druid also has three other magical spells at his disposal - an invisibility spell which prevents the monsters from automatically approaching him, a golem spell which summons a helpful golem (which can be controlled by a second player), and a skull spell which destroys all on-screen enemies. The druid also carries around keys which open locked doors. But all these have very limited supplies. On his way, the druid finds many shops. Each such shop contains some keys or charges for the druid's spells, but the druid can only pick one item from each shop. The druid can also come across a pentagram on the ground which will restore his lost health.

Egger Land

Egger Land

Nintendo Famicom Disk System - Released - January 29, 1987

Eggerland is the first Eggerland game for a Nintendo console and the third game in the series overall, after Eggerland Mystery 1 and 2 for the MSX. Much of the game's resources and levels actually come from Eggerland Mystery 2, though there's a lot of extra elements as well. The series would become better known in the West as Adventures of Lolo. The game features Prince Lolo and his attempts to rescue his girlfriend Lala from the diabolical King Egger by solving a series of puzzle rooms involving collecting hearts and avoiding enemies. This game is of the "labyrinth" model of Eggerland games which, unlike the sequential "tower" format evident in the Adventures of Lolo series, provides the player with non-linear branching paths to follow in the form of multiple exits for each stage. Besides that, the usual rules apply: Lolo must find and collect all the heart icons in a given stage and then reach an exit, though it's worth keeping in mind that many of the monsters are completely inert until the last heart icon is collected, at which point they wake up and become very dangerous. As well as ensuring that they are able to reach all the heart icons, the player must also make sure to prepare a safe path to the exit for when the monsters awake.

Egger Land: Souzou e no Tabidachi

Egger Land: Souzou e no Tabidachi

Nintendo Famicom Disk System - Released - August 20, 1988

Eggerland: Souzouhe no Tabidachi ("Eggerland: Journey to Creation") is the third Eggerland game made for a Nintendo system and the fifth game overall. Unlike the two previous Famicom games, it is of the "tower" format, where stages follow consecutively one after the other, rather than the "labyrinth" format where Lolo has some non-linear freedom as to where to go next. The tower format would also be the one adopted for the next three games - the Adventures of Lolo series. Souzouhe no Tabidachi was created as part of Nintendo's "Disk Writer" service, wherein a Nintendo Famicom Disk System owner could take a disk to a special kiosk found in video game stores and have one of a selection of games written onto it; the idea being that the player could beat the game and then have their disk rewritten with a new game for a nominal fee. Souzouhe no Tabidachi is one of the few games that could only be procured from one of these Disk Writer machines, making it a rare find for collectors. As with the other Eggerland games, the goal is to help Prince Lolo collect every heart-shaped icon on the screen and return to a key that appears once all the hearts are collected. However, many of the enemies will only become aggressive once the last heart icon is collected and the key appears, which means some strategy is required regarding which heart icons to collect in what order as well as planning a safe route to the key. Lolo has a few tools at his disposal, such as turning enemies into eggs and using the harmless Snakey creatures as shields.

Electrician

Electrician

Nintendo Famicom Disk System - Released - December 26, 1986

The player character is a young electrician called Richard Light. He must install electrical wiring in apartment buildings in various American cities. In each building, Richard navigates service corridors to link the electrical wires between each room, As he does so, animals threaten to chew through the wires. When an electrical connection is complete, the live wires illuminate the connected rooms and electrocute the "enemy" animals on contact. If Richard touches any of the rats, bats, or giant insects in the corridor, he loses a life. In the buildings, the player earns points by illuminating rooms and electrocuting any rats, bats, and insects. Occasionally, a burglar appears; intercepting him rewards the player with bonus points and a bell, which is worth a 1-up. After wiring all the rooms in an apartment building, the player exits and navigates a dark sewer to the next building. In the sewer, the player must avoid turtles and green slimes. A flashlight reveals hidden walls.

Emi-chan no Moero Yakyuuken!

Emi-chan no Moero Yakyuuken!

Nintendo Famicom Disk System - Unlicensed - 1988

Strip Rock-paper-scissors eroge game developed by New System House Oh!.

Esper Dream

Esper Dream

Nintendo Famicom Disk System - Released - February 20, 1987

Brick Town, a town within a storybook, is in peril! Evil forces have descended upon the land and kidnapped the mayor's daughter. And it just so happens that you have ESP. Thus it descends upon you - and your gun - to save Brick Town. Unlike most other RPGs of the time, Esper Dream isn't based on medieval times, but rather on a fairy tale storybook of five chapters, each with a setting that is distinct from each other (they also contain sub-dungeons). Battles are started when the player runs into various pairs of moving footprints on the ground. This takes the player to a separate enclosed battlefield. There the player can use their weapons (or ESP powers) to defeat their enemies. Winning battles will increase the player's character's experience points, eventually leveling them up when they reach certain experience point totals. Leveling up increases their Hit Points (HP) and ESP Points (EP). The player can also buy weapons by using the Gold Pieces that defeated enemies leave behind. The game is over when the player's HP reaches zero - or when the player has successfully saved Brick Town from the evil scourge. Up to three save slots are available. They allow players the opportunity to save their progress and return to their adventure at a later date.

Exciting Baseball

Exciting Baseball

Nintendo Famicom Disk System - Released - December 8, 1987

Exciting Baseball is a baseball game developed by Konami and published for the Family Computer Disk System towards the end of 1987 as part of Konami's Exciting Sports series of games. Konami makes use of the disk by allowing you to play with the teams made by other people. You can even trade baseball players with other owners of the game.

Exciting Basket

Exciting Basket

Nintendo Famicom Disk System - Released - July 24, 1987

Exciting Basket is a basketball game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks.

Exciting Billiard

Exciting Billiard

Nintendo Famicom Disk System - Released - June 26, 1987

You're an aspiring billiards player. Your dream is to become the American pool champion. But there are seven top pool sharks ready to turn your dream into a nightmare. And they're scattered all over the country and waiting for your challenge. Sharpen up your cue stick - it's time to hustle your way to glory! In Exciting Billiard, the player's goal is to defeat seven billiards masters scattered all across the USA and become the champion. Starting in New York, the player works his/her way through the Bronx, Chicago, Las Vegas, Florida, and Beverly Hills, before the final match back in New York with Hustler Master. However, it's not enough to beat them - the player must also score enough cash to move on to the next hustler. The game can be played in one of four ways - the traditional break shot, nine ball, rotation, or a rack game. In a rack game, up to four players can play.

Exciting Soccer: Konami Cup

Exciting Soccer: Konami Cup

Nintendo Famicom Disk System - Released - February 16, 1988

In Exciting Soccer: Konami Cup you must choose from one of six pre-made teams and lead them through the Konami Cup, by playing against the other teams twice, making for a total of ten matches. Each team has different qualities and strengths in five different values. They are "Kick", "Running", "Dribble", "Defence" and "Luck". After each match you can spend extra points to raise one or more values. If you make it to the top of the league table at the end of the season you win the game. Besides the "Cup Mode" you can choose to play a game against another human player. The playing field is seen from an overhead view and the gameplay is arcade-style and action-oriented, leaving out many soccer rules like fouls and offside.

Fairy Pinball: Yousei Tachi no Pinball

Fairy Pinball: Yousei Tachi no Pinball

Nintendo Famicom Disk System - Unlicensed

An adult pinball game in which you can play two tables and try to get a high enough score to watch a girl undress. The two tables are a space based one called Asteroid, and a naval war based one called Midway.

Fairytale

Fairytale

Nintendo Famicom Disk System - Released - April 28, 1989

Fairytale is a turn-based war strategy game that takes place in an archetypal fairytale world. The player and their units must fight off an invasion of pigs by encountering them on the map and fighting in strategic battles where the opponent and player commit to a course of action and watch both sides move and act simultaneously. In this respect the challenge is not only out-maneuvering their opponent but also correctly predicting their next plan of attack and reacting ahead of time.

Falsion

Falsion

Nintendo Famicom Disk System - Released - October 21, 1987

Falsion is an intense 3D shooter by Konami. In 21XX, humanity has colonized space. But during its quest to find more habitable planets, humans have faced an aggressive alien race who wants nothing but destruction. Their fleet has now entered our solar system and hurls towards Earth. Only the new Falsion spacecraft and its courageous pilot stand a chance to save humanity from destruction. It will be a long journey through six varied stages, from asteroid fields to narrow and deep canyons. The craft can use a simple Vulcan laser gun or secondary, and in limited supplies, homing missiles. Power-ups, in the shape of floating orbs stamped with the letter P, sometimes appear from defeated enemies. Blue ones speed-up the ship and red ones increase the depleting stock of homing missiles. The greatest feature of this unusual title is certainly the 3D option, which can be activated from the option menu or by pressing select at anytime during the game (Nintendo's official 3D glasses must be used though).

Famicom Grand Prix II: 3D Hot Rally

Famicom Grand Prix II: 3D Hot Rally

Nintendo Famicom Disk System - Released - April 15, 1988

The second game in the Famicom Grand Prix series. In a departure from its predecessor, Famicom Grand Prix II features a behind-the-car view similar to Outrun and Rad Racer. Rather than consisting of a handful of short tracks, 3D Hot Rally provides three long tracks consisting of a variety of different terrain types giving the feel of an actual rally race. Each track has multiple routes to the finish line, requiring you to find the best path to victory. The game features three cars to choose from: the speedy Kattobi coupe, the balanced Yonque truck, or the rugged Monster buggy. In order to complete a race, players must reach each checkpoint within a certain time limit. If the limit is crossed too late, time is subtracted from their bank. If the time bank is depleted, the race is over. Successfully reaching a checkpoint before the time limit is reached banks extra time. Players can also collect exclamation marks scattered throughout the tracks. Collecting enough exclamation marks to fill the dash meter allows temporary access to the hot dash, a fifth gear that greatly increases speed. Before each race, you're asked to place a repair point somewhere on the track, allowing you to repair any damage done to your car, so long as you pick a route that leads you past that checkpoint. Taking too much damage puts you out of the race. As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasses to give the race a real feeling of depth. It also challenged players to submit their best times via Famicom Disk Fax kiosks located in various stores for a chance to win a Disk-kun stationary set.

Famicom Grand Prix: F1 Race

Famicom Grand Prix: F1 Race

Nintendo Famicom Disk System - Released - October 30, 1987

Compete in championships or try to beat your best time in this top-down Formula 1 racing game. Famicom Grand Prix: F1 Race gives you 10 tracks to race on with either dry or rainy conditions. On top of keeping all four wheels on the road, tire wear, damage, and fuel must be managed to secure victory. Stopping into the pit for maintenance at the right moment can mean the difference between victory and defeat. There are also 24 different cars to purchase with your winnings with varying attributes including speed, fuel efficiency, body strength, and tire endurance. F1 Race was released as one of Nintendo's Disk Fax line of games. It came on a special blue disk and allowed players to submit their best times through special kiosks in various stores across Japan. Players with the best time were given a chance to win a Super Mario Bros. Game & Watch LCD game.

Famicom Mukashibanashi: Shin Onigashima: Kouhen

Famicom Mukashibanashi: Shin Onigashima: Kouhen

Nintendo Famicom Disk System - Released - September 30, 1987

Once upon a time, there was an elderly couple living in Nagakushi village, a small village located far up in the mountains. The couple had no children, until one day, they were entrusted with the care of an infant boy and girl, as prophesied in a dream. The years went by, and when the two children were 8 years old, there was a terrible occurrence in the western capital. An evil dragon suddenly appeared in the city, turning humans into oni, ogres that suck away the souls of other humans. The oni advanced as far as Nagakushi village, stealing away the souls of the elderly couple. Fortunately the two children were left unharmed, and they set out on a quest to save their adopted parents, not realizing that this adventure would reveal the secret of their true origins... Famicom Mukashibanashi: Shin Onigashima is a Famicom Disk System text adventure game. The game is controlled by selecting commands such as the "Change Character" command, which allows you to switch between controlling Donbe (the boy) and Hikari (the girl). The game progress is shown by changes in the in-game graphics. The Famicom Disk System version comes on two disks released on different dates. Disk 2 cannot be played without completing Disk 1, and is switched while the system is still powered on. All later releases are switch-free.

Famicom Mukashibanashi: Shin Onigashima: Zenpen

Famicom Mukashibanashi: Shin Onigashima: Zenpen

Nintendo Famicom Disk System - Released - September 4, 1987

Once upon a time, there was an elderly couple living in Nagakushi village, a small village located far up in the mountains. The couple had no children, until one day, they were entrusted with the care of an infant boy and girl, as prophesied in a dream. The years went by, and when the two children were 8 years old, there was a terrible occurrence in the western capital. An evil dragon suddenly appeared in the city, turning humans into oni, ogres that suck away the souls of other humans. The oni advanced as far as Nagakushi village, stealing away the souls of the elderly couple. Fortunately the two children were left unharmed, and they set out on a quest to save their adopted parents, not realizing that this adventure would reveal the secret of their true origins... Famicom Mukashibanashi: Shin Onigashima is a Famicom Disk System text adventure game. The game is controlled by selecting commands such as the "Change Character" command, which allows you to switch between controlling Donbe (the boy) and Hikari (the girl). The game progress is shown by changes in the in-game graphics. The Famicom Disk System version comes on two disks released on different dates. Disk 2 cannot be played without completing Disk 1, and is switched while the system is still powered on. All later releases are switch-free.

Famicom Mukashibanashi: Yuuyuuki: Kouhen

Famicom Mukashibanashi: Yuuyuuki: Kouhen

Nintendo Famicom Disk System - Released - November 14, 1989

Famicom Mukashibanashi: Yuuyuuki ("Famicom Fairy Tales: Yuuyuuki") is the second of two text adventure games in the Famicom Mukashibanashi series developed by Pax Softnica and Nintendo themselves for the Famicom Disk System peripheral. It shares many similarities with its predecessor Shin Onigashima: Both games required two disks that were released separately, both feature an innovative "main character switch" feature that allows the player to switch from two playable characters and both are based on ancient Far Eastern literature. In Yuuyuuki's case the literature in question is the ancient Chinese novel Journey to the West. The player controls Goku (Sun Wukong) and Chao (an original character) who are travelling separate journeys to meet up with each other. True to the novel, Goku is also accompanying the monk Sanzo (Tripitaka) and his other followers Hakkai (Pigsy) and Gojo (Sandy), though these three characters have been comedically reimagined as lazy and greedy. As with Shin Onigashima and many adventure games for the system the player directs the player character via a menu of commands. They can talk, examine, pick up and otherwise interact with all sorts of people and items in the surroundings. An ability to switch between Goku and Chao is frequently available as well.

Famicom Mukashibanashi: Yuuyuuki: Zenpen

Famicom Mukashibanashi: Yuuyuuki: Zenpen

Nintendo Famicom Disk System - Released - September 14, 1989

Famicom Mukashibanashi: Yuuyuuki ("Famicom Fairy Tales: Yuuyuuki") is the second of two text adventure games in the Famicom Mukashibanashi series developed by Pax Softnica and Nintendo themselves for the Famicom Disk System peripheral. It shares many similarities with its predecessor Shin Onigashima: Both games required two disks that were released separately, both feature an innovative "main character switch" feature that allows the player to switch from two playable characters and both are based on ancient Far Eastern literature. In Yuuyuuki's case the literature in question is the ancient Chinese novel Journey to the West. The player controls Goku (Sun Wukong) and Chao (an original character) who are travelling separate journeys to meet up with each other. True to the novel, Goku is also accompanying the monk Sanzo (Tripitaka) and his other followers Hakkai (Pigsy) and Gojo (Sandy), though these three characters have been comedically reimagined as lazy and greedy. As with Shin Onigashima and many adventure games for the system the player directs the player character via a menu of commands. They can talk, examine, pick up and otherwise interact with all sorts of people and items in the surroundings. An ability to switch between Goku and Chao is frequently available as well.

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Kouhen

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo - Kouhen

Nintendo Famicom Disk System - Released - June 30, 1989

Ushiro ni Tatsu Shojo is the successor of and a prequel to Famicom Tantei Club: Kieta Kokeisha, and is the second game of the Famicom Tantei Club series. Its scenario was written by Nagihiro Asama, based on the concept by Yoshio Sakamoto.Kenji Yamamoto composed the game music. The popularity of Part I: Kieta Kokeisha prompted the release of this sequel, which employed the similar graphic-adventure gameplay. The game was re-released on the Nintendo Power cartridge rewriting service for the Super Famicom in 1998 with improved graphics and sound. The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen

Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo: Zenpen

Nintendo Famicom Disk System - Released - May 23, 1989

Ushiro ni Tatsu Shojo is the successor of and a prequel to Famicom Tantei Club: Kieta Kokeisha, and is the second game of the Famicom Tantei Club series. Its scenario was written by Nagihiro Asama, based on the concept by Yoshio Sakamoto.Kenji Yamamoto composed the game music. The popularity of Part I: Kieta Kokeisha prompted the release of this sequel, which employed the similar graphic-adventure gameplay. The game was re-released on the Nintendo Power cartridge rewriting service for the Super Famicom in 1998 with improved graphics and sound. The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.

Famicom Tantei Club: Kieta Koukeisha: Kouhen

Famicom Tantei Club: Kieta Koukeisha: Kouhen

Nintendo Famicom Disk System - Released - June 14, 1988

Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village. The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.

Famicom Tantei Club: Kieta Koukeisha: Zenpen

Famicom Tantei Club: Kieta Koukeisha: Zenpen

Nintendo Famicom Disk System - Released - April 27, 1988

Famicom Tantei Club: Kieta Koukeisha is a text adventure game. The protagonist is found on the ground near a cliff by a man named Amachi. The protagonist can't remember anything, and finds that he has amnesia. After some rest, he returns to the cliff and meets a young girl, who informs him that he is an assistant detective investigating the death of someone named Kiku Ayashiro. He heads over to the Ayashiro estate, learning that in the village there is a saying that the dead will come back to anyone who attempts to steal the Ayashiro family's fortune. As he keeps investigating, he learns that there may be a connection between this legend and the serial killings in the village. The game has a horror movie-like atmosphere. Actions are controlled by selecting text commands like interrogate, examine, or move. The Famicom Disk System version comes on two disks released on different dates. All later releases have both parts in one release.

Family Composer

Family Composer

Nintendo Famicom Disk System - Released - October 30, 1987

Musical Plan, the developers of Ikinari Musician also for the Famicom, developed this music creation software for the Famicom Disk System to allow users to create their own musical compositions and save them to disk, allowing them to revisit their own tracks or pass them among friends. The game contains several dozen rhythm tracks over which the user can input an electronic approximation of keyboards, piano or organ music, much like a regular synthesizer. The user can also use a pencil tool to write a score which plays the notes as they're added, useful if the user is working from sheet music. There also exists a "graphic player" mode which allows users to listen to (and also edit the tempo of) tracks they've created in the music composition mode while an animated scene involving birds and ships plays out above.

Family Computer Golf: Japan Course

Family Computer Golf: Japan Course

Nintendo Famicom Disk System - Released - February 21, 1987

An update of sorts to Golf. Players get to take control of Nintendo's mascots Mario and Luigi (in the 2 player game) and play over 18 holes of golf on courses modeled after real courses in Japan. Players can choose to either try their skills in match play or stroke play. Match play involves two golfers trying to win the most holes. They win holes by getting the better score than their competitor. Stroke play differs as it just involves the golfer trying to get the best score possible by completing each hole in as few strokes as possible. When on the golf course, players can choose the club they want to use, adjust the speed and strength (from a 1 to 3 scale) of their swing, and aim in the direction they want to hit the ball. Hitting the ball involves the use of a meter with an icon that goes back and forth, which gauges the distance the ball is hit. Players can take a step back from the tee and take practice swings so they can get into a rhythm using this meter. This game also contained a now defunct feature where players could record their personal information and their best scores and then bring the game disk to a Disk Fax machine. Inserting the disk into this machine would fax over the player's information to Nintendo's headquarters. This information was used for a contest. Being selected a contest winner would award the player with a golden colored disk version of this game. This golden disk version of the game contained an exclusive course that was not present on the original version of this game.

Family Computer Golf: Japan Course Prize Cart

Family Computer Golf: Japan Course Prize Cart

Nintendo Famicom Disk System - 1987

Family Computer Golf: U.S. Course

Family Computer Golf: U.S. Course

Nintendo Famicom Disk System - Released - June 14, 1987

A companion title to the earlier Japan Course, Family Computer Golf: U.S. Course focuses on American courses. As such, gameplay is similar, with players choosing clubs and the speed at which they hit the ball. Once again, you control Mario and Luigi. Like the original, the game was compatible with the Disk Fax, so players could send their saved games and high scores to Nintendo. The gameplay influenced the later NES Open Tournament Golf, and many Mario sports games have been made since.

Famimaga Disk Vol. 1: Hong Kong

Famimaga Disk Vol. 1: Hong Kong

Nintendo Famicom Disk System - Released - March 23, 1990

Hong Kong, or Famimaga Disk Vol. 1: Hong Kong, is a Shanghai variant in which players must remove specified tiles from a pattern. The player can select which pattern (from pyramids and hourglasses to more complex designs) from which to draw tiles as well as inputting a three letter code which offers several thousand possible combinations of the tiles within that pattern. Rather than removing tiles in pairs on the edge of the pattern in order to access buried tiles, as is the norm in Shanghai, the player can select any tile on the board as long as it corresponds to the tile the game requests. However, points are scored based on how many other tiles surround the selected tile: A maximum of 320 points are awarded for tiles completely surrounded on all six sides by other tiles. Any tiles that aren't "standing" on at least one other tile will fall off the board causing a premature game over: players need to balance earning points by removing entrenched tiles while ensuring that no tile will fall off the table as a result of the removal. Because the game is not a true version of Shanghai it is named after another Chinese city - Hong Kong - instead.

Famimaga Disk Vol. 2: Panic Space

Nintendo Famicom Disk System - Released - October 19, 1990

Panic Space, or Famimaga Disk Vol. 2: Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it to do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time, the various reflectors (which send the beam off at a 90-degree angle) and blocks (which simply stop the laser in its tracks) must be manoeuvred into place before the laser should be tested on them. The robotic protagonist also has access to three different power-ups. These appear on every level and quickly cycles through the three types - the player must grab it when it stops on the desired power-up. These include a stopwatch that extends the time the player has to complete the stage, a bomb can that can eliminate one block and is occasionally necessary to beat stages, and a galaxy spiral that can be placed anywhere to temporarily stop the laser.

Famimaga Disk Vol. 3: All 1

Nintendo Famicom Disk System - Released - February 22, 1991

All One, or Famimaga Disk Vol. 3: All One, is a puzzle game in which the player controls a ladybug pushing over dice. The goal of each stage is to push all the dice onto their side so that their "one" side is facing upwards. The player is given a smaller first-person view window from the ladybug's perspective to allow them to see the sides of each die and plan out their strategy. As with other block-pushing puzzle games, the game becomes similar to Sokoban or Adventures of Lolo in its complexity as it progresses: there is often only a few (or just one) paths to successfully solving a stage and the player will need to restart if they make a mistake.

Famimaga Disk Vol. 4: Clox

Nintendo Famicom Disk System - Released - April 19, 1991

Clox, or Famimaga Disk Vol. 4: Clox, is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.

Famimaga Disk Vol. 5: Puyo Puyo

Nintendo Famicom Disk System - Released - October 25, 1991

Puyo Puyo is the first entry of Compile's Puyo Puyo series. It was released on the MSX and Famicom Disk System on October 25, 1991; the FDS version was published by Tokuma Shoten as part of their "Famimaga Disk" line of games. The FDS version would later be released on a Famicom cart in 1993. Puyo Puyo would be succeeded by a much more popular arcade game of the same name. Puyo Puyo contains three modes: Endless, Mission, and Verses. In Endless Mode, players match Puyo until the top of their well is filled. If the player chooses, either a giant 2x2 green Puyo or Carbucle will periodically help the player clear space on their board. Mission mode gives the player several challenges to complete, such as clearing a set amount of Puyo or clearing all Puyo of a certain color. Verses mode allows players to battle each other.

Famimaga Disk Vol. 6: Janken Disk Jou

Nintendo Famicom Disk System - Released - December 22, 1992

Janken Disk Jou, or Famimaga Disk Vol. 6: Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third). Gameplay revolves around finding the right blocks to push together to clear a way to the exit. Not every block needs to be eliminated: just those that are direct obstacles between the player and the end of the stage. The game adopts a familiar veneer of the typical 8-bit fantasy RPG: The player starts in a small town in which they can talk to NPCs and purchase power-ups, they can visit the King in his castle to begin their quest and they can visit the dungeons in which the puzzles are found (after receiving permission from the King). Janken Disk Jou has the distinction of being the very last game ever produced for the Famicom Disk System. The peripheral had been effectively retired by the 90s due to advancements in NES cart technology.

Final Commando: Akai Yousai

Final Commando: Akai Yousai

Nintendo Famicom Disk System - Released - May 2, 1988

This earlier version of the game we known as Jackal in the west lacks some of the content that were later added to its NES counterpart, due to the fact that it was released in disk card format rather than on a ROM cartridge. Namely, the stages in the FDS versions scrolls vertically only, have different layouts and are much shorter as a result. The beach stage is not featured in the FDS version and thus, the ruins (Stage 2 in the NES version) serves as the introductory stage instead.

Final Fantasy

Final Fantasy

Nintendo Famicom Disk System - Released - December 18, 1987

The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil knight Garland, and then the real journey begins. Final Fantasy is played with an adventuring party rather than with a single character. Before the game starts, the player chooses four characters from six different classes: Fighter, Thief, Black Belt, White Mage, Red Mage, and Black Mage. He also gives the characters names. In the game, the party walks around in a top-down world, visits cities, caves, palaces and other places to buy equipment, rest and get hints and new quests, and fights baddies when they are encountered. Final Fantasy uses a turn-based combat system. In battle, the player gives each character in order a command (attack a particular enemy, cast a spell, use an item, or try to run). Then the characters and the enemies act in a random order. Attacked enemies and party members lose hit points, dying when they reach zero HP. When all the enemies are defeated, living party members receive experience, eventually gaining a level and improving their stats when enough experience is accumulated. Slain party members can be revived in towns for a price. Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up Dungeons & Dragons-style spell slots, which, like hit points, can be restored by resting in inns.

Fire Bam

Fire Bam

Nintendo Famicom Disk System - Released - February 1, 1988

Bam must explore a world and "unfold" it into its full size by exploring towers and defeating boss characters inside. In addition to the starting equipment, five weapons, shields, and boots can be purchased or obtained to give the player a degree of customization. The game sends Bam into a forest where he has to defeat all sorts of monsters. Defeated enemies drop fire elements which can be collected and used as currency inside the shops scattered around the game. Special items and new weapons can be purchased this way. Bam will eventually discover tall towers, each one of which needs to be visited and the bosses hiding within defeated. Once a tower is completed, the area around the player expands to the left and right, creating new territory for the player to explore. In addition, new buildings and shops appear in the player's home territory as towers are completed.

Fire Rock

Fire Rock

Nintendo Famicom Disk System - Released - June 20, 1988

Fire Rock is an action platformer developed for the Famicom Disk System by System Sacom, and published in Japan by Use in 1988. The design of the game is credited to Mark Flint. In the game, the player controls what appears to be a cave man, whose goal is to navigate a series of item filled caverns in an effort to locate the boss of the level, defeat it, and then locate the door which leads to the next level. The game is commonly sited as having very poor controls, often requiring the player to grab hold of a wall, and very slowly climb it by holding up and tapping jump repeatedly. Other issues include a very low jump that places more platforms and items out of reach, and a difficult time bringing the character back under control if he starts to slip. This game was not released outside of Japan.

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