Apple IIGS

Apple IIGS

The Apple IIGS is a personal computer released by Apple Computer on September 15, 1986 that's compatible with the Apple II series, but otherwise has capabilities comparable to the Atari ST, Commodore Amiga, and Macintosh. The "GS" in the name stands...

2088: The Cryllan Mission

2088: The Cryllan Mission

Apple IIGS - Released - September 17, 1989

2088: The Cryllan Mission is a role-playing game released in 1989 for the Apple IIgs. The game has the player assemble a team of 6 characters to explore the reasons for the loss of contact of the USS Houston, a spaceship that was on a classified mission.

2088: The Cryllan Mission: The Second Scenario

2088: The Cryllan Mission: The Second Scenario

Apple IIGS - Released - September 17, 1990

This game was the second scenario for the Apple IIgs-exclusive science fiction RPG 2088: The Cryllan Mission. Interestingly, the game is not a direct sequel. Rather, the game uses the same premise as the original; however, the plot is completely different.

4th & Inches

4th & Inches

Apple IIGS - Released - 1988

4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to determine how fast or strong he will be.

AAARGH!

AAARGH!

Apple IIGS - Released - 1988

What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the ogre's horn or the dragon's tail. Humans must also be attacked as you see them, as their catapults weaken you. Food can be found to restore energy, Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game.

Aesop's Fables

Aesop's Fables

Apple IIGS - Released - 1988

Aesop's Fables is a 1 - 2 player educational game for multiple systems. Contains a number of educational activities based upon Aesop's Fables. Aesop's Fables - The player reads 1 of 16 Aesop's Fables, and answers questions about the moral and vocabulary Aesop's Spells - Correctly spell the images displayed Memory Builder - A tile matching game on a 4 x 4 board Spelling Skills - A word is briefly displayed on the screen, and the player must spell it.

Airball

Airball

Apple IIGS - Released - 1989

This is one of the earliest isometric action games that is reminiscent of Marble Madness in look and feel, but with much more complex controls and gameplay. You've been turned into a ball (!) by an evil wizard, and must find the spellbook spell ingredients to turn back to human before the air runs out. Lots of traps and monsters give a strong RPG flavor to this essentially maze-navigating and trap-avoiding action game. Airball for Apple IIgs saw an extremely limited run with fewer than 150 sales for the platform.

Alien Mind

Alien Mind

Apple IIGS - Released - 1988

In Alien Mind, players take on the role of biologist and physicist, Timothy Hunter. Timothy has been called upon by his friend Aaron Avery to visit the research space station Zekford in order to partake in the study of two recently discovered, unhatched eggs of unknown origin. Upon arrival, Hunter soon realizes that all is not well on the space station Zekford. Zekford has been overrun with hostile aliens--the bodies of the research scientists lying strewn about the halls. Timothy must blast his way through the hordes of enemies and solve the puzzles contained in the data left in the station's central computer system in order stop the second alien from hatching and to save his friend. The game plays mostly as a top-down arcade shooter. The player must stay alive and interface with the various computer terminals throughout the level. These terminals provide the player with clues that allow the player to access new sections of the level. The clues come in the form of riddles that reference both the objects in the game and the back story contained in the game's manual.

Ancient Glory

Ancient Glory

Apple IIGS - Released - December 31, 1992

Ancient Glory is a side scrolling action game based on Greek mythology. It is based on the adventures of Hercules who the player controls as he travels the Greek countryside (as well as some other locations in the Mediterranean) in his quest to defeat the gorgon Medusa. To do so five magical items have to be collected which is done by completing tasks for Hermes and Athena. At the same time Hercules has to be aware of the wrath of Hera, who will try to stop him. Time is limited as the player only has seventeen days of in-game time to complete the quest. The game starts out in Thebes with an unarmed Hercules who has to use his feet to kick at the scorpions that attack him. Weapons can be collected such as a club, a sword and a bow (which is given to Hercules by Athena when visiting Athens) which are needed to defeat animals such as lions, bulls and snakes as well as mythological creatures such as molionids and minotaurs. Levels are linear and involve moving from left to right but can be played in any order although locations that are farther away take a longer time to travel to.

Ancient Land of Ys

Ancient Land of Ys

Apple IIGS - Released - 1989

The back story of Ys is dripping with metaphor: the land was once peaceful and happy, but when a farmer discovered a precious magic metal called "kureria" (the uses are left vague), the land was stricken with sudden wealth, income inequality, and natural disasters. Sick of the destruction, the people of Ys gathered up all the kureria, stuffed it into a vault in the Holy Shrine of Sarumon (yes, really), and erected magic statues to guard it. Things returned to normal. But man years later, an evil wizard named Malificus has seized the six Books of Ys, which hold the secret to kureria and has taken the metal. "Only by recovering the six Books of Ys can the people hope to regain their land and end the evil reign of Malificus." But five of the books are being guarded by "huge monsters" and Malificus himself holds the sixth.

Arkanoid

Arkanoid

Apple IIGS - Released - 1988

The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Arkanoid II: Revenge of Doh

Arkanoid II: Revenge of Doh

Apple IIGS - Released - 1989

Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has launched the craft Vaus II to make a preemptive attack on Xorg.

As the Link Turns

Apple IIGS - Released - 1988

A shooter in the style of an arcade light gun game that has you destroying various computer themed enemies.

Balance of Power: The 1990 Edition

Balance of Power: The 1990 Edition

Apple IIGS - Released - 1989

Balance of Power was Mindscape's classic strategy game of gaining political power whilst trying to avoid nuclear war. This 1990 Edition was released in 1989. The objective is the same as in the original Balance of Power: use your military, covert, and industrial forces to make your country the most prestigious in the world while avoiding nuclear war. However, it is now 1989, and the Communist Block is crumbling... Chris Crawford, who rarely ever made a sequel to a computer game, was besieged by mails asking him to update his classic from a few years before to reflect the new state of the world. Russia was falling, the Iron Curtain was shattering, and smaller countries were beginning to assert their own regional power with more freedom from the bipolar world of the Cold War. The result was the 1990 Edition. This game featured an updated database, but the most significant new features were: The multipolar level, where small countries could go to war with their neighbors on their own. Of course, you could help them out (or encourage them!) by sending in military aid. 18 more countries, bringing the total to 80. A "Crisis Advisory Board" of four people, who would give you advice during international crises. The nice thing about being a Superpower is that the little countries do whatever you tell them, but you still have to watch out for your main rivals (USSR or the US)!

Battle Chess

Battle Chess

Apple IIGS - Released - 1989

Battle Chess is a quite typical chess game, but it comes with a twist: all pieces are represented by small, realistic figures that walk around on the chessboard, and when one piece takes another, they both take part in an animated battle. There is a different animation for each permutation, depending on which pieces are capturing or being captured. You can also play in 2D without animation. The game's opening library includes 30,000 different moves, ensuring a variety of games will unfold across the 10 skill levels.

Beyond Zork

Beyond Zork

Apple IIGS - Released - 1988

Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate the Ur-Grue and return the Coconut of Quendor to its rightful owners! Beyond Zork: The Coconut of Quendor introduces a somewhat different gameplay system compared to the previous text adventures of the Zork series. Text-based interaction and puzzle-solving are still present; however, role-playing elements have been added to the mix. The player character has six attributes assigned to him: endurance, strength, dexterity, intelligence, compassion, and luck. These can be determined by the player at the beginning of the game, randomly chosen by the game, or provided as part of a pre-generated character. The attributes affect the outcome of combat, which occurs in certain locations. They can also be raised or lowered during the game by gaining experience, drinking and eating certain items, wearing accessories, or in another fashion (sometimes humorous - for example, intelligence will be lowered by typing in swear words). Many locations and objects in the game are randomly generated.

Blackjack Academy

Blackjack Academy

Apple IIGS - September 17, 1988

Blackjack Academy is a Blackjack, also known as 21, simulation that claims to help improve your game. You can play by yourself or with four other players at the same time, playing multiple table rules just like you would in a casino.

Block Out

Block Out

Apple IIGS - Released - 1989

Blockout is a puzzle video game, published in 1989 by California Dreams, developed in Poland by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In regular Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

Blue Angels

Apple IIGS - Unreleased - 1989

The game is based on the real American FA-18 acrobatic squadron, who perform many death defying aeronautical stunts in formation. You can practice maneuvers on a flight simulator, fly with the squadron at air shows or enjoy a free flight. Blue Angels WASN'T released by Accolade circa 1989-90. This copy of Blue Angels was most definitely in development, as seen by the last main menu selection "Return to DOS". What a horrid thought.

Bouncin' Ferno

Apple IIGS - Released - 1991

Bridge 6.0: Your Bid For Entertainment

Bridge 6.0: Your Bid For Entertainment

Apple IIGS - September 17, 1989

Bridge 6.0 is a computer version of the card game Bridge. The game takes advantage of the advanced graphics and sound capabilities of the Apple IIgs. This specific Bridge series was the longest continuously published bridge games for computers. It was originally coded in 1977 on one of the first "micro-computers" as a diversion from more important work at a large company in Rochester, NY. It was first released to the public as Bridge 2.0 in 1978 and when Artworx was started, it was updated to Bridge 3.0. At various times, it was available for the Apple II, TRS-80, Atari (8-bit and ST), North Star, CP/M, Commodore Pet, VIC 20, Commodore 64, Amiga, Macintosh and PC. Bridge 2.0 and 3.0 had to fit in just 8K of RAM to run on those early computers.

Bubble Ghost

Bubble Ghost

Apple IIGS - Released - 1988

Bubble Ghost needs to blow a bubble out of his creator's castle. Your task is to guide him so as to direct the bubble through the gaps in each room. The bubble's direction is affected by which part of the ghost hits it. Candles, fans, and other obstacles serve to make little Bubble Ghost's task harder. Bubble Ghost is invincible, but the bubble is prone to bursting if it hits anything at pace. You have five bubbles before the game is over.

California Games

California Games

Apple IIGS - 1988

California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game was followed in 1991 by California Games II, but the sequel failed to match the original's success.

Captain Blood

Captain Blood

Apple IIGS - Released - 1989

Bob Morlock is a game designer who has just developed a new sci-fi video game set in outer space and alien worlds. While testing the product Morlock inexplicably finds himself in the spaceship within the game. A hyperspace accident clones him thirty times. Each of the clones departs, taking with him a portion of a vital fluid that sustains Morlock's life. Assuming the persona of the brave Captain Blood, the programmer tracks down and disintegrated twenty-five clones, spending 800 years to achieve that goal. However, five clones still remain, hidden somewhere in the depths of the galaxy. Captain Blood must find these clones and destroy them before he loses his own life. Captain Blood is an open-ended first-person adventure game. Much of the game consists of traveling to various planets and communicating with the aliens there to gather clues concerning the clones' whereabouts. The player commands a biological ship called Ark, and must launch probes onto planet surfaces, successfully navigating them through the landscape to locate an alien. The Ark can also scan planets and sometimes teleport aliens to different locations. Conversations with the aliens are conducted via the so-called UPCOM interface. Over 150 icons are available to represent different concepts. Since each alien speaks his own language, the player must input various combinations of the icons to be able to understand the alien and communicate with him. Successfully concluding conversations may offer clues or unlock other planets. The protagonist's health deteriorates over the time, which affects the game's interface by making it more difficult to control. These symptoms may be reverted by disintegrating a clone.

Cavern Cobra

Cavern Cobra

Apple IIGS - Released - 1987

Cavern Cobra is a shoot 'em up that is similar to Scramble but with no scrolling. A dangerous terrorist has built his base in a underground network of caverns in Tibet and it is the player's task to infiltrate his facilities and defeat the terrorist. The player flies an advanced helicopter called the Cavern Cobra which is used to navigate through the caverns, one screen at a time. The helicopter is equipped with four different weapons: a machine gun that shoots regular bullets, bombs that are dropped on enemies, grenades that are launched in an arc and fire fragmentation bombs which when activated splits into fragments. Like in Defender it's possible to turn the helicopter around and fly in the opposite direction. Based on how many enemies are destroyed the player earns points and bonuses. Bonuses include ammunition that is given for destroyed trucks, armor that is given for destroyed towers and fuel that is given for destroyed fuel tanks. Enemy kinds include bunkers, gun balloons, gunners, radars and different variants of mines and missiles.

Charlie Brown's ABC's

Charlie Brown's ABC's

Apple IIGS - Released - 1990

Club Backgammon

Club Backgammon

Apple IIGS - Released - 1988

Club Backgammon is a computer adaptation of the board game that can be played by two human players or by one human against three levels of AI. It's also possible to watch a game between two AI controlled players. The game follows the rules of the original board game and is played with a cursor that is used to click on the board to move around pieces and to throw the dices. Some additional options exist to customize the game such as editing the colors of board, pieces and dices as well as lowering the speed. It is also possible to turn on manual roll which means the player is allowed to enter his own dice values. Another feature is the possibility to see an evaluation of a player's position. This shows the number of points each player is away from bearing off, an evaluation of the blots that a player has showing and the number of moves the other player can make. A practice menu allows the player to edit the game board by moving the pieces into any legal position. There is also an option to reverse sides which means the player swaps pieces with the AI opponent.

Cosmocade

Apple IIGS - Released - 1990

Cosmocade was a rather ambitious project for Brian and Dave, wanting to create multiple games to sit under the Cosmocade banner, they were really pushing the envelope as to the limitations of what the IIGS was technically capable of. It also marked their last work for the IIGS. The first game, Journey to Calibus, is a top down vertical shooter in the tradition of Xevious. This in itself was a bold move, because the IIGS has never been known for smooth scrolling of large areas. Technically, the game comes off 'all right', although gameplay can really drag when there's a lot of action going on. An accelerator card can help with this however. The game can only be played with a joystick. The gameplay itself is OK - it becomes a little too repetitive although it does offer the chance to increase your firepower and take on bosses at the end of every level. And if you want, you can make your own levels with the built in level editor. The second game, Naxos, places players in an Operation Wolf style scenario whereby you use the mouse to blow away the hostile alien fauna and flora you encounter in a god forsaken alien jungle. The game itself is let down by its gameplay - the graphics, music and programming are all first rate, but the game becomes incredibly difficult and unnecessarily frustrating when it comes to ammunition, which drops from the top of the screen in the form of cherries. However, they drop so damn fast, they are very difficult to shoot. This does become easier on later levels, when the screen fills up with nasties and the game slows down under the weight of the action, and the cherries with it, but even still, chances are you will end up dying because you ran out of ammunition. Cosmocade includes an operating system but can run happily from System 6 as well.

Crystal Quest

Crystal Quest

Apple IIGS - Released - 1989

Crystal Quest is an action computer game for the Apple Macintosh and Apple IIgs. It was written by Patrick Buckland for Casady & Greene in 1987, and was ported to the IIgs in 1989 by Rebecca Heineman. Ports were also made to the Amiga, Nintendo Game Boy, iPhone OS, and Palm. It was notable both for its fast-paced gameplay and for being the first game to support the color displays on the Macintosh II.

Dark Castle

Dark Castle

Apple IIGS - 1989

Dark Castle was originally created for the Macintosh in black and white in 1986. Some years later an Amiga version appeared and later still the IIGS version arrived, being released in 1989 by Three Sixty. Dark Castle is an action adventure game where both the mouse and keyboard are used to achieve control. Keyboard configuration will allow use of a customised key set-up. The Keyboard is used to move your character around, run, jump etc. while the mouse is used for aiming and throwing stones to knock out your enemies. You'll also interact with certain objects in the surrounding environment to overcome your obstacles. A slightly more complicated way of interaction back in the 80s but one that is now commonplace by way of keyboard and mouse combinations with today's first person shooter games.

Defender of the Crown

Defender of the Crown

Apple IIGS - Released - 1989

Defender of the Crown is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games. In 1987 it was ported to MS-DOS, the Nintendo Entertainment System (NES), Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Macintosh and finally, the Apple IIGS in 1988. It was later ported to the CD-i. The game is set in England in 1149 during the Middle Ages where, following the death of the king, different factions are fighting for territorial control. The player assumes the role of a Saxon (Wilfred of Ivanhoe, Cedric of Rotherwood, Geoffrey Longsword or Wolfric the Wild) and tries to fight off the Norman hordes and wrestle for control of England. Eventually, the player must fight for control of all territories, and potentially those controlled by other Saxons, if they have become antagonistic. The player must amass armies and fight for control of opponents' castles. The player may engage enemy armies in battle, loot or lay siege to opposing castles. Territories can also be won in the periodic jousting contests. From time to time the player may attempt to rescue a damsel in distress and can appeal for help from the legendary bandit Robin Hood. The game's strategy boils down to a war of attrition as the player tries to amass larger armies than his opponents and manages to attack their territories at the right time.

Deja Vu II: Lost in Las Vegas

Deja Vu II: Lost in Las Vegas

Apple IIGS - Released - 1989

Deja Vu II: Lost in Las Vegas is a point-and-click adventure game, the sequel to Deja Vu: a Nightmare Comes True, set in the world of 1940s hard-boiled detective novels and movies. It was the last game made in the MacVenture series.

Deja Vu: A Nightmare Comes True!!

Deja Vu: A Nightmare Comes True!!

Apple IIGS - Released - 1988

Déjà Vu: A Nightmare Comes True!! is the first game made by ICOM, known for its adventure games such as Shadowgate and Uninvited. It was released in 1985 for Macintosh as the first in the MacVenture series; it was later ported to several other systems, including the Apple IIGS. It featured mouse support, a multi-window interface, and bitmapped graphics at a time when text-based interactive fiction was the norm. In Deja Vu, action takes place in Chicago in December 1941. Your character's name is Theodore "Ace" Harding - a retired boxer working as a private eye. He wakes up in a toilet stall of a sleazy pub with no memory of who he is or what he is doing there. To make matters worse, you as him soon stumble upon a very dead corpse upstairs with three bullets buried in him. Sure enough, you find there's a gun in your pocket with three bullets missing. From there you have to figure out what happened and who you are before whatever is happening to your brain turns you into a mindless vegetable. To make matters worse the cops would very much like to have a word with you about that stiff.

Destroyer

Destroyer

Apple IIGS - Released - 1987

Destroyer, the World War II Battleship simulator, allows you take command over a Fletcher Class U.S. Naval Destroyer. Sounds like fun? It is! Destroyer begins by asking what your name is, as the Captain, and what the name of your vessel will be. You then choose which mission to take, after which a description of the selected mission is given. You command the ship from its many different sections. Here is a list of the commands you have to type in to move to all the stations of the ship: BR Bridge NA Navigation OB Observation Deck RA Radar SO Sonar GF, GA Guns Forward/Guns Aft AP, AS Anti-Aircraft Guns Port/Starboard TP, TS Torpedoes Port/Starboard DC Depth Charges DA Damage Control Also - TR To use targeting radar when using forward and aft guns AB Abandon Ship (when all else fails) Control is achieved either with keypad or joystick, open apple being the fire button (though option works as well). Keep an eye on the scrolling messages, such as radar or sonar reports otherwise you won't know what hits you! I think that's all I have to tell you...half the fun will be discovering what all the knobs and switches do in the various sections of the ship. Destroyer has fair graphics, the animation is nice and colourful but it's another of those games ported to the IIGS with a mix of hi-res and lo-res graphics. Crank the volume when you play this game however - the explosion sound effects are excellent!

Downhill Challenge

Downhill Challenge

Apple IIGS - Released - 1989

Downhill Challenge is a view-from-behind 3d skiing game developed by Microïds in 1988, published in the US by Brøderbund Software and in France by Loriciel (as Super Ski; in the UK it also had an Eddie "The Eagle" Edwards license). It provides 4 games modes : Downhill, Slalom, Giant Slalom and Ski Jump. The game can be played up to 5 players with their results compared at the end.

Dragon Wars

Dragon Wars

Apple IIGS - Released - 1990

Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Entertainment in 1989, and distributed by Activision.

Dream Zone

Dream Zone

Apple IIGS - Released - 1987

Dream Zone is an adventure video game developed by JAM Software, later known as Naughty Dog, and published by Baudville. The game was released in 1987 for the Apple IIGS and then ported to the Amiga, Atari ST, and MS-DOS.

Dueltris

Dueltris

Apple IIGS - September 17, 1992

DuelTris was released for the Apple IIGS computer in 1992 by Dreamworld Software. Dueltris is a IIgs adaptation of the classic computer game Tetris. Unique features of this game include a two player competitive mode and the inclusion of power-ups.

Dungeon Master

Dungeon Master

Apple IIGS - Released - 1989

Dungeon Master is a realtime role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987.

Fast Break

Fast Break

Apple IIGS - Released - 1989

Fast Break is a s1989 video game developed and published by Accolade. It was released for the Amiga, Apple IIgs, Commodore 64, Macintosh and DOS.

Final Assault

Final Assault

Apple IIGS - Released - 1988

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountain-climbing simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS and ZX Spectrum. The original release of the game was copy protected.

Fire Power

Fire Power

Apple IIGS - Released - 1988

A top-down view of two tanks battling it out trying to blast their way into each other's fortress. Guns, helicopters, and I can never forget the little "splut" sound the PC speaker made every time your tank ran over an infantry man.... One of the central gameplay ideas of the game was to play head to head with someone else, either via a split screen, modem, or null modem cable.

Full Metal Planete

Full Metal Planete

Apple IIGS - September 17, 1988

In this game of science fiction strip mining, players land on a planet and try and grab as much ore as possible and take off before the game is over. Each player has tanks, boats, barges, mining equipment and a base ship at his disposal and will have to contend with the weather and the other miners. The game uses an action point allowance system and thus is dice free. Each player on his turn has a pool of points that he can divide in a variety of ways, putting all the points into one unit's movement or dividing them among several units. Each turn is timed so players have to think quickly, and once a move has been made it cannot be retracted. The game itself is beautifully put together, with a detailed hex grid and real metal miniatures for all of the units.

Future Shock 3D

Apple IIGS - Released - 1989

Future Shock 3D is rather unique action/arcade game for the IIGS. It was to go hand in hand with a new gaming peripheral, the Future Pad. The Future Pad was shaped like a mouse pad and it calculated the distance of the player's hand from the device. The game is somewhat similar to Marble Madness; your goal is to move a metal ball through an obstacle course. You move the ball with the mouse and jump with the future pad. Until recently, without the Future Pad, Future Shock was nothing more than a collectible piece of novelty software. The game ships with demo mode, so you can at least see how the game should be played. However the community has recently patched the game to replace Future Pad with a joystick, making the game playable for those of us without the peripheral.

Gate

Gate

Apple IIGS - Released - September 17, 1992

Gauntlet

Gauntlet

Apple IIGS - Released - 1988

Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic. The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts. Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of generators, so destroy these before tackling the rest. Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces the character's energy level. Treasure is abundant throughout the levels and adds to the player's score.

GBA Championship Basketball: Two-on-Two

GBA Championship Basketball: Two-on-Two

Apple IIGS - Released - 1987

GBA Championship Basketball: Two-on-Two is a 1986 computer basketball game for the PC, Amiga, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum and Commodore 64. It was developed by Dynamix and published by Activision.

Gnarly Golf

Gnarly Golf

Apple IIGS - Released - September 17, 1989

Gnarly Golf is a mini golf game that consists of eighteen holes, none of which looks or behaves much like real life mini golf. Each hole is a single screen in size and is viewed from a top down perspective. Locations include a pool hall, a prison and the roof of a skyscraper and often involve a puzzle element where the player has to figure out how to reach the hole. The game is entirely played with the mouse and uses a three click process to launch a shot. The first click is for choosing the direction to aim in and a circular swing meter will then appear. An indicator on the meter shows the direction and a second indicator will start moving backwards. The second click decides the power of the swing with maximum force being applied when the indicator goes all the way back. The third click sets the spin of the ball which then will be released.

Gold of the Americas: The Conquest of the New World

Gold of the Americas: The Conquest of the New World

Apple IIGS - Released - 1991

"Conquest Of The New World" is a four player strategy game in which you took the role of either England, France, Spain or Portugal and set about exploring and conquering the New World: America. This game was historically accurate so if you want to win, best be Spain. You had to look after your colonies, explore unknown regions and invade other players territory.

Gold Rush!

Gold Rush!

Apple IIGS - Released - 1989

Gold Rush! (later retitled California: Gold Rush!) is a graphic adventure game originally released by Sierra On-Line in 1988. It was designed by Doug and Ken MacNeill.

Grand Prix Circuit

Grand Prix Circuit

Apple IIGS - Released - 1989

Grand Prix Circuit is a motor racing game for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, DOS and ZX Spectrum. It was first released in 1987 by Accolade. For DOS, it was released in 1988.

Great Western Shootout

Great Western Shootout

Apple IIGS - Released - 1989

In Great Western Shootout the player takes the role of the Lone Lawman who is on a mission to clean up his town from criminals. It's a shooting gallery game played from a first person perspective without movement. The player moves a crosshair with the mouse and has to shoot the villains as they peek out from behind cover. If he takes too long the enemies will instead shoot him, leading to a loss of health. At the same time the player has to watch out for civilians. If these are shot, some health will be lost, too. To regain health the player has to shoot the medicine bags that appear on the screen for brief moments. Keeping track of ammo is also important as once it's been used it takes some time to reload. For each outlaw killed the player earns 15 gold and at the end of the game the player might reach a high score. The game can be played by one or two players. In two player mode players take turns playing each level.

Hacker II: The Doomsday Papers

Hacker II: The Doomsday Papers

Apple IIGS - Released - 1987

Hacker II: The Doomsday Papers is a real-time strategy game. It is the sequel to Hacker. Once again you hack into a computer system, just to end up saving the world. Hacker II: The Doomsday Papers opens with the console to the "Actisource" computer hotline system (a nice self-ironic pun - although nobody knows why a serious hacker might want to crack a help service for computer games...). However, your quiet little hack is soon disturbed: The government wants you for a secret mission. It, again, involves a robot drone and you're the one at the remote control. Although this time, it's not the whole globe that's your playground, but a high security facility in Russia, where the plans for global domination are hidden. In fact, all you've got to do is to guide your drone to the vault on a 2D map of the building. However, there are two major obstacles: Patrolling guards and security cameras. To avoid detection, you've got to trick the observers. By tapping the surveillance system you can see what cameras are currently active and which rooms they monitor. Your task is to bypass the video signal of the right cameras with a taped recording of an empty room, so that your drone is hidden from the view. You control four monitors, which you may freely switch to show the security monitor, the radar map, VCR output or one of the 38 cameras -- thus keeping an eye on guard movement while simultaneously controlling your drone and synchronizing recordings to cameras. Whew, sounds like a lot of work? It is.

Halls of Montezuma

Halls of Montezuma

Apple IIGS - September 17, 1987

The military is often painted in terms of precision. Orders are expected to be followed exactly. But what happens when those giving the orders are blind? Blindness is a fact of life for commanders, who have to wait for their men to call in with information. This game puts the player in the shoes of a Corps commander—a man responsible for several divisions—for the lives of thousands of men. The player will command some of the most famous battles in U.S. history, and will have to deal with the same lack of face-to-face contact that plagues every higher-level military leader. In this game the player replays historical battles in the wars with Mexico, World War I, World War II and the Korean War.

HardBall!

HardBall!

Apple IIGS - Released - 1987

HardBall! is the first in a series of popular baseball computer and video games published by Accolade. It was released for a variety of platforms between 1985 and 1991.

Hostage: Rescue Mission

Hostage: Rescue Mission

Apple IIGS - Released - 1990

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

Hover Blade

Hover Blade

Apple IIGS - Released - September 17, 1991

Hover Blade is an action game that uses a chase view similar to Buck Rogers: Planet of Zoom and Space Harrier. The game involves steering a hovercraft with the mouse as it automatically moves forward and the objective is to reach the end without crashing. The path ahead is full of various obstacles such as trees, bushes and structures which has to be avoided since collisions leads to a loss of power. When all out of power the craft will be destroyed. The craft also has a limited amount of fuel and it's necessary to collect fuel canisters to refill. Missiles can be used to destroy obstacles but come in limited supply. To recharge the missiles the craft has to fly through a black sphere. The player will also come across gates that when flown through gives bonus points once a level has been completed.

Impossible Mission II

Impossible Mission II

Apple IIGS - Released - 1989

Impossible Mission II is a 1988 computer game developed by Novotrade and published by Epyx. It was released for the Commodore 64, ZX Spectrum, Amstrad CPC, Enterprise 64 and 128, Nintendo Entertainment System, MS-DOS based PCs, Atari ST, Apple IIe with at least 128K, Apple IIc, Apple IIGS and Amiga computers. In 2004, it was one of the games featured on the C64 Direct-to-TV.

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

Apple IIGS - Released - 1989

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a golf-simulation video game developed by Sculptured Software, and published by Accolade in 1988.

Jigsaw!: The Ultimate Electronic Puzzle

Jigsaw!: The Ultimate Electronic Puzzle

Apple IIGS - Released - 1988

Jigsaw! is a puzzle game in which you can select different pictures to cut up into smaller blocks on screen. It works just like the locked-in slide puzzle boards in that you click to slide the blocks up, down, left, and right. You have to move blocks around and past each other to their rightful locations to finish the puzzle.

John Elway's Quarterback

John Elway's Quarterback

Apple IIGS - Released - 1988

John Elway's Quarterback, also known as John Elway's Quarterback Challenge and John Elway's Team Quarterback, is a 1987 football video game. In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on offense and the middle linebacker on defense. The play perspective is top-down and vertical-scrolling. Choose from 9 offensive--mostly passing--plays and 6 defensive plays. Teams have 9 players each.

Kaleidokubes

Kaleidokubes

Apple IIGS - 1989

Kaleidokubes is a simple mouse driven puzzle game where you can beat the clock or play against the computer. Each of the four sides of the 'kube' is given a random colour.

Keef the Thief: A Boy and His Lockpick

Keef the Thief: A Boy and His Lockpick

Apple IIGS - Released - 1989

Keef the Thief: A Boy and His Lockpick is a video game designed by Naughty Dog and published by Electronic Arts. The game was released in 1989 for the Apple IIGS and then later ported for the Amiga and MS-DOS.

Kinderama

Apple IIGS - Released - 1989

Kinderama which is also known as 10 Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of the following activities that all involve robots on the IIGS version: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Robot Construction: The player gets to build a robot by choosing from different parts. First a body is chosen and then heads, legs and arms can be selected in any order.

King's Quest II: Romancing the Throne

King's Quest II: Romancing the Throne

Apple IIGS - Released - 1988

King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south. (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started.) This was the first King's Quest to include an introduction cutscene, just past the credits. It also is the first game in the series with a linear story progression. The world actually changes as the story progresses, new characters appear in the world, areas are opened up to the player, and closed off when no longer needed.

King's Quest III: To Heir is Human

King's Quest III: To Heir is Human

Apple IIGS - Released - 1988

King's Quest III: To Heir Is Human is the third installment in the King's Quest series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character.

King's Quest IV: The Perils of Rosella

King's Quest IV: The Perils of Rosella

Apple IIGS - Released - 1989

King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (King's Quest I and King's Quest II) and the twin sister of Gwydion/Alexander (King's Quest III), who must save her father and a good fairy and defeat an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card.

King's Quest: Quest for the Crown

King's Quest: Quest for the Crown

Apple IIGS - Released - 1987

King's Quest is a graphic adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the King's Quest games until the series' reboot in 2015.

Laser Force

Laser Force

Apple IIGS - September 17, 1989

wo Marines find themselves under the power of an evil alien presence on a planet they are attempting to survey. It is a classic platform game of climbing ladders, collecting energy chips, and avoiding dangerous aliens. The chips are glowing green and give the player energy and life points. Other power ups give the player the power to teleport across a level, freeze an enemy, or jump to the next level. Viewed as a 3rd person shooter, Laser Force is presented in an isometric point of view. It also allows for two player action, by placing one player on the keyboard, and the other on the joystick.

Leisure Suit Larry in the Land of the Lounge Lizards

Leisure Suit Larry in the Land of the Lounge Lizards

Apple IIGS - Released - July 5, 1987

Leisure Suit Larry in the Land of the Lounge Lizards is a graphic adventure game originally released in 1987 as the first part of the Leisure Suit Larry series. Originally developed for the PC DOS and the Apple II, it was later ported to other platforms such as the Amiga, Atari ST, Apple IIGS, Apple Macintosh, and the Tandy Color Computer 3. It utilizes the Adventure Game Interpreter (AGI) engine made famous by King's Quest: Quest for the Crown.

LemminGS

Apple IIGS - Unlicensed - January 1, 1997

LemminGS is an unlicensed port of Lemmings for the Apple IIGS. The graphics were pulled from the Atari ST version, the midi music from the PC version, and sound effects from the Macintosh version. The ST version was also used as a general reference with some added improvements, the original game scripts by DMA Design could not be used. This version of the game has 92 Levels, unlike the original official 16bit computer versions which have 120.

Life & Death

Life & Death

Apple IIGS - Released - 1989

Life & Death is a computer game published in 1988 by The Software Toolworks. It is one of the few realistic medical computer games ever released. In the role of a resident abdominal surgeon at fictional hospital Toolworks General, the player must diagnose and treat a variety of maladies including kidney stones, arthritis, appendicitis, and aneuritic aorta. The last two require the player to perform surgery.

Magic Johnson's Basketball

Apple IIGS - Released - September 18, 1989

Magic Johnson's Fast Break (alternatively titled Magic Johnson's Basketball) is a side-scrolling basketball sports game developed by Arcadia Systems and published in 1988. The game features the name and likeness of Los Angeles Lakers point guard Earvin "Magic" Johnson Jr., and was endorsed by PepsiCo. In 1990 Tradewest published Software Creations' adaptation of the game for the Nintendo Entertainment System (NES). It was one of several celebrity-endorsed sports games published by Tradewest, and was promoted with a television advertisement campaign. An adaptation to the Apple IIGS was abandoned and never published. Virgin Interactive released another basketball game featuring Johnson, Super Slam Dunk, in 1993. The game features two generic basketball teams. Most versions of the game have one- and two-player modes. The NES version is one of a handful of NES software titles to support three- and four-player simultaneous play using either the NES Satellite or NES Four Score console accessories. The multiplayer modes allow competition in single games, but there is no tournament play.

Mancala

Mancala

Apple IIGS - Released - 1988

Mancala is a family of boards games where the aim is to capture seeds that are placed in a number of bowls. This particular game is based on Oware (or Wari as it is called in the manual) a variant that originates from western Africa. The game can be played by one player against an AI or against another human player. Both players have six bowls and when starting out there are four seeds in each bowl. The two players then has to sow their seeds and they take turns doing so. Sowing means that the player takes all the seeds from one bowl and places them in each bowl counter-clockwise from the bowl that is being emptied. The aim of the game is to capture seeds and this happens automatically when the last placed seed in a turn leads to a bowl on the opponent's side of the board having two or three seeds. The player making the move will then capture all seeds in that bowl. If the previous bowl also has two or three seeds these too are captured until a bowl that doesn't contain two or three seeds is reached. The winner of the game is the player that captures the most seeds. Since there are 48 seeds in total capturing 25 seeds is enough to win.

Manhunter: New York

Manhunter: New York

Apple IIGS - Released - 1988

Manhunter: New York is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry and Dee Dee Murry of Evryware and published in 1988 by Sierra On-Line. A sequel, Manhunter 2: San Francisco, was released the next year in 1989.

Marble Madness

Marble Madness

Apple IIGS - Released - 1988

Marble Madness is an isometric platform game where the player manipulates an onscreen marble from a third-person perspective. The player controls the marble's movements with a trackball, though most home versions use game controllers with directional pads. The aim of the game is for the player to traverse six maze-like, isometric courses before a set amount of time expires. Each course has its own time limit, with the remaining time left over from completing a course added to the succeeding one.

McGee

McGee

Apple IIGS - Released - 1990

McGee is an educational game for young children (ages 2 to 6). The game is entirely wordless and tells its story through graphics and sound making it possible for the child to play the game without help from an adult. The idea is that the child in this way should become familiar and confident with the computer and grow a sense of discovery. In the game the player takes control of a child protagonist called McGee and gets to explore his home. The house consists of a couple of rooms and in each room there are a few objects that can be interacted with. All interaction is done by clicking on the four different icons that appear in each room. When doing so a short animation will start and McGee will do something, for example play with a ball, take a bath or hide under the carpet. There is no specific objective to the game and the player can move around freely between the rooms and interact with things over and over again.

Mean 18

Apple IIGS - Released - 1987

Mean 18 is the name of a series of computer golf games released by Accolade in the late 1980s and early 1990s. It is also the name of the first game in the series. In the early 1990s, the series was phased out by Accolade's Jack Nicklaus series of golf games, which arrived in 1990. The game was designed by Rex Bradford with graphics by George Karalias, both of the small game development company Microsmiths.

Mini-Putt

Mini-Putt

Apple IIGS - Released - September 18, 1987

Mini-Putt is a simulation of miniature golf developed by Artech Digital Entertainment and released by Accolade for various home computers and consoles in 1987. Mini-Putt is played on a variety of courses with traps, ricochets, and unusual green gradations

Monte Carlo

Monte Carlo

Apple IIGS - Released - 1987

Monte Carlo is a gambling simulation video game created for the Apple IIGS, created by PBI Software. It was programmed by Richard L. Seaborne and released in 1987.

Mortville Manor

Apple IIGS - Unreleased - 1989

You are Jérôme Lange, a famous private investigator and have been invited to stay at Mortville Manor, only to find yourself in the middle of strange events. Maupiti Island, a point'n'click sequel, was released in 1990 for the Amiga and PC. It seems to be a sort of text and point & click adventure hybrid.

Neuromancer

Neuromancer

Apple IIGS - Released - 1988

Neuromancer is an adventure video game developed by Interplay Productions and published by Mediagenic (a brand name that Activision was also known by). It was released in 1988 for the Amiga, Apple II, Apple IIGS, Commodore 64, and DOS. It was loosely based on William Gibson's 1984 novel of the same name and set within both the fictional "real world" and the extensively realized and detailed world of cyberspace. It is also noted for having a soundtrack based on the Devo song "Some Things Never Change" from their album "Total Devo". The gaming rights at the time were owned by Timothy Leary, who brought the project to Interplay to develop.

Omega

Omega

Apple IIGS - Released - 1990

Omega is a computer game developed by Stuart Marks and published by Origin Systems in 1989. The original game came on 5¼" floppy disks.

Out of This World

Out of This World

Apple IIGS - Released - 1992

Another World, also known as Out of This World in North America, is a 1991 cinematic platformer action-adventure game designed by Éric Chahi and published by Delphine Software. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. Another World was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, completing all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles and mobile devices. Chahi has since overseen release of various anniversary releases of the game. Another World was innovative in its use of cinematic effects in both real-time and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring such titles as Ico, Metal Gear Solid, Silent Hill, and Delphine's later Flashback.

Panzer Battles

Panzer Battles

Apple IIGS - September 19, 1990

Panzer Battles is a hex board game style WWII war game. The game is based on the same engine originally used in Battlefront. The included Scenario package has forces and battles involving Soviet, German, British, American forces.You command corps of units in an effort to achieve the objectives laid out in the scenario briefing which follow actual battles during the war. With several scenarios included, and an excellent scenario editor it allows for extended gameplay.

Paperboy

Paperboy

Apple IIGS - Released - 1988

Paperboy is a 1985 arcade game developed and published by Atari Games. The player takes the role of a paperboy who delivers a fictional newspaper called "The Daily Sun" along a suburban street on his bicycle. The game was ported to a wide range of video game consoles and personal computers. The Nintendo Entertainment System version is the first NES game developed in the United States, and the Sega Master System version represented the first SMS game developed in the United Kingdom. Paperboy is notable for its unusual theme, which extends to using bike handlebars as the controller.

Pick 'n Pile

Pick 'n Pile

Apple IIGS - Released - 1990

Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over. In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

Pinball Wizard

Apple IIGS - Released - 1987

Pipe Dream

Pipe Dream

Apple IIGS - September 19, 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.

Police Quest: In Pursuit of the Death Angel

Police Quest: In Pursuit of the Death Angel

Apple IIGS - Released - 1987

Police Quest are a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police officer Jim Walls. The fourth and later titles were designed by former LAPD Chief Daryl F. Gates. Both SWAT and the real-time strategy game SWAT 2 still carried the Police Quest name and were numbered V and VI in the series, respectively, although subsequent titles in the series would drop the Police Quest title altogether.

Project Neptune

Apple IIGS - Unreleased

Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed. Created by Infogrames and supposed to be published by Epyx for the Apple IIGS in 1989 (the same year Epyx went bankrupt), but it didn't materialize.

Puzznic

Puzznic

Apple IIGS - Unreleased - 1990

The challenge in each level of Puzznic is to manoeuvre a selection of blocks into place so as to clear them all, by making them make contact with blocks of the same design. You control a cross-hair, which can move a block left or right, which can cause it to fall if there is no block under the space it would occupy. There are many complications in terms of solving the levels. Moving platforms meaning that you need to move a block at a particular time, or in particular order, to prevent them being blockaded. In some situations there are an odd number of a certain type of block - solving these requires positioning two of the blocks one space apart, such that a move will result in a piece making contact with two others, and immediately removing all three. You will also encounter blocks positioned on platforms suspended in space and gaps in level arrangements meaning that a certain number of blocks must be in place to make a certain move possible (by forming a stack, for example). An Apple IIGS port was completed in 1990, however was never commercially released (a leaked copy was however circulated).

Qix

Qix

Apple IIGS - Released - 1990

Qix (pronounced "kicks") is an arcade game released by Taito America Corporation in 1981. The objective of Qix is to fence off, or claim, a supermajority of the playfield. At the start of each level, the playing field is a large, empty rectangle, containing the Qix—a stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle.

Questmaster: The Prism of Heheutotol

Questmaster: The Prism of Heheutotol

Apple IIGS - Released - 1990

Questmaster I: The Prism of Hekeulotal is a re-release of the adventure game Dondra: A New Beginning released for the Apple II in 1987. The adventure game has cartoon-style visuals and text input. The protagonist is called forth from this world to another dimension to defeat the evil Colnar. The goal is to travel the world of Questmaster, find and defeat him, and find the prism. Along the way are various pitfalls and real-time traps and monsters.

Questron II: A Fantasy Adventure Game

Questron II: A Fantasy Adventure Game

Apple IIGS - Released - September 19, 1988

The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game. As the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title. Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.

Rastan

Rastan

Apple IIGS - Released - 1990

Rastan is a fantasy-themed side-scrolling hack-and-slash action game originally released for the arcades in 1987 by Taito. The player controls a barbarian warrior who has embarked on a quest to slay a dragon. While on his way to the dragon's lair, Rastan must fight hordes of enemy monsters based on mythical creatures such as chimeras and harpies. The Apple IIGS port developed by Novalogic and published by Taito in 1990 is particularly notable for being one of the most accurate arcade conversions of any of the home computers in the same period.

Reach for the Stars: The Conquest of the Galaxy

Reach for the Stars: The Conquest of the Galaxy

Apple IIGS - Released - 1988

Reach for the Stars is a "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat. What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. All of the underlying dynamics can be altered and customized by the player.

Revolution '76

Revolution '76

Apple IIGS - Released - 1989

Revolution '76 is a political, economic and military simulation of the struggle for independence of the American colonies. The game begins in 1775 with the convocation of the Second Continental Congress. Each turn represents a year during which the player sets policies (e.g. the attitude towards loyalists), assigns leaders to administrative positions (historical figures, each with their own set of characteristics), recruits military support and manpower (for the continental army, state militia and privateers on the sea), negotiates alliances with European states, regulates the economy (inflation) and raises taxes (even the slave issue is taken into consideration). The player's government eventually formally declares independence from Britain, leading to civil war, forcing the player to defend the confederated rebelling colonies. The battles are resolved automatically, based on army strength & quality, the presence of a general, morale and supply level. The final outcome may range from a successful defense of a fledgling independence, through a partial autonomy, to an unconditional surrender.

Roadwar 2000

Roadwar 2000

Apple IIGS - Released - 1987

Roadwar 2000 is a post-apocalyptic strategy game. In the year 2000, bacteriological warfare has nearly destroyed civilization. Crime flourished, and highways turned into battlegrounds between different gangs. The protagonist is a leader of one of these gangs. More patriotically inclined than other criminal lords, he accepts a mission from the FBI: locate eight scientists who might be able to develop a vaccine against the deadly disease. The player commands the gang in tactical combat against rival gangs, mutants, and cannibals. It is possible to assign player-controlled characters to vehicles and move them on the battlefield. Combatants can use firearms and crossbows, as well as use the vehicles to ram each other. Boarding opponents' vehicles is also possible.

Rocket Ranger

Rocket Ranger

Apple IIGS - Released - 1989

Rocket Ranger is a 1988 action adventure computer game developed and published by Cinemaware. The game's setting is based in the World War II era, allowing the player to control a US Army scientist and setting out to stop Nazi Germany from winning the war. The Rocket Ranger moniker stems from the Rocket Pack the player uses over the course of the game.

Sea Strike

Sea Strike

Apple IIGS - Released - September 19, 1987

A mouse-driven shoot-em-up which was only ever released for the Apple IIgs. The player controls a red helicopter which must defend an escaping convoy of ships at the bottom of the screen. This convoy is under constant attack from incoming gunboats, torpedoes, and the like. Gameplay consists primarily of destroying incoming hazards by shooting them down; a limited number of immolation charges are also available, which set the player's helicopter on fire for a short period of time, which causes it to destroy anything it touches. The game ends when either all the player's ships or helicopters are destroyed.

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